Oliver von Spreckelsen's page

Goblin Squad Member. Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber. Organized Play Member. 883 posts (1,749 including aliases). 3 reviews. 4 lists. 1 wishlist. 1 Organized Play character. 13 aliases.


RSS

1 to 50 of 883 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Sovereign Court

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

First Hollow's Last Hope
then Crown of the Kobold King
then the Pallid Plague
then the Return of the Kobold King
then Carnival of Tears
and conclude with Hungry are the Dead

There are many small things you can do to knit those adventures together to form a cohesive campaign.

Spoiler:

Make Hollin appear in the queue before Roots & Remedies and then Hollin thanks the PC's for rescuing his sister by giving them a carved little figurine in their likeness. Some days afterwards Ralla comes to the PCs that Hollin is missing... instant connection and identification. If you also include Ralla's "Chef" after she informs the PC's that her brother is missing to bring her back to work it also introduces one of the movers and shakers in Falcon's Hollow...

To continue the campaign you can also integrate the Society scenario The Pallid Plague from Season 1? Scenario #43. This guys were also responsible for the "poisoning" Brookman's Well that led to the events of HLH. You can let the PCs find a symbol of Urgathoa in the trees nearby when they investigate the well at the start of HLH.

The biggest change you need to make is to foreshadow the main villain of the campaign by including the group in HatD in the group (or the remains of the group) that you encounter in CotKK. The two groups became separated when the tunnel between the different dungeon levels collapsed (i.e. the group around the main villain did that and left the others behind "to guard the entrance" those have been overwhelmed by the kobolds.

You have one challenge in CoKK and that is the kissing monster. In order to have a scroll of rRemove Disease" nearby, the vistim that is with the ghouls has been the party cleric and in his satchel the PCs can find the scroll. Edgrin knows about that.

The events about Namdrin Quinn and the fey attack can be foreshadowed in The Pallid Plague and there is a random encounter, where a dead fey can be found in the woods. Use these to set the mood for the conflict with the fey.

Sovereign Court

2 people marked this as a favorite.
Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

He has some tunnels running under the walls into the Regio Cader that the Council is using for smuggling things into/from the dead part of the city. Perhaps they find a schedule when the next smuggling shipments are to arrive.

Sovereign Court

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

In order to hide the skinsaw cult's involvement...

2 - Murder in Magnimar

Sovereign Court

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

1 - The Failed Festival (hinting at the goblina ttack during the Swallowtail Festival)
2 - Magnimous Cults (Magnimar and the Cult auf the Skinsaw)
3 - Trouble in Turtleback Ferry
4 - Assault of the Giants
5 - Ancient Magic
6 - Awakened Greed

Sovereign Court

1 person marked this as a favorite.
Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

The 10 is from the history of D&D. It is the Base number for Armor Class. A non-armored person with average Dexterity has an AC of 10. This has not changed since 1974.

With the 3rd edition of D&D many mechanics were streamlined, i.e. higher AC value = better AC (before that that acronym THAC0 was very important for playing D&D), the determination of saving throw DC's used the same mechanics (i.e. 10 + spell level + attribute mofifier for spells, 10 + 1/2 hit dice + attribute modifier for monster abilities etc.).

With Pathfidner 1e CMD also used this mechanic. CMD = 10 + Dex-modifier + STR-modifier + size bonus.

Basically 10 has been established as the base target number for any checks involving a D20.

Sovereign Court

2 people marked this as a favorite.
Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

"It takes you 2 minutes to find out, that 3 of the 30 scrolls are magical." In exploration mode you have enough time to do just that.

"After you pitched the Animted Statue into the deep crevasse you look around" "I want to cast Detect Magic." "Are we still in Encounter Mode?" "Yes." "I will move to the corner and cast Detect Magic." "Me. too, but from another corner." "As you do, you feel the earth shudder, as the Animated Statue hits the bottom. There is dust and pebbles coming down from the ceiling as the earth does not stop shaking." "We don't have time to search for all magic items, grab the best things you can get and we need to get out of here...!"

If you do not have enough time, then Detect Magic will only give you a hint. You will have to make your own decisions.

My opinion? This gives better story telling options.

Sovereign Court

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

My third try was a Play by Post on these forums (more than 10 years ago), but that lasted not long enough to reach the start of the campaign itself. (I had to stop that campaign due to my work and my additional tasks as a member of the German translation team for Pathfinder)

Sovereign Court

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

I have built a prelude before the actual start of the adventure to bring my group to Cauldron and forge them into a unit before the actual start of the campaign.

You can start as a caravan on its way to Cauldron (from Sasserine). The caravan is ambushed by a group of slave traders and also trying to isolate Cauldron. Afterwards the caravan hits upon the remnants of another caravan. The group used the tracks from the bandits to follow them to a hidden temple (i.e. "Thieves in the Forest" by Atlas Games). They have a last night in the Lucky Monkey before they reach the city itself. This is a means to foreshadow the organization working against the establishment in Cauldron, the massive abductions taking place in and around Cauldron and to bring the group together before they reach Cauldron.

What I did beforehand was a Play-by-Email with each separate character to establish his way to Cauldron where I was able to tie the histories of nearly every character together into one cohesive background (having some characters seeing another as they left and entered a compound right before a lockdown occured because the leader was murdered). This way the group had a wonderful evening relating their tales to each other and recognizing that they were all following the same shipment of healing elixir (several casks of the concoction from a magical pool in an elven wood) to Cauldron. I just had to sit back and enjoy the narrations. The shipment is of course a MacGuffin used by the main antagonist in the town for his "experiments".

Upon arriving in the town the group is sent to the sheriff, who reminds them: If the groups makes trouble in the city, they are in real trouble from the guard.

I had a second group with some characters stationed in Cauldron and some arriving from somewhere else. I had to use the initial encounter to bring them together in the assault. I used the Thieves' Guild and the city guard as a threat to all of them to pressgang the characters into a group. But it is necessary to have the town come alive around the characters when the group returns from the dungeon to rest, heal up and sell their loot. The adventurer's shop is a godsend, together with a natural rivalry with the other group of adventurers that stems from a night in the tavern where the rival group uses some racial slurs to rile the characters up against them (especially because the chracaters had a Half-Orc and [a pixie posing as] a halfling with wings attached to his armor among them).

Use the mercenaries from Drakthar's Way to put a stranglehold on the town by assaulting every caravan to (and from) Cauldron. Use the traits to foreshadow the plane of Occipitus, its downfall and the overall bad guy of the campaign (via dreams), if you want to have your campaign cotniue after the battle with the Cagewrights. Use the Striders to make the group aware of the Cagewrights as early as possible. Use the vice mayor to help the group and introduce them into the upper class of the city and the movers and shakers of the surrounding area. He will have a close eye on them.

Sovereign Court

1 person marked this as a favorite.
Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

The cards #40 and #41 from this card set depict the two relics. (#41 the bat-thingie)

Sovereign Court

1 person marked this as a favorite.
Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

I think one exclusive tavern and inn on the Regicona is in the Westcrown article, The westcrown article also has some shops on the southern part of the peninsula (but not many).

If you want to populate the city further, you can use the Citybooks from Flying Buffalo Games (those are systemless classics, with a lot of meat) or Bard's Gate from Frog God Games, The Great City from 0OneGames or Freeport from Green Ronin.

Sovereign Court

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

I am also preparing this campaign for my group and I am going to use milestones, too. In fact I am tempted to go with the adjusted version of Sean K. Reynolds ABCD approach as milestones. You can find it here.

Sovereign Court

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

btw. the first official Adventure on Golarion was D0 - Hollow's Last Hope

(some of the set pieces for the GameMastery line have been retconned into Golarion - Throne of the Gorilla King etc.)

Sovereign Court

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

I have the answer to the motivation of Sidonai. He had a reading of Harrow cards and was told, he would never sire a son.

Sovereign Court

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

It has been one month since Gen Con...

Sovereign Court

1 person marked this as a favorite.
Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

What I did... (and I GM'ed it twice)

Spoiler:

I placed one scroll of cure disease in the treasure with the remains of the cleric in the room with the three ghouls on the upper level. The bard can tell them about that perhaps the cleric had some scroll against that with him, but he was separated when they escaped.

The group only has so much time to reach that scroll.

Sovereign Court

1 person marked this as a favorite.
Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

Dear Liz, an important voice in the Paizonian choir is going solo. I will certainly try to hear your voice in the RPG community in the future. I look forward to the same awesome stuff like "The Sundered Legion".

Sovereign Court

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

The Living God No More - my money would be on Razmiran

Sovereign Court

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

Absolutely devastating news.

Sovereign Court

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

Hi,

the many times I had to travel to the customs office leaves me no other choice.

Thank you in advance.

Oliver von Spreckelsen

Sovereign Court

1 person marked this as a favorite.
Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

0One Games's "Road to Revolution" is an all-city Adventure Path with the task to discover a conspiracy (i.e. prevent a coup). It features adventures by Tim Hitchcock, Adam Daigle, Liz Courts, John Ling and more Werecabbages. The adventures were written in 3.5 but have been converted to Pathfinder and are available in a collected edition. In conjunction with "The Great City" as a city campaign setting book it is one neat package.

Sovereign Court

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

In for 10, but we need to spread the word...

Sovereign Court

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

Funded!

Sovereign Court

1 person marked this as a favorite.
Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

*waves*

Sovereign Court

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

Let them play other things that happen in and around Cauldron. "Drakthar's Way", the adventure from the hardcover is a possibility, if you've run the path from the magazines. You can also try to follow up with the regular raids on the caravans. You can start with "Thieves in the Forest" from Atlas Games to introduce the raiding theme. You can also try to incorporate the Underdark from the drow side as they are the main recipients from the Malachite Fortress. They can also try to seal the entrance to the Underdark from the Malachite Fortress (a task normally for the Stormblades). Try to step up the rivalry to the old group and the Stormblades, so that your group can step into the breach, once you reach the point of the old campaign. The Flood Festival and the (enhanced) Demonskar Ball are also very important though. Perhaps the vice Lord Mayor takes a liking to this group and gives them some harder tasks. One important thing though is, that the new players are on the same page with the happenings from the older group through some newspaper clips, that they are on board with the main storyline (perhaps you can task one of the old player with this). Make sure the growing unrest of the Cauldron's denizens and "righteous" actions of the Lord Mayor (and his right hand) are understandable. (btw Lord Orbius hired the mercenaries to raid the caravans to bolster his own ambitions and to facilitate the growing mercenary population in the city).

Questions:
What happened with the different folks from Jzadirune?
Is there a possible Follow up with a new group of raiders, mercenaries?
Perhaps something about to the Maggic Detection Agency?
Did you use foreshadowing dreams with pictures from Occipitus and Adimarchus?
Did you use the "traits" from the Shackled City HC? If not, do it now!
Try to include lots of other Cagewrights in your new story.
If you didn't use the Striders of Farlaghn before, use them now!

Sovereign Court

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

By the end they should be able to reach 4th level.

Sovereign Court

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

6 parts

Sovereign Court

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

From the Additional Resources:

Pathfinder Campaign Setting: Faction Guide

Feat: Fast Crawl; Spells: hibernate, tripvine; Traits: Beast of the Society, Berserker of the Society, Blade of the Society, Defender of the Society, Exalted of the Society, Greater Adept of the Society, Havoc of the Society, Honored Fist of the Society, Maestro of the Society, Stalwart of the Society, Tracker of the Society

The faction mechanic has been reused and refined in the Pathfinder Society Field Guide. Further factions have been included in "Halflings of Golarion", "Inner Sea Magic" and "Inner Sea Combat".

Sovereign Court

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

Combine it.

An open invasion of Qadiran forces the ruling caste to act when they find out, that Prince Stavian is not able to lead the nation in this coming war.

The PC's are at a border station when the Princess visits as the Qadirans attack. Task 1: Save the princess and bring news of the attack to the capital, while they are chased by the Qadiran cavalry.

This would lead to grand battles between the Taldoran and Qadiran armies while other discoveries could lead to another male descendant of the ruling line of Taldor (just throwing things at the wall)...

Sovereign Court

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

AEG still holds the rights but abandoned the D20 conversion with their 3rd Edition for the game. Now they are in their 4th Edition of the RPG and their books are a beauty to behold. Basically they returned to a fine tuned version of their Roll and Keep mechanism with d10s, that was also used in 7th Sea.

Short version: No.

(Heroes of the Jade Oath and the Kaidan setting both scratch a similar but different itch btw).

Sovereign Court

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

"Hollow's Last Hope", followed by "Crown of the Kobold King"

Sovereign Court

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

Excellent!

Sovereign Court

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

Sad sad news indeed. My deepest condolences.

Sovereign Court

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

Excellent news... I just started drooling.

Sovereign Court

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

I can wait. Combining the shipping withmy monthy Pathfinder subscriptions is very good (especially as a Print/PDF Option).

Sovereign Court

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

6 weeks later...

Sovereign Court

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber
TPK Games wrote:
You can grab all of our products in print over at the d20pfsrd shop here!

Nope, The Reaping Stone is sold out.

Sovereign Court

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

It seems my copy is an invisible copy as it has a signature of Nick, but no numbers... (went to the customs office today... YES! I have them! Happy dance of joy, Pele be praised.)

Sovereign Court

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

92 projects backed -

3 still running (Ponies in Pathfinder, Spheres of Power, N.R.G.)

12 unsuccessful/Cancelled

1 in limbo (Wooden Promises, but I backed only with 5$, so that's not too bad)
2 projects I backed with insufficient funds for international shipping
(Castles & Crusades, plus Shadowlands). => PDF yes, Books NO! Several tries to contact the companies about providing additional funds for shipping the print books have not gotten any answers. (Angry nerd rage... WHERE ARE MY BOOKS!)

2010 - 4 projects finished successful (prime examples: Christopher West maps, Gaming Paper Adventures Megadungeon)
2011 - 10 successful projects (2 projects without print books see above, this was before international shipping became instituted, best successful projects: Jorney to the West by Open Design/Kobold Press, New maps by Christopher West)
2012 - 29 successful projects (one in limbo - see above, 11 finished completely e.g. Reaper Bones, Rappan Athuk, rest still underway)
2013 - 34 successful projects backed (and counting)

Sovereign Court

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber
Endzeitgeist wrote:

I've already gotten the Bethany miniature, Oliver. Since I assume you're also currently in Germany, that one at least should probably have arrived.

Oh, and I got notice the books are on their way. ^^

Bethany arrived on these shores some days ago. Has this first shipment been Bethany?

Sovereign Court

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

My 1st package departed the sorting facility in LA on the 17th of July... no news since then...

Sovereign Court

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

What? Where? When?

Order finalized... waiting for delivery.

Sovereign Court

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

Excellent news!

Sovereign Court

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

Iain Banks is one of my favorite authors (especially the M. books).

I was sad when he disclosed his condition in April.
And now he is gone.
Dang.

Sovereign Court

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

That should be a brown square and the ruins of Northsap, the predecessor to Falcon's Hollow. The little maps in the book itself should give you a better overview about what to find where in the area.

Sovereign Court

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

Normally PC's are at 10th level at this point of an AP.

Sovereign Court

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

Trying to find a cure for a tainted well sounds a lot like "Hollow's Last Hope".

Sovereign Court

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

No email here... yet... sigh!

Sovereign Court

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber
Balodek wrote:

I'm in for $150, looking forward to it. I do have a concern. If enough of your sales come from people pledging $150 for the WoW AP, will you still be able to produce ToN? Probably an empty concern but I was curious.

Would fulfillment through Paizo for the .pdf files be possible?

The Way of the Wicked AP has been published completely. No worries there.

Sovereign Court

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

I'm in... can't wait for the first book!

Sovereign Court

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

"130 Souls for Freeport" - what a great title (btw my soul's already bound)

1 to 50 of 883 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>