Worth Salvaging?


Council of Thieves

RPG Superstar 2009 Top 32

(Why yes. I did create a similar thread in Serpent's Skull.)

With the problems rightly pointed out by Tarondor with Council of Thieves, is path worth fixing? (Especially, in light of Paizo's own "redo" of this concept.")

* - If so, how would you go about this?
* - If it isn't worth fixing, can any elements of the AP be salvaged for use elsewhere?


Having only read through it once a couple years ago and working off vague memory: not really worth salvaging. There are probably elements that might be useful in other games and adventures if you want to butcher it for parts. Off hand I can't think of any but I'm sure I could figure something out if I tried.

Sovereign Court

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

One of the biggest disappointments (wrong expectations) can be salvaged, if you switch the speech of Janiven Key at the beginning to a speech, trying to make Westcrown a place worth living again. This shifts the tone of the complete campaign from "Down with the House Thrune" to "We are Batman".

For my translation I have redone the complete speech. If anyone is interested, I can send it via PM (in German, but i can try to translate to English).

Another thing I have found problematic is the motivation of the twins father in the original books. I have found a solution. A harrow reading promised him no male offspring.

In the dungeon of the first part, let the group find a picture on the wall of "The Founder". This gives a foreshadowing of the end boss of the campaign.

Those small changes circumvent a lot of the issues this campaign has.

RPG Superstar 2009 Top 32

Oliver von Spreckelsen wrote:

One of the biggest disappointments (wrong expectations) can be salvaged, if you switch the speech of Janiven Key at the beginning to a speech, trying to make Westcrown a place worth living again. This shifts the tone of the complete campaign from "Down with the House Thrune" to "We are Batman."

For my translation I have redone the complete speech. If anyone is interested, I can send it via PM (in German, but i can try to translate to English).

I will PM you for the speech, but I also did something similar. I had a different problem: the Bastards of Erebus come out of nowhere.

What I did was rather then the dotari/Hellknight raid, I had a largely uneventful travel through the sewers and meeting the rest of the "Children of Westcrown" (not the name my team used).

Here's what I did instead:
* - Repurpose Pathfinder Society #29 Shipyard Rats (replacing the badguys with Bastard Thugs, and leveled NPCs with Tieflings). Getting the Bastards involved in the kidnapping and slave trade also had the advantage of breaking any sympathy that my PC Tiefling had with the Bastards.
* - Then, after that, I sent a Tiefling rogue as an assassin after each player character. As revenge for disrupting the Bastard's operation. This proved to be highly motivating for the PCs.
* - Now, continue with the Rescue of Arael. Though it is unlikely to come up, I hated the name "Shanwen Shanwen."

Oliver von Spreckelsen wrote:
Another thing I have found problematic is the motivation of the twins father in the original books. I have found a solution. A harrow reading promised him no male offspring.

That isn't helpful, unless there is a way for the PCs to find out about it.

Oliver von Spreckelsen wrote:
In the dungeon of the first part, let the group find a picture on the wall of "The Founder". This gives a foreshadowing of the end boss of the campaign.

You mean under the temple of Erastil? How would the Bastards get the picture?

Oliver von Spreckelsen wrote:
Those small changes circumvent a lot of the issues this campaign has.

The Murder Play was also a problem (and where my CoT broke down). As Tarondor points out, the play can be polarizing.

Sovereign Court

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Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Lord Fyre wrote:
Oliver von Spreckelsen wrote:
Another thing I have found problematic is the motivation of the twins father in the original books. I have found a solution. A harrow reading promised him no male offspring.
That isn't helpful, unless there is a way for the PCs to find out about it.

One of my players will be a Varisian that is a relative of the person who did that Harrow reading.

Lord Fyre wrote:
Oliver von Spreckelsen wrote:
In the dungeon of the first part, let the group find a picture on the wall of "The Founder". This gives a foreshadowing of the end boss of the campaign.
You mean under the temple of Erastil? How would the...

Because his first young endeavor was founding the Bastards, as he was very discintent with his being a tiefling. Later he got more responsibilities in the Council from his Granddad and sister. He used his true form for the Bastards but has been using a Hat of Disguise ever since.

(PM sent.)

Consider the idea with the Shipyard Rats swiped for my campaign. (Thank you)

RPG Superstar 2009 Top 32

Oliver von Spreckelsen wrote:

(PM sent.)

Thank You.

Lord Fyre wrote:
Oliver von Spreckelsen wrote:
Those small changes circumvent a lot of the issues this campaign has.
The Murder Play was also a problem (and where my CoT broke down). As Tarondor points out, the play can be polarizing.

Have you reached The Sixfold Trial yet?

Sovereign Court

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Lord Fyre wrote:


Have you reached The Sixfold Trial yet?

No, but I am aware of the complications that might arise. I will test the waters with the amount of acting they like to do during the rehearsals.

RPG Superstar 2009 Top 32

Oliver von Spreckelsen wrote:
Lord Fyre wrote:


Have you reached The Sixfold Trial yet?
No, but I am aware of the complications that might arise. I will test the waters with the amount of acting they like to do during the rehearsals.

You misunderstand me. If you get to rehearsals, you will have bypassed the problem my group had. My players objected to being actors in a murder play in the first place.

If you get pushback, like I did, here is what the murder play is for:
* - Getting the PCs to 4th level. And with the large number of disease saves in the Asmodean Knot, being closer to 5th (i.e. Remove Disease), is a good thing.
* - Bringing the Heroes wealth up to par.
* - Getting the heroes up to 3 Fame Points.

One idea for "fixing" this is to play into the "Batman" aspect of the AP (if only I have been smart enough to think of this at the time).

Here is what I should have done. I could have repurposed the society adventure: The Midnight Mauler.
* - Moved the adventure from Ardis to Westcrown.
* - Remove the Pathfinder connection. This means that Arael or Janiven need some means to know that there is a Werewolf is loose in the city (A "shadowbeast" who can violate people's homes would be truly terrifying to the people of Westcrown).
* - Rename all the NPCs to Chelaxian.
* - Do not provide the heroes the werewolf's name, make them search for that. Yes that means that the GM would need to flesh out the other victims so the heroes can narrow down the suspects.
* - While not needed, moving the final encounter from the courthouse to the Judge's home fits better with Westcrown's "shadow curse."

At this point, the heroes could then do a normal "break in" to search Aberian’s Folly, and continue with the rest of the adventure normally.

Sovereign Court

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Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Lord Fyre wrote:


You misunderstand me. If you get to rehearsals, you will have bypassed the problem my group had. My players objected to being actors in a murder play in the first place.

With my first group I had everything in place that the idea to participate in the murder PLay would have come from the group (and not from the Pathfinder agent). One member had the Pathfinder connection as background plus he was a descendant of a member of the Expedition 100 years ago. Another member of my group was an illusionist and was working together with Rogall from the theatre troup.

The missing link would have been the information about the Chelaxian Crux. This would have come from a letter from the society or I would have placed the information with the bodyguard of an ancient family in Westcrown who was let go because the family had a big loss on his watch (a third player).


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Switch the adventures around. It will require redoing encounters but having it go 1-2-3-5-4-6 allows the PCs to address the key problem(Doing away with the Shadowcurse) without having to veer off to do the Infernal Syndrome and let's them enjoy their victory for a while before things go boom.

RPG Superstar 2009 Top 32

Phillip Gastone wrote:
Switch the adventures around. It will require redoing encounters but having it go 1-2-3-5-4-6 allows the PCs to address the key problem(Doing away with the Shadowcurse) without having to veer off to do the Infernal Syndrome and let's them enjoy their victory for a while before things go boom.

The AP's ending needs to be handled better too (The Twice Damned Prince, p54).

I would almost want to get rid of the whole Drovenge drama, and make Ilnerik Sivanshin the main villain - largely dispensing with Book 4 and Book 6 entirely. The idea of a master vampire manipulating the Council of Thieves shouldn't be a problem for most people.

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