Clockwork Librarian

Nyerkh's page

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Inspired by the "Superheated Spells" discussion.

I just remembered that Reality Glimmer, Connection Inkling and Technomantic Dabbler make no mention of granting spell-like abilities, unlike the Stage Magic, Psionic Power and other Naturalism feat lines.
They just give spells to cast. I know that's been discussed before (at least regarding the spellthrower) and it's fairly clearly on purpose.

Is... Is that enough to fill a feat's "ability to cast spells" prereq ?
I certainly assume that it's be enough to disqualify for the "unable to cast spells" prerequisite of Spellbane, but are Solarians one Reality Glimmer away from superheating their fire stuff ?
It's not free but a half level bonus on a solar flare or a plasma sheath seems... Good ? Too easy ?
Am I missing something, or maybe overestimating the benefit ?


A starfinder discussion reminded me that this ninja archetype exists, that I was interested in it, and that I'm not entirely sure how it works.

Gunpowder bombs target a grid intersection (and its classic ac 5), explode in a 10ft radius burst and allow a save for half damage (and potential condition negation).
They're also not splash weapons. And there's no text like the alchemist's bombs have, regarding criticals.

So, what happens if I roll a natural 20 on an attack targeting that grid intersection ?
Is the damage doubled for everyone in the area ?
Does anything even happen, beyond the auto-hit (woo) ?

...

Also, as a sidenote, I really wish there were FCBs for the ninja. Specifically ones helping with ki. Stuff is expensive.


So, this came up it another thread, and it bothers me.
It also has likely been addressed already as I'm a decade late, in which case I missed it, my bad.

Anyways : Favored Enemy needs a subtype for Humanoids and Outsiders, as we know.
We have a list, which includes Humanoids (other subtypes), but nothing of the sort for Outsiders, who seem therefore limited to native, specific elemental and aligned subtypes.
Now, not being able to specifically hunt demons or azatas isn't much of a problem. A bit disappointing, at worse.

But there are major outsider subtypes that fit in none of those, such as aeons and psychopomps ... Some even have no subtype at all, which is another issue.
Now, I know I'd houserule they - and any subtype - can be chosen as well, but RAW doesn't support it, apparently.

As an example, rebelling against Death itself and its agents, choosing them as your Favored Enemies is too flavourful to not be allowed. Followers of Mahathallah, or just good old Urgathoa, the Whispering Way or any of that sort, should be allowed to pick psychopomps. As should anyone angry enough at death, which is probably not uncommon.

Likewise, not being fond of the balance enforced by the oh-so-mysterious and cryptic aeons isn't that hard to imagine in a multiverse made of extremes.

The ones without a subtype to begin with are probably specific - and uncommon - enough that if they're relevant to your campaign I'd likewise houserule them as their race being their own "subtype" or something. But even a simple (any other subtype) correction wouldn't be enough for those, admittedly rare, corner cases.

Is it an oversight ?
Has there been a correction I'm not aware of ?
I'm mostly surprised the crb had provisions for humanoids, yet no such for outsiders : the way these things go, 3.x being what it is, new things were bound to come up.

As a sidenote, it's worth noting the Bane property mostly does not have that issue, as it allows any subtype.
Still some exceptions, but again, very rare and specific.


Alright, so I'm having some issues figuring out how a few quasi-magic thingies work.
Specifically : both the Priest theme and the "x Psychic Power" feat line give spells as SLAs (apparent worthlessness of the feats notwithstanding).
But, unlike most other cases I can think of, neither explicitely call out the key ability for said SLAs.

In fact, Divine Boon doesn't mention CL either (for non-Mystics,that is). I'm gonna assume it's equal to character level, because everything else works that way, but having a better answer would be nice.
(and ... Phrenic Powers don't have an explicit CL either, now that I look at it ? Huh).

Of course, one could expect the Psychic Powers to be Cha-based, since good Charisma is a pre-requisite, but Phrenic Adepts ignore that prereq, and they seem to be the most likely to invest in those (specifically because of that, even)
And Priest is a +1 Wis, so maybe that's it for the boon ?
But on the other hand, the Phrenics base everything off of the modified class's key ability, which seems easier to work with (and could maybe help in explaining why the Power feats are otherwise so underwhelming compared to Inkling/Dabbler).

What am I missing ? What abilities am I supposed to use for those DCs?