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![]() Tonya Woldridge wrote:
Thanks for your response, are you allowed to speak as to what Director of Community means as mentioned a couple of times above. Jib asked very plainly: “Can you explain what the Director of the Community postion entails? What your responsibilities are? What you do from day to day?“ ![]()
![]() Tonya Woldridge wrote:
While it's completely understandable that many of the major issues must involve the powers that be to formulate a response, I think a lack of public response into the allegations made specifically against you has been cause for concern from many in the community. Particularly given that every other individual named in the catalyst event had given one or more formal statements. I am not saying that a lack of defense, or rather, continued silence is a sign of admission; however, a left splinter may fester. Many community members are still left to struggle with a lack of understanding in how your position interacts with various subsets of us, and currently resides in a place with broken trust, and no future promises that whether or not some of these actions took place, they won't happen as we move forward. TLDR: While you can't speak on larger company issues, it's disappointing that you have still not addressed specific allegations made directly against you, and been transparent with your community so that we can work to heal, progress, and prosper together. ![]()
![]() Sebastian Hirsch wrote: Give it some time, someone might bring her back as an eidolon ^^ I could only hope for the return of my precious Eloise. If you were wondering her full name, Eloise J. Carveil.
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![]() Steve Geddes wrote:
The Paizo workers twitter has been doing a good job of sharing the interviews that some of it's members have been doing. Their twitter is: https://twitter.com/PaizoWorkers ![]()
![]() Raychael wrote: Removed the obviously baiting comments and replies. Reminder to look over the community guidelines before you post something just to get a rise out of someone else. We appreciate you <3 ![]()
![]() Day 2 blog from United Paizo Workers Discussion what can you do now? What news sources have discussed this so far?
Please consider checking this out: Day 2: Steel Your Resolve UPW ![]()
![]() Hello friends, stepping in again to redirect the conversation and ask your consideration for a moment. 1: "For now, what we’re calling for is voluntary recognition from Paizo management. For them to agree to sit down at the bargaining table with us and engage in good-faith negotiations. " This is directly what the United Paizo Workers (UPW) have asked for so far. The support card I also attached does not seem to be made by the union, but I can't point to the origin of it directly. Regardless of that, we come to this: 2: "Beginning September 16th, a united bloc of approximately 40 Paizo freelance writers, game designers, and adventure authors announced to management they would be refusing new contracts and in some cases withholding current work until improvements were made for employees. Demands included Paizo fill an HR position that was allowed to sit vacant and leave Paizo without HR for months; that non-warehouse staff be permitted to continue working from home during the pandemic, and that all non-warehouse staff are afforded the option to work remotely from outside Washington if they choose; that Paizo be fully transparent about all salary information; and that Paizo bring a full-time diversity consultant onto staff." The issues we are debating recently in this thread are slighltly incorrect. While the union hasn't publicly called for a diversity consultant, who knows if they will? - it appears it was a coalition of individuals outside of the Paizo paid staffers. Please be mindful and informed, and check your sources twice, heck, site them if needed, before playing a horrible game of telephone and detracting attention from the presented platforms. I encourage you all to take a few minutes today before resuming conversation to reread the blog, and twitter posts from UPW, even the support card, and take 5 minutes digestion of their contents before continuing. (you can find these again in the first post of this thread) Thank you <3 ![]()
![]() Diego Valdez wrote:
Big hugs <3 ![]()
![]() A large portion of the Paizo TTRPG community is on socials such as twitter, but like myself a year ago, many aren't. With the recent announcement of numerous Paizo employees asking for a seat at the table in their own house of work, I think it's important to share their words here. "We, the Paizo workers, recognize that workplace issues shouldn’t be management’s responsibility to solve in a vacuum, and we want to have a seat at the table for discussions on our working conditions and livelihoods. We believe our support is invaluable to management as we all work to make Paizo the best it can be. For this reason we, the United Paizo Workers (UPW), are invoking our right to organize and administer a vote to form a union. We are working closely with Communications Workers of America (CWA), who have helped organize and represent other workers in the entertainment and gaming industries. We want Paizo and the products we make together to be successful, and to nurture a positive work environment for all staff. We believe that our union is the best avenue with which we as employees can help management achieve that." I fully support the Unionization of Paizo, and would love to reinstate my subscriptions if Paizo voluntarily recognizes this.
United Paizo Workers Blog and Merch Unionize Paizo and make steps toward #PaizoAccountability ![]()
![]() If you’re interested in getting in some practice virtual table top games before PaizoCon, all are welcome in the Organized Play Online Region discord at pfschat.com where we have international Paizo society games year round! ![]()
![]() CorvusMask wrote: Isn't this like first adventure in Realms of Mammoth Lords like in... Ever? x'D :D It's a great area to explore! Given that it is a bounty, there is limited area/time to work much in the setting, but after working with Mike, I would love to see more content set place here! Much opportunity :P ![]()
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![]() New players bring continuous life to our adventures! Not only are there opportunities to be had in-game society-but out of game society. Whether you are a nufriend, or older friend, if you see some aspect of org play that you wish to participate in, ask around. From playing, to GMing, coordinating games and conventions, volunteering for events to HQ or report games- There is a place and position to contribute in manners you most enjoy. Onboarding is step one, and it can take you as far as you wish to go.
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![]() Reaper Virtual Expo March 5th-7th Where?: Online! Reaper Virtual Discord
Will there be games?: Absolutely! SFS, PFS 1e, 2e, and PF1 Modules!
Where can I sign up?: Reaper Virtual Expo Warhorn Paizo Event: Reaper Virtual Expo: 2703515
Happy Gaming! ![]()
![]() What a wonderful list of new appointments, for previous and now current members. The team being able to continue producing content, and being around to support events, from smaller cons to the big ones has allowed us to gain some great community members. I think this community has both literally and figuratively saved many of our table mates this year, and has left it marked with some great times. Looking forward to seeing what you all have in store for 2021! Thanks again for continuing to do what you do, and enable our community to make memories. ![]()
![]() Michael Sayre wrote:
You do know that a vital part of the job description is dropping hints to the community yes? :D let me know when you are ready to do so! lol. Or you could start now ;) ![]()
![]() LLuukkee wrote:
Alas, note pad is friend, but often forget to call her first indeed XD ![]()
![]() I will keep this brief. As a community, especially in the Organized Play region, there have been many peer calls to leave reviews for adventures, or regular releases. We especially saw this with LO Legends. While it's easy to direct someone to the link where they can leave reviews, it isn't very intuitive for a couple of reasons. One of these being that the link to click to review a product is hidden in the line of another sentence. Secondly, the link color of dark blue fails to contrast the black of the rest of the words. This makes it more difficult for parties looking to provide feedback. If an individual is less invested in offering their opinion, as well as having a hard time figuring the system out, they may choose to abort. I fully feel that this may lead to an increased percentage of negative reviews, as we know people are prone to persist out of dislike moreso than an affinity or indifference; furthermore, decreasing the total number of prospective responses. If possible, could we look at making this process easier, and more noticeable/intuitive? Thanks for your time! ![]()
![]() Elfteiroh wrote:
As Elf said, I imagine it is dependent upon how it is recieved by the community, and urge that you review the content you enjoy if you want to see more like it in the future! ![]()
![]() Congratulations! I have been amazed to see Michael’s passion for his work. It’s not just the side many of us don’t see, working with the organized team and freelancers, but in nearly every society group I am a part of across the internet he is there! Going above and beyond, working to foster an environment where anyone has a seat at the table, and helping them get there. I very much look forward to finding out the new position and seeing what comes of it. I know the passion behind the work is undeniably present, and great things are to come!
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![]() It has been ab absolute pleasure to be able to work with the HQ team for ConCurrent and Gen Con, and see so many new members of our community with the transition online. Huge shout out to every new GM, and every GM making the transition online. We see you, we know it can be a process, and we appreciate you. Thank you again to our OP team, for putting the crunch on and making all of this happen in such a short time, and the online VOs who continue to help our newer members of the online community, you all are ROCK STARS! 11 weeks and I am blown away with all you guys have accomplished. <3 ![]()
![]() Don't get discouraged that some of your games are currently not showing the proper amount of AcP, this is something the team is working on correcting. Now if the system goes live and you still have issues, then I would bring it to attention, but I highly suspect that there will be a BIG announcement when it does, and a place where you can discuss discrepancies. ![]()
![]() NicoleH wrote:
Answer found in GMG smh....run with the ability mod if there is no stat ![]()
![]() Bill Baldwin wrote: Closest I have had to a TPK in PFS2 was a game where I ran 7 2nd levels, which pushed it up to Tier 3-4 at the time (not sure it does now). It would not, as 7 player tables are now illegal, and 6 2's would be CP 18, which is the upper section of low tier (18=low because of the changes to 16-18, where only 4 PC parties would go high)
About Lorn TilernosBackstory:
Lorn Tilernos was born into a noble house in Lastwall intimately associated with the Knights of Ozem. His older sister Jessa was already a Knight of growing renown, and his father had served until having to cut off his own arm to prevent the spread of a necromantic rot while putting down an undead assault. He was everything expected of a young Knight to be, brave, handsome, strong, until while out riding with his older sister they were captured by orcs.
Jessa fought bravely, but was simply out matched by a full orc raiding party. Lorn was simply no match for the hulking brutes fury, he barely managed to wound an orc before being knocked from his horse and then into unconscious ness as he struggled to rise. Given over to the orc shaman Lorn was bound and helpless as he watched the creature torture and sully his sister before him. All his dreams of bright valour were relentlessly crushed, as he was beaten and humiliated again and again. Eventually he managed to free himself of his bindings, and drag himself over to Jessa, who could only plead with him with her eyes such a ruin had been made of her, as they heard the orcs returning. Lorn covered her mouth and nose with his hands and by the time he was torn away by the orcs she had passed. Two days later the Knights came, Lorn had been captive for three weeks, and was a physical and emotional wreck. After months of treatment, and healing he was unable to see in himself the proud young Knight he took his arms and left trying to find some form of redemption, or forgetfulness. Every night he dreamed of Jessa convulsing under his grip, dreamed of her eyes, going from grateful to panicked, he relived her death and the tortures inflicted upon him. As a wandering warrior he had some small success, saving a village from ghouls in company with the militia, and saving a woman from thugs. But he was ever haunted by his past. Eventually he approached Thrushmore... Lorn was raised to be devoted to Iomedae, his mother is a Priestess, his sister a Paladin, and his father a devoted Knight. It was never something he questioned until the ordeal with the orcs. Now he is wracked with doubt, is Iomedae worth following, is he worthy of following her? The Shaman enjoyed testing his magic and alchemy upon his victims and Lorn's torso bears all manner of gruesome burns and marks from such tortures. His face remains completely unmarred, the shaman deliberately leaving it undamaged for some perverse reason. Lorn's former fiance Kerriyan Maybliss, a few years younger than him, and essentially an arranged Marriage between noble families tied with the Knights of Ozem was deeply in love with him. They had only been courting for a few months before his capture and Kerriyan was heart broken, first when he was taken, and then when after returning he told he he felt he had to go and that she should forget about him. Kerriyan hopes to become a Knight now, though she had been training as a Priestess. Lorn had loved her to, but after his rescue he did not feel worthy of her. The orcs of the small Screaming Nail Tribe who captured Lorn have been wiped out. Lorn has a burning desire for vengeance, but nowhere to direct it. Truth be told the ease with which the orcs took him down still terrifies him. Lorn Tilernos
Overprotective:
In your youth, you saw a younger friend or loved one suffer a grievous injury or die, and you blamed yourself for not having been there to help, even if there was nothing you could have done. If one of your allies should fall unconscious from hit point damage, you take a –2 penalty on attack rolls and skill checks as long as you are farther than 10 feet away from your fallen ally. Skills Acrobatics -6 (-10 to jump), Diplomacy +7, Knowledge (nobility) +5, Knowledge (religion) +5, Sense Motive +3 Languages Common, Kelish Other Gear four-mirror[UC], heavy wooden shield, bastard sword, club, morningstar, sling, sling bullets (20), backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text (Iomedae)[UE], meditation crystal (worth 100 gp, 1 lb), mess kit[UE], pot, signet ring, soap, trail rations (5), waterskin, wooden holy symbol of Iomedae, 8 gp, 9 sp -------------------- Special Abilities -------------------- Detect Evil (At will) (Sp) You can use detect evil at will (as the spell). Energy Resistance, Fire (1) You have the specified Energy Resistance against Fire attacks from favoured class bonus. Energy Resistance, Fire (3) The Unscathed trait gives +2 to all energy resistances. Smite Evil (1/day) (Su) +3 to hit, +1 to damage, +3 deflection bonus to AC when used. Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
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