Pathfinder Society (second edition) Character Options

Thursday, January 30, 2020

Greetings, Society Members!
Earlier today, we revealed the next round of sanctioning for Starfinder Society—including the Attack of the Swarm! and Threefold Conspiracy Adventure Paths Chronicle Sheets. If you missed that blog, you can catch up here!

Now it’s Pathfinder’s turn. The team finished their review of the products and consulted with our community’s Additional Resource team about what best fit the Organized Play environment. Instead of waiting for an updated web page with formatting, we decided to get everything into our players’ hands. That doesn’t mean a new site with better layout isn’t coming, we just didn’t want to hold things up any longer waiting our turn in the web queue. All the rulebooks and Lost Omens products, up to and including Pathfinder Lost Omens Gods & Magic, appear in this update, so there is plenty to choose from. Apologies for the length—If you want to find a particular section, we suggest using control + F and the name of the book you’re looking for.

We made a few changes to the layout and structure of the character options, as well as how we look at what we include in the campaign. To help players understand what goes into character options, as well as the parameters and criteria in how we address concepts, we included a new section at the top of this document. Some of the items in this section include core assumptions, table policy, and access. This information is being migrated to the guide and will appear there with the next update.

You’ve waited long enough, so without further ado, here is the first batch of Pathfinder Society (Second Edition) character options!

I’ll see you next week for our beginning of the month update on Society!

Until then – Explore, Report, Cooperate!

Tonya Woldridge
Organized Play Manager


Character Options

Legal Sources and Table Policy

Character options from the following books can be used in Pathfinder Society.

  • Rulebooks Line
    • Pathfinder Core Rulebook
    • Pathfinder Bestiary
    • Gamemastery Guide
    • Advanced Player's Guide
  • Lost Omens Line
    • Lost Omens World Guide
    • Lost Omens Character Guide
    • Lost Omens Gods & Magic
    • Lost Omens Legends
    • Lost Omens Pathfinder Society Guide

To use an option from any source other than the Pathfinder Core Rulebook, the Pathfinder Bestiary, or the Lost Omens World Guide in Pathfinder Society play, you must bring any one of the following to your game table:

  • A physical copy of the book you wish to use
  • A name-watermarked PDF copy of the book
  • Name-watermarked printouts of all relevant pages you wish to use from the PDF
  • Access to the rules you wish to use in the form of either electronic access to the Pathfinder Reference Document (paizo.com/prd) or a photocopy of the relevant pages, along with proof of purchase, such as a receipt from a game store or a screenshot of your My Downloads page on paizo.com.

The following do not satisfy this requirement:

  • A photocopy of a physical book with no proof of purchase
  • Printouts from electronic character builders such as Hero Lab
  • Content reproduced in other sources under the Open Gaming License (such as an online reference document or a homemade omnibus)

Family members, significant others, or other members of the same household (such as roommates) can share resources if they are playing at the same table, rather than requiring a separate copy of the same book for each person. A group of friends that always plays together at the same table fulfills this requirement, as long as all the necessary materials for each character's options are present. Members playing at separate tables must each supply their own materials as normal.

In addition to the copy of the rules themselves, you must be able to provide an electronic or physical copy of the below Additional Resources page for that source to show that the options you have selected for your character are legal for play.

Rarity, Access, and Availability

Character options for Pathfinder Society play have one of three levels of availability: standard, limited, or restricted.

Standard: These options follow the standard rules as printed in their respective sourcebooks. If a character wants to take this option, they must meet all its prerequisites as usual. If the option is uncommon or rarer, they must also have access to the option. Characters can gain access in a variety of ways. They can gain access by virtue of their origin, religion, or their membership in certain organizations (see below sections). Selecting certain common character options can give you access to other, rarer ones; for instance, a gnome who takes the Gnome Weapon Familiarity ancestry feat gains access to uncommon gnome weapons. Specific boons—such as from the Achievement Points system or Chronicle Sheets—can also grant access to these options.

Limited: A limited option is rarer in Society play, but not unheard of. A limited option can be selected only if specifically allowed by a boon—whether from the Achievement Points system, a Chronicle Sheet, or another other option from a Pathfinder Society source—even if the option is common or if the character meets the normal prerequisites or access requirements printed in the option’s source.

Restricted: A restricted option is one that is not generally appropriate for all tables or conducive to the Pathfinder Society's shared campaign setting, such as a one-of-a-kind weapon, a horrific spell used by only the most evil magic-users, or player options that require high degrees of GM adjudication. Such options will generally be made available for Society Play in only a very few special cases, such as via boons given out as part of charity events, if at all.

Character Origin

When you create a character, you can choose their origin, including their ethnicity and nationality/region of origin. These choices might allow your character to take certain character options. For instance, humans of Jadwiga ethnicity descend from the witch-queens of Irrisen, and they can take the Irriseni Ice-Witch feat to represent this connection. Similarly, characters from the Broken Lands have access to the Aldori dueling swords that are iconic to that region.

If your character is of mixed ethnicity or comes from multiple regions of origin, then for the purposes of game balance, you choose one ethnicity and one region of origin that your character can use to satisfy prerequisite and access conditions for character options. This affects only the character options you can select, and in no way limits your character’s identity or story.

Certain boons, such as Home Region or Multicultural Training, can allow you to change or expand your character’s origin for the purpose of qualifying for character options, to reflect their life experiences.

Religion

When you create a character, you can choose their religion or philosophy. If your character is of a class that directly interacts with the divine, such as a cleric or a champion, you must make this choice at first level as part of gaining your class abilities. However, characters of any class might be allowed to certain character options based on the deity they follow. For instance, all followers of Abadar gain access to Abadar’s flawless scale, a magic item considered holy by the faith.

Characters can worship and gain mechanical benefits from any deity listed in the table of gods on page 437 of the Core Rulebook or detailed in Lost Omens Gods & Magic, so long as their alignment matches one of the deity’s listed follower alignments. Note that some deities, such as Rovagug or Urgathoa, allow only evil followers; as Society characters cannot be lawful evil, neutral evil, or chaotic evil, these deities cannot be worshiped to gain benefits in Society play. Characters can also be agnostic, atheist, or can follow the tenets of philosophies (Lost Omens Gods & Magic 94–101) rather than deities.

Your character can participate in the rituals and cultural aspects of a deity’s faith without being a worshipper of that deity; for instance, citizens of the diabolic nation of Cheliax might participate in state holidays revering Asmodeus, the Prince of Darkness, but only lawful evil followers are true worshippers of his faith.

If your character worships multiple deities, then for the purposes of game balance, you choose one deity that your character can use to satisfy prerequisite and access conditions for character options. This affects only the character options you can select, and in no way limits your character’s identity or story.

Pantheons

Characters can also follow pantheons (Lost Omens Gods & Magic 92) instead of specific deities, in which case they gain the benefits of the pantheon as a whole. Characters in Society play must choose a patron deity when following a pantheon. They can use both their patron deity and the pantheon as a whole to satisfy access and prerequisites, but not any other deities in the pantheon individually. For instance, a lawful neutral cleric could worship the Godclaw, with Iomedae as her patron deity, in which case she could take options related to both Iomedae and the Godclaw, but this wouldn’t automatically allow her to take options related to Torag, Irori, Abadar, or Asmodeus.

Edicts and Anathema in Society Play

Several characters, such as clerics or champions, must abide by the edicts and anathema of their deity to receive divine powers from that deity. To allow a wide variety of characters in Society play, the rules around edicts and anathema are slightly relaxed. It is generally assumed that all characters can participate in Pathfinder Society adventures without running afoul of their deity’s edicts and anathema—attempting to perform the primary objective of an official Pathfinder Society mission by itself will not cause a character to fall out of favor with their deity. For example, Pharasma prohibits robbing tombs, but a cleric of Pharasma can accept a Society mission to retrieve an artifact from a pyramid, confident that the Society has gone through the proper channels to secure the right to retrieve the artifact.

While edicts are valorous actions praised by a deity, a character does not need to perform their deity’s edicts to the exclusion of other activities, or if doing so would prevent the smooth progression of play at the table. When considering anathema, note that a character must actively and personally commit an anathemic act in Society play to incur consequences with their deity, and is not liable for the actions of their party members. For instance, a champion of Sarenrae could not personally lie to a guard when infiltrating a city, but they do not need to force the party’s rogue to tell the truth (though they might look on disapprovingly)

Remember that edicts and anathema exist to create roleplaying opportunities at the table for your character, and should not be used by the GM to pressure PCs, or by PCs to pressure other members of the table toward specific styles of play.

Uncommon Ancestries

Because your ancestry is the first thing you pick about your character and it is not possible to retrain your ancestry as you might retrain other options, the only way to select uncommon or rarer ancestries is with a boon that allows you to create a new character of this ancestry.

Organization Membership

Through the course of your character’s adventures, you might meet influential members of other organizations and have the opportunity to learn from them. The Secondary Initiation boon can be used to gain membership in an organization and access to its character options.

Books

Pathfinder Core Rulebook

Rarity and Access Adjustments

Please use these rarity and access adjustments in Society Play, instead of the rarity and access printed in the original source.

Languages: Note that the adjustment to regional languages (page 432) detailed in the Rulings and Clarifications section below expands some characters' access to Erutaki and Varki.
Items: All characters have access to the scholarly journal, scholarly journal compendium, survey map, and survey map atlas (page 291).
All characters have access to the wayfinder (page 617).
Spells: All characters have access to raise dead (page 362).
Rituals: All characters have access to atone (page 409) and resurrect (page 415).

Option Availability

Standard

All options are of standard availability unless specifically noted otherwise.

Limited

General Feats: Connections (page 260).

Restricted

None

Rulings and Clarifications

Please follow these rulings and clarifications specific to Pathfinder Society play wherever they conflict with the language printed in the original source.

  • The level 1 version of summon plant or fungus (page 376) can be used to summon a leaf leshy (Pathfinder Bestiary page 218) that has the weak adjustment (Pathfinder Bestiary page 6). This is an exception to the rule that summon spells do not normally allow you to adjust the level of the summoned monsters by applying adjustments or templates to them
  • The Experienced Smuggler skill feat (page 261) allows you to Earn Income using Underworld Lore with tasks of your level –1, instead of the normal level –2.
  • Add the following regional languages to the options listed on page 432. As with other regional languages, a character hailing from the region listed below automatically has access to these languages.
    • Erutaki: Saga Lands
    • Varki: Saga Lands

Gamemastery Guide

As the Gamemastery Guide primarily contains tools for GMs, new subsystems, and rules variants rather than direct player options, all content from this book is of limited availability. However, Organized Play will be drawing from the rules options in this book in creating future adventures, boons, and other content.

Lost Omens World Guide

Note that your ethnicity, area of origin (nationality), or membership in certain factions might grant you access to options in this book. See the Character Origin and Organization Membership sections above.

Rarity and Access Adjustments

Please use these rarity and access adjustments in Society Play, instead of the rarity and access printed in the original source.

Archetypes: [Updated Feb 7] All characters have access to Pathfinder Agent Dedication and all Pathfinder Agent feats (page 21).
Characters with the Living Monolith Dedication feat have access to Ka Stone Ritual (page 59).
Characters from the Mwangi Expanse have access to the Magic Warrior Dedication feat (page 95). This feat should be uncommon (see Rulings and Clarifications, below)
All uncommon organization options are available to members of the associated organization.
Items: All characters have access to the archaic wayfinder (page 17).
Characters from the Broken Lands have access to the Aldori dueling sword (page 28).
All characters of 10th level or higher who are from the High Seas have access to black pearl aeon stones (page 63).
Orcs and half-orcs from the Mwangi Expanse have access to blessed tattoos (page 92).

Option Availability

Standard

All options are of standard availability unless specifically noted otherwise.

Limited

Feats: Eye of the Arclords (page 81)
Items: Golden Legion epaulet (page 124)

Restricted

Archetypes: Red Mantis Assassin Dedication and all Red Mantis assassin archetype feats (page 71).
Items: Pesh (refined) (page 52).

Rulings and Clarifications

The following rulings and clarifications are based on upcoming errata for this product.

  • The Aldori dueling sword’s (page 28) price should be 2 gp, not 20 gp.
  • Magic Warrior Dedication (page 95) should have the uncommon trait.

Additionally, please follow these rulings and clarifications specific to Pathfinder Society play wherever they conflict with the language printed in the original source.

  • The Prerequisites entry for Living Monolith Dedication (page 59) is “Osiriani language, trained in Crafting” rather than “Ancient Osiriani and Sphinx languages, trained in Crafting.”
  • The Prerequisites entry for Ka Stone Ritual (page 59) is “Living Monolith Dedication” rather than “Living Monolith Dedication, a sphinx or living monolith with this feat performs a ritual with you”.

Lost Omens Character Guide

Note that your ethnicity, area of origin (nationality), or membership in certain factions might grant you access to options in this book. See the Character Origin and Organization Membership sections above.

Rarity and Access Adjustments

None

Option Availability

Standard

Ancestries: All ancestry options are of standard availability. As the hobgoblin, leshy, and lizardfolk ancestries are uncommon, this means they are limited to boon access through Chronicle Sheets or the Achievement Point system (See Uncommon Ancestries above).

All options are of standard availability unless specifically noted otherwise.

Limited

None

Restricted

Ancestries: Chosen of Lamashtu (page 38).

Rulings and Clarifications

The following rulings and clarifications are based on upcoming errata for this product.

  • [Updated Mar 05] The design and development teams have clarified that the ancient elf heritage (page 25) requires an elven lifespan (a feature that half-elves do not have) and thus cannot be selected by half-elves using the Elf Atavism feat (Core Rulebook 58), only by full elves. Clarifying text has been added to the errata for this book.
  • Eclectic Obsession (page 33) should be a single action and have the one-action symbol accordingly.
  • Hobgoblin Weapon Familiarity (page 50) should contain fewer weapons. The updated text should read “You are trained with composite longbows, composite shortbows, glaives, longbows, longswords, and shortbows
  • Leshys with the fungus leshy heritage (page 53) do not have the plant trait listed in the leshy base statistics sidebar, but have the fungus trait instead.
  • [Updated Jan 31] The seedpod ranged unarmed attack granted by the Seedpod feat (page 54) has a range increment (not a flat range) of 10 feet.
  • Add Amurrun to the list in the lizardfolk base statistics sidebar (page 57) of additional languages you can choose if you have a positive Intelligence modifier.
  • Impassable Wall Stance (page 90) should have the stance trait.
  • The key spellcasting ability for the spells granted by Invoke the Crimson Oath (page 95) is Charisma.

Lost Omens Gods & Magic

Remember that your religion might grant you access to options in this book, even if you are not a cleric or champion. See the Religion section above for more information.

Rarity and Access Adjustments

Dieties: The Pillars of Knowledge, Prismatic Ray, and Wards of the Pharaoh pantheons that originally appeared in the January 21, 2020 Paizo Blog entry, “Friends in High Places” are available for Society play and can be selected following the normal rules for pantheons.
Items: Characters from Numeria have access to the polytool (page 121).

Option Availability

Standard

All options are of standard availability unless specifically noted otherwise.

Limited

Deities: Achaekek (page 52).
Spells: Time beacon (page 111)

Restricted

Deities: All archdevils (page 124).
All demon lords (page 124).
All outer gods and great old ones (page 130).
Walkena (130).
All queens of the night (page 132).
Feats: Splinter Faith (page 8).

Rulings and Clarifications

Please follow these rulings and clarifications specific to Pathfinder Society play wherever they conflict with the language printed in the original source.

  • GMs cannot enact divine intercessions.
  • Remove the final sentence of Syncretism (page 105) that specifies the feat’s benefit if your cleric doctrine is not cloistered cleric or warpriest. Organized Play will reexamine this feat when additional cleric doctrines are released.
  • For the purposes of Society play, remove the final clause of Evangelize (page 105) that states “at the GM’s discretion, a target that genuinely changes its perspective to support your faith as a result of the argument is also otherwise unaffected.”
  • As Mortal Healing (page 105) requires you to specifically use the Treat Wounds action, it does not apply when used with other actions related to medicine or healing, such as Battle Medicine.
  • When using Sanctify Water (page 105) use your proficiency with simple weapons to determine your attack bonus when throwing the blessed container of water. If you give the container to another character for them to throw, they use their proficiency with improvised weapons instead.
  • For the purposes of Society play, remove the Prerequisites of Numb to Death (page 105) that states “you have died at least once.''
  • The temporary tool spell (page 111) can be used to create only simple tools, and therefore cannot create kits, which are complex objects made of multiple pieces, or objects made of any specific precious material.
  • The Targets entry for winter bolt (page 112) should be “1 creature”, not “1 creature or object.” This change is based on upcoming errata for the Pathfinder Core Rulebook
  • The Targets entry for withering grasp (page 112) should be “1 creature or unattended object”, not “1 creature or object.” When used on an unattended object, the object takes persistent damage on your next turn.
  • For the purposes of Society play, remove the final sentence of remember the lost (page 119) which states “A creature that truly knows no one who died with any sort of grievance to that creature is immune to this effect.”

Lost Omens Legends

Note that many of the options in this book are uncommon or rarer, as they represent the signature teachings, items, and ability of legendary figures.

Rarity and Access Adjustments

None.

Option Availability

Standard

All options are of standard availability unless specifically noted otherwise.

Limited

None.

Restricted

Items: All infernal contracts (page 10).
Addiction suppressant (page 72).
Hype, diluted hype, and plasma hype (page 81).
Archetypes: All rare Red Mantis assassin archetype feats (Achaekek’s Grip, Fading, and Vernai Training) (page 58).

Rulings and Clarifications

Please follow these rulings and clarifications specific to Pathfinder Society play wherever they conflict with the language printed in the original source.

  • Spare wax cylinders for a clockwork recorder (page 24) cost 3 gp each and are the same rarity as the recorder itself (rare).
  • Spare bolts for a palm crossbow (page 25) cost 2 sp for 10 bolts and are the same rarity as the crossbow itself (rare).
  • For the purposes of Society play, the Azaersi’s Roads feat (page 28) can be used twice per Society adventure—once to travel from the Material Plane to the Plane of Earth, once to travel from the Plane of Earth to the Material Plane.
  • For the purposes of Society play, the telepathic link created by a deepdread claw (page 28) ends when a Society adventure ends.
  • Per design team clarification, an item animated by the spirit object (page 32) hex uses the spellcaster’s spell DC as its AC. Its Hardness and Hit Points remain unchanged from their normal values as listed on page 577 of the Core Rulebook.
  • If a target of all is one, one is all (page 64) does not consent to the allocation of Hit Points resulting from this spell, they become an unwilling target and they (and their Hit Points) are removed from the spell’s effect. The spell can continue with any remaining targets.

Advanced Player’s Guide

Rarity and Access Adjustments

Ancestries: Due to years of successful Pathfinder Society activities, all characters have access to the kobold ancestry (page 12).
Archetypes: All characters have access to the vigilante archetype (page 196).

Option Availability

Standard

Ancestries: All ancestry and versatile heritage options, other than kobolds, are of standard availability. As the catfolk, orc, ratfolk, and tengu ancestries and the aasimar, changeling, dhampir, duskwalker, and tiefling versatile heritages are uncommon, this means they are limited to boon access through Chronicle Sheets or the Achievement Point system (See Uncommon Ancestries above). Orc feats can continue to be taken by half-orc characters who meet the prerequisites or access requirements, as normal.

All options are of standard availability unless specifically noted otherwise.

Limited

Ancestries: Defy the Darkness (page 42)
Items: earthsight box (page 260)
Feats: A Home in Every Port (page 202)
Biographical Eye (page 203)
Consult the Spirits (page 204)
Criminal Connections (page 204)
Underground Network (page 209)

Restricted

Classes: Connect the Dots (page 62)
Whodunnit? (page 63)
Plot the Future (page 64)
Spells: ghostly tragedy (page 220)

Rulings and Clarifications

Please follow these rulings and clarifications specific to Pathfinder Society play wherever they conflict with the language printed in the original source.

  • The snares created with the Snare Genius kobold ancestry feat (page 15) are temporary items and become unusable after 24 hours or during your next daily preparations, whichever comes first.
  • The Tusks orc ancestry feat (page 18) requires the character to file down their tusks or perform a similar action to retrain; this is part of the normal retraining process and does not take any additional time.
  • The temporary Hit Points granted by the Spell Devourer orc ancestry feat (page 19) are applied as soon as the character succeeds at their saving throw; for an effect that causes Hit Point damage on a successful save, such as a fireball, this means that the character gains the temporary Hit Points before taking damage.
  • Unless specifically noted otherwise, most wands and scrolls are less than 1 foot long and can fit into a ratfolk’s Cheek Pouches (page 22).
  • Per design team clarification, the Homeward Bound gnome feat (page 44) should be of uncommon rarity.
  • Per design team clarification, the Speed penalty inflicted by the Kneecap feat (page 45) has a duration of 1 round.
  • GMs should provide a character with the That’s Odd investigator feat (page 60) a hint whenever the character enters a room with hidden aspects, specifically with regard to hidden passageways (such as scuff marks near a bookcase that’s actually a swinging door), creatures or hazards (such as drippage on the floor from an unseen fungus growing on the rafters), or valuables (such as bunched carpet over a secret compartment in the floor that contains a bag of coins). The GM does not need to provide clues for rooms that have no significant secret or hidden features. These clues should indicate only that the character should investigate a given section of the room, not let them automatically uncover the hidden element or provide any additional information beyond signaling its presence.
  • GMs should let a character with the Sense the Unseen investigator feat (page 64) know when the trigger for the ability has been met so they can use the feat if they so choose.
  • Given the slightly relaxed rules around edicts and anathema in Society play, a barbarian with the superstition instinct (page 108) can benefit from spells and magic items if they are an unavoidable part of a Society adventure, such as if a scenario assumes the PCs are transported to their mission location via a teleport spell, or if an adventure requires that all PCs participate in a magical ritual.
  • Per design team clarification, when a barbarian uses the Sunder Spell feat (page 111) against a spell like wall of fire that does not have a listed AC, the Strike hits automatically—the barbarian simply rolls the counteract check.
  • A cavalier (page 184) can pledge to a legal deity, religion, or pantheon, an organization they have access to, or the Pathfinder Society. The edicts and anathema of the Pathfinder Society are as follows:
    Edicts: Explore important sites, report and record your discoveries, and cooperate with fellow Pathfinders
    Anathema: Fail to explore, report and cooperate; defy the will of a venture-captain or the Decemvirate
  • A vigilante’s Safe House (page 196), can be located in any city or near any lodge they have received a Pathfinder briefing. A vigilante can use their downtime to relocate their safe house. A vigilante can use their safe house only if it is in the town or location where their current adventure is taking place.
  • The DCs for the Armor Assist feat (page 203) are not subject to GM adjudication. Rather, simply use the default DCs listed in the feat: 15 for common armor, 20 for uncommon armor, and 25 for rare armor.
  • For the purposes of Society play, the Targets entry for the claim undead (page 230) oracle revelation spell is “1 mindless undead creature”, not “1 undead creature.” The intent of this change is to reduce the prevalence of domination magic on sapient creatures in Society play.
  • Strikes made by a malicious shadow (page 238) use the spellcaster’s spell attack roll.

Lost Omens Pathfinder Society Guide

Note that players have automatic access as members of the Pathfinder Society to many of the uncommon options in this book, and they can gain access to several others through free Chronicle Boons, which can be acquired once a character completes a related adventure. See our October 15th blog.

Rarity and Access Adjustments

Items: Characters from the High Seas have access to the boarding pike and combat grapnel (page 81).
All characters have access to the everyneed pack (page 85).
As stated in the section introduction, all characters have access to the magic items in the Magic Items section on page 117.
Feats: As stated in the section introduction, all characters have access to the uncommon (but not rare) options in the Academy Instructors section on pages 118–119.

Option Availability

Standard

All options are of standard availability unless specifically noted otherwise.

Limited

Faction Gear: All faction-specific gear (Envoy’s Alliance, page 26; Horizon Hunters, pages 29–30; Grand Archive, page 34; Vigilant Seal, pages 37–38). Players can gain access to each set of gear by taking the corresponding Faction Gear Access Game Reward, available when they reach 20 reputation with the respective faction.
Items: Razmiri wayfinder (page 72–73)

Restricted

None.

Rulings and Clarifications

Please follow these rulings and clarifications specific to Pathfinder Society play wherever they conflict with the language printed in the original source.

  • The blade within a stiletto pen (page 30) is a simple weapon.
  • All versions of metalmist spheres in this book (page 38) contain either cold iron or silver.
  • The trigger for Master’s Counterspell (page 48) should begin with “A creature Casts a Spell that you have prepared or is in your repertoire...” to provide a trigger for spontaneous spellcasters as well as prepared spellcasters.
  • A character with the Fane’s Fourberie feat (page 118) can etch their deck of cards with weapon runes themself or have this service provided by a third party. The deck can also be targeted by weapon-modifying effects such as a magic weapon spell.
  • The saving throw for the calligraphy wyrm’s Ink Spray ability (page 122) should have a DC equal to the master’s spell DC or class DC, whichever is higher.

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Tags: Organized Play Pathfinder Roleplaying Game Pathfinder Second Edition Pathfinder Society
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6 people marked this as a favorite.
Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Game Designer: "have access to" means that you can find it somewhere.
GM: "have access to" means that you have to hunt for it, and will probably have to pay a lot for it.
Player: "have access to" means I can get it whenever I want, automatically and for free.

3/5 **

1 person marked this as a favorite.

lol

Paizo Employee Organized Play Developer

3 people marked this as a favorite.

For anyone who hasn't seen our other blog yet, APG sanctioning is now posted above.

**

4 people marked this as a favorite.

Runs around with arms flailing, now just time for the drop. Fantastic job, and thanks to the staff and AR behind this <3

1/5 *

Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

APG does not have the "All options are of standard availability unless specifically noted otherwise." wording. Is this an intentional omission or is all of APG (except for Kobolds and Vigilantes) off limits until further notice? I assume that is not the intention, since the other blog post mentioned Swashbucklers being legal and they are not mentioned.

Scarab Sages 4/5

Great news! Looking forward to seeing what’s in the book.

Small note that the APG should probably be added under the list of RPG line books at the top of the blog, as it’s easy to look at that list and think it hasn’t been added yet if you don’t scroll all the way down to the bottom.

**

Ferious Thune wrote:

Great news! Looking forward to seeing what’s in the book.

Small note that the APG should probably be added under the list of RPG line books at the top of the blog, as it’s easy to look at that list and think it hasn’t been added yet if you don’t scroll all the way down to the bottom.

Also be wonderful if we could get AoA added on here once the team has time to catch up <3

Sovereign Court 4/5 * Organized Play Manager

2 people marked this as a favorite.
Nicole Heits wrote:
Ferious Thune wrote:

Great news! Looking forward to seeing what’s in the book.

Small note that the APG should probably be added under the list of RPG line books at the top of the blog, as it’s easy to look at that list and think it hasn’t been added yet if you don’t scroll all the way down to the bottom.

Also be wonderful if we could get AoA added on here once the team has time to catch up <3

Will get that put on the list of things to do.

Paizo Employee 5/55/5 * Organized Play Associate

12 people marked this as a favorite.
caps wrote:
APG does not have the "All options are of standard availability unless specifically noted otherwise." wording. Is this an intentional omission or is all of APG (except for Kobolds and Vigilantes) off limits until further notice? I assume that is not the intention, since the other blog post mentioned Swashbucklers being legal and they are not mentioned.

That is not an intentional omission, no. Anything not called out in the APG should be assumed to have standard availability until we get the text updated (I'm giving it until tomorrow morning to send changes to the web team in case more errors pop up).

Do note that while the sanctioning is live now, options from the APG may not be used until the book's street date.

Paizo Employee Organized Play Developer

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Nicole Heits wrote:
Ferious Thune wrote:

Great news! Looking forward to seeing what’s in the book.

Small note that the APG should probably be added under the list of RPG line books at the top of the blog, as it’s easy to look at that list and think it hasn’t been added yet if you don’t scroll all the way down to the bottom.

Also be wonderful if we could get AoA added on here once the team has time to catch up <3

Age of Ashes is already sanctioned here. Since sanctioning for APs only happens through the Chronicle sheets or AcP boons, it won't be appearing here.

Sovereign Court 4/5 * Organized Play Manager

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Tonya Woldridge wrote:
Nicole Heits wrote:
Ferious Thune wrote:

Great news! Looking forward to seeing what’s in the book.

Small note that the APG should probably be added under the list of RPG line books at the top of the blog, as it’s easy to look at that list and think it hasn’t been added yet if you don’t scroll all the way down to the bottom.

Also be wonderful if we could get AoA added on here once the team has time to catch up <3
Will get that put on the list of things to do.

After discussing with the team and reviewing how we handle rules/APs/Adventures, we are removing the Fall of Plaguestone from this list to be more consistent with our plans going forward. Options from the AP/Adventuress appear on chronicles, which appear on their product page. This list is for Character Options you can take from the rulebooks.

**

Thank you all for taking time out to respond and clarify <3

Liberty's Edge 3/5 5/5 **** Venture-Captain, Nebraska—Omaha

caps wrote:
APG does not have the "All options are of standard availability unless specifically noted otherwise." wording. Is this an intentional omission or is all of APG (except for Kobolds and Vigilantes) off limits until further notice? I assume that is not the intention, since the other blog post mentioned Swashbucklers being legal and they are not mentioned.

Realize that some things are listed as uncommon, which mean you can't use it until you have A boon.

This is why kobold and vigilantes are called out as being legal.

Lantern Lodge

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Tengu being uncommon will cause some consternation, me thinks.

Dark Archive 4/5 5/5 ****

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Let's hope it makes it to the AcP soon.

Sczarni 5/5 5/55/5 ***

Ideally by the release date of the book ^_^

Paizo Employee 4/5 ** Developer

Donald wrote:
Tengu being uncommon will cause some consternation, me thinks.

At this point I have no much ACP I don't think I'm ever going to play a common ancestry/heritage again! (I mean, unless I want to.)

Lantern Lodge

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Dustin Knight wrote:
Donald wrote:
Tengu being uncommon will cause some consternation, me thinks.
At this point I have no much ACP I don't think I'm ever going to play a common ancestry/heritage again! (I mean, unless I want to.)

And those who aren't swimming in ACP?

Paizo Employee 4/5 ** Developer

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Donald wrote:
Dustin Knight wrote:
Donald wrote:
Tengu being uncommon will cause some consternation, me thinks.
At this point I have no much ACP I don't think I'm ever going to play a common ancestry/heritage again! (I mean, unless I want to.)
And those who aren't swimming in ACP?

If you have to play a Tengu, GM 7 games at Gencon. Even without conventions, I had enough for a Hobgoblin just GMing at my local store.

I do kind of wish I could give away my AcP to encoruage new players who will only play if they get to play their favorite race and don't want to GM. But I will admit the player I met who was unwilling to play PFS because races were locked behind boons. They wanted to play a Sylph. Even after sylph became legal, they refused to play because wyroot wasn't legal. This is just an anecdote, though.

1/5 5/5

Pathfinder Starfinder Roleplaying Game Subscriber

It seems that the smoldragons will have to shoulder the burden of my play for the forseeable future, then.

Alas.

Liberty's Edge 3/5 5/5 **** Venture-Captain, Nebraska—Omaha

Wei Ji the Learner wrote:


It seems that the smoldragons will have to shoulder the burden of my play for the forseeable future, then.

Alas.

Good to hear you are playing!

1/5 5/5

Pathfinder Starfinder Roleplaying Game Subscriber
Gary Bush wrote:
Wei Ji the Learner wrote:


It seems that the smoldragons will have to shoulder the burden of my play for the forseeable future, then.

Alas.

Good to hear you are playing!

Soon.

Sczarni 5/5 5/55/5 ***

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Can you gift AcP?

I want as many people playing Tengu as possible.

This has literally been my icon since I first created an account. My first PFS character was a Tengu. Access to Tengus is practically a basic universal right imo.

Vigilant Seal

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Pathfinder Rulebook Subscriber
Nefreet wrote:

Can you gift AcP?

I want as many people playing Tengu as possible.

This has literally been my icon since I first created an account. My first PFS character was a Tengu. Access to Tengus is practically a basic universal right imo.

I agree. Considering the new iconic Oracle is a Tengu this makes no sense.

Lantern Lodge

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Dustin Knight wrote:
Donald wrote:
Dustin Knight wrote:
Donald wrote:
Tengu being uncommon will cause some consternation, me thinks.
At this point I have no much ACP I don't think I'm ever going to play a common ancestry/heritage again! (I mean, unless I want to.)
And those who aren't swimming in ACP?
If you have to play a Tengu, GM 7 games at Gencon. Even without conventions, I had enough for a Hobgoblin just GMing at my local store.

Forget I said anything.


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber; Starfinder Charter Superscriber

What I don’t get is why are kobold always available, but tengu are not.

Sczarni 5/5 5/55/5 ***

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Kobolds have an in-setting relationship with the Pathfinder Society.

Other than helping a single village in Tian Xia, Tengu do not.

Scarab Sages 4/5

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Nefreet wrote:

Kobolds have an in-setting relationship with the Pathfinder Society.

Other than helping a single village in Tian Xia, Tengu do not.

Other than having been members of the society in large numbers for 7+ years, you mean. And in 1E, at least, they were not limited to Tian Xia.

Pathfinder Wiki wrote:
They primarily live in the slums of human settlements in the Shackles and the Sodden Lands, where they take up residence in abandoned buildings or condemned warehouses. In the tengu nation of Kwanlai on the continent of Tian Xia, most cities resemble poorly planned networks of slums. Most see them as little better than thieves and cutthroats, but tengus don't seem to mind, reveling in the attention it brings.

It looks like that is referencing the Bestiary and the Inner Sea World Guide, though I don’t know which information comes from which at the moment.

Scarab Sages 4/5

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To describe it another way, the Kobolds in-setting relationship with the Pathfinder Society is that the Society helped one settlement, which happens to be in the sewers of Absalom.

The Pathfinder Society also helped a settlement of Tengu, which is in Tian Xia, true. However part of the point of opening up Tengu, Kitsune, Nagagi, and Wayang was that, in-setting, the Society had spread to Tian-Xia. That was the entire mission of the Lantern Lodge. There are two seasons worth of scenarios about opening up Tian-Xia to the Society (not two solid seasons, though Season 3 was largely that). There are 2 or 3 scenarios focused on Kobolds in the same way.

I appreciate some of the real world reasons behind wanting to avoid labeling an ancestry as evil, and there are a lot of positive steps being taken in that regard. So I'm not against Goblins or Kobolds being Common Ancestries.

In-game it just seems like taking a step backwards to restrict an Ancestry when there was a major effort in-game to justify why they became an always available selection in the first place. The Society still has a presence in Tian Xia. Restricting the Tian Ancestries feels like it's making things more Western Fantasy focused again instead of less.

Liberty's Edge 3/5 5/5 **** Venture-Captain, Nebraska—Omaha

Nefreet wrote:

Can you gift AcP?

I want as many people playing Tengu as possible.

This has literally been my icon since I first created an account. My first PFS character was a Tengu. Access to Tengus is practically a basic universal right imo.

yea, we can't. They have clearly said that boons purchased with AcP is not transferable.

Verdant Wheel *** Venture-Agent, Maine–Midcoast

Ferious Thune,
The Lost Omens World Guide depicts a map with the ten closest geographical / political regions surrounding Absalom.

It is a western canon.

Scarab Sages 4/5

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rainzax wrote:

Ferious Thune,

The Lost Omens World Guide depicts a map with the ten closest geographical / political regions surrounding Absalom.

It is a western canon.

Lost Omens World Guide contains plenty of regions that would not be considered "Western." Just because there wasn't room in that book to publish details on Tian-Xia or Vudra (excepting Jamelray) or other areas that take influence from Eastern cultures doesn't mean that the whole game is meant to be Western-centric. Gods and Magic contains both Vudran and Tian deities, and they are not labeled Uncommon. A great deal of effort and time went into expanding things to include Asian-themed regions in PFS, and Tengu, Kitsune, Nagaji, and Wayangs were a big part of that, so that common/always available ancestries/races weren't limited to the European/Tolkien inspired ones.

PFS has a presence in Goka. That's still part of the canon per Lost on the Spirit Road. There's little in-world reason for Tengu to be Uncommon now when they were considered Always Available since the beginning of season 4, and a single colony of Kobolds living in Absalom doesn't provide more of an in-game justification for them to be Common than all of the Tengu that have existed in PFS does for them.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

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Nefreet wrote:

Can you gift AcP?

I want as many people playing Tengu as possible.

This has literally been my icon since I first created an account. My first PFS character was a Tengu. Access to Tengus is practically a basic universal right imo.

Well, you can run a lot of scenarios for them, and encourage them to GM ^^

I am pretty certain, that once the Free RPG day scenario is wildly available that will be a lot of fun to play ^^

Alternatively, why not consider running or playing an all Tengu run of Age of Ashes, Plaguestone or maybe even the upcoming Slithering?

That also nearby everyone some lovely ACP while letting them play Tengus^^

1/5 *

Pathfinder Roleplaying Game Superscriber

Presumably people can also play the Iconic Oracle pregen, once it is available.

Liberty's Edge

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Not gonna lie, kinda peeved that we don't have standard access to the aasimar, changeling, dhampir, duskwalker, and tiefling heritages especially, when in-world most of these have had an actual character possibility since like Year 2 of PFS1.

Don't get me wrong, I love the idea of being able to 'earn' access to things...but why not make those type of things outside of these core books? Elementals, hybrid races, etc. - make those the uncommon/rare access options. Or...at least let us know before we decide to buy the book that a good chunk of ancestry/heritages are off the table by default; while I never believed all of the options would be available, this just seems minimal and a little bit of a kick-in-the-pants.

Grand Lodge 4/5 5/55/55/55/5 **** Venture-Captain, Minnesota

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They're not off the table, they're available with AcP!

Blog APG Ancestry Options wrote:
All ancestry and versatile heritage options, other than kobolds, are of standard availability. As the catfolk, orc, ratfolk, and tengu ancestries and the aasimar, changeling, dhampir, duskwalker, and tiefling versatile heritages are uncommon, this means they are limited to boon access through Chronicle Sheets or the Achievement Point system (See Uncommon Ancestries above). Orc feats can continue to be taken by half-orc characters who meet the prerequisites or access requirements, as normal.

That means they will be available as something you can earn over time with the society. They're not forbidden. I started late with PF2 and have been GMing primarily Starfinder, but even with the small amount of playing and GMing that I've gotten in, I am almost the point of earning my first uncommon ancestry.

Which will likely be tengu!

Hmm

PS In Organized Play PF1, I arrived in at the start of Season 6, a week too late to get my aasimar. Tieflings and Aasimars have been restricted in PF1 for the better part of five years. At least with this system, you can start earning your way to one!

Liberty's Edge 4/5 5/55/5 **

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Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

I am just happy Humans are available, since I play 95% human characters...

Grand Lodge 4/5 ***** Venture-Captain, Missouri—Columbia

I'm still waiting for the AcP to go live so I can finally start playing Gnarls, the Hobgoblin Fighter/Wizard.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

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Ricky Bobby wrote:

Not gonna lie, kinda peeved that we don't have standard access to the aasimar, changeling, dhampir, duskwalker, and tiefling heritages especially, when in-world most of these have had an actual character possibility since like Year 2 of PFS1.

Don't get me wrong, I love the idea of being able to 'earn' access to things...but why not make those type of things outside of these core books? Elementals, hybrid races, etc. - make those the uncommon/rare access options. Or...at least let us know before we decide to buy the book that a good chunk of ancestry/heritages are off the table by default; while I never believed all of the options would be available, this just seems minimal and a little bit of a kick-in-the-pants.

All of these required boons to play for most of PFS1 as well. The "has to be unlocked with AcP" ancestries make up 11% of the book, so I think you're overstating the locked-up part.

Finally, I really don't agree that this comes as any surprise. From the Lost Omens Character Guide you could already see that non-Core races would be Uncommon. But unlike in PFS1, you have a lot more control over unlocking that. You're far less at the mercy of what race happens to be the convention boon race for your region for this season. If you want to play a catfolk you don't have to beg and plead for years on end before they get put on a boon.

Silver Crusade 5/5 5/5 **

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Hmm wrote:

They're not off the table, they're available with AcP!

No they're not. Oh, at some point in the future they MAY be but right now the reality is that we can NOT play any uncommon race except kobold.

1/5 *

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Pathfinder Roleplaying Game Superscriber
pauljathome wrote:
Hmm wrote:

They're not off the table, they're available with AcP!

No they're not. Oh, at some point in the future they MAY be but right now the reality is that we can NOT play any uncommon race except kobold.

Right now we can’t play any, since they become sanctioned when the book drops on July 30th. Now *maybe* AcP will be working by then. Maybe not. I’m not going to hold my breath.

Dark Archive

Lau Bannenberg wrote:
Ricky Bobby wrote:

Not gonna lie, kinda peeved that we don't have standard access to the aasimar, changeling, dhampir, duskwalker, and tiefling heritages especially, when in-world most of these have had an actual character possibility since like Year 2 of PFS1.

Don't get me wrong, I love the idea of being able to 'earn' access to things...but why not make those type of things outside of these core books? Elementals, hybrid races, etc. - make those the uncommon/rare access options. Or...at least let us know before we decide to buy the book that a good chunk of ancestry/heritages are off the table by default; while I never believed all of the options would be available, this just seems minimal and a little bit of a kick-in-the-pants.

All of these required boons to play for most of PFS1 as well. The "has to be unlocked with AcP" ancestries make up 11% of the book, so I think you're overstating the locked-up part.

Finally, I really don't agree that this comes as any surprise. From the Lost Omens Character Guide you could already see that non-Core races would be Uncommon. But unlike in PFS1, you have a lot more control over unlocking that. You're far less at the mercy of what race happens to be the convention boon race for your region for this season. If you want to play a catfolk you don't have to beg and plead for years on end before they get put on a boon.

Agreed about the boons and what not...my point was more that those ancestries/races/whatever have been a part of OP/PFS for awhile now...a lot more than kobolds ever have been.

Combine that with the lack of any AcP system in place for nearly a year of OP, and a lot of the faith I have that this system will work and be obtainable in a reasonable way is lacking. I get what the system is meant to do, and god knows boons wasn't a great way to do races either, especially with some of the ways people seemed to earn the coveted ones and price gouging on eBay that occurred as well, but having to play/GM 20-30 mods just to play a race that has been around for years...and with almost no cons to attend/GM at the moment? Just seems like it's being made too difficult to use those type of game elements.

There's no perfect solution, but personally I like how SFS does it...play a scenario where a new race is introduced and crucial to a plot? Hey, you now get access to that race. Makes sense lore-wise and is a lot easier to be able to create a diverse set of characters across OP.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

Brak'kadur wrote:
Agreed about the boons and what not...my point was more that those ancestries/races/whatever have been a part of OP/PFS for awhile now...a lot more than kobolds ever have been.

When PF2 was launched with goblins as the new playable ancestry, there was quite a lot of grumbling about that, specifically from people who thought that kobolds should have been the new playable ancestry. Through adventures such as Sewer Dragons of Absalom and True Dragons of Absalom it'd been established that the Society had ties to a tribe of kobolds living right under their feet.

Dhampirs, duskwalkers - those were pretty rare. Yeah, dhampir was a RSP GM award, but that was near the tail end of PFS1, I haven't seen a lot of them about.

Tieflings and aasimar are somewhat iconic for PFS1 but as problem cases; after having been legal for a couple of years because they were thematic for the Society plunging into the Worldwound, they were put back under lock and key but not in the most graceful possible way. To a considerable degree they were locked away because they were seen as so good, they were crowding out everything else.

Catfok, changelings - not exactly broadly available either. Ysoki were available as a boon race for a while and hated by quite a few GMs.

Brak'kadur wrote:
Combine that with the lack of any AcP system in place for nearly a year of OP, and a lot of the faith I have that this system will work and be obtainable in a reasonable way is lacking. I get what the system is meant to do, and god knows boons wasn't a great way to do races either, especially with some of the ways people seemed to earn the coveted ones and price gouging on eBay that occurred as well, but having to play/GM 20-30 mods just to play a race that has been around for years...and with almost no cons to attend/GM at the moment? Just seems like it's being made too difficult to use those type of game elements.

Well here you might be more believable if you got your numbers right.

GMing at a standard venue, you earn 8 AcP per game. To get to the 80 AcP you need to unlock most uncommon races, that's 10 games. Or play 20.

As for conventions being rare - not really? I've played and GMed in more conventions this year than in the last three or four, because everything is happening online so I can play in any convention anywhere in the world.

Brak'kadur wrote:
There's no perfect solution, but personally I like how SFS does it...play a scenario where a new race is introduced and crucial to a plot? Hey, you now get access to that race. Makes sense lore-wise and is a lot easier to be able to create a diverse set of characters across OP.

Well that might still happen, for rare ancestries, or in the case of hobgoblins. You may have noticed that hobgoblins cost more AcP than the other ancestries and you can have only one. At least for the coming year. Michael has indicated this is because of a storyline they have in mind, and depending on how it goes hobgoblins may become more or less common than they are now. So that's sorta what you're getting at.

But on the whole, I'd say the current system gives you more than that - instead of having to wait until a scenario gets written to unlock the ancestry you want to play, you can just pay your AcP.

1/5 *

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Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Speaking of AcP boons, do I understand correctly that you cannot build up a GM baby and then give it an AcP race boon? Because the AcP race boon is supposed to be "chronicle zero" so to speak? That would imply you can't rebuild into an AcP race boon either.

I wish the Envoys's Alliance boon to let you start a character with more XP could stack with the playtest boon (and AcP boon) to do the same.

Liberty's Edge 3/5 5/5 **** Venture-Captain, Nebraska—Omaha

caps wrote:

Speaking of AcP boons, do I understand correctly that you cannot build up a GM baby and then give it an AcP race boon? Because the AcP race boon is supposed to be "chronicle zero" so to speak? That would imply you can't rebuild into an AcP race boon either.

I wish the Envoys's Alliance boon to let you start a character with more XP could stack with the playtest boon (and AcP boon) to do the same.

Hmmm. I am moving forward with the assumption that I can make my GM baby a Hobgoblin when the time comes.

I am glad that boons that provide XP do not stack.

Dark Archive

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Lau Bannenberg wrote:
Brak'kadur wrote:
A bunch of stuff and a good discussion so far....see above =)

So math...my math was fine, if a bit hyperbolic. Worst case scenario, currently one would have to play 20 scenarios for a iruxi/leshy and 30 for a hobgoblin. I know plenty of players who won't GM a game (or rarely do), for a myriad of reasons. So it can take 20-30 games. Yes, you can also GM 7-10 games at a major con and get either as well...and that's kind of my point.

Most people are not 5-star/1-nova Venture Lieutenants who probably have more theoretical AcP then they know what to do with (and please don't take that as a slight...I highly respect all of those things and thank you for doing what you do, seriously). Many people probably aren't even where I'm at, with somewhere around 90 of these ethereal points, assuming running APs will count.

I'm not saying make everything open and fair and everyone gets a participation trophy...but if we're buying the books to use options, I think the barrier to entry should probably be a little easier. I admit that it's a lot better than PFS1 and how they did boon access, but it's also harder than SFS, and for a game that simplified so many (too many?) things to make it more available and easier for players to get in to, I think restricting access to these types of things is counter-intuitive.

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