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RPG Superstar 2014 Top 32. RPG Superstar 7 Season Marathon Voter, 9 Season Star Voter. ****** Venture-Lieutenant, West Virginia—Charleston 2,292 posts (2,384 including aliases). 76 reviews. 3 lists. No wishlists. 27 Organized Play characters. 2 aliases.


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Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

10 people marked this as a favorite.

Personally, I've always found it extremely problematic that some intelligent races were deemed to be "vermin" and that it was morally acceptable to kill them without any cause. I am glad to see that PF2 is moving us past that.

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

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Hall of Drunken Heroes, Haunting of Hinojai and Ghennet Manor Gauntlet are all 3 great scenarios. I would also urge you to consider some of the following:

The Forbidden Furnace of Forgotten Koor
The Rebel's Ransom
The Jester's Fraud
The Flesh Collector
Below the Silver Tarn
You Only Die Twice

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

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Personally, I am extremely happy to see the guide moved into a new format. Having to add the Guide to your account and download it through Paizo's abysmally-slow digital content page is a real barrier to entry. With this change, we can easily pull it up on any internet-connected device in seconds.

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

Ran this 4 times at GenCon. All parties voted to let Torch go. A few were skeptical, but most were entirely sympathetic.

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

The Temple of Empyreal Enlightenment is pretty great, but it does contain some things that may disturb or offend certain players.

I could also suggest The Gods' Market Gamble.

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

As a GM for one of the Champion tables, I look forward to giving you all a stiff challenge. Also, pleased to see a number of characters that I've GMmed for in the past.

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

It appears to automatically deduct, which is a bit problematic because I've used previous replay boons.

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

Ferious Thune wrote:

This process was mentioned on the GenCon thread, but I didn’t want to derail things there. I’m wondering how it applies in the case of 5 nova/glyph evaluation games. Do you have to muster a full table including the VC who is going to do the evaluation? Or is there another way to guarantee that the VC is actually sitting at the table that you’re trying to be evaluated at?

Bob Jonquet wrote:

Every year we get requests from players to sit at the table of specific GMs. Generally, we discourage this practice for a number of reasons. However, in an effort to be as accomodating as possible, we have a process by which players can get pre-mustered to a table with a specific GM. We lay it out here:

-First, we do not perform this function before the convention. All pre-mustering requests must be completed on site with an HQ official. We are available anytime after 7am on Thursday

-pre-mustering is only done by table, not by player. Meaning it must be a complete table. If a player or two wants to play at a specific GM's table, they will need to recruit a full table of six to qualify

-the players must seek out the GM and notify them of their intent to pre-muster to their table. The GM has to approve for the process to proceed

-the players must give their real tickets to the GM who will bring them to HQ. None of the players can be using generic tickets

-the GM will present the request to an HQ official who will verify the tickets and make a note in the marshal records that the table has been pre-mustered

-when the slot/game occurs, the players just go directly to the table. They do not have to check in with the marshal

-the request must be completed no later than the end of the slot prior to the one in question. After that time, we are in the process of mustering the slot and making special requests at that time add unnecessary errors to the process

If guaranteeing that the VC who has volunteered to do your evaluation gets to sit at your table requires premustering an entire 6-player...

I adjudicated a 5-nova at Origins and the process was basically as follows: as long as they could fit me in, I could adjudicate it. I would imagine that at local conventions, this would be even less of a problem. As it stood, my table only had 5 players.

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

So, I dashed off a quick list of my favorites. If anybody would be interested in me expanding on why I picked these or anything, I'd be more than happy to do so.

Edit: I just realized my list was rather long. I've put together a shortened version for anybody who wants only the absolute must-plays.

The Long List:

Season 0:
Black Waters
Among the Living
Prince of Augustana
Our Lady of Silver

Season 1:
Hall of Drunken Heroes
The Citadel of Flame
The Pallid Plague
Eyes of the Ten (all four parts)
The City of Strangers (both parts)

Season 2:
Before the Dawn (Both parts)
Below the Silver Tarn
Murder on the Throaty Mermaid
The Flesh Collector
You Only Die Twice

Season 3:
Sewer Dragons of Absalom
The Ghennet Manor Gauntlet
The Quest for Perfection (all three parts)
The Haunting of Hinojai
The Gods' Market Gamble (Possibly my favorite scenario)
The Temple of Empyreal Enlightenment
The Golden Serpent

Season 4:
Rise of the Goblin Guild
The Golemworks Incident
King of the Storval Stairs
Severing Ties
The Green Market
Severing Ties
(The Lissalan arc is quite good, but lengthy)
Night March of Kalkamedes

Season 5:
The Hellknight's Feast
The Elven Entanglement
The Traitor's Lodge
Library of the Lion

Season 6:
Hall of the Flesh Eaters
The Segang Expedition
By Way of Bloodcove
The Wounded Wisp
Out of Anarchy
The Darkest Abduction
Serpents Rise
True Dragons of Absalom

Season 7:
School of Spirits
The Blakros Connection
The Deepmarket Deception
Labyrinth of Hungry Ghosts
Bid for Alabastrine
Abducted in Aether
Dead Man's Debt
Beyond Azlant Ridge

Season 8:
Reaping What We Sow
What Sleeps in Stone
House of Harmonious Wisdom
Torrent's Last Will
Unleashing the Untouchable

Season 9 (So far):
The Cost of Enlightenment
A Case of Missing Persons
On the Border of War
Salvation of the Sages
Birthright Betrayed
The Jarlsblood Witch Saga
The Lion's Justice
The Bloodcove Blockade

The Short List:

Season 0:
Black Waters
Our Lady of Silver

Season 1:
Hall of Drunken Heroes
Eyes of the Ten (all four parts)
The City of Strangers (both parts)

Season 2:
Before the Dawn (Both parts)
Below the Silver Tarn
Murder on the Throaty Mermaid

Season 3:
Sewer Dragons of Absalom
The Quest for Perfection (all three parts)
The Haunting of Hinojai
The Gods' Market Gamble (Possibly my favorite scenario)
The Temple of Empyreal Enlightenment

Season 4:
The Golemworks Incident
King of the Storval Stairs
The Green Market
Severing Ties

Season 5:
The Hellknight's Feast
The Elven Entanglement
The Traitor's Lodge

Season 6:
The Wounded Wisp
Out of Anarchy
The Darkest Abduction

Season 7:
School of Spirits
Bid for Alabastrine
Abducted in Aether
Dead Man's Debt
Beyond Azlant Ridge

Season 8:
House of Harmonious Wisdom
Unleashing the Untouchable

Season 9 (So far):
A Case of Missing Persons
On the Border of War
Salvation of the Sages
The Jarlsblood Witch Saga
The Lion's Justice

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

BigNorseWolf wrote:
Andrew Shumate wrote:
BNW, I would suggest that you should discuss it with Bob or Tonya as we get closer to the convention. I'd drop them an e-mail around February if you don't think you're in a position where you'll get it by August. I would note that we can do evaluation tables online if you'd like to try to get it done before then.

I should be able to meatspace with some semi local venture critters next month. *paws crossed*, it just seems like one of those things that's known in the regular channels that matters to more to those outside of said channels. (Because if you have a venture critter to tell you the information, you don't need the information)

The information hasn't been publicly posted because the vast, vast majority of 5 star GMs attend a local store regularly and thus just ask any VOs at their store. Unfortunately, there are some times in which circumstances, such as yours, don't fit that model. If you know of anybody having trouble meeting the VC evaluation requirement, please let Tonya know and she can arrange for it to happen. The unavailability of a VC should never be a reason for a GM to not get their 5th star.

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

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BNW, I would suggest that you should discuss it with Bob or Tonya as we get closer to the convention. I'd drop them an e-mail around February if you don't think you're in a position where you'll get it by August. I would note that we can do evaluation tables online if you'd like to try to get it done before then.

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

Question: the ending seems a bit fuzzy. Once the PCs defeat the Lawblight, is it blown up? What if they try to board? Does the adventure just expect them to ignore the Lawblight and return home? How have you folks been handling this?

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

So, I was just made aware of the fact that weapon damage is not halved against troops. I apologize to my GenCon tables and encourage all GMs to thoroughly read the troop section. Because I was so used to swarm rules, I had read a 50% halving mechanic into the first encounter which made that encounter nearly impossible for certain tables.

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

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Craig Logan 597 wrote:
Andrew Shumate wrote:
If the text of the class is unchanged in Adventurer's Guide, then Adventurer's Guide is also a legal source if you have the necessary chronicle.
I was referring to the Boon from finishing the season 4 scenario Waking Rune.

I am fully aware; I've ran that scenario twice. If the text is the exact same, I can't imagine anybody giving you trouble for it.

Edit: It appears on page 63 and appears to be unedited from the original version.

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

If the text of the class is unchanged in Adventurer's Guide, then Adventurer's Guide is also a legal source if you have the necessary chronicle.

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

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Mark Stratton wrote:

One small derailment...

Tallow wrote:
"...musterers..."

Marshals. The people who assign people to tables are called marshals, not musterers.

Back to your regularly-scheduled thread.

:)

Can the lead musterer be Colonel Musterer?

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

Wallbanger7110 wrote:

I was the skald. It should be mentioned that it was the healing cleric who needed the Breath of Life.

/insert "The pucker factor is too damn high" meme here

I'm always glad to give Seekers a run for their money. I mean, you WERE playing around with deity level stuff on multiple occasions.

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

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The real solution is to write shorter Specials.

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

Disk Elemental wrote:
Suede wrote:
I think the affinity boons controlling what you can do with the artifacts was a bad choice. I don't know about others, but every character as my table hadn't been played in a year or two, so we had no access to those powers.
I believe it counts the total affinity boons you've collected, not just one the ones on that specific character.

That is incorrect. I spoke to Tonya today and she said that it only counted the number of affinity boons on that particular PC.

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

The fridges in the rooms are big enough to do basic cold cuts, but you wouldn't want to try to put a lot of stuff in there. I packed lunch last year and was perfectly happy with it.

In the event that you want something hot and a bit quick when you have more time, I'd recommend Noodles and Company or Steak n' Shake.

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

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My favorites? That's a huge list, but I'll do my best to keep it succinct:

Season 0:

Among the Living:
A great scenario, so long as you're willing to add the work to make the backstory evident to the players. It does take work.

Black Waters:
Super creepy. Excellent scenario, with a fantastic follow-up. Highly recommended.

Our Lady of Silver:
This scenario has set pieces that would make Cecil DeMille blush. Lush scenes with zoo animals escaping, a dramatic court scene, a tireless investigator and a dramatic climax with a worthy foe.

Season 1:

The Jester's Fraud:
Pretty excellent. Combat holds up reasonably well, and the story is surprisingly good.

City of Strangers:
A wonderful double-header of scenarios that explores the underbelly of Kaer Maga, one of the most criminally under-served regions of Golarion.

Eyes of the Ten:
It's really good, and it spans two seasons. The story is a bit dated under current lore, but I like it a great deal. Good combat, too.

Season 2:

Before the Dawn:
This scenario has a great roleplay session followed by the only successful wave-combat scenario that Paizo has ever produced.

Murder on the Throaty Mermaid:
A wonderful scenario that is among my local lodge's favorites. Everybody loves a good murder mystery.

Season 3:

The Frostfur Captives:
This scenario plays goblins at their best. It's an escort scenario that won't get you bored with the escortees.

Sewer Dragons of Absalom:
Another scenario that features just a little bit of everything. Dashing story, wonderful roleplay and some excellent combats that feature unique mechanics. A must-see.

The Gods' Market Gamble:
CSI Golarion. Solve the murder of several Pathfinder agents in one of the most lore-drenched locations in Golarion. I have personally ran this 14 times and look forward to number 15.

The Haunting of Hinojai:
Another supremely creepy scenario with a really well-built final boss with some excellent motivations.

Season 4:

Rise of the Goblin Guild:
I'm not a fan of dungeon crawls, but if you're going to do one, this is the one to do. Be sure to let the possible ally of the PCs be of assistance; she's always a big hit at my tables.

King of the Storval Stairs:
Wonderful combat with a final boss whose tactics are shockingly effective.

Severing Ties:
One of my first scenarios and one of my favorites. Play as Pathfinder agents masquerading as Aspis agents who royally screw up a mission. Delicious.

The Blakros Matrimony:
This was the first of the "Dinner Party" adventures, and while it doesn't hold up as well as a few others in the genre, it's still pretty great.

The Night March of Kalkamedes:
A pretty good mission that involves a lot of creative problem-solving. Everybody who's played this has a good story from it.

The Waking Rune:
I'd be remiss for not including this in my list. The Pathfinders actually get to deal with a Runelord. No takesies-backsies.

Season 5:

The Elven Entanglement:
Wonderfully, delightfully hard combats with some excellent roleplay thrown in. Use this against your experienced players who think that they've seen everything.

The Traitor's Lodge:
This scenario delves deep into Pathfinder lore and has connections far beyond this adventure. Everything seems fair, but extremely fresh and unique.

Scars of the Third Crusade:
There were several scenarios in Season 5 that tried to deal with the psychological ramifications of the Shining Crusade, and I think this was the best of the group. Yes, the mechanics for the GM are extremely clunky, but from a player-side, it can absolutely work, so long as you're willing to make the rules fit the story and not the other-way around.

Library of the Lion:
Entirely possible to do this one without combat. This really rewards Pathfinders for being excellent at their non-combat duties, yet remains engaging.

The Hellknight's Feast:
Excellent negotiation scenario that really elevates the form with its unique combats and interesting NPCs.

Season 6:

The Overflow Archives:
A wonderful fairy-tale story that explains the need for the Dark Archive and presents the PCs with some unique challenges.

Slave Ships of Absalom:
Excellent investigative scenario with some decent combat.

Of Kirin and Kraken:
Excellent dungeon crawl with a truly unique final boss. Again, everybody has a wonderful story from this one.

Season 7:

Bid for Alabastrine:
Excellent negotiation scenario improved by the fact that you have a very concrete and relevant plan that not all influencable NPCs agree with.

All for Immortality:
The new 12-15 arc has some wonderfully exciting adventures that provide PCs with a real opportunity to change the plot of the game moving forward.

Season 8:

House of Harmonious Wisdom:
A truly excellent quest series that has both interesting subplots and a satisfying conclusion. I am particularly fond of this one.

Obviously, my tastes tend to run towards some of the older scenarios due to the fact that I have more experience with them, but I hope that this list helps.

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

Hilary Moon Murphy wrote:

Andrew, is there a place to purchase empty bladders at GenCon? For some reason, mine is always full.

Hmm

You know, I've often wondered that myself, particularly back in the days they used to lock us in the room for the special until our players were seated. I'm not saying it's an absolute requirement, just that it helps.

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

I think you are well within your rights. The fluff in the relevant official document supports your position. Even if it did not, I find that many PFS GMs are a little too LN for my tastes when it comes to fluff.

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

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I have asked for chronicle sheets in a few situations, including one particular situation in which I caught a bunch of PCs having falsified their levels. (I did this after my party of 11th level adventurers had no idea how power attack worked.) Although formally not allowed, I don't think many GMs would quibble with scans. Your mileage may vary, of course.

Here are some things, both physical and ephemeral, that you should bring to the table:

1) Dice that are clearly readable. I find it very annoying when players that I am not familiar with use dice that I can't read from across the table, then scoop up their dice before I can verify their good fortune. I would never accuse any of these people of cheating, of course, but I do like to see those 20s.

2) A character introduction. In my opinion, every PFS GM should go around the table and do character introductions, for the benefit of both GM and party. Have an idea of who your character is. I love a great opening monologue.

3) A concise explanation for any numbers that you think are unusual. If you have a CMB or attack bonus above 40, or if your spells obviously do a great deal more damage than the dice are showing, it helps if you can simply tell me a list of feats.

4) A snack, a drink and an empty bladder. The GM will give you a break about halfway through the scenario, but we sort of get frustrated as various party members are missing for various parts of the story as they go and attend to one of these three necessities.

5) A good attitude. Excitement is contagious, and it can be somewhat difficult to keep up on the GM's side of the screen after seven sessions of Pathfinder. If you come to the table expecting a good time, your GM will likely reciprocate.

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

Reckless wrote:

No joy yet. Be patient, be patient.

Anybody read any good books lately?

I've been reading up on my Iain Banks in preparation.

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

Joshua Hancock wrote:
Andrew Shumate wrote:
Joshua Hancock wrote:
Has Beliac been effectively eliminated from this scenario? Without the Cheliax faction mission, it is extremely unlikely for the spectres to ever come out.
No, Dark Archive players get the Chelish mission.
Did someone from Paizo say this at some point? It doesn't seem to be the case RAW.

It is the case per RAW. See: Secondary Success Conditions page 1 and the notes on #2-22.

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

Joshua Hancock wrote:
Has Beliac been effectively eliminated from this scenario? Without the Cheliax faction mission, it is extremely unlikely for the spectres to ever come out.

No, Dark Archive players get the Chelish mission.

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

thecursor wrote:
Damanta wrote:


A bit offtopic here, but there is at least one module in which you are briefed/hired by a member of the decemvirate.

To my knowledge that's roughly the only one.

And it's real quick too. If I remember, it's not an extensive scene.

I can think of at least 3 others off the top of my head.

The Scenarios:

The Waking Rune
Siege of Serpents
Eyes of the Ten (Arguably, parts 2-4)

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

Sin of Asmodeus wrote:

I'm sorry, but I'd like to ask a personal favor. This is for PFS play, that comes with a real risk of character death, use of gold, expenditure of expendables, as well as favors and more. As with any Bonekeep there would be a fantastic AR waiting at the end.

Therefore, can we keep the argument on the road of PFS only, and not go make your own adventure. I would sincerely appreciate it. Obviously this isn't me saying that opinion has no merit, but it doesn't approach what I am looking for. Which is a sanctioned PFS slobber knocker.

If by chance Paizo decided to make a module that would represent the spirit of Tomb of Horrors, or Bonekeep. I would buy and run it instantly for my group's gaming pleasure the moment it became PFS legal.

On another note.
-Andrew,
I thought that Bonekeep 1, or 2 were both almost completely sold out. If one or two GM's didn't go off, that is still a huge success rate.
If it were a Gen Con premiere, however it wouldn't fall under the 2 Scenario limit, as Gen Con can often have up to 6 new mods available.

Bonekeep 1 was sold out, but Bonekeep 2 was many tables short. Bonekeep 3 was quite short, as I recall. These are just my recollections from those years and not an empirical study.

So, you feel that a fantastic chronicle should be the reward for Bonekeep? Personally, I disagree. I feel that the chronicle should give half gold at most. Why? Because if you want hard mode, that's how you get hard mode. If you're playing it for a massive reward at the end, I feel like this really boils down to people wanting to gamble with their characters with the expectation of huge monetary gains.

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

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Sin of Asmodeus wrote:

HMM,

I like your points.

Some counter-points.

1) We have several scenario's that have nothing to do with meta-plot of whats going on currently. Therefore a Bonekeep style scenario won't take away from active Meta-plot in future seasons as it can occupy one of the 4 average mods that do nothing for season they place in.

2) The development time for a Bonekeep style module may in fact be shorter than development of a standard special. There is less boxtext, and less things to add into the module to keep continuity flowing. It really comes down to map design. I'd say that short of paying a known author (I dunno if Jason wrote Bonekeep for free) to write is most likely the highest cost.

3) The intensity is just that. Bonekeep 1 was amazing. Absolutely amazing. Every table of Bonekeep at Gen Con has always sold out. There is definitely a want for dungeon crawls. There is a want for meaty slugfests. The intensity and drive to be the very best is there for min-maxers to go all out.

4) The beaten dead pony. Whether we like to admit it or not, Arm's races happen. They happen all over, all the time. Bonekeep was, and to me still is the go to, to really let the Arms Race happen. Bring your toys, we will bring our toys, and may the best design win. As much as we deny this to be the case, some people have this mindset, and I think that the occasional ubermech dungeon is the answer.

Heck, if we could delve at Gen Con with level 7 characters for ten dollars for two hours, in the most horrific hellish CR 13 + encounter environment, with four dollars going to charity, there would be a line outside the Sagamore waiting to play, and to hell if they lose a character.

When you give people an oppertunity to shine, be it as a diplomat, or a combatant, or skill monkey - they will come, and they will shine brightly.

Just a hearty opinion.
Cheers

Glad that we're moving in a productive direction here. I did want to make a few points here, even though you directed this at HMM. First, it is entirely untrue that every single table of Bonekeep has sold out at GenCon. We previously heard from a GM who had their tables cancelled of it.

Second, as it pertains to the arms race, I am unclear as to how Bonekeep is the solution. With the fact that PFS material is limited to 2 scenarios per month, many organizers, including myself, rely on every scrap of newly released material to keep veteran players at our tables. Thus, if a new Bonekeep is released, we will likely end up scheduling it. Players with overbuilt PCs will still have overbuilt PCs once the scenario is over, which they will then bring into adventures designed for the average player. At those tables, many of these overbuilt PCs will completely overshadow the non-Bonekeep players, given that they have entirely different levels of expectation. There is no contrary indication that letting players blow off steam will change their tendencies.

I should note that, for those who are interested in a Bonekeep-esque experience, there are a number of excellent dungeon crawl board games which provide that type of gameplay without the need for a GM. Alternatively, it is fairly trivial for a GM to open a few bestiaries and pick some higher-CR'd monsters for players to fight. I don't see why this needs to be something we do on a regular basis.

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

Also belatedly:

Sovereign Court:
Baron Edwin LeBlanc, 20th level Cleric of Shelyn, half-orc
Venture-Captain Alain "The PUN-isher" Falaviel, 15th level Gnomish Sorcerer

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

9 people marked this as a favorite.
KingOfAnything wrote:


I guess I think those Shadow Lodgers are being silly for holding a grudge rather than accepting that they've won a battle, if not the war. You can be far more effective working from within.

Part of the raw feelings involved also stem from the way that the faction was treated in Rivalry's End. While the Lantern Lodge got this great ending scenario that showed that they had accomplished their goals...the Shadow Lodge PCs ended up getting told that they had been played the fools and that they were foolish for working to protect their fellows all along. Had Rivalry's End not been such a massive middle finger to Shadow Lodge PCs, you'd not hear nearly as much griping about the end of the faction.

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

3 people marked this as a favorite.
Disk Elemental wrote:
MisterSlanky wrote:
Please no. Paizo team, please spend your precious resources on things that aren't the garbage we called Bonekeep.

"I don't like a thing, therefore no one should be allowed to like it!"

Man, what a lovely attitude to have.

He's not saying you can't enjoy the current Bonekeep adventures that have been released, he's saying he thinks it'd be a poor choice for Paizo to spend their limited budget developing more adventures that are highly polarizing to the community at large.

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

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I'm not a fan of Bonekeep. The existence of adventures similar to Bonekeep encourages an arms race between developers and players that often means that new players can't keep up. Furthermore, it encourages the creation of unskilled, yet high-damage characters that can tank through the dungeon - exactly the opposite of the type of adventuring that the Pathfinder Society is supposed to be doing, from an in-game perspective. We're archaeologists, not warriors. There is certainly a place for challenging adventures, and I rather enjoy many of the hardest PFS scenarios, such as King of the Storval Stairs, The Elven Entanglement and Of Kirin and Kraken. The difference is that those adventures feature story elements and combats that are not just difficult, but also interesting. It makes sense for the Pathfinder Society to be in those places. Bonekeep? I don't know that the Society's gotten much out of exploring it.

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

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The Shadow Lodge resonated with a lot of players in ways that the Grand Lodge does not. Personally, as a player that started in Season 4, I learned about the Shadow Lodge long before I really learned about Grandmaster Torch and his history. The Shadow Lodge was described as a union and as a sort of secret society. Given that I (arguably) failed two of my first four sessions, the idea seemed to hold a lot of merit. Unfortunately, the fact that the Grand Lodge is the default faction means that it's really hard to root for them. A big part of the Shadow Lodge ideal was holding Venture Captains accountable for poor choices in mission assignments. I don't feel like the Grand Lodge can really accomplish that mission, given that they're headed by Ambrus Valsin.

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

I've got all of the slots for #8-25: Unleashing the Untouchable. If you're playing that scenario, I'm running it.

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

I believe that I have the only cleric* of Aroden left in Golarion.

*:
Said cleric may actually be an oracle. He doesn't know that.

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

GM Chyro wrote:

Hey folks.

In the bossfight the barbarian kicked the bucket.
When it comes to financing the raise dead, a player joining the next mission, is willing to chip in.

Is this possible? I hope so, but i need to be sure.

So, people at the same table as the character death can contribute towards the raise dead at the time of the scenario's end. Unfortunately, however, if you do not raise a character by the time chronicles are handed out, that character is permanently dead. All conditions, including death, must be dealt with in the session where they are incurred.

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

First World Bard wrote:
I am trying to register for PFS events, but am not finding them. Anyone know if they in the system?

I just got an e-mail regarding registration; it appears that there's a bug in the system. Registration is closed until Friday at 1. Try looking again then. The names of all PFS sessions begin with "Pathfinder Society Scenario".

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

I have some reservations about this scenario; I tend to think my players will either refuse to side with one of the two tribes, or they will insist on trying to press forward and catch Jamila, even if they don't strictly know where she's going. I'll report back after I run it.

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

Great to hear that you're making it through, and that Pathfinders are sticking together. We were very lucky up here that during our recent flooding, none of our players were affected. However, I think that all of us in West Virginia know somebody who catastrophically lost their house recently. It's a pretty awful thing to happen.

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

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Just as an aside, I tried packing a lunch this con instead of trying to eat between slots. I cannot believe how much easier this made my day. I'm probably going to do this for all future cons.

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

Additionally, you can purchase scrolls in PFS even if you can't cast them. I know many fighters that carry around scrolls of Breath of Life and spring-loaded wrist sheaths so that they can hand them off to other players who CAN use them.

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

Two years ago, at GenCon, I ran Vengeance at Sundered Crag for a table of 6 goblins who had slow-tracked their way to level 10. I imagine they've probably hit 12 right now. I'd be very interested to hear how their Eyes of the Ten went.

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

All slots are GM slots.

Thursday
8 AM: All For Immortality 1
2 PM-8PM: Off! Probably board gaming.
8 PM: Serpents' Ire

Friday:
8 AM: All For Immortality 2
2 PM-8PM: Off! Probably board gaming.
8 PM: The Cosmic Captive [Tier 10-11]

Saturday:
8 AM: All For Immortality 3
2 PM-8PM: Express regret for TPKing all 3 parts of AFI. (Just kidding. Probably board gaming.)
8 PM: Through Maelstrom Rift

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

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Sorry about not getting to this sooner. As a veteran of 3 GenCons now, I'd like to offer the following:

1) Bring a water bottle. Paizo is gracious enough to supply a bottle of water with each slot GMmed, but that's really not enough to get by on entirely. Hydration is key with as much as you'll be speaking.

2) Be early to your slots. There's nothing worse than having to set up while players are headed to your table.

3) Have maps pre-drawn or printed if possible. Drawing maps will slow you down, and we are dealing with fairly tight slots.

4) If you are worried about time, don't be afraid to call some combats early, especially if they're just mooks.

5) Have a plan for an organized initiative system going into the con. Being able to run initiative quickly and intuitively will mean your tables go much more smoothly.

6) Make your GM bag as light as possible. You're going to have to haul it around when you're not GMming.

7) Look at your schedule and plan your food accordingly. You may, unfortunately, need to buy one of the overpriced sandwiches sold right outside of Sagamore. If you have more time, the food trucks take about 45 minutes round trip. Noodles and Company is about 30 minutes round trip.

8) Don't miss the GM meeting prior to the multi-table specials. There's often important information at these meetings that aren't general knowledge.

9) PREP! PREP! PREP! I can't stress this enough. Showing up to a table unprepared is simply unconscionable. Your players are each paying $6 per head, plus the cost of admission for your adventure. This is, by and large, their one shot at playing the scenario. Make sure it's a great experience.

10) Bring something to provide yourself with light entertainment between slots. You'll need to recharge.

11) When seating yourself as a GM, seat yourself facing the opposite direction from where you expect there to be a lot of noise. That means that if you're near the edge of the room, sit with your back to the edge of the room. If you're near a passage between groups of tables, sit with your back to the passage. Why? It's easier for your players to differentiate from the sounds you are making and the sound of the crowd if they are coming from opposing directions.

12) Don't let analysis paralysis ruin your table. If a player repeatedly can't decide what to do and takes more than 2 minutes on each turn, put them on delay until they decide what they're doing.

13) Backup batteries are key if you're using electronic devices. I always carry at least 15,000 MAH of backup power for my devices. That's probably overkill, but there's absolutely nothing more embarrassing than running out of power during an adventure.

14) Occasionally, there will be rules disputes. Don't go to HQ over them, just make a ruling. Pull aside a VC and ask their opinion if you need a quick ruling. VCs can be identified by their red polos.

15) Sometimes tables go south. Don't take it personally. It's probably not your fault. Even if it is, letting it drag down your next table won't help.

16) Some players at GenCon are not reuglar Society players and are mildly hostile to the bookkeeping requirements. They enjoy playing Society about once a year, but they don't want to maintain a character and hate the idea that you have to give them a new number just to play the one adventure. If you get into an argument with one of these people and they're playing a pregen, just grab an unused character number from the desk and assign the scenario to that number's -01.

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

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I'll happily chime in.

Season 0: Our Lady of Silver
Wonderful scenario, one of my favorites. It requires a bit of work from the GM to bring it to life, but if the GM is good at ad libbing and is good at adding roleplay that is hinted at but not specifically called for in the scenario, this one features everything from a dinner party to a murder mystery to a courtroom drama, all set in the woefully underused land of Qadira. Levels 5-9.

Season 1: Eyes of the Ten, Part 1
In my opinion, Season 1 is a bit lacklustre, but this one really has stood the test of time as one of the best scenarios ever written. It's got a wonderful plot, tough combat and surprises at every turn, all the while rewarding players who know their Pathfinder lore. Level 12.

If we exclude the Eyes of the Ten series, I'd put in Hall of Drunken Heroes instead.

Season 2: Beneath the Silver Tarn
This is one of the most original stories that PFS has told. It's got a really gripping horror-themed plot with some really unique social encounters. Strongly recommended. Levels 7-11.

Season 3: The Gods' Market Gamble
CSI: Golarion. What could go wrong? I've ran this thing 10-20 times, and it never gets old. It's a wonderful investigative scenario that never fails to grip players. Levels 1-5.

Season 4: The Golemworks Incident
Another investigative scenario, this one really stands out for the truly, uniquely creepy final boss. The reaction of the players as they realize culprit's identity is always priceless. Levels 5-9.

Season 5: The Traitor's Lodge
This is a delightful scenario in which the players explore an abandoned Pathfinder lodge FILLED TO THE BRIM WITH HORRIFIC, VILE ABOMINATIONS. It has a number of unique maps, several excellent roleplay opportunities AND A FINAL ENCOUNTER THAT YOUR PLAYERS WILL SEE IN THEIR NIGHTMARES. Levels 3-7, FOOLISH MORTALS.

Season 6: The Wounded Wisp
In my opinion, this is the best introductory scenario ever written. It has multiple features which switch between adventures, meaning that even people replaying it can get something out of it. It also does an excellent job of introducing players to Pathfinder lore and gently informing them of the types of equipment they should have around. Levels 1-2.

Season 7: All For Immortality, Part 1
I can't say too much, as I don't want to spoil this one, but it's a supremely well-done seeker-level scenario that actually runs in a timely fashion. Levels 12-15.

Honorable mentions:
Season 0:
Black Waters

Season 1:
The City of Strangers series
Hall of Drunken Heroes

Season 2:
Murder on the Throaty Mermaid
Eyes of the Ten 3

Season 3:
Ghennet Manor Gauntlet
Sewer Dragons of Absalom
Haunting of Hinojai

Season 4:
Severing Ties
King of the Storval Stairs
Feast of Sigils

Season 5:
The Hellknight's Feast

Season 6:
The Darkest Abduction
Of Kirin and Kraken

Season 7:
School of Spirits
The Blakros Connection

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

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My VC character has a lodge in an opera house on legs. Gift from an old woman he once helped with a small problem.

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

Rogue Eidolon wrote:
TheEverbloodFighter wrote:
James McTeague wrote:
Matt Lewis wrote:

The Guide says:

Quote:
Additionally, any magic items whose usage frequencies are less than 1/day (such as 1/week or 1/month and so on) are considered to have the frequency of 1/scenario.
...which I guess would apply to downtime too?
Technically you can use it all you want during a scenario, but it doesn't really matter. It remakes the potion only if you drink it, so you'll never have more potions than what you started with. So you can drink that potion of bull's strength all you want during downtime - not really going to help you once the scenario starts again.
As I didn't see it specifically called out in the item's description, I have a feeling that there are people who will think they can alchemical allocation the contents into an empty vial, thus creating effectively infinite amounts of the same potion (and in an indeterminable downtime one could potentially exploit this greatly). I do understand that the allocated potions cannot be sold for value, however they allow for surplus potions of a potentially useful sort (CSW, Fly, Bull's Strength, Enlarge Person, etc.).

Alch alloc specifically indicates that you have to spit it back into its container, not another container.

Alchemical Allocation wrote:
you can spit it back into its container as a free action.

Certainly, but it doesn't indicate in the text that the item behaves according to the rules of alchemical allocation. While it is used in the creation of the item, items don't always follow the rules of the source spells. The item's text does not indicate that the potion must be drunk from the flask.

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

Matt: That was my assumption as well, but I wanted to double-check.

In regards to the second point, I figured out that the bit that I missed was in one of the mook's tactics. Not a great place to put something like that.



Hello fellow DMs!

I was wondering: should I tell my players that we are going to play against quite a lot of undeads in the first book of CC?

One side of me wants them to know, so they can better prepare themselves to face the horrors of Harrowstone

The other side doesn't want to spoil what could be a nice surprise...!

My group is going to be (we will start CC mid March):

Half Orc Fighter
Human Bard
Half Elf (drow descendant) Arcanist
Dwarf Cleric

The most affected by undeads would be the Bard and the Arcanist, but I could try to warn them telling them we are going to face Swarms (not really a lie), Elementals (that's a lie) and other creatures usualy not targeted by mind-affecting spells...

What would/did you do?

Thanks a lot!


Hello everyone.

I'm making a goblin Ranger1(guide-trapper)/Ninja8 for a Homebrew game

I'm making him unarmed, with sap adept and knocout artist (maybe i'm going to pick sap master as well, but I'm not sure about it)

Let's get down to the problem (yeah, i know a lot of things are immune to nonlethal, but he does not enjoy killing)

How do you deal with: Swarms(non alchemical options?), Elementals, Oozes, Monks, Barbarians, Rogue, high DR monsters and such?

Just how weak can the Sneak attack be? Do I have other combat options?

Probably going to max out UMD and use some 1st lvl wands (grease, fairy fire and CLW probably)

Should i just help with flanking, aid another?

The party should be (I do not know about races yet)

Magus
Gunslinger
Alchemist
Witch
Cleric
My ninja (yeah, I know, six people are a lot)

Also, how should I power up my amulet of mighty fists?

We can use CRB, APG, UM, UC, ARG and UE

I'm sorry if my english is hard to understand >____<


Hello gentlemen! I have a question for you :P

Although vestigial arm does not garant me extra attacks, if I were to take the discovery 2 times, and using feral mutagen while raging with the beast totem (Beast totem 2 claws attack, feral mutagen 2 claws and a bite attack) would I be able to use all my natural attack? (that's 5 of them)

Thanks! >_<