Just imagine a gundam, or the Ironman armor... pretty badass, huh? The main classe feature of the summoner, the eidolon, becomes one with you (being your armor), and you get to fight with HIS body instead of yours... and it's fairly easy to bump his stat/size to make that body a perfect leaping (yeah, we like full attacks on charge!) meat-grinding machine. 15 stats are pretty low, and your character is doomed to have a weakness... Not a lot of HP due to CON, or a lower CA due to DEX... and as a multiclass melee specialist your will save will always be pretty low... You might not have a way of reaching an enemy and so on WIth the summoner is easyer to cover for this things, to get wings and everything else... and you get to use the summoner spell list, wich is AWESOME
No, they didn't read that and probably wont for a couple of reasons (most of them does not speak english very well... or at all... and I have only the english version of that) They do not know wich AP we are going to play and I'm changing the names of every NPC and Location in game (one of them has the bad habit of spoiling this kind of stuff for himself and the rest of the party) I told them countless time it's going to be a horror campaing, with the classic "european" kind of horror We are playing pathfinder since the first book was translated in Italian, so quite a bit of time (except the bard, my girlfriend) but I wouldn't say it's a strong group of people... not on the rules of the game at least (but they are a fun bunch to play with). I usually help them make their character (so they usually still end up quite optimized) On the carriage thing: how should i justify it? Like, why are they on that carriage, instead of trying to reach the Ravengro on their own? Who paid the carriage? why did they meet in another town? Who introduced them? >_<
Hello fellow DMs! I was wondering: should I tell my players that we are going to play against quite a lot of undeads in the first book of CC? One side of me wants them to know, so they can better prepare themselves to face the horrors of Harrowstone The other side doesn't want to spoil what could be a nice surprise...! My group is going to be (we will start CC mid March): Half Orc Fighter
The most affected by undeads would be the Bard and the Arcanist, but I could try to warn them telling them we are going to face Swarms (not really a lie), Elementals (that's a lie) and other creatures usualy not targeted by mind-affecting spells... What would/did you do? Thanks a lot!
5 gs 5 (GS 9+) against a level 4 suboptimal party Seems a bit odd that you didn't lose at least one party member. The nature Oracle could heal for 2d8+4 (average 13 point), with the trolls doing an average of 9.5 dmg on the bite and 8.5 per claw, with rend (10.5 dmg bonus) and 9 on intimidate (they could just demoralize everyone in your party on round 1) I may be missing something I can totally see how an heaven oracle could have won that fight on his own, stunning 1 to 3 trolls every round with colorspry (6HD - at least 4 of CHA = 2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round.)
Yeah, I know that my spellcasters will have an easy time against lot's of things, but that does not make the character any more useful in combat I'm going unarmed for three main reasons: 1 - The idea of a goblin punching someone so hard he fails unconcious (I find the idea really amusing) 2 - Not being weapon dependant (disarm, sunder, getting my weapon stolen in the night, rust monsters and so on) 3 - Helps a lot with high DR if foes are not immune to nonlethal Still, elementals would be a HUGE problem, probably going to take a bane weapon against them... I don't think i'll be able to have a bane weapon against Oozes though Against Barbarian and monks feinting is usually golden, but FEATS (argh!)
Hello everyone. I'm making a goblin Ranger1(guide-trapper)/Ninja8 for a Homebrew game I'm making him unarmed, with sap adept and knocout artist (maybe i'm going to pick sap master as well, but I'm not sure about it) Let's get down to the problem (yeah, i know a lot of things are immune to nonlethal, but he does not enjoy killing) How do you deal with: Swarms(non alchemical options?), Elementals, Oozes, Monks, Barbarians, Rogue, high DR monsters and such? Just how weak can the Sneak attack be? Do I have other combat options? Probably going to max out UMD and use some 1st lvl wands (grease, fairy fire and CLW probably) Should i just help with flanking, aid another? The party should be (I do not know about races yet) Magus
Also, how should I power up my amulet of mighty fists? We can use CRB, APG, UM, UC, ARG and UE I'm sorry if my english is hard to understand >____<
Can you explain yourself a little better? How do you make a stealth check while casting a spell with verbal component? Being invisible indirectly makes you more silent (bonus on stealth), but your spells are not "silent". "Verbal (V): A verbal component is a spoken incantation. To provide a verbal component, you must be able to speak in a strong voice."
Zwordsman wrote:
Oh, sorry, they happen to be translated with the same word in my language :P I'm quite embarassed >____< They should be "Quadrello" for the crossbow and "dardo" (as dart), but many books just call them the same >_>
Claxon wrote:
36 Point buy against 20 seems quite a lot >_____<
This is probably my fault for not being able to explain myself in english. As I stated before I'm not saying fighters are stronger than barbarians. I'm not even saying they are in the same League. If a barbarian wants to build like a "tank", he will be a better tank then the fighter. You guys can just read "Oh, that 9 point difference!" from my posts? A CRB Fighter will usually have a better AC than a CRB Barbarian. Am I so wrong? For the third time I will repeat myself. A fighter will usually have 5 more AC than a Raging Barbarian.
Not every barbarian is going to use the beast totem tree, and reckess abandon is a pretty solid "to hit" boost. The fighter will also have 4 more feat. It's also true that if the barbarian was an Armored Hulk, Urban Barbarian with the beast totem... well. The difference is that while every fighter in full plate has a fairly good amount of AC (again, with the same bonuses the difference is 3), not every barbarian will have the same build... So we will probably be looking at a difference of 5 points (25% it quite a lot) I'm not saying that fighters are better, or even comparable to barbarians, don't get me wrong.
Hello gentlemen! I have a question for you :P Although vestigial arm does not garant me extra attacks, if I were to take the discovery 2 times, and using feral mutagen while raging with the beast totem (Beast totem 2 claws attack, feral mutagen 2 claws and a bite attack) would I be able to use all my natural attack? (that's 5 of them) Thanks! >_<
PossibleCabbage wrote:
You can't seek revenge on a meteor :P Your character will just die, no matter the build. Punch your GM IRL (in real life), he is being (I'm sorry for the harsh word) a jerk.
Karyounigami: Fighters have no way of doing that. If this was some MMORPG we could have a fairly easy "Aggro" system, but in Pathfinder you have no ways of making moster fight you instead of someone else. Yeah, you could build an awesome Polearm master, high dex, Combat Reflexes, Stand Still and In Harm's Way, but you would still be nowhere near the idea of "protecting the spellcasters". Also, spellcasters can usually protect themselves quite well from mid to high levels
How old are you guys? And how old is your DM? The same things happened a lot to me when i was 10 years old and my DM was my 11 years old cousin... You can build whatever you like, but if your DM is just going to kill you in your sleep, making your Char disappear in a forest or whatever the problem will never be solved. When you say "all materials" are you saying that 3.E is allowed as well? Btw I'm sorry for my english >___< |