Copper

Mr. Botitron's page

81 posts. Alias of Dennis Muldoon.


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Lapodie returns to hunting for parts.

Acrobatics: 1d20 + 16 ⇒ (6) + 16 = 22


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I know Zark's player is traveling right now, so I'll go ahead and bot him.

Zark uses the parts found by Lapodie to upgrade the racer's weapon systems.

Engineering, bonus from Lapodie: 1d20 + 14 + 4 ⇒ (20) + 14 + 4 = 38

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Perception: 1d20 + 11 ⇒ (4) + 11 = 15


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Ishkitik similarly searches her extensive robotics and fabrication experience for some advantage.

Engineering to identify: 1d20 + 20 ⇒ (18) + 20 = 38 Will bot her full turn after hearing results; looking for similar info, followed by any special defenses, special attacks, etc.


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Ishkitik, aided by Ishkitok, focus on bracing and securing sections of the wreck in danger of further collapse, trying to maintain a safe egress for her allies pulling out the wounded.

Engineering: 1d20 + 20 ⇒ (15) + 20 = 35


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Ishkitik puts her considerable engineering expertise to work as well, directing Ishkitok to strategically drag away pieces of building.

Engineering: 1d20 + 20 ⇒ (13) + 20 = 33


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DiGriz scrambles to his feet and away from the monstrosity, shouting at his allies to "Get 'Em!"


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Botting DiGriz' 2nd and 3rd actions:

DiGriz moves forward and calls for his allies to focus on #1.

◆Stride, ◆Get 'Em!


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*BZZZT* "BOTTING ESELAR" *BZZZT*

Eselar rushes toward the nearest jinsul and swings his sword!

Longsword vs. black, Get 'Em: 1d20 + 13 + 2 ⇒ (8) + 13 + 2 = 23
Slashing, Get 'Em: 2d8 + 16 + 2 ⇒ (3, 1) + 16 + 2 = 22


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Leannah moves up and fires her pistol at the grioth engaging Iron. "Go! Chance and I will take care of this one, go and set the charge!"

Attack vs. pink EAC: 1d20 + 1 ⇒ (5) + 1 = 6
Fire: 1d4 ⇒ 3


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Leannah casts a brilliant neon pink glowing wall of light overlapping with the column of darkness, then strides forward.

Casting glowing wall overlapping with the column, just to see what happens.


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Wisps holds out her hands in a calming gesture. "Go in peace, creature." Magic flows from her hands, surrounding the hippo in a soothing aura.

Casting calm emotions (DC 27).

Nature to Handle Animal if it's still needed after that:
Nature: 1d20 + 16 ⇒ (15) + 16 = 31


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Pious's breathing seems to even out. Spending 1 RP to stabilize.


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Sharmain leans over the barricade and fires her pistol at Whitforge!

static arc pistol attack against EAC: 1d20 + 8 ⇒ (7) + 8 = 15
potential electric damage: 1d6 + 3 ⇒ (4) + 3 = 7


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Going to make an assumption on what Axtin would do to keep us moving here.

Axtin moves up into a nearby open cell, cheering as the red-trimmed assassin falls and directing his allies to attack the remaining foe.

Move, Get 'Em on green.


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Obozaya moves forward across some of the rubble, taking careful aim as she fires again.

Autotarget rifle, Deadly Aim: 1d20 + 12 - 2 ⇒ (8) + 12 - 2 = 18
Piercing, Deadly Aim: 1d6 + 8 + 2 ⇒ (5) + 8 + 2 = 15


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Botting Pious's reflex save to move us on.

Pious Reflex save: 1d20 + 5 ⇒ (8) + 5 = 13


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Rixette steps to over to help Don Jurri finish off his opponent, drawing her mace as she drops her hatchet, then swings the blunt weapon in a confident fashion! Likely provokes from #3 as she draws if it has an AoO. She didn't use a confident finisher last time, so I think she still has panache.

◆Step, ◇Drop hatchet, ◆Interact to draw mace (possibly provokes from #3), ◆Strike #3.

Light mace vs. #3: 1d20 + 9 ⇒ (3) + 9 = 12
Bludgeoning damage (w/panache): 1d4 + 3 + 2 ⇒ (1) + 3 + 2 = 6


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Rixette moves up into a flanking position, slashing at the skeleton with her hatchet before raising her buckler.

+1 hatchet vs. flanked #2: 1d20 + 9 ⇒ (17) + 9 = 26
Slashing: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6

◆Stride, ◆Strike, ◆Raise Shield


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Botting for Wisps

Nantambu Lore: 1d20 + 8 ⇒ (13) + 8 = 21

Wisps tells a stories of previous Nantambu public works.


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Kate isn't feeling well, so botting her here:

Rixette moves up, hurling her hatchet at the doofus at the end (A3), then giving the one behind Salka (A1) a menacing, toothy grin.

◆Stride, ◆Strike vs. #3 (confident finisher), ◆Demoralize #1

+1 Returning Hatchet: 1d20 + 10 ⇒ (4) + 10 = 14
ouch! (confident finisher): 1d6 + 3 + 2d6 ⇒ (5) + 3 + (3, 4) = 15 Does half of 2d6 damage on a miss.

Intimidate to Demoralize: 1d20 + 9 ⇒ (4) + 9 = 13 Regain panache on success.


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Rixette Thievery: 1d20 + 10 ⇒ (11) + 10 = 21


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Wisps tells an engaging story about a sky goat trapped in a pen. At first it attacks anyone who comes near, but it slowly learned to trust just enough for new friends to help it return to its cloudy home.

Nature to describe animal: 1d20 + 12 ⇒ (7) + 12 = 19
Deception to invent something supernatural: 1d20 + 13 ⇒ (5) + 13 = 18
Deception to add drama: 1d20 + 13 ⇒ (19) + 13 = 32
Deception to add drama: 1d20 + 13 ⇒ (3) + 13 = 16
Performance to connect with audience: 1d20 + 11 ⇒ (19) + 11 = 30

Looks like two crit successes and three fails for a total of 4 points.


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Rova dashes over next to Unset and tries to close the snake pen.

Athletics: 1d20 + 10 ⇒ (14) + 10 = 24

Then dashes away.


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Rova takes two quick shots over Prism's shoulder, then shouts "Thkrull, stomp it!"

+1 striking shortbow (deadly d10, magical, 60 foot range, reload 0): 1d20 + 16 ⇒ (4) + 16 = 20

Shortbow (iterative): 1d20 + 16 - 5 ⇒ (18) + 16 - 5 = 29
Piercing damage: 2d6 + 2 ⇒ (3, 5) + 2 = 10
Hunter's edge (precision/piercing damage): 2d6 + 2 + 1d8 ⇒ (4, 2) + 2 + (5) = 13
Deadly?: 1d10 ⇒ 4

Thkrull trumpets his glory, then moves up and stomps the annoying demon!

Foot vs. flank: 1d20 + 12 ⇒ (10) + 12 = 22
Bludgeoning damage: 2d8 + 4 ⇒ (2, 2) + 4 = 8
Hunter's Edge (bludgeoning/precision damage: 2d8 + 4 + 1d8 ⇒ (3, 5) + 4 + (3) = 15


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Botting Alladin:

Unable to get into the room with enough time to disable it before it triggers again, Alladin runs through the room to the far side, rapping his encouragement in case something attacks you directly.


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Per Kate:

Ennillee pulls out a potion marked with the symbol of the school of swords and drinks it down.

Minor healing potion: 1d8 ⇒ 3 Ennillee now at 15/19


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Botting Dewin's third action:

DC 17 Fort to retch: 1d20 + 4 ⇒ (1) + 4 = 5 No improvement.

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Botting Alladin:

Alladin encourages his allies to quickly dispatch these foul creatures, then sends a piece of loose rubble at the one in Zalmora's square. ◆Cast inspire courage, ◆◆Cast telekinetic projectile.

Spell attack, IC: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27
Bludgeoning, IC: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11

He lands the magical blow perfectly, knocking the creature away from Zalmora and splattering it against the wall! Critical hit finishes off #3.


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Whoops! Forgot Alladin's save vs. Sickening Display:

Fort save, DC 17: 1d20 + 3 ⇒ (13) + 3 = 16

Alladin is sickened 1, making the spell attack a 26 instead of a 27...which is still just barely a crit.


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Botting Zalmora's turn:

Zalmora takes careful aim at the creature in back, casts a spell to empower her bow, and fires! ◆Hunt Prey on #3, ◆Cast gravity weapon, ◆Strike

Composite longbow vs #3: 1d20 + 7 ⇒ (16) + 7 = 23
Piercing Damage, gravity weapon: 1d8 + 1 + 2 ⇒ (6) + 1 + 2 = 9
Precision: 1d8 ⇒ 1


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Botting Zalmora's saves:

Zalmora Will vs. Sickening Display: 1d20 + 5 ⇒ (18) + 5 = 23
Zalmora Will vs. Spell: 1d20 + 5 ⇒ (6) + 5 = 11

Baxter Will vs. Sickening Display: 1d20 + 4 ⇒ (14) + 4 = 18


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Botting a check for Alladin, since this matters per-PC.

Diplomacy to Make an Impression: 1d20 + 7 ⇒ (12) + 7 = 19


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Dewin quickly lashes together some nearby branches to form a makeshift ladder, in an attempt to help Zalmora climb out.

Crafting to Aid: 1d20 + 7 ⇒ (20) + 7 = 27


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Botting Krellin's end-of-turn Fort save:

Krellin Fort: 1d20 + 8 ⇒ (12) + 8 = 20 Krellin shakes off the poison!


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*BZZZT!* "Botting for Arageeeelllddaaaaaa!" *BZZZT!*

Aragelda strides until she can see the final rat, then casts daze. 3 damage, Will save DC 16.


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Botting Capricio's third action:

Capricio spends a moment to look around for the source of his enease.

Perception to Seek: 1d20 + 7 ⇒ (2) + 7 = 9


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**BZZZT** "Botting for Helios!" **BZZT**

Helios-4 strides into the room, drawing his azimuth laser rifle and firing at the remaining robot.

pew pew!: 1d20 + 6 ⇒ (13) + 6 = 19
Fire damage: 1d8 + 3 ⇒ (5) + 3 = 8


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***BZZZT*** "Botting for Croaker!" ***BZZZT***

Croaker attack, lack of proficiency, sniper range: 1d20 + 6 - 4 ⇒ (20) + 6 - 4 = 22
Damage: 2d10 ⇒ (6, 8) = 14

Lol.


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***BZZZT!*** "Botting Xic." ***BZZZT!***

Unable to discern any religious details of the jinsul's actions, Xic takes aim again and fires.

Pulsecaster: 1d20 + 1 ⇒ (20) + 1 = 21
Electricity damage: 1d4 ⇒ 4
Routed Infantry: 1-25 hit -> crit: 1d100 ⇒ 6

Crit on both dice!


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***Botting Xic***

Xic takes aim with his pulsecaster pistol and fires at the green jinsul.

Pulsecaster: 1d20 + 1 ⇒ (14) + 1 = 15
Nonlethal electricity: 1d4 ⇒ 1


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*BZZZT!* "Botting for Reeeeeeeeees." *BZZZT!*

Rees moves to Damiar's far side and tries to thread a carefully-aimed arrow at the hiding monster, feeling the power of the bard's song.

Pew, IC: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23
Damage, IC: 1d8 + 1 ⇒ (5) + 1 = 6


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***BZZZT!*** "Botting for Cooooonraaaaaaddd!" ***BZZZT!***

"Let's finish it off! Get 'em!" Conrad continues inspiring his allies, then fires at the creature.

Azimuth Laser Pistol, Get 'em, Coordinated Shot (Trylara): 1d20 + 8 + 1 + 1 ⇒ (14) + 8 + 1 + 1 = 24
Damage: 1d4 + 1 ⇒ (1) + 1 = 2


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**BZZZT** "Botting for Shieaaaaarrrraaaaaaa." **BZZZT**

Shieara strides forward, longspear in hand, and stabs at the nearest rodent.

Longspear, bull's strength, IC: 1d20 + 5 + 2 + 1 ⇒ (7) + 5 + 2 + 1 = 15
Damage, bull's strength, IC: 1d8 + 4 + 2 + 1 ⇒ (2) + 4 + 2 + 1 = 9

Hope that's alright. I wasn't sure if you meant that to start tonight or tomorrow.


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*BZZZT!* "BOTTING SUNSHIIIIIIINE:" *BZZZT!*

Sunshine, hearing of the creature's engulf ability, moves forward to spread the party out. Double move.


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*BZZZT* "Botting for Eeeeeemmmmbeeeeeer:" *BZZZT*

Knowledge (planes): 1d20 + 11 ⇒ (19) + 11 = 30

"This ring is a poooortaaaaal."


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***BZZZT!*** "Botting for Breeeeeeeeeq:" ***BZZZT!***

Breq stares at the menhir, searching for a weak spot to attack.

Engineering: 1d20 + 14 ⇒ (11) + 14 = 25

They spot a crack from which the spiritual energy seems to be shining through more clearly and fire at it!

Azimuth Laser Pistol, vs EAC: 1d20 + 7 ⇒ (18) + 7 = 25
Gun dmg: 1d4 + 1 ⇒ (2) + 1 = 3 Ignores hardness.


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**BZZT!** "Botting for Gear:" **BZZT!**

Gear moves up and fires at the nearest robot, Boytoy following closely behind.

Laser: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 1d4 + 3 ⇒ (2) + 3 = 5


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***BZZZT*** "Botting for Meeeeelodyyyyyyy" ***BZZZT*** (at her direction)

"Oh, that mud does look annoying. C'mon everyone, pick up your feet and dance!"

Melody begins to sing an upbeat tune from her days with the Mersenne Family Traveling Band, filling her allies with courage. As she sings she begins to move her hands, weaving arcane words in with the lyrics as the tempo seems to increase dramatically.

Move action to begin Bardic Performance (Inspire Courage +2), standard action to cast haste.


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**BZZT** "Botting for Damiar" **BZZT**
Botting at Hilary's request.

Damiar continues her song, stepping back (to E6) to give Phinellippa room to retreat. She draws her bow and fires through the crowd.

Longbow+IC+PBS: 1d20 + 6 + 1 + 1 ⇒ (3) + 6 + 1 + 1 = 11 Before cover.
Damage+IC+PBS: 1d8 + 1 + 1 + 1 ⇒ (7) + 1 + 1 + 1 = 10


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**BZZT** "Botting for Bolty:" **BZZT**

The patch of sentient haze that is Bolty wafts lazily toward the crack in the wall.


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**BZZT** "Botting for Cap." **BZZT**

Captain Absalom once again steps back toward the wall and holds out the disc while defending himself. 5ft step and Total Defense.

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