GM S's "The Death of Kortos IV"

Game Master Chris Marsh

HANDOUTS | Tactical Map

Quickposts:

INITIATIVE
[dice=Hostiles]d20[/dice]
[dice=Lanius]d20+12[/dice]
[dice=Ohmarc]d20+0[/dice]
[dice=Gunnz]d20+10[/dice]
[dice=Yuqab]d20+10[/dice]
[dice=Azara]d20+3[/dice]
[dice=Ishkitik]d20+5[/dice]
GM Tracker


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Wayfinders

Human Mystic 9 SP 56/56 HP 46/46 RP 9/9 | EAC 21 KAC 22 | Spells 1: 7/7 2: 6/6 3: 4/4 | F+4 R+5 W+12 | Init+0 | Perc+18

What was the information that we saved from being deleted?

Nervous Guard wrote:
"Starfinders!" He turns his pistol and proferrs it by the grip for someone to take.

"Thank you for protecting these folks. However, you may still need this weapon before the end. Did you encounter any enemy?"

Ohmarc moves behind the sheriff's desk and look down the open hatch to see where it leads.

Perception: 1d20 + 18 ⇒ (3) + 18 = 21

Exo-Guardians

Female LG Human Priest Divine Champion Solder 10 | Speed 35ft, 35 fly |SP 15/90 | HP 74/74 | Res 11/11 | EAC 30 | KAC 33 |Fort +9, Ref +10, Will +10 | Init +12 | Perc +9
Starship:
Engineering +4, Gunery +14, Piloting +17

Shrike's face grimaces at the sight of the bodies in prisons. "Let's at least move them out of a cell before we throw the gnome inside."

Wayfinders

Korasha Lashunta Solarian 10th | INIT + 3, Senses Perception +12 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 82/98 [HP]75/75| Resolve: 6/9 |

"Trapped within a cage of steel
Amid the chaos
They suffered undeserved end."

Azara says, standing over the bodies in the cells.

Somberly, he helps Shrike move the bodies into another room and lay them as respectfully on the floor as possible before locking the gnome up.

With the immediate living and dead dealt with, he joins Ohmarc at the open hatch.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Final words and a search of the area...

They discover a few items of use that were overlooked by the last people to come through: an ultrathin dueling sword, an impact breaching gun, an LFD sonic pistol, an inferno flame pistol, and three frag grenades III.

The prisoner makes no attempt to resist, and you clear the rest of the building.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Braerton Sanctuary, once a site of education and study, is in ruins. The structure has been hit by several mortar shells and lies scattered across the city block. Cries for help from inside the building indicate that some civilians remain trapped inside.

Similar to before, Athletics, Engineering, or relevent Profession to dig them out.

Wayfinders

Korasha Lashunta Solarian 10th | INIT + 3, Senses Perception +12 Darkvision 60' | EAC 26 KAC 28 DR 11/B or S| Fort +9, Ref +6, Will +9 | [THP]5[SP] 82/98 [HP]75/75| Resolve: 6/9 |

"We'll be back to get you out of here," Azara says to the gnome, who he feels more than a little sorry for. She seems to be more a pawn in a violent game than a player.

After they gather up the weapons cache, he moves cautiously toward the Sanctuary, expecting trouble.

Caution is thrown to the solar winds as he hears the cries for help and he puts his cybernetically enhanced speed to good use in closing the distance.

Without hesitation he begins shifting rubble and debris to dig people out.

Athletics: 1d20 + 15 ⇒ (19) + 15 = 34

Wayfinders

Human Mystic 9 SP 56/56 HP 46/46 RP 9/9 | EAC 21 KAC 22 | Spells 1: 7/7 2: 6/6 3: 4/4 | F+4 R+5 W+12 | Init+0 | Perc+18

Ohmarc uses his knowledge of Survival to try and find where people are hidden and trapped and then tries to find ways to help them escape from the building.

Survival: 1d20 + 18 ⇒ (16) + 18 = 34

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunnz swaps her own pistol for the LFD if nobody else is interested, and then joins the rest of the team at the Sanctuary. Her training as a dancer certainly comes to the fore as she shows remarkable fortitude in removing rubble.

athletics: 1d20 + 18 ⇒ (1) + 18 = 19

Well, she does until she uncovers what at one time may have been a bit of a gym floor, but could equally have been a rehabilitative dance studio. Putting on her speakers she gets a bit distracted by working out to the latest SMC drop

Exo-Guardians

Female LG Human Priest Divine Champion Solder 10 | Speed 35ft, 35 fly |SP 15/90 | HP 74/74 | Res 11/11 | EAC 30 | KAC 33 |Fort +9, Ref +10, Will +10 | Init +12 | Perc +9
Starship:
Engineering +4, Gunery +14, Piloting +17

Lady Shrike is not far behind, moving forward and attempting to free the trapped civilians.

Athletics: 1d20 + 6 ⇒ (9) + 6 = 15

Dataphiles

Male Halfling Operative (Daredevil) 10 | sp 80/80, hp 62/62, rp 12/12 | EAC 27 KAC 28 | F+9, R+15 (evasion), W+8 (+3 vs fear) | speed 60ft, climb 40ft, swim 40ft, fly 40ft (jetpack + aeon stone, average) | Init +10 | Percep +18, SM +9 | Current Conditions: [yeti party -> +1 STR/DEX skills, +1 Fort], 1 CON & 1 CHA damage, +2 racial bonus to saves against confusion effects, darkvision 60 feet, DR 5/—, EX fly 30 ft

Yuqab nimbly clims amont therubble, finding places where he can exert maximum leverage to free people trapped within.

Engineering: 1d20 + 20 ⇒ (2) + 20 = 22


◆◇↺

Ishkitik puts her considerable engineering expertise to work as well, directing Ishkitok to strategically drag away pieces of building.

Engineering: 1d20 + 20 ⇒ (13) + 20 = 33


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

The team works together, and gets a narrow route cleared. The civilians come pouring out.

Among the civilians is one Nikeela Phuvo, cleric of Abadar and manager of Braerton Sanctuary. Nikeela tearfully looks for you, "I... I have to talk to you. She begins to describe the horrifying experience, lamenting that the Mongers have killed many of her friends, neighbors, and parishioners. She says that the building wasn't demolished by rocketfire, but by [b]“an armored tank that walked on two legs and IT fired a missile at the building.”

She turns her attention back to the flock. Ongie pushes you to head towards the community center.


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

The sky grows momentarily dark. Above, the burning hulk of a Pegasus ship momentarily obscures the sun as it descends towards the city. Through comms, Fitch gives a static-filled cry. “They’ve shot down Brown Team! White Team, it’s going to crash in Sector 5; get clear of the impact site! Blue Team, divert course to rescue any survivors, fast!”

The Pegasus tears through house after house as it touches down, ripping a long tear through earth and concrete as it skids through entire blocks before coming to rest in a debris-strewn crater. Fitch explains "that ship contains Brown Team, whose role was to counteract the effects of biological agents deployed by the Order. The ship is partially obscured by the large dust clouds its own crash creates"

...but by the time you arrive, it’s become a burning wreck.

Each PC must attempt one skill check to contribute to the rescue of the survivors. You can attempt any skill checks you desire to contribute to this objective, so long as you can explain how that skill check is useful. At least one of these checks must involve gaining entry to the wreck, and at least one must involve healing or transporting the wounded.

Wayfinders

Human Mystic 9 SP 56/56 HP 46/46 RP 9/9 | EAC 21 KAC 22 | Spells 1: 7/7 2: 6/6 3: 4/4 | F+4 R+5 W+12 | Init+0 | Perc+18

Ohmarc goes right to work as a medic and helps with the healing of survivors!

Medicine: 1d20 + 16 ⇒ (19) + 16 = 35

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

Gunnz seems perhaps more upset by the "death" of the pegasus than by the destruction its landing has caused. "[b]They are the most beautiful of ships.[/]b" she bemoans.

Still, with her hundreds of days of flight time, she knows the ship inside and out. And she knows the best place to look for survivers.

pilot: 1d20 + 24 ⇒ (1) + 24 = 25

RNG has been giving me lots of doubleups in games recently. Grr. Not so bad when they are 20s of course..

Dataphiles

Male Halfling Operative (Daredevil) 10 | sp 80/80, hp 62/62, rp 12/12 | EAC 27 KAC 28 | F+9, R+15 (evasion), W+8 (+3 vs fear) | speed 60ft, climb 40ft, swim 40ft, fly 40ft (jetpack + aeon stone, average) | Init +10 | Percep +18, SM +9 | Current Conditions: [yeti party -> +1 STR/DEX skills, +1 Fort], 1 CON & 1 CHA damage, +2 racial bonus to saves against confusion effects, darkvision 60 feet, DR 5/—, EX fly 30 ft

Yuqab dashes toward the burning wreck, using a lifetime of experience with acrobatics and stunt work to nimbly dart and leap his way into the wreck to locate survivors.

Acrobatics: 1d20 + 26 ⇒ (2) + 26 = 28


◆◇↺

Ishkitik, aided by Ishkitok, focus on bracing and securing sections of the wreck in danger of further collapse, trying to maintain a safe egress for her allies pulling out the wounded.

Engineering: 1d20 + 20 ⇒ (15) + 20 = 35

Exo-Guardians

Female LG Human Priest Divine Champion Solder 10 | Speed 35ft, 35 fly |SP 15/90 | HP 74/74 | Res 11/11 | EAC 30 | KAC 33 |Fort +9, Ref +10, Will +10 | Init +12 | Perc +9
Starship:
Engineering +4, Gunery +14, Piloting +17

As her allies push into the ship, Lady Shrike attempts to coordinate with the crew. Through prayers to her goddess, and aiding in focus with members of Brown Team who are more mystically inclined, she seeks to divine the location of survivors lost beyond the range of broken cameras or malfunctioning sensors.

"Goddess, the battle rages on. Your soldiers have arrived. Guide me to them."

Mysticism: 1d20 + 16 ⇒ (17) + 16 = 33


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

throughout the mission, the team has worked together like they've been with each other for years. The warzone here is no different. In short order every last member of Brown team is alive because of your efforts. Alive does not mean unscathed.

Brown Team is led by a vesk named Shareeze, who has sustained severe burns but is grateful for your timely rescue. Numerous other members of Brown Team have suffered life-altering injuries, and most are unable to leave the site under their own power. Fitch breaks in over the comms asking for an update.

Exo-Guardians

Female LG Human Priest Divine Champion Solder 10 | Speed 35ft, 35 fly |SP 15/90 | HP 74/74 | Res 11/11 | EAC 30 | KAC 33 |Fort +9, Ref +10, Will +10 | Init +12 | Perc +9
Starship:
Engineering +4, Gunery +14, Piloting +17

Lady Shrike promptly responds. "This is Blue Team. Brown Team has been accounted for. Zero casualties but with serious injuries, some are immobile. They require retrieval. We have found survivors and sent them to the landing pads. Still sweeping the plaza for survivors. Over."


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Fitch, "Brown Team, you are to join the refugees and evacuate the planet as well. White Team is tasked with overseeing your care. Blue Team, thank you for your quick responses. You are now ordered to proceed with your previous mission objectives. Over."


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

The recently completed community center and sports multiplex has been destroyed by mortar attacks. Collapsed buildings have crashed to the street or fallen inward, leaving a u-shaped alcove between the destruction. While the haphazard structure is unstable, it creates a sheltered area that is relatively safe from aerial bombs and explosions. Outside this opening are several corpses dressed in the black armor of Order soldiers.

When you enter the bunker, a traumatized survivor fires a shot at the ground near your feet, telling you to "KEEP BACK!"

You attempt to explain your intentions with a successful Diplomacy check. You can aid the main speaker as well.

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

"We greet you in the name of CAPTAIN*CARMINE, oh and the Starfinder society. We are here to help." calls out Gunnz. Who is totally prepared to put some more SMC on her external speakers to help prove that SMC is the way of Love and Peace. And Dancing.

diplomacy(aid): 1d20 + 9 ⇒ (12) + 9 = 21

Dataphiles

Male Halfling Operative (Daredevil) 10 | sp 80/80, hp 62/62, rp 12/12 | EAC 27 KAC 28 | F+9, R+15 (evasion), W+8 (+3 vs fear) | speed 60ft, climb 40ft, swim 40ft, fly 40ft (jetpack + aeon stone, average) | Init +10 | Percep +18, SM +9 | Current Conditions: [yeti party -> +1 STR/DEX skills, +1 Fort], 1 CON & 1 CHA damage, +2 racial bonus to saves against confusion effects, darkvision 60 feet, DR 5/—, EX fly 30 ft

"Whoa there!" Yuqab says, hands up and unthreatening. "We mean no harm. Please, let us help you."

Diplomacy (Aid): 1d20 + 11 ⇒ (3) + 11 = 14

Wayfinders

Human Mystic 9 SP 56/56 HP 46/46 RP 9/9 | EAC 21 KAC 22 | Spells 1: 7/7 2: 6/6 3: 4/4 | F+4 R+5 W+12 | Init+0 | Perc+18

[b]"Please relax my friend. We are here with the Starfinder Society with benevolent intentions. This place has seen too much death and we are here to help by offering medical aid and good will towards the people here.

Diplomacy: 1d20 + 19 ⇒ (4) + 19 = 23

Exo-Guardians

Female LG Human Priest Divine Champion Solder 10 | Speed 35ft, 35 fly |SP 15/90 | HP 74/74 | Res 11/11 | EAC 30 | KAC 33 |Fort +9, Ref +10, Will +10 | Init +12 | Perc +9
Starship:
Engineering +4, Gunery +14, Piloting +17

"Please. Don't shoot. We're here on a rescue operation. See?" The paladin sheaths her weapon and raises her hands, wings folding behind her.

Diplomacy (aid): 1d20 ⇒ 2


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

The seconds seem like hours, but eventually the civilians back down. Among the survivors, you locate Reela, the architect who designed the community center. Reela sits in a daze at the back of the makeshift bunker, absently scrubbing with her nails at the blood splattering her skin and clothes. When you coax her to join the other civilians, she startles and stammers for a time about blood, bombs, and bodies. Right before you part ways with her, Reela despondently remarks, “They’ll never let us leave.”


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

There's no rest. As soon as you're outside, Fitch hits the comms iwth an update “Heavy artillery approaching landing pad! The Order’s launching a counterattack! Pink Team, protect the civilians awaiting evac! Blue Team, hurry to the landing pad and take out those tanks!”


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

When you arrive, you find a team of Starfinders and a team of volunteer Stewards protecting the civilians awaiting evacuation, who are currently crowded behind crates, machinery, and all other available cover. Meanwhile, a squad of Order troops fires at them as they move to retake the landing pad. Behind them, in front of you, two armored tanks trundle forward. The tanks unfold, rising from the ground onto two large mechanical legs. It’s clear that these tanks will open fire on the civilians if you don’t immediately interfere!


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Init:

INITIATIVE
Hostiles: 1d20 + 5 ⇒ (16) + 5 = 21
Lanius: 1d20 + 12 ⇒ (13) + 12 = 25
Ohmarc: 1d20 + 0 ⇒ (16) + 0 = 16
Gunnz: 1d20 + 10 ⇒ (1) + 10 = 11
Yuqab: 1d20 + 10 ⇒ (17) + 10 = 27
Azara: 1d20 + 3 ⇒ (7) + 3 = 10
Ishkitik: 1d20 + 5 ⇒ (17) + 5 = 22

ROUND 1:
Yuqab: Go
Lady Shrike: Go
Ishkitik (SP: 21/72: Go
-----Ishkitok (SP: -42): Go

Tanks: TBD
Ohmarc (SP: 22/56): TBD
Gunnz: TBD
Azara (SP: 0/98): TBD

TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em:
Gravity:LOW Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: All squares with rubble, debris, and potholes are difficult terrain. Each tier of the monument is 5 feet high, for *a total monument height of 25 feet (counting the statue at the pinnacle). Each of the tiers is filled with three feet of water, except for the upper tier, which is drained of water. Buildings that remain standing are three floors high, with the rooftop 40 feet above ground level. There are no ladders or other exterior features that grant access to these rooftops. A PC attempting to climb the walls of these buildings must succeed at DC 22 Athletics checks to climb.

DM:

T10 = 30

Cyan: 75 (Azara marked for death) Ammo 4/4
Yellow: 69, Bleed d8 Ammo 3/4

Dataphiles

Male Halfling Operative (Daredevil) 10 | sp 80/80, hp 62/62, rp 12/12 | EAC 27 KAC 28 | F+9, R+15 (evasion), W+8 (+3 vs fear) | speed 60ft, climb 40ft, swim 40ft, fly 40ft (jetpack + aeon stone, average) | Init +10 | Percep +18, SM +9 | Current Conditions: [yeti party -> +1 STR/DEX skills, +1 Fort], 1 CON & 1 CHA damage, +2 racial bonus to saves against confusion effects, darkvision 60 feet, DR 5/—, EX fly 30 ft

Yuqab tries to recall any prior experience that might give him an advantage against these foes, before acting.

Engineering (I assume) to identify: 1d20 + 20 ⇒ (14) + 20 = 34 Particularly looking for resistances, weakness, etc. that might inform weapon choice. Will resolve turn after I learn the results.


◆◇↺

Ishkitik similarly searches her extensive robotics and fabrication experience for some advantage.

Engineering to identify: 1d20 + 20 ⇒ (18) + 20 = 38 Will bot her full turn after hearing results; looking for similar info, followed by any special defenses, special attacks, etc.

Exo-Guardians

Female LG Human Priest Divine Champion Solder 10 | Speed 35ft, 35 fly |SP 15/90 | HP 74/74 | Res 11/11 | EAC 30 | KAC 33 |Fort +9, Ref +10, Will +10 | Init +12 | Perc +9
Starship:
Engineering +4, Gunery +14, Piloting +17

With the immediate threat of civilians in danger, Lady Shrike does not hesitate. Her jet pack fires at full throttle as she lifts into the sky before dive-bombing the tanks!

ghost killer fangblade vs red: 1d20 + 16 ⇒ (13) + 16 = 29 damage: 1d20 + 19 ⇒ (18) + 19 = 37

Wayfinders

Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

"Well, it's not Daimalko colossus." mutters Gunnz.

"I've I've seen inside one of them, where the sun doesn't shine, if you know what I mean."


| The Death of Kortos IV | Fly Free or Die | | Ship Roles |

Apologies. Work was crushing. Yuqab and Ishkitik quickly take stock. The tank is heavily armored, but the more you batter the armor, the easier it is to get to the good stuff (it's hardness decreases as you damage it.[/ooc] It's a tank, unpiloted, so mental abilities won't work. Look out for the tactical warhead though. No way to tell how many missiles, but each will hit a big area 10' radius.

None of that matters to Shrike, who charges in. The blade cuts DEEP into the armor, gets through to some vital circuits.

ROUND 1:
Yuqab: Go

Lady Shrike: Hit[b]
Ishkitik (SP: 21/72: Go
-----Ishkitok (SP: -42): Go

Tanks: TBD
Ohmarc (SP: 22/56): TBD
Gunnz: TBD
Azara (SP: 0/98): TBD

TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em:
Gravity:LOW Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: All squares with rubble, debris, and potholes are difficult terrain. Each tier of the monument is 5 feet high, for *a total monument height of 25 feet (counting the statue at the pinnacle). Each of the tiers is filled with three feet of water, except for the upper tier, which is drained of water. Buildings that remain standing are three floors high, with the rooftop 40 feet above ground level. There are no ladders or other exterior features that grant access to these rooftops. A PC attempting to climb the walls of these buildings must succeed at DC 22 Athletics checks to climb.

DM:

Red: 27

Acquisitives

Female LN Shirren Cyberborn Mechanic 9 | SP 72/72 HP 60/60 | RP 10/10 | EAC 26; KAC 27 | Fort +8; Ref +11; Will +7 | Init: +5 | Perc: +14, SM: +11; blindsense (vibration) 60 ft. | Speed 30ft | Active conditions: none

Ishkitok moves forward as Ishkitik takes a shot at Red.

corona laser pistol: 1d20 + 12 ⇒ (13) + 12 = 25
overcharged fire!: 2d4 + 4 + 2d6 ⇒ (3, 1) + 4 + (3, 1) = 12

Dataphiles

Male Halfling Operative (Daredevil) 10 | sp 80/80, hp 62/62, rp 12/12 | EAC 27 KAC 28 | F+9, R+15 (evasion), W+8 (+3 vs fear) | speed 60ft, climb 40ft, swim 40ft, fly 40ft (jetpack + aeon stone, average) | Init +10 | Percep +18, SM +9 | Current Conditions: [yeti party -> +1 STR/DEX skills, +1 Fort], 1 CON & 1 CHA damage, +2 racial bonus to saves against confusion effects, darkvision 60 feet, DR 5/—, EX fly 30 ft

Yuqab darts to the west, sliding to a stop when he has a clear view and firing off a shot before the gun is even visible in his hand.

Acrobatics to trick: 10 + 26 = 36
Hailstorm class zero pistol vs. red EAC: 1d20 + 16 ⇒ (4) + 16 = 20
Cold damage: 2d6 + 5 ⇒ (1, 2) + 5 = 8
Trick attack damage: 5d8 ⇒ (5, 4, 2, 2, 2) = 15

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