Ohmarc Lightwalker
|
What was the information that we saved from being deleted?
"Starfinders!" He turns his pistol and proferrs it by the grip for someone to take.
"Thank you for protecting these folks. However, you may still need this weapon before the end. Did you encounter any enemy?"
Ohmarc moves behind the sheriff's desk and look down the open hatch to see where it leads.
Perception: 1d20 + 18 ⇒ (3) + 18 = 21
Lady Lanius Shrike
|
Shrike's face grimaces at the sight of the bodies in prisons. "Let's at least move them out of a cell before we throw the gnome inside."
Azara Thenason
|
"Trapped within a cage of steel
Amid the chaos
They suffered undeserved end."
Azara says, standing over the bodies in the cells.
Somberly, he helps Shrike move the bodies into another room and lay them as respectfully on the floor as possible before locking the gnome up.
With the immediate living and dead dealt with, he joins Ohmarc at the open hatch.
| Game Master S |
Final words and a search of the area...
They discover a few items of use that were overlooked by the last people to come through: an ultrathin dueling sword, an impact breaching gun, an LFD sonic pistol, an inferno flame pistol, and three frag grenades III.
The prisoner makes no attempt to resist, and you clear the rest of the building.
| Game Master S |
Braerton Sanctuary, once a site of education and study, is in ruins. The structure has been hit by several mortar shells and lies scattered across the city block. Cries for help from inside the building indicate that some civilians remain trapped inside.
Similar to before, Athletics, Engineering, or relevent Profession to dig them out.
Azara Thenason
|
"We'll be back to get you out of here," Azara says to the gnome, who he feels more than a little sorry for. She seems to be more a pawn in a violent game than a player.
After they gather up the weapons cache, he moves cautiously toward the Sanctuary, expecting trouble.
Caution is thrown to the solar winds as he hears the cries for help and he puts his cybernetically enhanced speed to good use in closing the distance.
Without hesitation he begins shifting rubble and debris to dig people out.
Athletics: 1d20 + 15 ⇒ (19) + 15 = 34
Ohmarc Lightwalker
|
Ohmarc uses his knowledge of Survival to try and find where people are hidden and trapped and then tries to find ways to help them escape from the building.
Survival: 1d20 + 18 ⇒ (16) + 18 = 34
Gunnz
|
Gunnz swaps her own pistol for the LFD if nobody else is interested, and then joins the rest of the team at the Sanctuary. Her training as a dancer certainly comes to the fore as she shows remarkable fortitude in removing rubble.
athletics: 1d20 + 18 ⇒ (1) + 18 = 19
Well, she does until she uncovers what at one time may have been a bit of a gym floor, but could equally have been a rehabilitative dance studio. Putting on her speakers she gets a bit distracted by working out to the latest SMC drop
Lady Lanius Shrike
|
Lady Shrike is not far behind, moving forward and attempting to free the trapped civilians.
Athletics: 1d20 + 6 ⇒ (9) + 6 = 15
Yuqab al'Huluw
|
Yuqab nimbly clims amont therubble, finding places where he can exert maximum leverage to free people trapped within.
Engineering: 1d20 + 20 ⇒ (2) + 20 = 22
| Game Master S |
The team works together, and gets a narrow route cleared. The civilians come pouring out.
Among the civilians is one Nikeela Phuvo, cleric of Abadar and manager of Braerton Sanctuary. Nikeela tearfully looks for you, "I... I have to talk to you. She begins to describe the horrifying experience, lamenting that the Mongers have killed many of her friends, neighbors, and parishioners. She says that the building wasn't demolished by rocketfire, but by [b]“an armored tank that walked on two legs and IT fired a missile at the building.”
She turns her attention back to the flock. Ongie pushes you to head towards the community center.
| Game Master S |
The sky grows momentarily dark. Above, the burning hulk of a Pegasus ship momentarily obscures the sun as it descends towards the city. Through comms, Fitch gives a static-filled cry. “They’ve shot down Brown Team! White Team, it’s going to crash in Sector 5; get clear of the impact site! Blue Team, divert course to rescue any survivors, fast!”
The Pegasus tears through house after house as it touches down, ripping a long tear through earth and concrete as it skids through entire blocks before coming to rest in a debris-strewn crater. Fitch explains "that ship contains Brown Team, whose role was to counteract the effects of biological agents deployed by the Order. The ship is partially obscured by the large dust clouds its own crash creates"
...but by the time you arrive, it’s become a burning wreck.
Each PC must attempt one skill check to contribute to the rescue of the survivors. You can attempt any skill checks you desire to contribute to this objective, so long as you can explain how that skill check is useful. At least one of these checks must involve gaining entry to the wreck, and at least one must involve healing or transporting the wounded.
Gunnz
|
Gunnz seems perhaps more upset by the "death" of the pegasus than by the destruction its landing has caused. "[b]They are the most beautiful of ships.[/]b" she bemoans.
Still, with her hundreds of days of flight time, she knows the ship inside and out. And she knows the best place to look for survivers.
pilot: 1d20 + 24 ⇒ (1) + 24 = 25
RNG has been giving me lots of doubleups in games recently. Grr. Not so bad when they are 20s of course..
Yuqab al'Huluw
|
Yuqab dashes toward the burning wreck, using a lifetime of experience with acrobatics and stunt work to nimbly dart and leap his way into the wreck to locate survivors.
Acrobatics: 1d20 + 26 ⇒ (2) + 26 = 28
Lady Lanius Shrike
|
As her allies push into the ship, Lady Shrike attempts to coordinate with the crew. Through prayers to her goddess, and aiding in focus with members of Brown Team who are more mystically inclined, she seeks to divine the location of survivors lost beyond the range of broken cameras or malfunctioning sensors.
"Goddess, the battle rages on. Your soldiers have arrived. Guide me to them."
Mysticism: 1d20 + 16 ⇒ (17) + 16 = 33
| Game Master S |
throughout the mission, the team has worked together like they've been with each other for years. The warzone here is no different. In short order every last member of Brown team is alive because of your efforts. Alive does not mean unscathed.
Brown Team is led by a vesk named Shareeze, who has sustained severe burns but is grateful for your timely rescue. Numerous other members of Brown Team have suffered life-altering injuries, and most are unable to leave the site under their own power. Fitch breaks in over the comms asking for an update.
Lady Lanius Shrike
|
Lady Shrike promptly responds. "This is Blue Team. Brown Team has been accounted for. Zero casualties but with serious injuries, some are immobile. They require retrieval. We have found survivors and sent them to the landing pads. Still sweeping the plaza for survivors. Over."
| Game Master S |
Fitch, "Brown Team, you are to join the refugees and evacuate the planet as well. White Team is tasked with overseeing your care. Blue Team, thank you for your quick responses. You are now ordered to proceed with your previous mission objectives. Over."
| Game Master S |
The recently completed community center and sports multiplex has been destroyed by mortar attacks. Collapsed buildings have crashed to the street or fallen inward, leaving a u-shaped alcove between the destruction. While the haphazard structure is unstable, it creates a sheltered area that is relatively safe from aerial bombs and explosions. Outside this opening are several corpses dressed in the black armor of Order soldiers.
When you enter the bunker, a traumatized survivor fires a shot at the ground near your feet, telling you to "KEEP BACK!"
You attempt to explain your intentions with a successful Diplomacy check. You can aid the main speaker as well.
Gunnz
|
"We greet you in the name of CAPTAIN*CARMINE, oh and the Starfinder society. We are here to help." calls out Gunnz. Who is totally prepared to put some more SMC on her external speakers to help prove that SMC is the way of Love and Peace. And Dancing.
diplomacy(aid): 1d20 + 9 ⇒ (12) + 9 = 21
Yuqab al'Huluw
|
"Whoa there!" Yuqab says, hands up and unthreatening. "We mean no harm. Please, let us help you."
Diplomacy (Aid): 1d20 + 11 ⇒ (3) + 11 = 14
Ohmarc Lightwalker
|
[b]"Please relax my friend. We are here with the Starfinder Society with benevolent intentions. This place has seen too much death and we are here to help by offering medical aid and good will towards the people here.
Diplomacy: 1d20 + 19 ⇒ (4) + 19 = 23
Lady Lanius Shrike
|
"Please. Don't shoot. We're here on a rescue operation. See?" The paladin sheaths her weapon and raises her hands, wings folding behind her.
Diplomacy (aid): 1d20 ⇒ 2
| Game Master S |
The seconds seem like hours, but eventually the civilians back down. Among the survivors, you locate Reela, the architect who designed the community center. Reela sits in a daze at the back of the makeshift bunker, absently scrubbing with her nails at the blood splattering her skin and clothes. When you coax her to join the other civilians, she startles and stammers for a time about blood, bombs, and bodies. Right before you part ways with her, Reela despondently remarks, “They’ll never let us leave.”
| Game Master S |
There's no rest. As soon as you're outside, Fitch hits the comms iwth an update “Heavy artillery approaching landing pad! The Order’s launching a counterattack! Pink Team, protect the civilians awaiting evac! Blue Team, hurry to the landing pad and take out those tanks!”
| Game Master S |
When you arrive, you find a team of Starfinders and a team of volunteer Stewards protecting the civilians awaiting evacuation, who are currently crowded behind crates, machinery, and all other available cover. Meanwhile, a squad of Order troops fires at them as they move to retake the landing pad. Behind them, in front of you, two armored tanks trundle forward. The tanks unfold, rising from the ground onto two large mechanical legs. It’s clear that these tanks will open fire on the civilians if you don’t immediately interfere!
| Game Master S |
INITIATIVE
Hostiles: 1d20 + 5 ⇒ (16) + 5 = 21
Lanius: 1d20 + 12 ⇒ (13) + 12 = 25
Ohmarc: 1d20 + 0 ⇒ (16) + 0 = 16
Gunnz: 1d20 + 10 ⇒ (1) + 10 = 11
Yuqab: 1d20 + 10 ⇒ (17) + 10 = 27
Azara: 1d20 + 3 ⇒ (7) + 3 = 10
Ishkitik: 1d20 + 5 ⇒ (17) + 5 = 22
ROUND 1:
Yuqab: Go
Lady Shrike: Go
Ishkitik (SP: 21/72: Go
-----Ishkitok (SP: -42): Go
Tanks: TBD
Ohmarc (SP: 22/56): TBD
Gunnz: TBD
Azara (SP: 0/98): TBD
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em:
Gravity:LOW Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: All squares with rubble, debris, and potholes are difficult terrain. Each tier of the monument is 5 feet high, for *a total monument height of 25 feet (counting the statue at the pinnacle). Each of the tiers is filled with three feet of water, except for the upper tier, which is drained of water. Buildings that remain standing are three floors high, with the rooftop 40 feet above ground level. There are no ladders or other exterior features that grant access to these rooftops. A PC attempting to climb the walls of these buildings must succeed at DC 22 Athletics checks to climb.
T10 = 30
Cyan: 75 (Azara marked for death) Ammo 4/4
Yellow: 69, Bleed d8 Ammo 3/4
Yuqab al'Huluw
|
Yuqab tries to recall any prior experience that might give him an advantage against these foes, before acting.
Engineering (I assume) to identify: 1d20 + 20 ⇒ (14) + 20 = 34 Particularly looking for resistances, weakness, etc. that might inform weapon choice. Will resolve turn after I learn the results.
Lady Lanius Shrike
|
With the immediate threat of civilians in danger, Lady Shrike does not hesitate. Her jet pack fires at full throttle as she lifts into the sky before dive-bombing the tanks!
ghost killer fangblade vs red: 1d20 + 16 ⇒ (13) + 16 = 29 damage: 1d20 + 19 ⇒ (18) + 19 = 37
Gunnz
|
"Well, it's not Daimalko colossus." mutters Gunnz.
"I've I've seen inside one of them, where the sun doesn't shine, if you know what I mean."
| Game Master S |
Apologies. Work was crushing. Yuqab and Ishkitik quickly take stock. The tank is heavily armored, but the more you batter the armor, the easier it is to get to the good stuff (it's hardness decreases as you damage it.[/ooc] It's a tank, unpiloted, so mental abilities won't work. Look out for the tactical warhead though. No way to tell how many missiles, but each will hit a big area 10' radius.
None of that matters to Shrike, who charges in. The blade cuts DEEP into the armor, gets through to some vital circuits.
ROUND 1:
Yuqab: Go
Lady Shrike: Hit[b]
Ishkitik (SP: 21/72: Go
-----Ishkitok (SP: -42): Go
Tanks: TBD
Ohmarc (SP: 22/56): TBD
Gunnz: TBD
Azara (SP: 0/98): TBD
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em:
Gravity:LOW Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: All squares with rubble, debris, and potholes are difficult terrain. Each tier of the monument is 5 feet high, for *a total monument height of 25 feet (counting the statue at the pinnacle). Each of the tiers is filled with three feet of water, except for the upper tier, which is drained of water. Buildings that remain standing are three floors high, with the rooftop 40 feet above ground level. There are no ladders or other exterior features that grant access to these rooftops. A PC attempting to climb the walls of these buildings must succeed at DC 22 Athletics checks to climb.
Red: 27
Ishkitik
|
Ishkitok moves forward as Ishkitik takes a shot at Red.
corona laser pistol: 1d20 + 12 ⇒ (13) + 12 = 25
overcharged fire!: 2d4 + 4 + 2d6 ⇒ (3, 1) + 4 + (3, 1) = 12
Yuqab al'Huluw
|
Yuqab darts to the west, sliding to a stop when he has a clear view and firing off a shot before the gun is even visible in his hand.
Acrobatics to trick: 10 + 26 = 36
Hailstorm class zero pistol vs. red EAC: 1d20 + 16 ⇒ (4) + 16 = 20
Cold damage: 2d6 + 5 ⇒ (1, 2) + 5 = 8
Trick attack damage: 5d8 ⇒ (5, 4, 2, 2, 2) = 15
| Game Master S |
Grrrr.... sorry, thought I had posted
Ishkitok does some extremely minor damage as the drone moves to a better position. Meanwhile Yuqab's shot comes at too shallow of an angle and does nothing to the armor.
The damaged tank turns on Lady Shrike and slams am arm into her:
ATK 1: 1d20 + 20 ⇒ (13) + 20 = 33 for Bludgeoning: 2d10 + 8 ⇒ (3, 4) + 8 = 15
The other tank launches a missile at the cluster of Starfinders!
Fire: 11d6 ⇒ (1, 2, 1, 2, 5, 2, 6, 3, 3, 2, 1) = 28. REF DC 17 for half
ROUND 1:
Yuqab: Miss
Lady Shrike (SP: 75/90): Hit REF
Ishkitik (SP: 21/72): Miss REF
-----Ishkitok (SP: -42): Move
Tanks: ATK
Ohmarc (SP: 22/56): REF + Go
Gunnz: REF + Go
Azara (SP: 0/98): REF + Go
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em:
Gravity:LOW Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: All squares with rubble, debris, and potholes are difficult terrain. Each tier of the monument is 5 feet high, for *a total monument height of 25 feet (counting the statue at the pinnacle). Each of the tiers is filled with three feet of water, except for the upper tier, which is drained of water. Buildings that remain standing are three floors high, with the rooftop 40 feet above ground level. There are no ladders or other exterior features that grant access to these rooftops. A PC attempting to climb the walls of these buildings must succeed at DC 22 Athletics checks to climb.
Red: 29, next threshold at 80.
Gunnz
|
ref: 1d20 + 13 ⇒ (5) + 13 = 18
Distracted by one of her favorite hits, Gunnz is almost too late to respond to the incoming missile. However her dancers reflexes(tm) kick in at the last moment as she flips for cover! A moment after the explosion she pops her head up and looks around at the devastation and then leaps into the air, repeating one of her favorite SMC on-stage moments.
Evasion for no damage and then Activate jet pack
Ducking in and out of the smoke cloud left by the missile (and towering wrecked machinery) she fires off her pistol at the tank.
Going to stick with her perforator pistol to reduce the hardness of the tank
Trickyshot?: 10 + 24 = 34
attack vs FF EAC: 1d20 + 16 + 2 ⇒ (2) + 16 + 2 = 20
So damage, ignores 9 points of hardness: 2d6 + 5 ⇒ (2, 4) + 5 = 11
trickyness damage: 5d8 ⇒ (4, 6, 2, 3, 6) = 21 And lets see if bleed works on the tank, she could hit an oil line or something? 10 points bleed if it is effective
Ohmarc Lightwalker
|
Reflex Save: 1d20 + 5 ⇒ (8) + 5 = 13
Ohmarc is slow to react and does not worry about taking damage but he is careful as he fires his laser rifle at Red!
Aphelion Laser Rifle: 1d20 + 8 ⇒ (20) + 8 = 28
Fire Damage: 3d6 + 9 ⇒ (1, 2, 4) + 9 = 16 plus Critical Burn: 1d6 ⇒ 5
Azara Thenason
|
Refl: 1d20 + 6 ⇒ (4) + 6 = 10
Azara is unable to avoid the explosion, taking the brunt of it.
As his life is threatened and the song of the spheres fills him again, Azara ignites the cosmic fires within himself and hurls himself like a comet at the walking tanks.
Stellar Rush: 1d20 + 12 ⇒ (17) + 12 = 29
Fire Damage (DC19 Refl Half): 5d6 + 2 ⇒ (3, 4, 3, 5, 1) + 2 = 18
The attack is a bull rush attempt but whether it succeeds or fails, the tank takes the damage.
| Game Master S |
Gunnz avoids the blast thanks to her evasive reflexes, but unfortunately she can't follow it up with a hit.
Ohmarc has the opposite luck, taking the hit full on, but delivering a solid counter!
Azara rushes forth, colliding with the tank. It doesn't go anywhere, but REF: 1d20 + 10 ⇒ (7) + 10 = 17 the damage begins to add up!
ROUND 2:
Yuqab: Go
Lady Shrike (SP: 75/90): REF + Go
Ishkitik (SP: 21/72): REF + Go
-----Ishkitok (SP: -42): Go[/b]
Tanks: TBD
Ohmarc (HP: 42/46): TBD
Gunnz (SP: 110/110): TBD
Azara (HP: 47/75): TBD
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em:
Gravity:LOW Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: All squares with rubble, debris, and potholes are difficult terrain. Each tier of the monument is 5 feet high, for *a total monument height of 25 feet (counting the statue at the pinnacle). Each of the tiers is filled with three feet of water, except for the upper tier, which is drained of water. Buildings that remain standing are three floors high, with the rooftop 40 feet above ground level. There are no ladders or other exterior features that grant access to these rooftops. A PC attempting to climb the walls of these buildings must succeed at DC 22 Athletics checks to climb.
Red: 64, BURN 1d6, next threshold at 80.
Lady Lanius Shrike
|
Reflex Save: 1d20 + 10 ⇒ (15) + 10 = 25
Lady Shrike raises her arms to guard herself as she does her best to avoid the explosive retaliation. She pushes through the pain, a prayer on her lips as she presses the assault.
"The Goddess protects! The blades and bombs of the wicked shall not harm me, for I am Her justice made manifest! Her will be done!"
ghostkiller fangblade vs Red (full attack): 1d20 + 12 ⇒ (3) + 12 = 15 damage: 1d12 + 19 ⇒ (4) + 19 = 23
ghostkiller fangblade vs Red (full attack): 1d20 + 12 ⇒ (19) + 12 = 31 damage: 1d12 + 19 ⇒ (11) + 19 = 30
Yuqab al'Huluw
|
Yuqab mutters to himself as his first shot glances harmlessly off the tank's armor. He suddenly changes direction, leaping into a forward hand spring with his free hand and firing as he wheels through the air.
Acrobatics to trick: 10 + 26 = 36
Hailstorm class zero pistol vs. red flat-footed EAC: 1d20 + 16 ⇒ (19) + 16 = 35
Cold damage: 2d6 + 5 ⇒ (4, 5) + 5 = 14
Trick attack damage: 5d8 ⇒ (3, 4, 1, 3, 8) = 19
Flat-footed to everyone on hit, if it's subject to that sort of thing.
| Game Master S |
Lady Shrike and Yuqab both showing serious intestinal fortitude, assault the tank to great effect.
Lady Shrike hits the burning tank enough to knock off a major piece of armor, giving the team an easier target.
ROUND 2:
Yuqab: Big Hit
Lady Shrike (SP: 61/90): Big Hit
Ishkitik (SP: 21/72): REF + Go
-----Ishkitok (SP: -42): Go
Tanks (Red FF): TBD
Ohmarc (HP: 42/46): TBD
Gunnz (SP: 110/110): TBD
Azara (HP: 47/75): TBD
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em:
Gravity:LOW Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: Normal
Red: 112, BURN 1d6, next threshold at 120.
Ishkitik
|
Reflex Ishkitik: 1d20 + 11 ⇒ (17) + 11 = 28
Ishkitik avoids the worst of the missile's blast.
Ishkitok moves forward on Red and swings her doshko, while Ishkitik fires a shot against the same target.
Ishkitok storm doshko vs Red: 1d20 + 11 ⇒ (14) + 11 = 25
ouch!: 2d8 + 12 ⇒ (5, 8) + 12 = 25 electricity
corona laser pistol vs Red: 1d20 + 12 ⇒ (14) + 12 = 26
overcharged fire!: 2d4 + 4 + 2d6 ⇒ (3, 2) + 4 + (1, 6) = 16
Ishkitik used a few nanite patches back at the hospital, so Ishkitok should be at -30 hp right now.
| Game Master S |
I am so sorry everyone. I'm back. I'm back.
Doshko and pistol both connect. Another, key plate of armor falls off the tank, exposing the vulnerable insides!
the burning fire: 1d6 ⇒ 4 tank again tries to pummel Lady Shrike Slam: 1d20 + 20 ⇒ (4) + 20 = 24 MISS
REF: 1d20 ⇒ 13, but the flames go out.
Azara keeps the other tank busy, as it tries to smash!
Slam: 1d20 + 20 ⇒ (3) + 20 = 23 and also misses!
ROUND 2:
Yuqab: Big Hit
Lady Shrike (SP: 61/90): Big Hit
Ishkitik (SP: 7/72): Hit
-----Ishkitok (SP: -30): Hit
Tanks (Red FF): Miss
Ohmarc (HP: 42/46): Go
Gunnz (SP: 110/110): Go
Azara (HP: 47/75): Go
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em:
Gravity:LOW Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: Normal
Red: 147
Gunnz
|
Gunnz flies through the air, with the greatest of ease. "Well, maybe not the greatest, that was on a planet that no longer exists.." she admits to herself.
Ducking through smoke and flying debris she directs another blast at the red tank.
sneakT10: 10 + 24 = 34
attack vs FF EAC: 1d20 + 16 + 2 ⇒ (7) + 16 + 2 = 25
So damage (ignore 9 hardness): 2d6 + 5 ⇒ (5, 1) + 5 = 11
trick damage: 5d8 ⇒ (3, 6, 3, 3, 7) = 22 Plus "bleed" 10, perhaps a cut oil line?
| Game Master S |
No need for me to look the rule up...
Gunnz aims perfectly, hitting the power source keeping the tank in the fight. It drops, then collapses!
ROUND 2:
Yuqab: Big Hit
Lady Shrike (SP: 61/90): Big Hit
Ishkitik (SP: 7/72): Hit
-----Ishkitok (SP: -30): Hit
Tanks (Red FF): Miss
Ohmarc (HP: 42/46): Go
Gunnz (SP: 110/110): Kill
Azara (HP: 47/75): Go
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em:
Gravity:LOW Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: Normal
Azara Thenason
|
Azara takes advantage of the speed provided by his cybernetic legs to maneuver behind the remaining mecha before slashing at it with his solar weapon.
Solar Weapon: 1d20 + 14 + 2 ⇒ (6) + 14 + 2 = 22
Slashing: 3d6 + 1d6 + 18 + 2 ⇒ (6, 4, 6) + (2) + 18 + 2 = 38
Photon Attuned 2