Rival Explorer

Mainer's page

Organized Play Member. 89 posts (1,814 including aliases). No reviews. No lists. No wishlists. 11 aliases.



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completely coincidental wrote:
Hi, Mainer! The Starfinder Character Operations Manual should now be available for you to download from your Paizo account. I hope you find it useful!

Thank you!


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I would love the Starfinder Character Operations Manual. Thank you for doing this!


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DungeonmasterCal wrote:
lucky7 wrote:
I have been playing this game for six years and I still can't tell you how crafting works.
I've been playing it since it came out and still can't understand why Craft (basket weaving) doesn't equal Profession (basket weaver).

You can only make that jump when you can succeed at an underwater Craft (basket weaving) check.


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As someone whose been on both sides of this, I've learned that trust is something that is built over the course of a lifetime that can be destroyed in an instant.


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M Half-Orc Brawler 6 (Shield Champion) / HP(43/94) / AC 22 T14 FF 18 / Saves F+11 R+11 W+5/ CMB +12 (grapple +14) CMD 26/ Init +4

Tsakua accepts the Jasmine's challenge. "Do yer best not t'hurt me, lass," he says with a friendly smile on his face. From Tsakua's point of view, the elf was able to put up a good fight. As far as he could tell, she was skilled in the art of utilizing and leveraging her opponents size and weight to her advantage, and it almost paid off. Tsakua had to summon every last bit of strength in his arm to be able to push her hand down towards the table, and his effort could be seen on his face.

With veins bulging and muscles rippling, he looked across the table at Jasmine. "Ye're not doin' too bad, lass. Spend a little bit more time carryin' somethin' heavier than a bowstring, and ye'll be a fine wrestler yet."

Gritting his teeth, the half-orc begin the final push, forcing the elven woman's hand towards the table. Suddenly, a change begins to take place. Jasmine's hand begins rising, pushing Tsakua's hand back. The crowd of refugees watching begins cheering, voices rising as they watch the petite elf take on the brawny half-orc. The veins on Tsakua's arm and shoulder bulge as the tables have turned. The crowd roars enthusiastically, intense as the back of Tsakua's hand hovers an inch above the wood planking of the table. For a few long, arduous seconds, Tsakua holds his hand their, until finally giving in to the pressure.

A roar goes up from the crowd as refugees come forward to congratulate Jasmine. Tsakua gives a friendly grin and allows himself to fade into the background, commenting to those that come to him that he just didn't have the right leverage.

Tsakua will still arm wrestle anyone else that comes forward, using his other arm for any future competitions for the remainder of the evening.


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M Half-Orc Brawler 6 (Shield Champion) / HP(43/94) / AC 22 T14 FF 18 / Saves F+11 R+11 W+5/ CMB +12 (grapple +14) CMD 26/ Init +4

Tsakua stands up from his position in the sand and slings his shield on his arm. It had been a long, hot day, and there had been many tents to set up. Despite his conditioning, Tsakua was sore. "Could do with th'walk m'self," he replies, falling into step with Octavian. "Things're gettin' a bit crowded 'round here too."

Truth be told, Tsakua was struggling with being around so many people. He hadn't realized how much noise other people made, or how much space they could take up. In some ways, Tsakua wished he could go back to traveling on his own, but he knew that he had a responsibility to his friends and the people of the caravan.

While walking, Tsakua occasionally takes a glance up at the starry sky. "Me mother used t'take me on walks on nights like this," he comments. "She took me up towards one o'the temples in the hills 'bove Fithurum one time. Showed me a place that our ancestors had carved out, in a big arena type thing," he says gesturing with his hand. "Told me it had been used t'track th'moon an' stars. Depending on where y'stood, there was a piece o'stone pointin' towards a, whatchacallit, correlation." Tsakua walks in silence for a moment.

"Turns out, the whole thing spun. Not fast, but it could rotate depending on the season. Funny thing, there was always a piece pointin' towards Fithurum no matter what. Ma said that was 'cause we always needed a way to be pointed towards home." The memory shared, Tsakua is content to walk in silence as needed. As the pair leaves the wagons, Tsakua allows himself to become more aware of his surroundings, filtering out the common sounds of the caravan and focusing more on the strange silences and noises of the desert.

Perception: 1d20 + 9 + 1d6 ⇒ (4) + 9 + (5) = 18

Welp, not too bad of a check.


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M Gymnaga Druid 2/ HP: 18/18 / F +4, R+1, W +6

"The Gymnaga girl was Seilaigoen Urinsavus." Stolos pipes up from his position at the tomb. At everyone's glances his way, Stolos adds "The elders at MacNorra House used to tell stories of her on dark and stormy nights or mention her in passing to calm rowdy younglings." Moving away from the tomb, Stolos continues. "No one really knows much about her. She disappeared into legends as time passed, that sort of thing, and for good reason."

"She was...different than the rest of my people. Maybe in a way similar to how I'm different, but even more so. Stories tell us that she was a great and powerful witch, but that she turned her back on our gods. Not that she would've been the first person to curse the gods or be angry with them, but this was different. Supposedly, she completely disavowed them, swearing she would never allow herself to praise or curse the Gymnaga gods for the remainder of her life."

Stolos draws a breath as he pulls memories and stories from his past. "Despite all this, she's one of our greatest heroes. She lead us in fighting the uprising of the tafganor hundreds of years ago, and was critical in ensuring the survival of our people."

A small grin appearing on his face, Stolos includes "For all the stories of her heroism, that never stopped my mother from invoking her name when she wanted us to come in at night." Chuckling to himself absentmindedly at a long-forgotten memory, Stolos runs his hands through his hair before realizing that attention is still on him.

"My apologies for interrupting, Madame Cicily. I hope you don't mind my comments. If it's all the same, and if we have the time, I'd like to take a look at Madame Seilaigoen's tomb, and see if it can help shed some light on those stories."

Stolos will wait to be excused, as well as making sure there is time and that Cicily has no more information to share.

Perception: 1d20 + 7 ⇒ (6) + 7 = 13


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M Human Vigilante (Stalker)2/Bard (Arrowsong Minstrel) 1 / hp (17/19) / AC 15 T13 FF10 / Saves F+1 R+8 W+6 /

I blame being cursed with the desire to sing while shooting arrows


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Yeah, but a wiseguy isn't considered wise either.


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quibblemuch wrote:
Almonihah wrote:
...And *then* reveal they were fighting a body double and the *real* villain is fresh now that they've blown all their good spells on the fake villain! Bwahahahaha!!!

Already done that (no joke--it's part of the campaign). I could have the second one also be a body double, but now I'm getting in to matryoshka doll villain territory and eventually they'd just flip the table on me.

I'm a pretty manipulative GM (the gaming table the only place I let out my inherent, otherwise-uncontrollable sociopathy), so now that I know that they know that I have a tell, I can course correct to continue my psychological brutalization of my friends.

What? Is there some OTHER reason to game?

Not according to my GM (who just happens to be my little brother...may have something we need to work out there)


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56. Teenage goblins rebelling, speaking in fluent sentences, and insisting that dogs can be pets, much to the chagrin of their parents.


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When I was a kid, I wanted to be a cowboy artist. To clarify, not an artist that focused on western themes, but a cowboy and an artist.

Embarrassing confession: My younger brother and I are playing a game where our characters are adopted brothers. The weird thing is our roles have reversed and now he's the one keeping me in task and in the one running after everything shiny.


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Something to consider is that the journey to the crypt is very ceremonial, and is looked at as a "coming of age" tradition in the town of Kassen. You're aware of this, and have possibly had friends or siblings who have made this journey before (normally it's town elders). This is supposed to be your "big adventure" before you settle down and make the transition to adult life, and while you suspect the town elders may have some "surprises" set up for you, you can be relatively confident that this will be a safe, if not fun, adventure.

Please ignore the evil laughter in the background. :)


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The bells atop the Temple of Erastil toll their midday song, echoing throughout the quiet town of Kassen. As the peals begin to fade, the first of the townsfolk make their way into the square, dressed in black, as if attending a funeral. They slowly fill the square, moving quietly across the cold, hard ground, their eyes downcast and mournful. After a few moments a murmur passes through the crowd as it slowly parts to let Mayor Uptal through. He leads the way with a tarnished silver lantern. Behind him, an old pony drags a cart laden with backpacks and supplies.

Once he reaches the center of the crowd, Mayor Uptal stops and calls out to the assembled townsfolk. “Once again the winter winds blow through the Fangwood, marking the end of another harvest. There are wolves in the woods, howling at our walls, and serpents in our shadows, waiting to strike. Just as it was one hundred and seventy-four years ago, when Kassen himself left these walls to protect us, so it is today. Where are the heroes? Where are the brave folk that will venture out to Kassen’s tomb and retrieve the flame to keep this community safe for another winter?”

Hi there,
I'd like to develop my skills as a GM, so I have decided to run this small adventure. I am a first time GM, and that's why I'm trying to see how running a module goes. Maybe an AP someday, but we'll see how things go.

Recruitment will be open until 5/28, and characters will be selected by 5/30. I'm looking for 4, may consider a fifth if I have a hard time deciding.

What I'm looking for:

Character Races: Preferably core races. It's assumed that your character has grown up in the town of Kassen, and I see the core races as being more likely. If you'd like to play a non-core race, then give a good background explanation as to why you're there.

Classes: No summoner, ninja, samurai, vigilante, or occult.

Starting wealth/gear: Don't worry about it. All you need is your weapon(s) and armor (or spellcasting components).

Background info: 4 things. How did your character come to be in Kassen? What does your character do for a living? Why did they pursue the adventurer style/interests/class they did? And how would they respond to Mayor Uptal's question, as given above?

Questions may be answered IC, as though introducing yourselves to your fellow PC's or OOC.

Traits: Pick 2.

Posting: Lets try for daily and see how that goes. Weekends are busy, so if people are posting then, then we'll keep things going.

No 3PP: Nothing against it, but not everyone has it.

What to expect from me:

I typically check posts in the morning, and as the day goes on so that I can post in the evening. I work afternoons, so I'll be pretty quiet then.

My goal is to have a fun game. If it's not fun, why are we doing it? I'm under no illusions that there's more experienced GM's than me out there, and if, as the game goes on, you have tips or feedback, feel free to PM me. Always looking to improve.

Any questions, or anything I didn't cover, please let me know.


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M Gymnaga Druid 2/ HP: 18/18 / F +4, R+1, W +6

No problem. I have my calculus to keep me busy. Lovely, lovely calculus...

<<starts staring off into space as numbers whiz by>>

Yup, it's finals season.


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The Usual Suspect wrote:
Archdevil wrote:
I guess this qualifies as embarrassing... Drow are my favorite D&D race. I've read a probably excessive amount of sourcebooks and novels about them, and I secretly feel a little bit hurt when people say things like "drow players just want to make Drizzt ripoffs".

The problem isn't that all drow players want to make Drizzt ripoffs. The problem is that too many players that do play drow want to make Drizzt ripoffs; and that too many players do not want to play the disadvantage of being a drow. The drow are for all intent and purpose the Nazis of the D&D/Pathfinder game worlds. Not just the Nazis, but the SS. Their reputation is that of murderous bastards that perform diabolical experiments on what they consider lesser races (everybody not drow). Now, if you're willing to play a character who is treated as the most evil mortal race ever; shunned, feared, and despised by everybody that hasn't gotten to know you; and hunted methodically by strike teams of elite elven arcane archers and ninjas, rock it like there's no tomorrowm.

I'd add that this is a phenomena which can occur whether the person playing the character has heard of Drizzt or not.


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M Human Vigilante (Stalker)2/Bard (Arrowsong Minstrel) 1 / hp (17/19) / AC 15 T13 FF10 / Saves F+1 R+8 W+6 /

While the group's discussing plans and identifying things, I'm going to pull Lythric aside and talk to him.

Stepping aside with the half-elf, Jordan says "I wasn't lying earlier when I said we weren't pirates...Well, I'm not sure about Culder, but the rest of us are honest sailors or tradesmen that were shanghaied. We were given a choice between surviving on the Wormwood or drowning in the waves, and decided on survival." Jordan pauses for a moment to let his words sink in.

"If you want off this island, you'll probably get it aboard our ship, especially for helping us find this treasure. Life ain't too bad, and you can take your chances leaving ship next time we reach port, if you want."

Jordan will wait a moment to hear the response from Lythric.

But there are those that will be able to notice the magical auras. On Vincent, Aghon, or Jarvis, that's not a big deal, but a magical aura suddenly appearing on you or I might raise some eyebrows."


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I'd be the crazy prophet talking about how our lives are nothing more than bits of paper/pixels controlled by an unseeable god that controlled our every move.


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Thank you very much. Merry Mikazemas.


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I would like to be one of those lucky individuals :)

Merry Mikazemas


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M Gymnaga Druid 2/ HP: 18/18 / F +4, R+1, W +6

I'm preparing for some crucial tests as i near the end of another semester. This pace has been perfect for me :)

Love the maps and the effort that has been put in, Terquem. Thanks for running this game!


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The term "noob." Whatever the context, it always seems either derogatory or self-deprecating, and I've never enjoyed seeing it used either way.


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M Human Vigilante (Stalker)2/Bard (Arrowsong Minstrel) 1 / hp (17/19) / AC 15 T13 FF10 / Saves F+1 R+8 W+6 /

hahaha, yes! Here's to the captain!

This is still the best game I've played in :)


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Gamers to game with...I've enjoyed gaming with these folks.

Profession Smith 6 Ranks
Bimpnottin Daergel
Firefoot17
Hoary and Wizened
Nate Lange
Terquem
DavianGrallus
Derz
Trawetz71
Hypotherminator
Gilthanis
Edelsmirge
Adrian Grimm
CampinCarl9127
ShadyMotives
TreasureFox
Vinsomner
JDPhipps
Spencer Ramirez
Xynen

Folks I'd like to game with...
DungeonmasterCal
TriOmegaZero
thegreenteagamer
Jiggy
Kobold Cleaver
Haladir
Freehold DM
Wei Ji the Learner
Sissyl

and many, many more. Lots and lots of games to play out there, and lots of people to play them with. My only regret is that I don't know enough names to add to this list.


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M Human Vigilante (Stalker)2/Bard (Arrowsong Minstrel) 1 / hp (17/19) / AC 15 T13 FF10 / Saves F+1 R+8 W+6 /

you probably should try to not make waves in this exercise, and it's starting to look like Vincent's a bit of a drip.

At the very least, don't rock the boat :)


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F Otter

[makes otter noises]


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My grievance: Reese's Peanut Butter cups are not as big as I remember from my childhood.


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M Human Vigilante (Stalker)2/Bard (Arrowsong Minstrel) 1 / hp (17/19) / AC 15 T13 FF10 / Saves F+1 R+8 W+6 /

"It's my fault they were lousy at their jobs today, sir," Jordan says, stepping forward. "I was having a rough time of it carrying the gear around for getting turtles earlier, and these two helped me move some stuff around.". Looking straight at Scourge, unapologetically, Jordan continues. "I figured I owed'em, and we had a little left of some medicinal brandy we sometimes use to give the stew some oomph, so I figured they were owed a swig each.".

Jordan had been walking slowly towards Scourge and stopped about 5 or so feet from him. "I dunno if they deserve a beating for that, but if your two apes over there can get my shirt off, I'll let you give me their whipping."

Bluff: 1d20 + 2 ⇒ (17) + 2 = 19

I'd like to point out that this after this, I'll probably only be mostly dead.


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Congratulations, and thank you for your service.


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The paladin with ranks in Craft (pamphlet). Instead of instantly trying to kill any evil entity they detect, they instead approach with a warm smile and a pamphlet. Evil aligned companions will also be constantly peppered with pamphlets (thing Constable Visit from Discworld).


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Male Half-Orc Brawler 1 (Steel-Breaker) / HP(15/15) / AC 14 T12 FF10 / Saves F+4 R+5 W+1

Tsakua turns to Kent and shrugs. Turning back, he says "I ain't too proud to work, if that's what you're asking. What's the job?"

whenever i think of handcarts I think of cabbages


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I love this plan! I'm excited to be a part of it! LET'S DO IT!