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About Apostolos MurandeaBackstory:
Near MacNorra House, there is a young Gymnaga artisan that goes by the nick-name Stolos, and has spent his time creating sculpture or representation of the deities interacting one with another, or occasionally singular portrayals. Recently he threw his passion into a work described as "Where The Clouds Land," a representation of a union between Keravus and Yovit. Despite his fickle nature, Keravus was depicted as a caring father in the moment of an understanding Yovit. When asked about this portrayal, Stolos could only shrug and say that he had felt it to be true. It wouldn't be until after the creation of this work that Stolos dreamed a dream wherein he found himself watching a tree be buffeted about by winds, drenched in rain. Fighting his way to the small tree, Stolos wrapped his arms around it just as the storm broke and sunlight shone forth. Turning to gaze into the light, Stolos heard a whisper...no, two voices whispering...in his ear. Apostolos, you are a special son of mine, the voice whispered. You are to go forth, a witness of the power of the gods, and a protector of the land. Go forth, and proclaim the New Age of Union to your people. When he awoke, Stolos found himself tangled in his bedding. As he prepared for the new day, he began making preparations. Gathering a few of his tools, he prepared to begin spreading the words of Yovit and Keravus. Statistics:
------------------------------ DEFENSE ------------------------------ AC 15, touch 11, flat-footed 14 hp 18 Fort +4, Ref +1, Will +6 ------------------------------ OFFENSE ------------------------------ Speed 20 ft. Melee Mwk. Scimitar
Spear
Sling
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ACP -0 *ACP applies to these skills
Languages: Common, Sylvan, Druidic
Special Abilities:
------------------------------ SPECIAL ABILITIES ------------------------------ Weapon & Armor Proficiency Druids are proficient with the following weapons: club, dagger, dart, quarterstaff, scimitar, scythe, sickle, shortspear, sling, and spear. They are also proficient with all natural attacks (claw, bite, and so forth) of any form they assume with wild shape (see below). Druids are proficient with light and medium armor but are prohibited from wearing metal armor; thus, they may wear only padded, leather, or hide armor. A druid may also wear wooden armor that has been altered by the ironwood spell so that it functions as though it were steel. Druids are proficient with shields (except tower shields) but must use only wooden ones. A druid who wears prohibited armor or uses a prohibited shield is unable to cast druid spells or use any of her supernatural or spell-like class abilities while doing so and for 24 hours thereafter. Nature Senses
Wild Empathy
The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use wild empathy, the druid and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time. A druid can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a –4 penalty on the check. Woodland Stride
Race Info:
Gymnagaophthian (Gymnaga) the name is derived from the species of legless lizards on earth, the Gymnophthalmidae Gymnaga people prefer to live close to sources of fresh water, but even something as small as a four acre pond will be sufficient for their needs. They can, and often do, live among regular populations of Humans and Maetaur. Physical Description
Society
Relations
Alignment and Religion
Racial Build: (standard – 12 points)
Size: Small (0 RP)
Base Speed: Slow Speed (-1 RP)
Ability Score Modifiers: Standard (0 RP)
Language: Standard Language Quality (0 RP)
---Racial Traits---
Swim (2 RP)
Skill Bonus (2 RP): Alluring
Hold breath (1 RP):
Flexible Body (1 RP):
Spells:
Orisons Enhanced Diplomacy Mending Stabilize Guidance Lvl. 1
Gear/Possessions:
------------------------------ GEAR/POSSESSIONS ------------------------------ Carrying Capacity Light 0-100 lb. Medium 101-200 lb. Heavy 201-300 lb. Current Load Carried: less than 100 lbs Hide Armor Appearance and Personality:
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