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Marcellus Magravi wrote:
Shoot, that was going to be a surprise for everyone :) But yup!
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@supreme being My character concept is as follows: Name: Chesterfield 00K13, or "Cookie" to his friends. Ancestry: Android Class: Soldier About Cookie: Cookie's been up around the asteroid a few times. Not quite ready for retirement, but figuring he's got at least a few good hurrahs in him before he settles down. Cookie's done just about every job a person can do while never earning much to his name, but he's learned to fight with almost every kind of weapon, cook almost any meal you can think of, and has worked on every type of engine from speeders to starships. While he's been known to have a bit of a temper where his cooking is concerned, Cookie has never turned anyone away from his stove and always makes sure everyone is well fed. tl;dr, he's a mechanic that does talk like this Cookie, but he can actually cook. His backgrounds would be a rough combination of the ones listed below. He's a bit older, but that's never stopped him before. Fly Free or Die Player's Guide backgrounds (not your character's background slot) Former Smuggler --> Cookie
Potential Ship Roles Best choice: Engineer
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DungeonmasterCal wrote:
You can only make that jump when you can succeed at an underwater Craft (basket weaving) check.
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well, the swashbuckler in question could be swinging on a rope (or have the appearance of) and when expected to move forward in a continuous motion, pulls off some Jack Sparrow pirate escape stuff. Again, it only needs to "appear" that they're swinging on a rope, or a branch, or a vine.
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It's easier for me to find information in a PDF. I don't always remember what page something is on, or what chapter it's in, but for some reason I can recall how the book 'felt' when i was looking at that page, and i can home in on that pretty quick. That, and if I'm looking for something quickly during a game, I can flip through pages till I see the images/words i have associated with what i'm looking for. PDFs have to load images, and it's a pain. Yup, I know there's an index, and PDFs have search capabilities. Don't like to use either unless I have to.
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Claustipher Whetwhistle wrote:
Sounds good. Even better if Claustipher is the type to recognize when something is wrong or bugging at someone, but won't pry too deeply, let it come out all on its own.
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Alias ad Tempus wrote:
I'm thinking of a young kid who ran away as his group was slaughtered, left for dead, found by a villager. Whatever happens next, he sees as his chance at redemption. That could be interesting though, especially if both characters had a relationship before these events.
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Claustipher, would you be up for having an assistant? Not magic. I'm thinking a soldier that ran away from a battle due to fear, ended up in Phaendar just to avoid people who might know him. Not an anti-social, but definitely one to make himself scarce if it looks like he may be recognized as a deserter.
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4d6 - 1 ⇒ (3, 1, 6, 2) - 1 = 11
I'll get sonething drawn up.
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My GM has OK'd the multiclass to Eldritch Archer, but tends to keep things RAW, so I'll probably stick with that. i'll add that it's already not an ideal or optimized character, what with 2 levels already sunk into vigilante. We're playing through the Skulls and Shackles game, and we needed a skill monkey and I got the ok to run a vigilante. I was mostly interested in trying out the class, and I recognize that a lot of it's features may or may not work very well, depending on how the game goes. I'm mostly interested in getting to the Arcane Archer prestige class, and utilizing those features. I will be a couple levels behind schedule, but I'm open to other suggestions.
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I've got the chance to level up vigilante (stalker). He focuses on ranged combat, and I'd like to eventually build him into an Arcane Archer. With that in mind, I'd like to multiclass him with a level of magus (eldritch archer). The thing is, charisma is higher than intelligence for this PC. I've tried to figure it out on my own, and I'm a little confused, but can anyone help me figure out if the Eldritch Scion and Eldritch Archer archetypes are compatible? Thank you for your help.
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Sissyl wrote:
The chainsaw stood out to me, both in a "one of these things is not like the other" sense, but also because my dad inherited my great-grandfather's chainsaw, which he still uses. Works pretty good. I should make a relevant comment. My GM asked for some basic info about my character's immediate relatives. He wanted names and class, but ended up with backgrounds, personality traits, motivations, etc. Then i told him i had ideas for my characters cousins. I need school to start again...
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quibblemuch wrote:
Not according to my GM (who just happens to be my little brother...may have something we need to work out there)
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When I was a kid, I wanted to be a cowboy artist. To clarify, not an artist that focused on western themes, but a cowboy and an artist. Embarrassing confession: My younger brother and I are playing a game where our characters are adopted brothers. The weird thing is our roles have reversed and now he's the one keeping me in task and in the one running after everything shiny.
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I disagree, but more because this sounds like a "which came first, the chicken or the egg" kind of thing. I dont have a response much to the second point, but i would say that a general idea of what the game could be is a good thing to have, both for players and GMs. I think to plant the seef, you really need a gm to say "this is the style of game we'll be running," and from there you need players who'll be invested in however the plot and setting evolve.
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Had a player in the group that would always be the first to start looting whenever the opportunity presented itself. Just finished combat, found wagon on the side of the road with injured survivors, you get the idea. It got to the point where the GM started having guys character pick up everything, even things that weren't "treasure". He eased off after he realised all he was running out of room to carry things after he had all those broomstick
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The Usual Suspect wrote:
I'd add that this is a phenomena which can occur whether the person playing the character has heard of Drizzt or not.
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Hello,
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A gm for an irl game I'm playing in is too nice. In the sense that some of the challenges presented were too easy, or we got more than we expected, or stuff is very easily available. Don't get me wrong, it's nice to get stuff (potions, nice weapons, etc.), but I do like the challenges to be...well, challenging. But he is also relatively new to bring a gm, and overall has provided some memorable and fun encounters :)
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Hello,
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In a Star Wars Saga campaign taking place during the Clone Wars, the group arrived at a Twi'lek encampment on Ryloth near an ancient Sith temple they were supposed to be investigating. This encampment was home to a large portion of the NPC pilot's family. As they were resting and making acquaintances, a small group of clones and a Jedi Padawan came over the ridge and began attacking the settlement, shooting everyone (dark side possession, or something like that). Of course the players lept in to help, and began fighting back with gusto. This went quickly from fun and action to serious, though, when it became apparent that the children of the camp were in danger as well. Most had made it to shelter, but when it seemed that one was going to be killed by a force-possessed clone trooper, the tank of the group ran and dove between the blaster fire and this child he had just met, almost dying in the process. It was pretty neat.
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