Rohkar Cindren

Lybram Tendras's page

498 posts. Organized Play character for Wydroe.


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Grand Lodge

Male| LG cleric of Erastil 4| 9XP|34/35 HP| BAB3, CMB5, CMD16|AC18(15), T11, FF17(14)| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3|Used spells: Bless,so burst, spirt wpn, divide fvr|channels remaining 5/5 Human Cleric of Erastil 4

"Klarkosh? A wizard of some sort? Well wizards sometimes build towers. Do you think this guy built this one? If so, he would have to be several hundred or maybe thousands of years old. More likely he is a squatter too and will need evicting."

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|34/35 HP| BAB3, CMB5, CMD16|AC18(15), T11, FF17(14)| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3|Used spells: Bless,so burst, spirt wpn, divide fvr|channels remaining 5/5 Human Cleric of Erastil 4

No hex. Thanks.

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|34/35 HP| BAB3, CMB5, CMD16|AC18(15), T11, FF17(14)| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3|Used spells: Bless,so burst, spirt wpn, divide fvr|channels remaining 5/5 Human Cleric of Erastil 4

day job woodcutter: 1d20 + 5 ⇒ (7) + 5 = 12
OP? Character number is 165069-13.

What level are we supposed to be for the next part? If lybram takes it slow he will still be 5th level i think. He has 8XP currently.

I really had a good time in this game. Thank you for inviting me to join you. Unfortunately Lybram is not a great in combat healer. He will never be able to selectively channel effectively.

Let me know how best to take the chronicle. Slow or regular to stay balanced with the group
Thanks.

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|34/35 HP| BAB3, CMB5, CMD16|AC18(15), T11, FF17(14)| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3|Used spells: Bless,so burst, spirt wpn, divide fvr|channels remaining 5/5 Human Cleric of Erastil 4

Lybram will channel energy.
channel positive energy to heal: 2d6 ⇒ (3, 6) = 9

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|34/35 HP| BAB3, CMB5, CMD16|AC18(15), T11, FF17(14)| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3|Used spells: Bless,so burst, spirt wpn, divide fvr|channels remaining 5/5 Human Cleric of Erastil 4

Does Lybram think he can channel and not bring back the undine summoner? Is there a roll he could make to tell?

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|34/35 HP| BAB3, CMB5, CMD16|AC18(15), T11, FF17(14)| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3|Used spells: Bless,so burst, spirt wpn, divide fvr|channels remaining 5/5 Human Cleric of Erastil 4

Rereading now, i see the lady summoner is out of fight. Could Lybram move the spiritual weapon to attack the construct instead using same roll? probably still misses but at least it feels more useful. Sorry, ignore all the above about moving to the summoner.

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|34/35 HP| BAB3, CMB5, CMD16|AC18(15), T11, FF17(14)| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3|Used spells: Bless,so burst, spirt wpn, divide fvr|channels remaining 5/5 Human Cleric of Erastil 4

Lybrams reflex
reflex vs electic dmg: 1d20 + 3 ⇒ (9) + 3 = 12
"What was that? Did that happen with the other one you all fought?
The last round of the spiritusl weapon and it attacks the summoner.
SW shot: 1d20 + 7 ⇒ (10) + 7 = 17; dmg f: 1d8 + 2 ⇒ (1) + 2 = 3

Lybram stabs the construct if it is still moving, or he moves to nearest space by the summoner and if he has not moved more than 10 feet he will stab her with his spear.
spear thrust: 1d20 + 5 ⇒ (16) + 5 = 21; dmg p: 1d8 + 3 ⇒ (7) + 3 = 10 two handed attack, no shield

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|34/35 HP| BAB3, CMB5, CMD16|AC18(15), T11, FF17(14)| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3|Used spells: Bless,so burst, spirt wpn, divide fvr|channels remaining 5/5 Human Cleric of Erastil 4

Lybram would move trying to get to Viridian to heal him. So take the AoOs as appropriate. Sorry to delay things. ac 17 currently.

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|34/35 HP| BAB3, CMB5, CMD16|AC18(15), T11, FF17(14)| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3|Used spells: Bless,so burst, spirt wpn, divide fvr|channels remaining 5/5 Human Cleric of Erastil 4

Lybram's spirit weapon takes another shot at the summoner. SW shot: 1d20 + 7 ⇒ (5) + 7 = 12; dmg force: 1d8 + 2 ⇒ (5) + 2 = 7 continues its attack with out additional action or direction.

Lybram stabs at the shark. spear stab w/ divine favor: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13; dmg P: 1d8 + 2 ⇒ (3) + 2 = 5
forgot to include the flank with Blitz so should be +2 higher atk

He will then start towards the druid in lizard form. This 5' move will provoke from the shark if he is still up, I think.

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|34/35 HP| BAB3, CMB5, CMD16|AC18(15), T11, FF17(14)| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3|Used spells: Bless,so burst, spirt wpn, divide fvr|channels remaining 5/5 Human Cleric of Erastil 4

Lybram moves the bow and shoots with the spirit bow the lady undine.
spirit arrow: 1d20 + 7 ⇒ (2) + 7 = 9
force dmg: 1d8 + 1 ⇒ (4) + 1 = 5

He then casts, "Give me strength and overcome this foe."
casts divide favor

"Shout out if you are loosing your strength from wounds. I will help if I can."

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|34/35 HP| BAB3, CMB5, CMD16|AC18(15), T11, FF17(14)| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3|Used spells: Bless,so burst, spirt wpn, divide fvr|channels remaining 5/5 Human Cleric of Erastil 4

Lybram chants a simple prayer, "Mightly Dead-Eye, lend me your bow." He point at the crab owning undine women. "There!" The glowing silver bow appears in the space south of the women. It fires a silver arrow at her. spiritual weapon shot: 1d20 + 7 ⇒ (3) + 7 = 10
dmg force: 1d8 + 1 ⇒ (5) + 1 = 6

He then trudges forward towards the construct leveling his spear at it.

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|34/35 HP| BAB3, CMB5, CMD16|AC18(15), T11, FF17(14)| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3|Used spells: Bless,so burst, spirt wpn, divide fvr|channels remaining 5/5 Human Cleric of Erastil 4

I would love to attack the construct, but I had to double move to get into the room. I will cast it next round.

"If that is how you want it, so be it."

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|34/35 HP| BAB3, CMB5, CMD16|AC18(15), T11, FF17(14)| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3|Used spells: Bless,so burst, spirt wpn, divide fvr|channels remaining 5/5 Human Cleric of Erastil 4

Lybram double moves into the room.

"Madame undine, call off your crab. We'll destroy this construct together and then we'll talk."

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|34/35 HP| BAB3, CMB5, CMD16|AC18(15), T11, FF17(14)| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3|Used spells: Bless,so burst, spirt wpn, divide fvr|channels remaining 5/5 Human Cleric of Erastil 4

I don't think I have the movement. Walking in water would be difficult terrain. Can't make it into the room. 20' max double move, i think.

"Move in, surround them, we have the numbers. Or they will kill those in the doorway."

Just making character talk. Please play your characters as you know best. Just happy to be playing.

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|34/35 HP| BAB3, CMB5, CMD16|AC18(15), T11, FF17(14)| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3|Used spells: Bless,so burst, spirt wpn, divide fvr|channels remaining 5/5 Human Cleric of Erastil 4

"Mighty Deadeye, lend me the spirit of your bow to defeat my enemies and protect my friends." Lybram conjures a force bow in the middle of the room. It fires an arrow at the construct.
spiritual weapon attack: 1d20 + 7 ⇒ (17) + 7 = 24
dmg force: 1d8 + 1 ⇒ (3) + 1 = 4
"Move in, mates, or we'll be trapped in the hall"

If Lybram can't see enough of the construct, he will ready the above action should the construct appear.

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|34/35 HP| BAB3, CMB5, CMD16|AC18(15), T11, FF17(14)| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3|Used spells: Bless,so burst, spirt wpn, divide fvr|channels remaining 5/5 Human Cleric of Erastil 4

Sorry it has been a real test these last few weeks. I think i lost the bubble on this stuff. I will post later today. My appologizes.

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|34/35 HP| BAB3, CMB5, CMD16|AC18(15), T11, FF17(14)| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3|Used spells: Bless,so burst, spirt wpn, divide fvr|channels remaining 5/5 Human Cleric of Erastil 4

"Not me. I'll just walk if it is all the same." "Thanks for the offer." Lybram continues to clogg down the passage weighted down by the armor. "Anyone hurt? I could channel healing from Mighty Deadeye?" Lybram looks at his holy symbol and starts to raise it.

"Hope this last room is worth it. We really don't have much to report." Lybram adds as an afterthought.

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|34/35 HP| BAB3, CMB5, CMD16|AC18(15), T11, FF17(14)| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3|Used spells: Bless,so burst, spirt wpn, divide fvr|channels remaining 5/5 Human Cleric of Erastil 4

"I say we leave the mudman alone. Let's see what we have in the last room. My thoughts on it."
Lybram lines up to continue to next area with group.

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|34/35 HP| BAB3, CMB5, CMD16|AC18(15), T11, FF17(14)| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3|Used spells: Bless,so burst, spirt wpn, divide fvr|channels remaining 5/5 Human Cleric of Erastil 4

"Do we know anything about this mud lord? Any protections or special spells that might make the fight easier? Tying ourselve together might get us all there as a unit. But once we get there, how can we best attack the thing? I plan to conjure a force weapon that shootsat the creature while I strike at it too."

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|34/35 HP| BAB3, CMB5, CMD16|AC18(15), T11, FF17(14)| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3|Used spells: Bless,so burst, spirt wpn, divide fvr|channels remaining 5/5 Human Cleric of Erastil 4

"We can bring himto you or you could follow us to him? Which do you perfer?"

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|34/35 HP| BAB3, CMB5, CMD16|AC18(15), T11, FF17(14)| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3|Used spells: Bless,so burst, spirt wpn, divide fvr|channels remaining 5/5 Human Cleric of Erastil 4

"That's a new twist. Mrs Book, let's hear her out, but taking her brother and leaving here needs to be part of the deal."

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|34/35 HP| BAB3, CMB5, CMD16|AC18(15), T11, FF17(14)| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3|Used spells: Bless,so burst, spirt wpn, divide fvr|channels remaining 5/5 Human Cleric of Erastil 4

Lybram moves up behind Joseph, but still can't see the enemy. He casts, "Give me strength and accuracy, Mighty Dead-eye."
Casts divine favor on himself giving +1 luck bonus on attack and damage rolls for 1 minute.
"No more talking. Shot the Undine please."
editted: originally wanted to give dv to Joseph but spell is personal. Sorry.

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|34/35 HP| BAB3, CMB5, CMD16|AC18(15), T11, FF17(14)| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3|Used spells: Bless,so burst, spirt wpn, divide fvr|channels remaining 5/5 Human Cleric of Erastil 4

Lybram plots along ... quietly?
stealth check: 1d20 - 2 ⇒ (6) - 2 = 4
Not so quietly.

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|34/35 HP| BAB3, CMB5, CMD16|AC18(15), T11, FF17(14)| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3|Used spells: Bless,so burst, spirt wpn, divide fvr|channels remaining 5/5 Human Cleric of Erastil 4

"Geronimo!" lybram cannon balls in. Assuming he has cast the waterbreathing from the scroll and can keep his armor on. "I'll cover the West with that team."
Lybram weighted down like a deep sea diver plows his way forward.

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|34/35 HP| BAB3, CMB5, CMD16|AC18(15), T11, FF17(14)| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3|Used spells: Bless,so burst, spirt wpn, divide fvr|channels remaining 5/5 Human Cleric of Erastil 4

If Lybram can walk instead of swim, he is will try the west.

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|34/35 HP| BAB3, CMB5, CMD16|AC18(15), T11, FF17(14)| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3|Used spells: Bless,so burst, spirt wpn, divide fvr|channels remaining 5/5 Human Cleric of Erastil 4

I am good with attacking room 2 from two directions. The grates are in the NE room. We can get there without water breathing. Then water breathing to get over to room 2. Tricky thing is can we walk there if weighted down with armor? Lybram can't swim reliably. Walking would solve his problem.

So i am ready to get wet and cast water breathing.

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|34/35 HP| BAB3, CMB5, CMD16|AC18(15), T11, FF17(14)| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3|Used spells: Bless,so burst, spirt wpn, divide fvr|channels remaining 5/5 Human Cleric of Erastil 4

"l think we head for the grids in the back. Just don't get anywhere near the mud thing." Lybram puts away anything that shouldn't get wet and lines up to head down the stairs. "I will little fella here, but I think I am keeping my equipment this time. I think walking will be earier than swimming.
we can prep for underwater ops in the grate room. Happy Thanksgiving if you celebrate such things.

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|34/35 HP| BAB3, CMB5, CMD16|AC18(15), T11, FF17(14)| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3|Used spells: Bless,so burst, spirt wpn, divide fvr|channels remaining 5/5 Human Cleric of Erastil 4

"Let's stabilize this guy, tie him up, and put him in the closet."
"Erastil, stop this life from drifting away " Casts stabilize.
"Get his stuff. It is forfeit by combat."

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|34/35 HP| BAB3, CMB5, CMD16|AC18(15), T11, FF17(14)| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3|Used spells: Bless,so burst, spirt wpn, divide fvr|channels remaining 5/5 Human Cleric of Erastil 4

Lybram moves into the room and casts "Erastil, blast them with sound." Casts sound burst. fort saves dc 16.
sonic damage: 1d8 ⇒ 5
"I'm done talking"
Lybram will have his regular armor and weapons equipt until it is time to swim.

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|34/35 HP| BAB3, CMB5, CMD16|AC18(15), T11, FF17(14)| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3|Used spells: Bless,so burst, spirt wpn, divide fvr|channels remaining 5/5 Human Cleric of Erastil 4

Lybram will wear his brest plate and wear his shield for the first room. Li'le Fella will accompany until the water must be entered.
"Erastil, bless us as we stsrt this undertaking." Casts bless right before the first room. +1 to hit and fear checks for 4 minutes.

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|34/35 HP| BAB3, CMB5, CMD16|AC18(15), T11, FF17(14)| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3|Used spells: Bless,so burst, spirt wpn, divide fvr|channels remaining 5/5 Human Cleric of Erastil 4

Yep, i like the plan.

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|34/35 HP| BAB3, CMB5, CMD16|AC18(15), T11, FF17(14)| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3|Used spells: Bless,so burst, spirt wpn, divide fvr|channels remaining 5/5 Human Cleric of Erastil 4

I vote for 3. Not sure how much the missed gold will hurt. Plus we don't get full prestige every level. The 4 verses 6. I would get my breast plate again and walk the bottom. Might be easier then swimming. And if we fight on land it might be easier to corner and conquer.

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|34/35 HP| BAB3, CMB5, CMD16|AC18(15), T11, FF17(14)| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3|Used spells: Bless,so burst, spirt wpn, divide fvr|channels remaining 5/5 Human Cleric of Erastil 4

I think I am good either way. Lybram has only used bless. He has all 5 channels. Mage Armor is still up.

Water is always difficult especially for ranged characters/non swimming characters. If we leave and come back, I would probably change out resist energy for either bull strength or cat's grace. But Not much else would I change. If we stay and fight, I plan to use spiritual weapon and sound burst. Then move in and stab away with a magic weapon'ed spear.

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|34/35 HP| BAB3, CMB5, CMD16|AC18(15), T11, FF17(14)| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3|Used spells: Bless,so burst, spirt wpn, divide fvr|channels remaining 5/5 Human Cleric of Erastil 4

Reflex save: 1d20 + 3 ⇒ (18) + 3 = 21
Lybram reaches out for anything to grab onto.
"My will is in my backpack, Take care of Li'le Fella for me."

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|34/35 HP| BAB3, CMB5, CMD16|AC18(15), T11, FF17(14)| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3|Used spells: Bless,so burst, spirt wpn, divide fvr|channels remaining 5/5 Human Cleric of Erastil 4

swin check: 1d20 + 2 ⇒ (4) + 2 = 6
"Ah, crud. Watch out!"

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|34/35 HP| BAB3, CMB5, CMD16|AC18(15), T11, FF17(14)| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3|Used spells: Bless,so burst, spirt wpn, divide fvr|channels remaining 5/5 Human Cleric of Erastil 4

Lybram takes a quick look around the current hallway. perception: 1d20 + 5 ⇒ (14) + 5 = 19
He will then follow Joseph as he investigates through the West door.

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|34/35 HP| BAB3, CMB5, CMD16|AC18(15), T11, FF17(14)| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3|Used spells: Bless,so burst, spirt wpn, divide fvr|channels remaining 5/5 Human Cleric of Erastil 4

"Joseph, please check the door for traps." He readies his spear.
"The undine and crab could be right behind the door."

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|34/35 HP| BAB3, CMB5, CMD16|AC18(15), T11, FF17(14)| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3|Used spells: Bless,so burst, spirt wpn, divide fvr|channels remaining 5/5 Human Cleric of Erastil 4

"We should continue through the door to the South. That's my vote."

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|34/35 HP| BAB3, CMB5, CMD16|AC18(15), T11, FF17(14)| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3|Used spells: Bless,so burst, spirt wpn, divide fvr|channels remaining 5/5 Human Cleric of Erastil 4

Sorry to hear about the cat and the damage, but glad your family is okay.

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|34/35 HP| BAB3, CMB5, CMD16|AC18(15), T11, FF17(14)| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3|Used spells: Bless,so burst, spirt wpn, divide fvr|channels remaining 5/5 Human Cleric of Erastil 4

Sorry, I missed the part on the post that explained. I will move Lybram into the new room.

"Ah, I thought you were talking about an underwater tunnel with a grate over it. I will get going then. Let's move out." "Joseph, could you lead the way and check for traps?"

Is the order, Joseph, lybram, viridian, Corbae, Alton, Mrs Book, okay? Please adjust as you like.

"Let's head to the South door."

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|34/35 HP| BAB3, CMB5, CMD16|AC18(15), T11, FF17(14)| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3|Used spells: Bless,so burst, spirt wpn, divide fvr|channels remaining 5/5 Human Cleric of Erastil 4

Does the lever control the opening to the tunnel? Could the lady come back, flip the lever and trap us? If that is not the case, Lybram would be fine with the tunnel.

"I am not crazy about using the tunnel. I would rather follow the lady." "That lady could come back and close the tunnel exit."

"Joseph, that wound still looks bad. Allow me."

clw wand charge number3 on Joseph: 1d8 + 1 ⇒ (3) + 1 = 4

Need more?

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|34/35 HP| BAB3, CMB5, CMD16|AC18(15), T11, FF17(14)| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3|Used spells: Bless,so burst, spirt wpn, divide fvr|channels remaining 5/5 Human Cleric of Erastil 4

Lybram will ask Joseph, "Hey, can you look at this lever she pulled and see if you know what it does? That lady pulled it down right before she left. Might be a trap or open up something bad."
Lybram will move asside to let folks past.

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|34/35 HP| BAB3, CMB5, CMD16|AC18(15), T11, FF17(14)| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3|Used spells: Bless,so burst, spirt wpn, divide fvr|channels remaining 5/5 Human Cleric of Erastil 4

Lybram will tab Joseph with his cure light wounds wand and then tap himself.
"Lets stop that bleeding,aye."
clw wand on Joseph: 1d8 + 1 ⇒ (1) + 1 = 2
clw wand on lybram: 1d8 + 1 ⇒ (7) + 1 = 8

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|34/35 HP| BAB3, CMB5, CMD16|AC18(15), T11, FF17(14)| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3|Used spells: Bless,so burst, spirt wpn, divide fvr|channels remaining 5/5 Human Cleric of Erastil 4

I believe Alton is up.
"This bunyip looks hungry. I don't know how long I can hold it off."

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|34/35 HP| BAB3, CMB5, CMD16|AC18(15), T11, FF17(14)| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3|Used spells: Bless,so burst, spirt wpn, divide fvr|channels remaining 5/5 Human Cleric of Erastil 4

"Beware the bunyip bite. Got it. Wait, what? How? Lybram dodges and weavea as he battles for his life
Is there any way to tell if these creatures are summoned or not? Did they just appear or did they swim in from other area?

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|34/35 HP| BAB3, CMB5, CMD16|AC18(15), T11, FF17(14)| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3|Used spells: Bless,so burst, spirt wpn, divide fvr|channels remaining 5/5 Human Cleric of Erastil 4

Lybram will attack the elemental with a powered blow.
two handed spear strike with pa: 1d20 + 5 - 1 ⇒ (10) + 5 - 1 = 14
dmg P: 1d8 + 4 + 2 ⇒ (3) + 4 + 2 = 9
"Right nasty of her to leave these summoned creatures behind..."

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|34/35 HP| BAB3, CMB5, CMD16|AC18(15), T11, FF17(14)| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3|Used spells: Bless,so burst, spirt wpn, divide fvr|channels remaining 5/5 Human Cleric of Erastil 4

Lybram takes a look at the lever. Is rhere anything he notices. He also looka at the ground for teaps.
perception for traps and lever: 1d20 + 5 ⇒ (5) + 5 = 10

"I can't figure this out. But I don't see any traps."

Can Lybram prehaps flip the lever back with his spear shaft? Is it in reach of his spear?

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|34/35 HP| BAB3, CMB5, CMD16|AC18(15), T11, FF17(14)| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3|Used spells: Bless,so burst, spirt wpn, divide fvr|channels remaining 5/5 Human Cleric of Erastil 4

Lybram will wait for the woman to get 5 feet or so from the lever. "Joseph, I think we have an issue up here for you to take a look at."

Lybram whispers to Joseph as he passes that he thinks the Undine woman activated a trap."Look at the lever." "It does something." whispering.

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|34/35 HP| BAB3, CMB5, CMD16|AC18(15), T11, FF17(14)| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3|Used spells: Bless,so burst, spirt wpn, divide fvr|channels remaining 5/5 Human Cleric of Erastil 4

Lydram is face to face with the crab-edelon. I think when initiative gets to the undine woman she and her pet will attack. Then withdrawling will be hard and costly in healing resourses. But we will see. Lybram would rather fight if attacked then retreat.

Grand Lodge

Male| LG cleric of Erastil 4| 9XP|34/35 HP| BAB3, CMB5, CMD16|AC18(15), T11, FF17(14)| Fort+6,Ref+3, Will+8| Perception+5, Initiative+3|Used spells: Bless,so burst, spirt wpn, divide fvr|channels remaining 5/5 Human Cleric of Erastil 4

Lybram takes the total defense action. AC should be with mage armor, dex, and total defense would be 10+4+1+4 or 19. "Madame, call off your pet!" Lybram finding the crab thing in his face, he hold his spear ready to dodge.

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