Paladin

Lorth Blood-Seer's page

335 posts. Alias of Mark Sweetman.


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HP 78/78, AC 25/12/23, Saves 11/5/14

Apologies for the disappearing act - I was away for three weeks on holidays to the UK.

Given that the group is functioning fine in my absence, I might humbly suggest that I keep my distance and let the campaign roll on without me?


HP 78/78, AC 25/12/23, Saves 11/5/14

Before the party continues on their way - Lorth salves suffered wounds with his curative wand.

CLW wand for whoever wants it.
On Lorth: 3 charges for 3d8 + 3 ⇒ (3, 8, 7) + 3 = 21


HP 78/78, AC 25/12/23, Saves 11/5/14

With both of the foes before him ended and with little harm carried through to the party, Lorth allows the Dawnflower's searing might to fade from his scimitar as he shoulder's past the fallen dragon to support Bites.

Move to AN,19 - will likely eat an AoO on approach and attack.
Power Attacking Scimitar: 1d20 + 14 + 1 ⇒ (5) + 14 + 1 = 20


HP 78/78, AC 25/12/23, Saves 11/5/14

Can't check the map at work - so here's a readied scimitar strike just in case Lorth's action goes off as well.

Dragon Shishkebob:
Holy Scimitar +2: 1d20 + 14 + 2 + 1 ⇒ (8) + 14 + 2 + 1 = 25 for 1d8 + 9 + 2d6 ⇒ (5) + 9 + (5, 1) = 20


HP 78/78, AC 25/12/23, Saves 11/5/14

Knowing that even with the cloak of shadow upon him, any attempt at stealth would be futile - Lorth instead welcomes the coming challenge, striding forthright and forwards, calling upon the Dawnflower as he does.

Move forward with no attempt at Stealth to AP,23.
Invoke Sacred Weapon for Holy on his scimitar
Invoke Sacred Armor (by using one Fervor) for additional +1 on his platemail.
Should still be invisible and ready attack against any dragon that moves into range.


HP 78/78, AC 25/12/23, Saves 11/5/14

Could I get a quick confirmation if the big blue beasties react to the smite and shot before I post action?


HP 78/78, AC 25/12/23, Saves 11/5/14

Resist Energy (Electricity) communal and Protection from Evil (communal) from Lorth
He also has a Shield Other that's up for grabs?


HP 78/78, AC 25/12/23, Saves 11/5/14

Lorth has two x communal resist energy memorized.


HP 78/78, AC 25/12/23, Saves 11/5/14

Lorth continues to frown stoically.


HP 78/78, AC 25/12/23, Saves 11/5/14

Lorth's stern expression has not changed, but he offers no counterpoint or complaint to the agreement rendered.


HP 78/78, AC 25/12/23, Saves 11/5/14

Stern, observational and with a hint of iron... Lorth watches on.


HP 78/78, AC 25/12/23, Saves 11/5/14

With a slight frown, but no words of reproach Lorth politely refuses a drink.


HP 78/78, AC 25/12/23, Saves 11/5/14

Apologies guys - I'm travelling at the moment and my tablet + keyboard combo isn't helping with keeping track of the combat. If someone can run Lorth for 48 hours until I'm back near a desktop that'd be much appreciated.


HP 78/78, AC 25/12/23, Saves 11/5/14

Readied Action:
Readying an Action: You can ready a standard action, a move action, a swift action, or a free action. To do so, specify the action you will take and the conditions under which you will take it. Then, anytime before your next action, you may take the readied action in response to that condition. The action occurs just before the action that triggers it. If the triggered action is part of another character's activities, you interrupt the other character. Assuming he is still capable of doing so, he continues his actions once you complete your readied action. Your initiative result changes. For the rest of the encounter, your initiative result is the count on which you took the readied action, and you act immediately ahead of the character whose action triggered your readied action.

Invisibility:
If the subject attacks directly, however, it immediately becomes visible along with all its gear. Spells such as bless that specifically affect allies but not foes are not attacks for this purpose, even when they include foes in their area

My read is that it'd become visible after the first attack - at which point the readied actions would fire and interrupt the action. After the readied actions are completed, the now visible character could complete the rest of his turn.


HP 78/78, AC 25/12/23, Saves 11/5/14

Lorth calls to mind the workings of his patron and readies a mighty devotion to unleash should the bone devil be seen again...
Readied action to cast searing light if he gets LoS on the bone devil.


HP 78/78, AC 25/12/23, Saves 11/5/14

Lorth maintains his stoic delaying tactic until the room clears.


HP 78/78, AC 25/12/23, Saves 11/5/14

Lorth backs away to yield position to Mirrin and Rebel.


HP 78/78, AC 25/12/23, Saves 11/5/14

Nope - stand back.


HP 78/78, AC 25/12/23, Saves 11/5/14

S,30 is in the tentacles? - if so, then hold position. Just doesn't show that it is on the map.


HP 78/78, AC 25/12/23, Saves 11/5/14

Pressing the assault upon the hobgoblin before him, Lorth seeks to make it fall to free the way...
Attack 1: 1d20 + 14 + 1 ⇒ (18) + 14 + 1 = 33 for 1d8 + 9 + 4 ⇒ (7) + 9 + 4 = 20
Crit Conf: 1d20 + 14 + 1 ⇒ (1) + 14 + 1 = 16 for 1d8 + 9 + 4 ⇒ (7) + 9 + 4 = 20
Attack 2: 1d20 + 14 + 1 - 2 ⇒ (11) + 14 + 1 - 2 = 24 for 1d8 + 9 + 4 ⇒ (5) + 9 + 4 = 18
Attack 3: 1d20 + 9 + 1 - 2 ⇒ (2) + 9 + 1 - 2 = 10 for 1d8 + 9 + 4 ⇒ (3) + 9 + 4 = 16

5ft to S,30 in the middle of the full attack if the hob falls.


HP 78/78, AC 25/12/23, Saves 11/5/14

Forging past the others, Lorth moves to engage the furthest hobgoblin slashing with his scimitar...
Move to R,29 and Attack
Power Attack Scimitar: 1d20 + 14 + 1 ⇒ (1) + 14 + 1 = 16


HP 78/78, AC 25/12/23, Saves 11/5/14

Action will be dependent on those that come before


HP 78/78, AC 25/12/23, Saves 11/5/14
Lorth Blood-Seer wrote:
Anyone who wants healing - just use my CLW wand and tell me how many charges


HP 78/78, AC 25/12/23, Saves 11/5/14

Anyone who wants healing - just use my CLW wand and tell me how many charges

Lorth frowns at the plethora of torture devices on display, and his mind focuses upon the bone devil that appeared and left. They needed to be ready for it to return at any time.


HP 78/78, AC 25/12/23, Saves 11/5/14

Lorth's initiative was actually rolled in the first post (he got a 3), he just wasn't added to the initiative train then. It's either amusing or depressing that the reroll was actually worse than the first roll...

With little that he can do to act against the devil, Lorth withdraws into a defensive turtle stance.

Total defense for +4 AC


HP 78/78, AC 25/12/23, Saves 11/5/14

The being of earth and stone fades away into the swirling elemental chaos from which it was called, service performed. Lorth regards the scene with grim vindication that beings of evil were felled.


HP 78/78, AC 25/12/23, Saves 11/5/14

It's a standard elemental gem - so a Large elemental as per PRD.


HP 78/78, AC 25/12/23, Saves 11/5/14

Lorth would propose summoning the earth elemental, then sending it into the lemure room with instructions to destroy all the devils.


HP 78/78, AC 25/12/23, Saves 11/5/14

Retrieving a stone from within his belongings Lorth proffers it "Risk the creature of stone... if they are just lowly devils then they should fall easily. If there is subterfuge... then it will not fall upon us."

Earth Elemental Gem


HP 78/78, AC 25/12/23, Saves 11/5/14

Lorth grimly nods and grips his blade, ready to join the forthcoming assault.


HP 78/78, AC 25/12/23, Saves 11/5/14

As the others scour for magic, Lorth moves between the bodies ensuring that their evil spirits have passed on.


HP 78/78, AC 25/12/23, Saves 11/5/14

Seeing that Tomkin remains in the fray, Lorth takes it upon himself to join it also. Surging into combat, he lays out with his scimitar...
Move action (50ft speed with haste) to nearest spawn, then attack:
Power Attack Furious Focus Scimitar: 1d20 + 14 + 1 ⇒ (2) + 14 + 1 = 17 for 1d8 + 7 + 4 ⇒ (5) + 7 + 4 = 16
It's a miss, but I can't see the map at present - just move me straight south and into melee.


HP 78/78, AC 25/12/23, Saves 11/5/14

With knowledge that the halfling upon his steed is little worried by being surrounded... Lorth pauses to see his intent before committing his own hand.

Delay until after Tomkin


HP 78/78, AC 25/12/23, Saves 11/5/14

Noting that the fired missiles of his companions nearby outweigh the javelins, Lorth holds his position and waits for the spawn to assault. The mounted crusader was more than able to extricate himself from harm... and if the beasts came forward Bofus might be more able to position himself for advantageous stabbitry.

Hold steady and ready an attack if they come forth.


HP 78/78, AC 25/12/23, Saves 11/5/14

With little to do while the tentacles yet writhe, Lorth accepts the javelin strike with nary but a grunt of discomfit.

Delay, HP 55/78


HP 78/78, AC 25/12/23, Saves 11/5/14

Unwilling to wade into the miasma of black tentacles writhing before him, Lorth insteads positions himself upon it's periphery and readies himself to strike if needed.

Move to V,8 and ready a power attack if one draws next to him.


HP 78/78, AC 25/12/23, Saves 11/5/14

As the battlefield before him erupts into chaos Lorth assesses the need and salves Tirion's wounds...
CMW: 2d8 + 9 ⇒ (1, 5) + 9 = 15
...before stepping forward to make a target of himself.

Burn Prot Evil communal and then move to U,10


HP 78/78, AC 25/12/23, Saves 11/5/14

Surging forwards into the fray, Lorth seeks to position himself to defend the breach with shield and blade.

Move to T,11 to cover Bofus after he releases his arrow.
AC 26, HP 60/78


HP 78/78, AC 25/12/23, Saves 11/5/14

Lorth nods "I stand ready"


HP 78/78, AC 25/12/23, Saves 11/5/14

Lorth has a CLW with 44 charges at present - anyone is free to use that.
Lorth was personally happy with staying slightly down on HP total for the moment.


HP 78/78, AC 25/12/23, Saves 11/5/14
Lorth Blood-Seer wrote:

Lorth busies himself with first staunching his own wounds, before moving on to Mirrin...

Heal: 1d20 + 13 ⇒ (16) + 13 = 29 and 1d20 + 13 ⇒ (17) + 13 = 30

Was sorted on Thursday


HP 78/78, AC 25/12/23, Saves 11/5/14

Lorth keeps a stoic vigil as Bofus discerns which direction they should travel next.


HP 78/78, AC 25/12/23, Saves 11/5/14

Frowning "If it is made from the damned... why would it be anything but damned itself?"


HP 78/78, AC 25/12/23, Saves 11/5/14

Lorth busies himself with first staunching his own wounds, before moving on to Mirrin...
Heal: 1d20 + 13 ⇒ (16) + 13 = 29 and 1d20 + 13 ⇒ (17) + 13 = 30


HP 78/78, AC 25/12/23, Saves 11/5/14

I'm assuming the bearded devils are 5ft stepping back prior to attacking with their glaives? - reach weapon =/= able to attack adjacent.

Following the devil's withdrawl Lorth ignores his wounds for the moment to press the attack...
5ft to melee with the one that attacked me, then full power attack
Power Attack Scimitar +2: 1d20 + 14 ⇒ (20) + 14 = 34 for 1d8 + 7 + 4 ⇒ (2) + 7 + 4 = 13
Crit Confirm: 1d20 + 14 ⇒ (7) + 14 = 21 for 1d8 + 7 + 4 ⇒ (6) + 7 + 4 = 17
Power Attack Scimitar +2: 1d20 + 9 - 2 ⇒ (6) + 9 - 2 = 13 for 1d8 + 7 + 4 ⇒ (6) + 7 + 4 = 17


HP 78/78, AC 25/12/23, Saves 11/5/14

Crowded by the press of bodies, Lorth slips past Mirrin to an open position and brings his sun-blessed scimitar into the fray...
Move to U,23 along the southern wall, then attack T,22
Power Attack Scimitar +2: 1d20 + 14 ⇒ (15) + 14 = 29 for 1d8 + 7 + 4 ⇒ (7) + 7 + 4 = 18
Crit Confirm: 1d20 + 14 ⇒ (2) + 14 = 16 for 1d8 + 7 + 4 ⇒ (7) + 7 + 4 = 18 extra


HP 78/78, AC 25/12/23, Saves 11/5/14

Lorth posted 9 days ago because that was the last time it was Lorth's turn... Lorth was going to post last night but ran out of time after date night.

Lorth will be posting tonight soonish.


HP 78/78, AC 25/12/23, Saves 11/5/14

Sorry for the misaimed post - I can't get to the map as I'm at work.
If I can move somewhere to get LOS without taking an AoO - then please pick a spot for me.


HP 78/78, AC 25/12/23, Saves 11/5/14

Apologies, site went down just as I went to post last night.

The servant of Sarenrae pauses, conjuring the power of the Dawnflower and holding it steady... waiting to be unleashed...

Readying an action to cast searing light at the hag should it try to cast.


HP 78/78, AC 25/12/23, Saves 11/5/14

Somewhat perturbed that a chance to further slay the servants of the enemy was snatched from him Lorth muses before answering "Scout the hall for the Northern door."