DM Harpwizard’s Heroes of Elsir Vale (Inactive)

Game Master GM Harpwizard

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Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

good show Lorth! That's thinkin like a THIEF!!


Dungeon Master

So, how do you wish to proceed?


HP 78/78, AC 25/12/23, Saves 11/5/14

Lorth would propose summoning the earth elemental, then sending it into the lemure room with instructions to destroy all the devils.


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

Seconded!


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Works for me. Tirion is not much of a summoner.


Dungeon Master

This is starting to sound like a plan. Do you have stats for your elemental? Is is small, medium, or large?


Aasimar hp=73/74(AC27+4/ff26+4/t11+4) {F=+14/R=+10/W=+12} CMD 25 Paladin 9 (Shining Knight) Smite evil 0/3 - Lay on hands 4/8 - +1 init

"Would we not just follow the elemental in and make sure any ruckus is quite short. They may just be an expendable alarm, so the combat noise will warn nearby foes of strength. Then the elemental plan helps us little."


HP 78/78, AC 25/12/23, Saves 11/5/14

It's a standard elemental gem - so a Large elemental as per PRD.


Dungeon Master

A hulking, roughly humanoid creature of dirt and stone explodes up from the gem, faceless save for two glowing gemstone eyes. It moves through the doorway into the torture chamber and begins destroying the hiddoues lemure devils.

. . . A few minutes later, the chamber is quiet again as guts, blood, and pieces of fatty flesh are strewn about the room.

Battlemat

Earth elemental's hitpoints are 52/68


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Tirion looks to Bofus:
You want to see if there is anything of note in there? Still seems strange that there would be a horde of minor devils.

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

yeah, I do...

stealth: 1d20 + 27 ⇒ (12) + 27 = 39

Perception: 1d20 + 15 ⇒ (1) + 15 = 16


HP 78/78, AC 25/12/23, Saves 11/5/14

The being of earth and stone fades away into the swirling elemental chaos from which it was called, service performed. Lorth regards the scene with grim vindication that beings of evil were felled.


Dungeon Master

This large room is lit by six guttering torches set in sconces affixed to an iron railing that surrounds a five-foot=high walkway around the circumference of the room. Short flights of stairs near the room's entrance lead up to the walkway, and the walls of the room consist of five-foot-wide cells, each sealed with an iron barred door and fitted with a nasty heap of straw that seems to be pulling double duty as bedding and toilet.

The central region of the room is a well-stocked torture chamber. Chains and ropes hang from a tangle of pulley's and hooks set in the ceiling, some ending in manacles and others in clamps or cruel hooks of their own. A rack, an iron maiden, and a metal of some sort round out the chamber's morbid furnishings. All of the walls and furnishings are splattered with shreds of flesh from the mutilated lemure devils.

Battlemat

Where do you wish to sneak to, Bofus? Where are you looking specifically?

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)
DM Harpwizard wrote:
...and fitted with a nasty heap of straw that seems to be pulling double duty as bedding and toilet.

I see what you did there. "Double doody/toilet" hahaha

Quote:
Where do you wish to sneak to, Bofus? Where are you looking specifically?

Bofus starts checking out the straw piles--from the safety of outside the cells, of course--in case there's anything of interest hidden, or hiding, therein


You cannot see where the voice comes from, but it echoes around this chamber with a terrifying abyssal accent.

"I see you have decorated the place for me. The lemures may not have lasted long with your earth creature, but I think it is time to cover their filth with halfling blood around this chamber."

Intimidation vs. DC 20: 1d20 + 17 ⇒ (4) + 17 = 21

Bofus, you are shaken.

Suddenly out of thin air appears the most horrifying features of carrion-fed insect and withered cadaver, a bony devil descends through the air lurching an attack with its giant stinger.

Stinger: 1d20 + 14 ⇒ (4) + 14 = 18
Damage: 3d4 + 5 ⇒ (2, 4, 2) + 5 = 13


Dungeon Master

Floating in the air at a 10 foot reach from you, this deadly fiend attacks with its scorpion like tail, but the nimble Bofus is not about to be caught flat footed.

Bofus Initiative: 1d20 + 11 ⇒ (2) + 11 = 13
Rebel Red’s Initiative: 1d20 + 4 ⇒ (19) + 4 = 23
Tirion’s Initiative: 1d20 + 9 ⇒ (12) + 9 = 21
Lorth’s Initiative: 1d20 + 1 ⇒ (2) + 1 = 3
Mirrin’s Initiative: 1d20 + 6 ⇒ (7) + 6 = 13
Tomkin’s Initiative: 1d20 + 1 ⇒ (16) + 1 = 17

Devil's Initiative: 1d20 + 9 ⇒ (6) + 9 = 15

Round 1

Red • Currnet •
Tirion
Tomkin
Devil
Bofus
Mirrin

Battlemat


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

14 2d4+8

Red moves through to set up a flank with Bofus.

To L9
Acrobatics 1d20 + 10 ⇒ (15) + 10 = 25 to avoid AOO

PA/Flanking - Silver weapon.

Attack 1d20 + 14 - 2 + 2 ⇒ (17) + 14 - 2 + 2 = 31
Damage 2d4 + 8 + 6 ⇒ (1, 2) + 8 + 6 = 17

Crit? 1d20 + 14 + 2 ⇒ (16) + 14 + 2 = 32
Damage 2d4 + 8 + 6 ⇒ (2, 1) + 8 + 6 = 17

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)
Terilanyx wrote:


[dice=Intimidation vs. DC 20] 1d20+17

Bofus, you are shaken.

I take it the Fearless trait (+2 Will vs. fear) doesn't help here...)


Aasimar hp=73/74(AC27+4/ff26+4/t11+4) {F=+14/R=+10/W=+12} CMD 25 Paladin 9 (Shining Knight) Smite evil 0/3 - Lay on hands 4/8 - +1 init

Tom and his dog quickly pop in to help the hobbit (M9). His hammer smashes into the devil with holy energy.

move = M9, swift = smite, std = attack +4 ac vs devil for 27AC

smite evil/damage: 1d20 + 18 + 3 + 2 ⇒ (19) + 18 + 3 + 2 = 421d8 + 20 + 18 ⇒ (4) + 20 + 18 = 42
I assume evil outsider for 18 damage on first attack and +9 afterwards

"Face the holy warrior abomination, I've got the fangs."

2/3 smite evil 7/8 Loh left now


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Hearing just one enemy, Tirion hopes those more martially inclined are able to finish this particular menace.

Take out the infernal pest guys.

Delay

It may seem like a lot of damage. We just had a Magus in another campaign dish out 507 hp damage in one round. Only 15 level. Good think all the classes are balanced.


Dungeon Master

Gentlemen, It is difficult to see this on a two dimensional map, but the Bone Devil is flying and is striking down at Bofus with a 10 foot reach. Please note that Bofus has already climbed the stairs to a balcony level. The balcony level is ten feet higher than ground level and is colored the typical dreary gray. The ground level is a redder color on my map. So you are standing on ground level with an altitude of the 0-5 feet squares, and the Bone Devil occupies the 20-30 feet high squres. You will need longer reaching weapons and/or some means to fly. The other alternative is to climb up to the balcony and use a 10 foot reach weapon. When attacking, please clarify what weapon you are attacking with and its reach if it is not obvious.

Battlemat


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

Ahh gotcha, as you say - hard in 2d :)

In that case I might retcon for some archery... this round it would have involved running up and getting on the N6 square (still holding a sword) in prep for archery.


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Actually, in that case, Tirion will move down the passage 20' and begin casting Enlarge Person.

Who wants to reach up and slap devil boy.

1 Round casting time. Don't have to choose a target until he finishes casting - next round.


Aasimar hp=73/74(AC27+4/ff26+4/t11+4) {F=+14/R=+10/W=+12} CMD 25 Paladin 9 (Shining Knight) Smite evil 0/3 - Lay on hands 4/8 - +1 init

Tom has ten foot reach and fifteen foot reach if he needs it with -2 AC penalty--put him in K9

Seeing the creature flying, the dog blinks to the spot in the balcony he can see.

Tom will lunge if he needs too. 10' reach with glaive, 15' if needed at -2 AC penalty


Dungeon Master

Round 1

• Red races into the chamber with his sword drawn at the sound of combat and races up the stairs to the left hand side of the balcony. He reaches N6.
• Tirion moves to Q9 and begins casting Enlarge Person.
• Tomkin follows Red into the chamber and as he glances up at the Bone Devil, he immediately blinks up to the balcony where he smites evil and strikes at it with his glaive. ('15 is correct). The devil is struck by the blow is badly hurt.

Battlemat

• Devil (current)
• Bofus
• Mirrin


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Tirana moved Q9 and started to cast Enlarge Person. I retconned this above.


Round 1

The devil turns immediately toward Tomkin and with a five foot step delivers a full round attack on the halfling.

Bite: 1d20 + 14 ⇒ (6) + 14 = 20 HIT!
Damage: 1d8 + 5 ⇒ (6) + 5 = 11

Its toothy maw chomps down tearing into the flesh of the halfling.

Claw: 1d20 + 14 ⇒ (18) + 14 = 32 HIT!
Damage: 1d6 + 5 ⇒ (5) + 5 = 10

Claw: 1d20 + 14 ⇒ (15) + 14 = 29 HIT!
Damage: 1d6 + 5 ⇒ (3) + 5 = 8

Both of its claws rake across the halfling.

Stinger: 1d20 + 14 ⇒ (6) + 14 = 20 Miss!
Damage: 3d4 + 5 ⇒ (3, 2, 2) + 5 = 12

Its deadly poisonous stinger narrowly misses the paladin.

After its attack, the Bone devil immediately turns invisible (quickened spell like ability at will) and vanishes from sight.

Tomkin:
A voice telepathically enters into your mind boldly. "You will pay for your insolence and I will make you and your kind suffer for it! I am not finished with you yet."


Dungeon Master

Initiative for Lorth: 1d20 + 1 ⇒ (1) + 1 = 2

Round 1

• Red races into the chamber with his sword drawn at the sound of combat and races up the stairs to the left hand side of the balcony. He reaches N6.
• Tirion moves to Q9 and begins casting Enlarge Person.
• Tomkin follows Red into the chamber and as he glances up at the Bone Devil, he immediately blinks up to the balcony where he smites evil and strikes at it with his glaive. ('15 is correct). The devil is struck by the blow is badly hurt.
• The Bone devil turns it full attack on Tomkin. After delivering a score of hate and blood, the devil instantly vanishes from sight.

Battlemat

• Bofus •Current•
• Mirrin
• Lorth

Round 2

• Red
• Tirion will complete the casting of Enlarge Person (and may clearly still act).
• Tomkin
• Devil


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Think you forgot Lorth in your Init list.

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

crap. Invisibility is one of the contingencies I haven't prepared for...

ROUND 1

Knowing how tricksy Devils can be, Bofus pulls out a scroll and keeps his eyes peeled for him

get out scroll of Dimensional Anchor, and ready action to cast it when the devil becomes visible


Dungeon Master

Round 1

• Red races into the chamber with his sword drawn at the sound of combat and races up the stairs to the left hand side of the balcony. He reaches N6.
• Tirion moves to Q9 and begins casting Enlarge Person.
• Tomkin follows Red into the chamber and as he glances up at the Bone Devil, he immediately blinks up to the balcony where he smites evil and strikes at it with his glaive. ('15 is correct). The devil is struck by the blow is badly hurt.
• The Bone devil turns it full attack on Tomkin. After delivering a score of hate and blood, the devil instantly vanishes from sight.
• Bofus pulls out a scroll and prepares to use it to cast Dimensional Anchor.

Battlemat

• Mirrin •Current•
• Lorth •Current•

Round 2

• Red
• Tirion will complete the casting of Enlarge Person (and may clearly still act).
• Tomkin
• Devil


HP: 87/87Init: +6 AC:23 FF:20 T:14 F:11 R:12 W:8 Combat Reflexes, Reach

Mirrin will double move to P9 with bow ready.

[ooc]Yeah I don't have an invisibility solution either. Here's hoping Lorth or tirion has us covered.[/oc]


HP 78/78, AC 25/12/23, Saves 11/5/14

Lorth's initiative was actually rolled in the first post (he got a 3), he just wasn't added to the initiative train then. It's either amusing or depressing that the reroll was actually worse than the first roll...

With little that he can do to act against the devil, Lorth withdraws into a defensive turtle stance.

Total defense for +4 AC


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Although he knows it may result in a little squeezing, Tirion finishes his spell on the only target before him, Mirrin.

5' step back to R9 (should be able to share with
Complete Enlarge Person on Mirrin (he will end up squeezing in the 10'x5' passage I believe.

Tirion then decides to see where the the devil took off to.

Cast Glitterdust centered at M9/N10 (should get most of the floor and parts of the balcony.)

Assuming the devil is in the area
--> Will DC18 or blind for 9 rounds (may make a new DC18 save every round)
--> Glitterdust negates invisibility (no save)
--> No SR


Dungeon Master

Round 1 Summary

• Red races into the chamber with his sword drawn at the sound of combat and races up the stairs to the left hand side of the balcony. He reaches N6.
• Tirion moves to Q9 and begins casting Enlarge Person.
• Tomkin follows Red into the chamber and as he glances up at the Bone Devil, he immediately blinks up to the balcony where he smites evil and strikes at it with his glaive. ('15 is correct). The devil is struck by the blow is badly hurt.
• The Bone devil turns it full attack on Tomkin. After delivering a score of hate and blood, the devil instantly vanishes from sight.
• Bofus pulls out a scroll and prepares to use it to cast Dimensional Anchor.
• Mirrin double moves to P9 and readies to fire his bow.
• Lorth wisely stands defensively.

Battlemat

Round 2

• Red • Current •
• Tirion casts enlarge on Mirrin. He then casts Glitterdust centered at M9/N10. Tirion, you have a 10 foot radius spread. I have the squares noted. Kindly tell me what height you wish to release the spread. Centered at 10, 20, 30, or 40 feet?
• Tomkin
• Devil


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

Awaiting Tirions casting festival - if Tirions spells dont work, Red wil cast a Glitterdust of his own in the space Tirion doesn't hit.


HP:41/41, AC: 22/T:16/FF:18 - Perception: +11(Dark/LL/ Det evil & mgic cont.), F:+5/R:+9/W:+8 - CMB: +8 - CMD: 15, Speed: 30Land/80Flight, Init: +8

Poppy looks into the room with her continual Detect Evil, trying to get a fix on the presence of the Devil.


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

It will be centered at 15' in the air (which should put the center in, or with 5' of where the devil was last seen. Unless the devil has the ability to full attack and then move more than 5', it has to still be in that area. Also, this should only leave a 5' area at the bottom unaffected by the spell.


Dungeon Master

Tirion, I am not trying to persuade you one way or another, but simply to make this 2 dimensional map make sense. The perimeter is a balcony which is 10 feet higher than the center of the floor. Tomkin and Bofus were both attacked with a 10 foot reach when they were standing at a height of 10 feet already. Casting glitterdust at a 15' would reach as high as 25 feet and as low as 5 feet. Are you good with casting it at 15 feet in height.


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Yup. 15' works. If the devil shows up, problem solved. If not, then Red can target another point a little higher up.


Dungeon Master

Round 2

• Tirion casts enlarge on Mirrin. He then casts Glitterdust centered at M9/N10 at a height of 15ft up. The spell catches the large devil and you can see the creature's outline floating in the air. The devil is located at M/N/10/11 at an altitude of 25 feet.

Battlemat

• Red • Current •
• Tomkin
• Devil


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

Red starts his battle song to Inspire his Allies.

+2 to Hit and Damage guys! Enjoy!


HP:41/41, AC: 22/T:16/FF:18 - Perception: +11(Dark/LL/ Det evil & mgic cont.), F:+5/R:+9/W:+8 - CMB: +8 - CMD: 15, Speed: 30Land/80Flight, Init: +8

Poppy shoots at the flying terror.

Attack 1d20 + 11 + 2 ⇒ (3) + 11 + 2 = 16
Damage 1d4 + 2 ⇒ (4) + 2 = 6


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Tirion calls out:
Ah look, the nice devil is all sparkly, like a little girl going to a school dance.

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

ROUND 2

The glitter dist spell revealing the devil causes Bofus' readied action to trigger

UMD DC 24: 1d20 + 16 ⇒ (3) + 16 = 19. <--FAIL
ranged touch attack: 1d20 + 13 - 2 ⇒ (9) + 13 - 2 = 20
SR check: 1d20 + 7 ⇒ (12) + 7 = 19

But the spell fails to go off, rendering the rest of the post moot. 2nd time I had a great idea foiled by a crappy UMD roll


Aasimar hp=73/74(AC27+4/ff26+4/t11+4) {F=+14/R=+10/W=+12} CMD 25 Paladin 9 (Shining Knight) Smite evil 0/3 - Lay on hands 4/8 - +1 init

Tom sees the devil and looks to engage him again. If necessary, he will hop on his dog to the far side of the balcony to get closer (M10).

Assuming the devil is in reach.....He invokes a powerful divine spell to hit the devil. The litany of righteousness invokes the glaive with powerful holy energy.

reach to 15', 2x damage: 1d20 + 18 + 3 + 2 ⇒ (12) + 18 + 3 + 2 = 352d8 + 20 + 9 + 20 + 9 ⇒ (4, 1) + 20 + 9 + 20 + 9 = 63

Litany of Righteousness:

School evocation [good, language dependent]; Level inquisitor 3, paladin 2

Casting Time 1 swift action

Components V, S, DF

Range close (25 ft. + 5 ft./2 levels)

Target one creature

Duration 1 round

Saving Throw no; Spell Resistance yes

Calling down a litany of anathema, you make an evil more susceptible to the attacks of good creatures. If the target is evil, it takes double damage from attacks made by creatures with a good aura (from a class feature or as a creature with the good subtype). If the target also has the evil subtype; when it is hit with attacks made by creatures with a good aura, it is also dazzled for 1d4 rounds. If this spell targets a nonevil creature (or one that lacks the evil subtype), it has no effect, and the spell is wasted.

While subject to this spell, the target cannot be the target of another spell that has the word "litany" in the title.

Swift = litany of righteousness, full attack if in range, move + std attack if movement needed.


Dungeon Master

Round 2

• Tirion casts enlarge on Mirrin. He then casts Glitterdust centered at M9/N10 at a height of 15ft up. The spell catches the large devil and you can see the creature's outline floating in the air. The devil is located at M/N/10/11 at an altitude of 25 feet.
• Red begins inspiring his allies.
• Poppy fires off a shot, but the bone devil takes no notice.
• Tomkin swiftly casts Litany of Righteousness and strikes at the devil to do deliver a near fatal blow to the devil. Tomkin, Although I am not doubting this amount of damage, could you kindly show me where those bonuses are coming from? Thanks!
• Devil •Current•


Tomkin:
Telepathically, you hear the following nasty voice in your head, "I will be back for you, dog rider!"

The devil flies up five feet and casts a spell. A moment later, the glitter dusted fiend disappears and all is quiet.


Dungeon Master

You are out of initiative. The threat seems to have disappeared.

Battlemat


Aasimar hp=73/74(AC27+4/ff26+4/t11+4) {F=+14/R=+10/W=+12} CMD 25 Paladin 9 (Shining Knight) Smite evil 0/3 - Lay on hands 4/8 - +1 init

Calling down a litany of anathema, you make an evil more susceptible to the attacks of good creatures. If the target is evil, it takes DOUBLE damage from attacks made by creatures with a good aura (from a class feature or as a creature with the good subtype). If the target also has the evil subtype; when it is hit with attacks made by creatures with a good aura, it is also dazzled for 1d4 rounds.

Straight double damage with 1d8+20(power attack,+2 weapon, inspire)+9(smite evil) all doubled

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