DM Harpwizard’s Heroes of Elsir Vale (Inactive)

Game Master GM Harpwizard

Current Location


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Dungeon Master

No worries, Shifty. You are traveling in a land close to my own heart. I once attended the Edinburgh International Harp Festival and hung out with some awesome harpists!' I also hiked the West Highland Way three times. You are in an amazing place. I just hope the weather cooperates. Be well! I look forward to hearing the tales!


VC - Sydney, Australia

OK have internet in Edinburgh :) Balloter might be another story - and yeah, I love this city too... the land of red headed women - has to be perfect amirate?


HP 78/78, AC 25/12/23, Saves 11/5/14

Christmas period is being brutal to me - flying back to KL tomorrow, then should be back on board with everything on December 31.

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

KL?


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Kuala Lumpur - small village in the Indian Ocean region.

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

neat!


HP 78/78, AC 25/12/23, Saves 11/5/14

Indeed - I have been an Expatriate living in Malaysia for the last eight and a half years :)

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

I'm on speaking terms with an expatriate?!?! Groovy!! ;-)


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Yeh, he is an ex-pat, but speaks with a funny down under accent most likely. Same thing with that Shifty character that hangs about these parts.


VC - Sydney, Australia

Reasonably similar - 'strayan.

He only comes down under occasionally!


Aasimar hp=73/74(AC27+4/ff26+4/t11+4) {F=+14/R=+10/W=+12} CMD 25 Paladin 9 (Shining Knight) Smite evil 0/3 - Lay on hands 4/8 - +1 init

I do not know if the Witch triggers an AoO from two diagonals while casting. The latest FAQs have updated this:

Three awesome FAQs for ya'll this week
Core Rule Book
10-Foot Reach and Diagonals: I’m confused about reach and diagonals. I heard somewhere online that you don’t threaten the second diagonal with a 10-foot reach but that you somehow get an attack of opportunity when opponents move out of that square, but the Rules Reference Cards show that you do threaten the second diagonal. Which one is correct?
The cards are correct. As an exception to the way that diagonals normally work, a creature with 10 feet of reach threatens the second diagonal. These changes will be reflected in the next errata.
[BTM-This revereses the PFS clarification posted last year]

Ultimate Combat
Crane Wing: Does the Crane Wing feat really grant a +4 to AC against an attack before the attack is rolled? It seems like I have to play a guessing game and will probably waste the ability.
Update: Page 93 in the Crane Wing feat, in the first sentence after "you can designate” replace the rest of the sentence with “a single opponent you can see”. In the second sentence change “+4” to “+2” and “attack” to “opponent for one round”.

These changes will be reflected in the next errata.
[BTM-This is an alteration to the last FAQ for Crane Wing earlier in the year]

Crane Riposte: With the changes made to Crane Wing, how does Crane Riposte work?
While the feat still reduced your penalty when fighting defensively, there is a change to the text that follows.
Update: Page 93, in the Crane Riposte feat, in the benefits paragraph, change the second sentence to read as follows: Whenever you are fighting defensively, and you use Crane Wing to add a dodge bonus against an opponent, that opponent’s first attack that misses you provokes an attack of opportunity from you. In addition, when you deflect an attack using Crane Wing while taking the total defense action, you may make an attack of opportunity against that opponent (even though you could not normally do so while taking the total defense action).


Dungeon Master
Tomkin the Doughty wrote:

I do not know if the Witch triggers an AoO from two diagonals while casting. The latest FAQs have updated this:

Three awesome FAQs for ya'll this week
Core Rule Book
10-Foot Reach and Diagonals: I’m confused about reach and diagonals. I heard somewhere online that you don’t threaten the second diagonal with a 10-foot reach but that you somehow get an attack of opportunity when opponents move out of that square, but the Rules Reference Cards show that you do threaten the second diagonal. Which one is correct?
The cards are correct. As an exception to the way that diagonals normally work, a creature with 10 feet of reach threatens the second diagonal. These changes will be reflected in the next errata.
[BTM-This revereses the PFS clarification posted last year]

Hi Tomkin, the cards are correct. If you have a 10 ft reach, you may reach a second diagonal. This would give an AoO. The only issue is that you do not get an AoO for a five foot step.

Quote:

Ultimate Combat
Crane Wing: Does the Crane Wing feat really grant a +4 to AC against an attack before the attack is rolled? It seems like I have to play a guessing game and will probably waste the ability.

Update: Page 93 in the Crane Wing feat, in the first sentence after "you can designate” replace the rest of the sentence with “a single opponent you can see”. In the second sentence change “+4” to “+2” and “attack” to “opponent for one round”.

These changes will be reflected in the next errata.
[BTM-This is an alteration to the last FAQ for Crane Wing earlier in the year]

Crane Riposte: With the changes made to Crane Wing, how does Crane Riposte work?
While the feat still reduced your penalty when fighting defensively, there is a change to the text that follows.
Update: Page 93, in the Crane Riposte feat, in the benefits paragraph, change the second sentence to read as follows: Whenever you are fighting defensively, and you use Crane Wing to add a dodge bonus against an opponent, that opponent’s first attack that misses you provokes an attack of opportunity from you. In addition, when you deflect an attack using Crane Wing while taking the total defense action, you may make an attack of opportunity against that opponent (even...

I am not familiar with this one.


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Crane Style/Crane Wing/Crane Riposte are a series of style feats. Crane Wing used to all a player to deflect one attack every round. The powers that be decided that this feat was broken and over powered. So, they changed it which changed it from over powered to really under powered. Now they have changed it to effecting a single target for a round, which is sort a nice middle ground. At least that is what they seemed to have done. I have not been following the more than normal errata and updates.


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

Transiting back to Aussieland... will be intermittent for the next 36 is hours.


Dungeon Master
Bofus Beerswizzler wrote:
tempted to post out of turn, but that has gotten me in trouble in other games so I shall show some restraint and wait for Lorth, as I have no idea what he's got in mind!

I am always tempted to have everyone post out of turn, but I know most people like to keep things in the order of initiative. I can be flexible. The advantage of waiting is that it does make ever GM post a little more manageable, but the drawback is that it slows things down quite a bit.

I am happy to hear your thoughts on the matter.


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

The easiest way is to either have the player delay, or DM NPC them and have you or someone else post for the absent player.

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

the other issue is that Lorth hasn't posted in almost 10 days. Everything OK dude?


HP 78/78, AC 25/12/23, Saves 11/5/14

Lorth posted 9 days ago because that was the last time it was Lorth's turn... Lorth was going to post last night but ran out of time after date night.

Lorth will be posting tonight soonish.

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

Bofus is relieved. :-)


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Lorth lives in Malaysia where time is a little slower than here.


Male Orc Expert 5

Sorry about that. I could have sworn I posted a turn but apparently I didn't. Thanks for that post monster.


Dungeon Master

Tark, go ahead and post. I just put you on delay. This is not a problem.


Aasimar hp=73/74(AC27+4/ff26+4/t11+4) {F=+14/R=+10/W=+12} CMD 25 Paladin 9 (Shining Knight) Smite evil 0/3 - Lay on hands 4/8 - +1 init

Tom really didn't ready an action. He attacked and rolled an AoO.

The readied word was more flavor text.


Dungeon Master

Thanks, Tomkin. I'll take care of that. It's been a busy morning and I've been trying to keep everything moving. Going too fast, I guess.


Dungeon Master

Hi Folks,

I am heading off for a convention called TotalConfusion this weekend. I leave tomorrow. I will be running 9 sessions out of ten slots starting tomorrow night. I am getting really psyched! I will post when I return. I'm surprised that you gentlemen were not quick to finish up this battle. You basically just need to hit the last one. Be well!


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Party on - will see you Friday for some good gaming DMHW.


Male Orc Expert 5

Checked into the doctor with a blood sugar of 597. I'll post wendesday evening.


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Ouch, I have not been over 500 in a decade. Good luck and get that back down.


Dungeon Master

We have not had water at our house in two days. Tomorrow is the third day. They cannot seem to clear the ice build up in the water main. Man, this is a crazy winter!


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Isn't that why you live in sunny warm Vermont? We have a well, you are welcome to stop by and get some water if you want . . . sure, the three hour drive would make it less then cost effective, but it is good water.


Dungeon Master

It comes to that time of year, where we acknowledge the next 1000 posts. Let's see who will post the 11,000th post. Here are some past records.

Tirion 10,000th post on April 8th, 2014
Bofus 9000th post on July 29th, 2013
Tirion 8000th post on February 12th, 2013
Tirion 7000th post on October 14th, 2012
DMHW 6000th post on June 9th, 2012
Bofus 5000th post on February 22nd, 2012
Bofus 4000th post on December 8th, 2012
Mantooth 3000th post on October 3rd, 2011
Bofus 2000th post on July 8th, 2011
Bofus 1000th post on May 13th, 2011

So, who will it be? We may not be as frequent as we use to be, but I am delighted to see that we are still going!


VC - Sydney, Australia

Away from Tuesday to Sunday to go run free through woods and hills. :p


Dungeon Master

Congratulations, Mirrin for making the 11,000th post. You are welcome to a free reroll at your convenience!

Mirrin 11,000th post on March 21, 2015
Tirion 10,000th post on April 8th, 2014
Bofus 9000th post on July 29th, 2013
Tirion 8000th post on February 12th, 2013
Tirion 7000th post on October 14th, 2012
DMHW 6000th post on June 9th, 2012
Bofus 5000th post on February 22nd, 2012
Bofus 4000th post on December 8th, 2012
Mantooth 3000th post on October 3rd, 2011
Bofus 2000th post on July 8th, 2011
Bofus 1000th post on May 13th, 2011


Dungeon Master

Shifty, have fun running around the wood! We will see you on your return.

Folks, I have a question regarding haste. Do you think it is reasonable for Tirion's spell to turn the corner go through the door into the hall around the corner and affect Bofus who is hiding around the corner? Bofus is certainly within 30 feet of the party, but there are many walls and corners in the way. Does a spell such as haste simply ignore walls? What about casting through walls in general? I understand channel energy will not pass through a wall. How about spells?

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

the answer in this case is "no, Haste cannot affect Bofus."

If it were a burst, emanation, or spread, it could (as tehse can affect targets the caster can't see). However, Haste is not based on that, it's based on targeting the recipients. Caster must be able to see them.

so, no dice Chicago. :-(


Aasimar hp=73/74(AC27+4/ff26+4/t11+4) {F=+14/R=+10/W=+12} CMD 25 Paladin 9 (Shining Knight) Smite evil 0/3 - Lay on hands 4/8 - +1 init

Thanks for letting me join this established group.

Congrats on the longevity.


Dungeon Master

Tomkin, thanks for joining us! I am thrilled to have you help us see this campaign to its finish!


Male Orc Expert 5

These fights are honestly teaching me the real value of haste a movement spell.


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Haste is undoubtedly the most overpowered spell. It was placed as a 3rd level spell by Gary Gygax 40 years ago, and has been stuck there ever since. Compare it to Blessing of Fervor, which is a level 4 spell that provides some similar powers, but not all at once.


VC - Sydney, Australia

Fortunately its short in duration, and the bad guys crack it out too from time to time - as evidenced in the rather glorious Vengeance at Sundered Crag - a spectacular PFS scenario (which hurt my head so hard I will never run again).

An army of Hasted bad guys unleashed on a party - much devastation.


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Still disproportionate. Consider a level 10 fireball. Does 10d6, an average of 35 damage if saves are missed. This only does fire, and can be reduced through all sorts of defenses. If will probably get 3-5 enemies if you are lucky. So, lets say you get 5 and all miss their saves, so you do 175 damage.

Now consider an equal level 10 haste. You haste 2 fighters/rangers and a rogue (in reality you also probably haste an animal companion, an eidolon, and whatever summoned monsters you have).

If the fighter/rangers have power attack, 10 BAB and 22 strength, then they are doing say 2d6+9 (power attack)+9 (strength w/2 handed weapon). This is an average of 7+9+9=25 damage. The rogue does 1d6+5d6(sneak) for 21 damage per round. Thus, the haste, with just 3 players, increases their damage by 71/round. In addition, it increases all the other attacks by 5% (+1 attack), and decreases the chance of getting hit by an equal 5% (+1 AC).

Assuming a 50% hit chance, this is 35.5 damage each round for 10 rounds is 355 damage, far exceeding the fireball.


VC - Sydney, Australia

Fireballs and Lightning Bolts were AMAZING back in the day, as creatures were only half as tough as they are now. Look at the low low HP of 1st and 2nd ed monsters, and yet the Fireball and Lightning bolt did not scale.

In the wayback, a fighter was a big deal if he was punching out 50 damage in a round at level 10.

The game and the monsters moved on, all the old static spells did not.

A Magic Missile had a chance of 1 shotting an Orc in the yesteryear.

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

what's funny is this is the watered-down version of Haste. Back in 3e, Haste was "you gain a standard action" So a wizard could cast 2 spells per round, starting on the round you cast Haste.

Even funnier, was that it granted a +4 Haste bonus to AC. And, as an armor enhancement, it was valued at +3. So you'd spend the gold for a +3 enhancement, and gain +4 AND a standard action, extra movement, and Ref save bonus. Talk about overpowered...


VC - Sydney, Australia

Away now until Sunday night, may or may not get to look at any internet!

Later guys!


Dungeon Master

I have a hypothetical question for you all. Now just remember the likelihood of something like this happening is very rare indeed.

If an invisible creature suddenly snuck up on a character and drove his blade into the character to break the invisibility, at what point do the party's readied actions go off? After the first strike, or could the hypothetical monster get a full round attack in?


HP 78/78, AC 25/12/23, Saves 11/5/14

Readied Action:
Readying an Action: You can ready a standard action, a move action, a swift action, or a free action. To do so, specify the action you will take and the conditions under which you will take it. Then, anytime before your next action, you may take the readied action in response to that condition. The action occurs just before the action that triggers it. If the triggered action is part of another character's activities, you interrupt the other character. Assuming he is still capable of doing so, he continues his actions once you complete your readied action. Your initiative result changes. For the rest of the encounter, your initiative result is the count on which you took the readied action, and you act immediately ahead of the character whose action triggered your readied action.

Invisibility:
If the subject attacks directly, however, it immediately becomes visible along with all its gear. Spells such as bless that specifically affect allies but not foes are not attacks for this purpose, even when they include foes in their area

My read is that it'd become visible after the first attack - at which point the readied actions would fire and interrupt the action. After the readied actions are completed, the now visible character could complete the rest of his turn.


Dungeon Master

Thanks, Lorth. That's what I was thinking.


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Sounds right. And in the future, all the characters who had readied actions, would go immediately before the npc that acted, causing the readied actions to trigger. In other words, if the triggerer completed his turn after the readied actions, then his initiative would be immediately after the ones whose readied actions (standard, move, swift or free) were triggered.


Dungeon Master

Hi guys. I am finishing up parent teacher conferences and then doing a lot of running around before a big PFS convention this weekend. Well, not exactly big, but I'm running a different scenario for each of the five slots. I'm in pretty good shape, but I won't get back to posting until Monday. Have a great weekend.

Bofus. It is never too late to show up!

Tirion, I've prepared a remove chaos spell for when your munchkins show up.


HP 78/78, AC 25/12/23, Saves 11/5/14

Apologies guys - I'm travelling at the moment and my tablet + keyboard combo isn't helping with keeping track of the combat. If someone can run Lorth for 48 hours until I'm back near a desktop that'd be much appreciated.

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