DM Harpwizard’s Heroes of Elsir Vale (Inactive)

Game Master GM Harpwizard

Current Location


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Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)
Terilanyx wrote:

** spoiler omitted **

The devil flies up five feet and casts a spell. A moment later, the glitter dusted fiend disappears and all is quiet.

do you know how frustrating to is to have chosen the correct course of action, but failed due to bad die rolls?!?!

GHAAAAA!! Dammit, I messed up the spell and couldn't stop him from running!!! I'm sorry.. Bofus is clearly furious with himself


Dungeon Master

I would not worry, Bofus. You will have your moment. The failures simply add a level of excitement!

So where do you wish to go? If you are searching, please indicate where and give me a perception check.

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

Start with checking each of the cells, clockwise from the left of our entrance point

perception: 1d20 + 15 ⇒ (10) + 15 = 25


Dungeon Master

The main chamber contains a variety of torture devices including an iron maiden, which you are familiar with. However, there is also a tank which looks like a special invention of the torturer. It is about the size and shape of a coffin. Apertures set into the tank's lid over the face, torso, and groin of anyone trapped inside can be opened or closed individually. Glass tanks with metal lids sit nearby, and these tanks can be filled with any sort of liquid (such as lye, diseased blood, or near-freezing water) or small vermin (such as spiders, fire ants, leeches, or ticks). The tanks can then be affixed to any of the openings - depending on the settings, the tanks can either slowly drip their contents or quickly empty them onto or into the person trapped inside.

Please remember to take care of healing before you go too far.

Bofus:
One of the northern cells contains a secret door that opens into a passageway north.

Battlemat


HP 78/78, AC 25/12/23, Saves 11/5/14

Anyone who wants healing - just use my CLW wand and tell me how many charges

Lorth frowns at the plethora of torture devices on display, and his mind focuses upon the bone devil that appeared and left. They needed to be ready for it to return at any time.

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

Hey--secret door here... see spoiler--map there


Aasimar hp=73/74(AC27+4/ff26+4/t11+4) {F=+14/R=+10/W=+12} CMD 25 Paladin 9 (Shining Knight) Smite evil 0/3 - Lay on hands 4/8 - +1 init

Loh: 4d6 + 8 ⇒ (2, 4, 3, 1) + 8 = 18
The paladin heals himself with a gentle touch. And borrows a charge of the CLW wand. CLW: 1d8 + 1 ⇒ (2) + 1 = 3

LoH used = 2 6/8 left 73/74hp

"I am fine, shall we continue."


Dungeon Master

"Is that the consensus? Follow the secret passage?


Aasimar hp=73/74(AC27+4/ff26+4/t11+4) {F=+14/R=+10/W=+12} CMD 25 Paladin 9 (Shining Knight) Smite evil 0/3 - Lay on hands 4/8 - +1 init

Yes--secret doors have to be taken on principle, they must hide something good


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Yup, secret door it is.


HP: 87/87Init: +6 AC:23 FF:20 T:14 F:11 R:12 W:8 Combat Reflexes, Reach

Into the mouth of the everworm!-I mean secret door.


Dungeon Master

Bofus leads the company stealthily down a set of stairs to emerge out of another door. Peeking out of the door stealthily he sees a cavernous chamber lit by the flickering illumination of hundreds of red, blue, green, black, and white candles fitted into niches all along the walls or into candle holders affixed to the sides of the long pews that line the southern half of the room. The ceiling caults to a height of what looks to be nearly sixty feet, but it's hard to tell for sure due to the hundreds of dangling leather strands festooned with scales and claws. These grim decorations clatter and twist softly on faint breezes, hanging in places down to just ten feet off the ground.

The northern half of the room is raised five feet above the floor of the southern half; a short flight of stairs to the east leads up to this area. The raised area is dominated by a large stone altar. Stony dragon heads rise up like the curling fingers of an upturned palm around the altar, which itself is stained, scorched, and pitted. To either side of the altar stands a twelve foot tall stone statue of a five-headed dragon, her leering heads snaking down to look at the altar as if in curiosity. Each statue has a long tail that ends in a hooked stinger.

Five large alcoves twenty feet off the ground overlook the northern half of the room; there seems to be no easy way of reaching those lofty perches. Each alcove is occupied by a dark blue dragon.

Battlemat

Bofus, kindly make a stealth check for me before you report back to the others what you see.

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

stealth: 1d20 + 27 ⇒ (13) + 27 = 40

You mean like actual blue dragons?


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

No, these are more of a pastel blue. Rather than destroying with lighting, they are more into crafting wreathes out of flowers and dancing beneath the full moon.


Dungeon Master

Perception: 1d20 + 18 ⇒ (10) + 18 = 28
Perception: 1d20 + 18 ⇒ (18) + 18 = 36
Perception: 1d20 + 18 ⇒ (3) + 18 = 21
Perception: 1d20 + 18 ⇒ (15) + 18 = 33
Perception: 1d20 + 18 ⇒ (5) + 18 = 23

The dragons appear dark blue in color. You would estimate that they are about 16 feet long and weigh over 2000 lbs each. It is not quite as big as the dragon Tyrgarun, but then again, there are five of these nasty looking reptiles.

Knowedge, Arcana if you have it, please.


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1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

Yikes!

I'd prefer Blues singing dragons, or slightly depressed dragons

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

No Arcana for this thief.

Bofus sneaks back to report on the find.

What do you all think? That's a lot of lightning...


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Based upon Bofus' description:

Knowledge(arcana): 1d20 + 10 ⇒ (4) + 10 = 14 <-- not paying attention apparently


Aasimar hp=73/74(AC27+4/ff26+4/t11+4) {F=+14/R=+10/W=+12} CMD 25 Paladin 9 (Shining Knight) Smite evil 0/3 - Lay on hands 4/8 - +1 init

"Well I could pop in start smashing them, but we need a better plan than that. Any grand fire spells in that magic infused body of yours Tirion? With haste and fireballs, we can make short work of them."

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

You do have that neat new staff...

How about this as a start of a plan: I can sneak back to the entrance of the secret passage and plug one of them with a dragonbane arrow or two, and get 'em to try to chase me down the passage (was the passage big enough for one of them to pass, DMHW?). If they all follow, we could try to bottleneck 'em at the other end, here.


HP: 87/87Init: +6 AC:23 FF:20 T:14 F:11 R:12 W:8 Combat Reflexes, Reach

"I need a bit-o-healin if we plan to be taking on more dragons." Mirrin says.

current 69/87 also Mirrin has +2 favored enemy bonuses against dragons.


Dungeon Master

At first glance, you do not estimate that the dragons would be able to fit through the secret passageway.


Aasimar hp=73/74(AC27+4/ff26+4/t11+4) {F=+14/R=+10/W=+12} CMD 25 Paladin 9 (Shining Knight) Smite evil 0/3 - Lay on hands 4/8 - +1 init

"Great idea, wall as many of them in with a wall of fire, and we will take out the ones that aren't walled off first."

Wall of fire at 20' length / CL level should get a 100'long wall I think if the staff is CL 5


HP 78/78, AC 25/12/23, Saves 11/5/14
Lorth Blood-Seer wrote:
Anyone who wants healing - just use my CLW wand and tell me how many charges


HP: 87/87Init: +6 AC:23 FF:20 T:14 F:11 R:12 W:8 Combat Reflexes, Reach

4d8 + 4 ⇒ (5, 3, 3, 3) + 4 = 18

Good enough. 4 charges.

Tactical gripe: Bear in mind we're in a little hall way with 5 potential breath weapons to come flying down it. And a wall of fire may not be enough to deter them from coming out and simply going through it.

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

I'm with Mirrin. It's 2d6+9 damage to go through it, they won't care that much. NOw if it were a wall of stone, or force...


Dungeon Master

Please take your time to discuss your plan, but I will not do anything until I hear from you. Please note that I will need stealth checks from any of you wishing to enter into the shrine with five dragons.

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

DMHW was there another entrance to the 5 dragon shrine? On my phone , don't have easy acces to the map


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

"Perhaps there are other places to look first, I can't see the path to victory in a direct assault"


Dungeon Master

Bofus, you cannot see it on the map, but there was a grand staircase that descended to the the pews from somewhere in the upper fane. Further exploration of the upper fane and I am certain you will find it.


Aasimar hp=73/74(AC27+4/ff26+4/t11+4) {F=+14/R=+10/W=+12} CMD 25 Paladin 9 (Shining Knight) Smite evil 0/3 - Lay on hands 4/8 - +1 init

"Ok, we can look elsewhere. But those dragons are up to no good."


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Tirion raises his eyebrow as he looks down, if ever so slightly, at the halfling.
Up to no good? You don't say. I thought that they were here for fundraising event to rebuild Brindol.

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

Trust Tiron to try his hand at lightning the mood. See what I did there? Blue dragons..lightning...heh

after a pause for cricket noises at his terrible joke,

Yeah, let's keep this entrance in our back pocket. Might come in handy later...otherwise we'll keep searching!

let's go back out of this unpleasant room, east then north?


Dungeon Master

Bofus returns through the secret door and proceeds up the staircase. He then leads the party east into the main hallway of the Upper Fane. Further to the north, a set of stairs descend. There is also a set of double doors to the east as well as a passageway east.

The Upper Fane of Tiamat


Dungeon Master

I know five dragons seems like a dead end, but you can still decide to do something. ;-)

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

Let's check the door off to the east, at R26. first listen

Perception: 1d20 + 15 ⇒ (2) + 15 = 17


Dungeon Master

The Upper Fane of Tiamat

Bofus, you hear some words being exchanged in draconic beyond the doors, but you cannot hear anything spcific. You also notice that the wooden door is locked.

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

The thief quietly passes that on, then pulls out his lock picks and gets ready to work--looking back at his friends making sure they're on board and ready!

Once they all agree...
stealth: 1d20 + 27 ⇒ (11) + 27 = 38
DD: 1d20 + 24 ⇒ (12) + 24 = 36


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Tirion simply shrugs, knowing that the diminutive thief is going to open anything that is locked. With or without approval.


HP: 87/87Init: +6 AC:23 FF:20 T:14 F:11 R:12 W:8 Combat Reflexes, Reach

Mirrin just follows about eager for blood. Bites does the same, though already covered in blood.


Dungeon Master

This large hall is lined with open monastic cells, each fitted with a simple bunk and a personal wooden shrine that looks almost like a bird bath surrounded by coils of long serpentine bodies and draconic heads.

Bofus enters very quietly and immediately notices three hobgoblins donning armor preparing for battle. Some others are also out of site, but you hear the voice of a creature with a menacing voice.

Upper Fane of Tiamat

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

Bofus heads back to the group and whispers Some hobgoblins--and something else that seems meaner! Shall we? Mind the passage, it's a bit narrow...


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

"Shall we go and ruin their party?" Red offers with an 'innocent mischievousness'.


HP: 87/87Init: +6 AC:23 FF:20 T:14 F:11 R:12 W:8 Combat Reflexes, Reach

"Goblins?" Mirrin perks up suffenly quite eager.


Aasimar hp=73/74(AC27+4/ff26+4/t11+4) {F=+14/R=+10/W=+12} CMD 25 Paladin 9 (Shining Knight) Smite evil 0/3 - Lay on hands 4/8 - +1 init

Tom waves his wand twice, shield appears on him and bless for the party.

UMD shield no 1/UMD bless no 1: 1d20 ⇒ 161d20 ⇒ 16

"Let us hit some goblins."

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

Bofus grins, draws his rapier, and slips back into the room to await his proper moment...

stealth: 1d20 + 27 ⇒ (15) + 27 = 42

To s 26 plz


Dungeon Master

Bofus:
Bofus, uses the shadows and his small size to take advantage of the moment and he slips into the chamber of a hobgoblin priest.

He stays hidden as the hobgoblin priest finishes strapping on his banded mail armor, and a steel shield bearing the emblem of the red hand. Then he draws a heavy mace and stands ready to fight.

Battlemat

The halfling rogue passes through the door and disappears from sight. A moment passes and you do not hear back from him. How do the rest of you wish to proceed?

The Upper Fane of Tiamat


Aasimar hp=73/74(AC27+4/ff26+4/t11+4) {F=+14/R=+10/W=+12} CMD 25 Paladin 9 (Shining Knight) Smite evil 0/3 - Lay on hands 4/8 - +1 init

Tommy rides into the room.


Dungeon Master

This large hall is lined with open monastic cells, each fitted with a simple bunk and a personal wooden shrine that looks almost like a bird bath surrounded by coils of long serpentine bodies and draconic heads. Before you, three fearsome hobgoblins stand armored and ready for battle.

Tommy rides into the Cleric's chambers and the battle commences.

Bofus Initiative: 1d20 + 11 ⇒ (5) + 11 = 16
Rebel Red’s Initiative: 1d20 + 4 ⇒ (12) + 4 = 16
Tirion’s Initiative: 1d20 + 9 ⇒ (14) + 9 = 23
Lorth’s Initiative: 1d20 + 1 ⇒ (6) + 1 = 7
Mirrin’s Initiative: 1d20 + 6 ⇒ (4) + 6 = 10
Tomkin’s Initiative: 1d20 + 1 ⇒ (14) + 1 = 15
Hobgoblin's Initiative: 1d20 ⇒ 6

Round 1

Tirion
Bofus
Red
Tomkin
Mirrin
Lorth

Hobgoblins

Battlemat


HP: 87/87Init: +6 AC:23 FF:20 T:14 F:11 R:12 W:8 Combat Reflexes, Reach

waitin till me turn.

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