Bofus Beerswizzler |
** spoiler omitted **
The devil flies up five feet and casts a spell. A moment later, the glitter dusted fiend disappears and all is quiet.
do you know how frustrating to is to have chosen the correct course of action, but failed due to bad die rolls?!?!
GHAAAAA!! Dammit, I messed up the spell and couldn't stop him from running!!! I'm sorry.. Bofus is clearly furious with himself
Bofus Beerswizzler |
Start with checking each of the cells, clockwise from the left of our entrance point
perception: 1d20 + 15 ⇒ (10) + 15 = 25
DM Harpwizard |
The main chamber contains a variety of torture devices including an iron maiden, which you are familiar with. However, there is also a tank which looks like a special invention of the torturer. It is about the size and shape of a coffin. Apertures set into the tank's lid over the face, torso, and groin of anyone trapped inside can be opened or closed individually. Glass tanks with metal lids sit nearby, and these tanks can be filled with any sort of liquid (such as lye, diseased blood, or near-freezing water) or small vermin (such as spiders, fire ants, leeches, or ticks). The tanks can then be affixed to any of the openings - depending on the settings, the tanks can either slowly drip their contents or quickly empty them onto or into the person trapped inside.
Please remember to take care of healing before you go too far.
Tomkin the Doughty |
Loh: 4d6 + 8 ⇒ (2, 4, 3, 1) + 8 = 18
The paladin heals himself with a gentle touch. And borrows a charge of the CLW wand. CLW: 1d8 + 1 ⇒ (2) + 1 = 3
LoH used = 2 6/8 left 73/74hp
"I am fine, shall we continue."
DM Harpwizard |
Bofus leads the company stealthily down a set of stairs to emerge out of another door. Peeking out of the door stealthily he sees a cavernous chamber lit by the flickering illumination of hundreds of red, blue, green, black, and white candles fitted into niches all along the walls or into candle holders affixed to the sides of the long pews that line the southern half of the room. The ceiling caults to a height of what looks to be nearly sixty feet, but it's hard to tell for sure due to the hundreds of dangling leather strands festooned with scales and claws. These grim decorations clatter and twist softly on faint breezes, hanging in places down to just ten feet off the ground.
The northern half of the room is raised five feet above the floor of the southern half; a short flight of stairs to the east leads up to this area. The raised area is dominated by a large stone altar. Stony dragon heads rise up like the curling fingers of an upturned palm around the altar, which itself is stained, scorched, and pitted. To either side of the altar stands a twelve foot tall stone statue of a five-headed dragon, her leering heads snaking down to look at the altar as if in curiosity. Each statue has a long tail that ends in a hooked stinger.
Five large alcoves twenty feet off the ground overlook the northern half of the room; there seems to be no easy way of reaching those lofty perches. Each alcove is occupied by a dark blue dragon.
Bofus, kindly make a stealth check for me before you report back to the others what you see.
DM Harpwizard |
Perception: 1d20 + 18 ⇒ (10) + 18 = 28
Perception: 1d20 + 18 ⇒ (18) + 18 = 36
Perception: 1d20 + 18 ⇒ (3) + 18 = 21
Perception: 1d20 + 18 ⇒ (15) + 18 = 33
Perception: 1d20 + 18 ⇒ (5) + 18 = 23
The dragons appear dark blue in color. You would estimate that they are about 16 feet long and weigh over 2000 lbs each. It is not quite as big as the dragon Tyrgarun, but then again, there are five of these nasty looking reptiles.
Knowedge, Arcana if you have it, please.
Bofus Beerswizzler |
No Arcana for this thief.
Bofus sneaks back to report on the find.
What do you all think? That's a lot of lightning...
Tomkin the Doughty |
"Well I could pop in start smashing them, but we need a better plan than that. Any grand fire spells in that magic infused body of yours Tirion? With haste and fireballs, we can make short work of them."
Bofus Beerswizzler |
You do have that neat new staff...
How about this as a start of a plan: I can sneak back to the entrance of the secret passage and plug one of them with a dragonbane arrow or two, and get 'em to try to chase me down the passage (was the passage big enough for one of them to pass, DMHW?). If they all follow, we could try to bottleneck 'em at the other end, here.
Tomkin the Doughty |
"Great idea, wall as many of them in with a wall of fire, and we will take out the ones that aren't walled off first."
Wall of fire at 20' length / CL level should get a 100'long wall I think if the staff is CL 5
Mirrin of The Deep |
4d8 + 4 ⇒ (5, 3, 3, 3) + 4 = 18
Good enough. 4 charges.
Tactical gripe: Bear in mind we're in a little hall way with 5 potential breath weapons to come flying down it. And a wall of fire may not be enough to deter them from coming out and simply going through it.
Bofus Beerswizzler |
I'm with Mirrin. It's 2d6+9 damage to go through it, they won't care that much. NOw if it were a wall of stone, or force...
Bofus Beerswizzler |
DMHW was there another entrance to the 5 dragon shrine? On my phone , don't have easy acces to the map
Bofus Beerswizzler |
Trust Tiron to try his hand at lightning the mood. See what I did there? Blue dragons..lightning...heh
after a pause for cricket noises at his terrible joke,
Yeah, let's keep this entrance in our back pocket. Might come in handy later...otherwise we'll keep searching!
let's go back out of this unpleasant room, east then north?
DM Harpwizard |
Bofus Beerswizzler |
Let's check the door off to the east, at R26. first listen
Perception: 1d20 + 15 ⇒ (2) + 15 = 17
DM Harpwizard |
Bofus Beerswizzler |
The thief quietly passes that on, then pulls out his lock picks and gets ready to work--looking back at his friends making sure they're on board and ready!
Once they all agree...
stealth: 1d20 + 27 ⇒ (11) + 27 = 38
DD: 1d20 + 24 ⇒ (12) + 24 = 36
DM Harpwizard |
This large hall is lined with open monastic cells, each fitted with a simple bunk and a personal wooden shrine that looks almost like a bird bath surrounded by coils of long serpentine bodies and draconic heads.
Bofus enters very quietly and immediately notices three hobgoblins donning armor preparing for battle. Some others are also out of site, but you hear the voice of a creature with a menacing voice.
Bofus Beerswizzler |
Bofus heads back to the group and whispers Some hobgoblins--and something else that seems meaner! Shall we? Mind the passage, it's a bit narrow...
Bofus Beerswizzler |
Bofus grins, draws his rapier, and slips back into the room to await his proper moment...
stealth: 1d20 + 27 ⇒ (15) + 27 = 42
To s 26 plz
DM Harpwizard |
He stays hidden as the hobgoblin priest finishes strapping on his banded mail armor, and a steel shield bearing the emblem of the red hand. Then he draws a heavy mace and stands ready to fight.
The halfling rogue passes through the door and disappears from sight. A moment passes and you do not hear back from him. How do the rest of you wish to proceed?
DM Harpwizard |
This large hall is lined with open monastic cells, each fitted with a simple bunk and a personal wooden shrine that looks almost like a bird bath surrounded by coils of long serpentine bodies and draconic heads. Before you, three fearsome hobgoblins stand armored and ready for battle.
Tommy rides into the Cleric's chambers and the battle commences.
Bofus Initiative: 1d20 + 11 ⇒ (5) + 11 = 16
Rebel Red’s Initiative: 1d20 + 4 ⇒ (12) + 4 = 16
Tirion’s Initiative: 1d20 + 9 ⇒ (14) + 9 = 23
Lorth’s Initiative: 1d20 + 1 ⇒ (6) + 1 = 7
Mirrin’s Initiative: 1d20 + 6 ⇒ (4) + 6 = 10
Tomkin’s Initiative: 1d20 + 1 ⇒ (14) + 1 = 15
Hobgoblin's Initiative: 1d20 ⇒ 6
Round 1
Tirion
Bofus
Red
Tomkin
Mirrin
Lorth
Hobgoblins