DM Harpwizard’s Heroes of Elsir Vale (Inactive)

Game Master GM Harpwizard

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HP 78/78, AC 25/12/23, Saves 11/5/14

Can't check the map at work - so here's a readied scimitar strike just in case Lorth's action goes off as well.

Dragon Shishkebob:
Holy Scimitar +2: 1d20 + 14 + 2 + 1 ⇒ (8) + 14 + 2 + 1 = 25 for 1d8 + 9 + 2d6 ⇒ (5) + 9 + (5, 1) = 20


HP: 87/87Init: +6 AC:23 FF:20 T:14 F:11 R:12 W:8 Combat Reflexes, Reach

Was waiting to see fi Red would ever take his turn. :P

Mirrin grins as he's surrounded by dragon meat.

"Ha! I lied! He be a dragon eating lion bird!"

Dropping the bow his axe appears in hand and Mirrin unleashes hell.

Mirrin Full atttack on AN-AO,20-22.

1d20 + 13 + 2 + 1 + 1 ⇒ (5) + 13 + 2 + 1 + 1 = 22 Attack 1
1d10 + 18 + 2 ⇒ (5) + 18 + 2 = 25

1d20 + 13 + 2 + 1 + 1 ⇒ (19) + 13 + 2 + 1 + 1 = 36 Attack 2
1d10 + 18 + 2 ⇒ (3) + 18 + 2 = 23

1d20 + 8 + 2 + 1 + 1 ⇒ (13) + 8 + 2 + 1 + 1 = 25 Attack 3
1d10 + 18 + 2 ⇒ (5) + 18 + 2 = 25

If any of these attacks drop the dragon assume remaining attacks on on the next dragon to the east.

Bites Attacks AB-AO,20-22

1d20 + 10 + 2 + 1 + 1 ⇒ (10) + 10 + 2 + 1 + 1 = 24 Attack 1 Bite
1d6 + 10 + 2 ⇒ (5) + 10 + 2 = 17

1d20 + 10 + 2 + 1 + 1 ⇒ (15) + 10 + 2 + 1 + 1 = 29 Attack Haste Bite
1d6 + 10 + 2 ⇒ (3) + 10 + 2 = 15

1d20 + 10 + 2 + 1 + 1 ⇒ (18) + 10 + 2 + 1 + 1 = 32 Attack 3 Claw
1d6 + 10 + 2 ⇒ (6) + 10 + 2 = 18

1d20 + 10 + 2 + 1 + 1 ⇒ (7) + 10 + 2 + 1 + 1 = 21 Attack 4 Claw
1d6 + 10 + 2 ⇒ (3) + 10 + 2 = 15

If target is dead/dies remaining attacks go on the dragon to the west of bites.


HP: 87/87Init: +6 AC:23 FF:20 T:14 F:11 R:12 W:8 Combat Reflexes, Reach

1d20 + 13 + 2 + 1 + 1 ⇒ (19) + 13 + 2 + 1 + 1 = 36 Crit confirm off attack 2.
1d10 + 18 + 2 ⇒ (4) + 18 + 2 = 24 Damage


Round 2

The blue dragons fly down and with their vicious bites begin their attacks on the party.

AP 18 attacks Griffon

Bite: 1d20 + 10 ⇒ (12) + 10 = 22
Damage: 2d6 + 4 ⇒ (2, 6) + 4 = 12

AN 21 attacks Griffon

Bite: 1d20 + 10 ⇒ (20) + 10 = 30
Damage: 2d6 + 4 ⇒ (2, 5) + 4 = 11

Confirm Critical: 1d20 + 10 ⇒ (5) + 10 = 15
Damage: 2d6 + 4 ⇒ (1, 5) + 4 = 10

AN 24 attacks Lorth

Bite: 1d20 + 10 ⇒ (14) + 10 = 24
Damage: 2d6 + 4 ⇒ (6, 3) + 4 = 13

AO 28 attacks Bofus

Bite: 1d20 + 10 ⇒ (19) + 10 = 29
Damage: 2d6 + 4 ⇒ (3, 2) + 4 = 9


Dungeon Master

Round 2

• Tirion casts a fireball engulfing two of the dragons in fire. One is badly hurt and the other is a little scorched.
• Bofus lets loose a bane arrow at the unsuspecting wyrm fighting Tomkin. The arrow barely pierces its hide and the dragon screeches as it falls to the ground.
• Blue Dragons fly down and attack Bofus and Mirrin. Mirrin's Griffon gets bit by one of the beasts.
• Tomkin reappears behind the wyvern attacking Bofus. He drives his glaive down piercing through the thick dragon hide.
• Red (unresolved)
• Mirrin drops his bow and unleashes hell upon the attacking wyvern. With several chops with his blade, the wyvern crashes to the ground.
• Bites delivers a series of deadly attacks on his own, to horrifically wound his reptile attacker.
• Lorth (unresolved)

Battlemat


Aasimar hp=73/74(AC27+4/ff26+4/t11+4) {F=+14/R=+10/W=+12} CMD 25 Paladin 9 (Shining Knight) Smite evil 0/3 - Lay on hands 4/8 - +1 init

Round 2 Tom
Active effects = Haste,
Prot from Evil,
Resist Electricity,
Bless.
Inspire Courage +2

Tomkin shifts five foot to his right (left on map) and waits for Bofus to attack the dragon they have flanked. Tomkin rains blows starting with the one between them, and, after it falls, the other one to his right.

attack1/damage: 1d20 + 18 + 2 + 2 ⇒ (6) + 18 + 2 + 2 = 281d8 + 22 ⇒ (6) + 22 = 28
haste bonus attack/damage: 1d20 + 18 + 2 + 2 - 3 ⇒ (1) + 18 + 2 + 2 - 3 = 201d8 + 22 ⇒ (8) + 22 = 30
iterative/damage: 1d20 + 13 + 2 + 2 - 3 ⇒ (9) + 13 + 2 + 2 - 3 = 231d8 + 22 ⇒ (6) + 22 = 28
+2 for flanking on one between Bofus NOT included


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

Red moves diagonally across to stand beside Lorth, and swings his sword!

PA/Haste/IC
Attack 1d20 + 14 - 3 + 1 + 2 ⇒ (20) + 14 - 3 + 1 + 2 = 34
Damage 2d4 + 8 + 9 + 2 ⇒ (4, 2) + 8 + 9 + 2 = 25
Crit? 1d20 + 14 - 3 + 1 + 2 ⇒ (9) + 14 - 3 + 1 + 2 = 23
Add Damage 2d4 + 8 + 9 + 2 ⇒ (1, 3) + 8 + 9 + 2 = 23

Poppy shoots at the same Dragon...
Attack 1d20 + 11 + 2 - 4 ⇒ (12) + 11 + 2 - 4 = 21
Damage 1d4 + 2 ⇒ (3) + 2 = 5


Dungeon Master

Round 2

• Tirion casts a fireball engulfing two of the dragons in fire. One is badly hurt and the other is a little scorched.
• Bofus lets loose a bane arrow at the unsuspecting wyrm fighting Tomkin. The arrow barely pierces its hide and the dragon screeches as it falls to the ground.
• Blue Dragons fly down and attack Bofus and Mirrin. Mirrin's Griffon gets bit by one of the beasts.
• Tomkin reappears behind the wyvern attacking Bofus. He drives his glaive down piercing through the thick dragon hide.
• Red swings his sword and slices off the leg of the wyvern.
• Poppy draws her bow and releases and arrow that lands squarely between its eyes. The blue reptile falls to the ground with a thud.
• Mirrin drops his bow and unleashes hell upon the attacking wyvern. With several chops with his blade, the wyvern crashes to the ground.
• Bites delivers a series of deadly attacks on his own, to horrifically wound his reptile attacker.

Battlemat

• Lorth (unresolved)

Round 3

• Tirion
• Bofus
• Tomkin (will be resolved shortly)
• Blue Dragons
• Red
• Mirrin
• Lorth


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Hearing that three dragons are down and the others are being handled, Tirion waits, anxiously watching behind to make sure that nobody, or nothing, comes up behind the party.

Action: Delay

Someone want to post for Lorth. I do not know Warpriests that well.


HP 78/78, AC 25/12/23, Saves 11/5/14

With both of the foes before him ended and with little harm carried through to the party, Lorth allows the Dawnflower's searing might to fade from his scimitar as he shoulder's past the fallen dragon to support Bites.

Move to AN,19 - will likely eat an AoO on approach and attack.
Power Attacking Scimitar: 1d20 + 14 + 1 ⇒ (5) + 14 + 1 = 20


AoO @ Lorth

Bite: 1d20 + 10 ⇒ (13) + 10 = 23
Damage: 2d6 + 4 ⇒ (3, 2) + 4 = 9

The wyrm's jaws snap shut barely missing Lorth as he speeds by.


Dungeon Master

Round 3

• Tirion (delay)

Battlemat

• Bofus (unresolved)
• Tomkin (will be resolved shortly)
• Blue Dragons (unresolved)
• Red
• Mirrin
• Lorth

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

ROUND 3
Haste +1 hit; flank +2 hit; courage +2 hit/damage

Bofus drops his bow, draws his rapier, and stabs at the distracted wyvern.

Attack: 1d20 + 15 + 2 + 1 + 2 ⇒ (5) + 15 + 2 + 1 + 2 = 25
Sneak Attack!!: 1d4 + 2 + 2 + 5d6 ⇒ (3) + 2 + 2 + (2, 1, 4, 6, 2) = 22


Round 3

The remaining wyvern fights to the death defending its lair. It leans hard into Lorth, taking out its hatred on the intruder.

Sting: 1d20 + 10 ⇒ (7) + 10 = 17
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

Bite: 1d20 + 10 ⇒ (18) + 10 = 28 Hit Lorth!
Damage: 2d6 + 4 ⇒ (1, 5) + 4 = 10
Grab: 1d20 + 16 ⇒ (8) + 16 = 24

Talons: 1d20 + 10 ⇒ (10) + 10 = 20
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

Talons: 1d20 + 10 ⇒ (20) + 10 = 30 Hit Lorth!
Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Confirm Critical: 1d20 + 10 ⇒ (20) + 10 = 30 Critical Hit Lorth!
Damage: 1d6 + 4 ⇒ (2) + 4 = 6

The wyrm grabs Lorth in its mouth and bites down on him.
Lorth is grappled.


Dungeon Master

Round 3

• Tirion (delay)
• Bofus (45/54) drops his bow and stabs at the wyvern. The rapier slices into its leg as greenish blood begins to ooze from the reptile's wound.
• Tomkin delivers a series of attacks that find their way to the heart of this blue wyrm. The creature drops with a thud.
• Wyvern. The last wyvern fights to the death and continues by gabbing a hold of Lorth and getting ready to crush him in his jaws.

Battlemat

• Red (unresolved)
• Mirrin (unresolved)
• Bites (65/76) (unresolved)
• Lorth (56/78)(unresolved)


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

Red runs in to help save his friend, slicing at the beast!

PA/Haste/IC
Attack 1d20 + 14 - 3 + 1 + 2 ⇒ (13) + 14 - 3 + 1 + 2 = 27
Damage 2d4 + 8 + 9 + 2 ⇒ (4, 3) + 8 + 9 + 2 = 26

Poppy also pops a shot!
Attack 1d20 + 11 + 2 - 4 ⇒ (13) + 11 + 2 - 4 = 22
Damage 1d4 + 2 ⇒ (2) + 2 = 4


HP: 87/87Init: +6 AC:23 FF:20 T:14 F:11 R:12 W:8 Combat Reflexes, Reach

And just in case that did not kill it Mirrin will fly up and over to the griffon to finish it.

1d20 + 13 + 2 + 1 + 1 ⇒ (13) + 13 + 2 + 1 + 1 = 30 Attack
1d10 + 18 + 2 ⇒ (10) + 18 + 2 = 30 Damage


Dungeon Master

Round 3

• Tirion (delay)
• Bofus (45/54) drops his bow and stabs at the wyvern. The rapier slices into its leg as greenish blood begins to ooze from the reptile's wound.
• Tomkin delivers a series of attacks that find their way to the heart of this blue wyrm. The creature drops with a thud.
• Wyvern. The last wyvern fights to the death and continues by gabbing a hold of Lorth and getting ready to crush him in his jaws.
• Red rushes up and slices down his blade upon the last wyvern. The blue wyrm falls to the ground with a thud as you all sign with relief.

Out of initiative.

Battlemat

• Mirrin
• Bites (65/76)
• Lorth (56/78)


Bard 5/Stormsinger 4; AC 22, Touch 15, Flat 17; hp: 22/52; Fort +4, Ref +13, Will +7.

As the sound of battle echoes away, all that you hear is the clapping of Ulwai Stormcaller as she congratulates you on a well deserved victory.

"Nicely done, gentlemen. You certainly made short work of those reptiles. I think the High Wyrmlord is not going to be pleased to have lost his favorite pets. Well, I'm sure he has other things to concern himself with. At least he won't have to worry about feeding them."

The bard places her arms over her breasts and looks around the room.

"I see you all know how to work together. That is most impressive. So what tactic do you use next? Do you all rest and try to recover spells at this point?"

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

Bofus immediately takes his bow back up and starts looking for treasure, allowing others to discuss their tag along's questions...

perception: 1d20 + 15 ⇒ (14) + 15 = 29


Aasimar hp=73/74(AC27+4/ff26+4/t11+4) {F=+14/R=+10/W=+12} CMD 25 Paladin 9 (Shining Knight) Smite evil 0/3 - Lay on hands 4/8 - +1 init

"We can continue."


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

"Just getting warmed up!"


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Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Tirion walks into the room and looks at the dead dragons.
Nice work. I still have a fair amount of spells left, but probably less than half.

I am lost as to what spells were cast. I cast Haste, Fly and Fireball, but am unsure what else was cast. I had proposed casting a pile of spells, including several Enlarge Persons, several Invisibility, and several Protection from Energy spells. We suddenly proceeded into the combat, and I am unsure whether all the referenced spells were cast. Pretty sure that the Enlarge Persons were not. Not sure about the others.


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

Red is ready to search the room, then push to find more trouble!


Dungeon Master

Bofus searches for treasure while the Heroes quietly chat among themselves deciding to push forward before the High Wyrmlord completes his ritual. Unfortunately, there are no entrances out of this chamber. There are hundreds of torches around the chamber and there is the altar in the center of the room. However, there are no further exits from this temple.

Where are people searching? What are you doing while Bofus searches for treasure?

Lower Fane of Tiamat

Bofus:
Bofus, these dragons did not keep any treasure in this chamber. Strangely, they do not appear to be the sort who hoard treasure.


Bard 5/Stormsinger 4; AC 22, Touch 15, Flat 17; hp: 22/52; Fort +4, Ref +13, Will +7.
Tomkin wrote:
"We can continue."

"I have no doubt you are brave enough, pet, but it appears that you are at the end of this passage. The Great Temple of Tiamat is about as far as any of his servants have come, and unless you are as clever as you are strong, I'm not sure you will ever find your way into Wyrmlord Kul's Inner Sanctum. He really doesn't like to be disturbed and I doubt that he will make it easy to be interrupted."

Red wrote:
"Just getting warmed up!"

"I can tell, my bardic friend, that you are! Those guardians did not seem to cause you any trouble at all. I am starting to understand why you accompany these heroes. However, I have to say, you are more than just a bard. It appears that you had much to contribute to that battle as any of the others. You are very talented, my dear."


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

"When we travel the lands together writing great ballads and tales of derring do... then yuo will see my talents"

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

Bofus is clearly disappointed with the lack of treasure. Humph..hardly worth the effort! he mutters under his breath.

He rejoins the group, more businesslike than usual. OK, Wyrmlord, throw us a crumb here. Where, in yoru best estimation, is the inner sanctum? Bofus makes a rough sketch of the place as they have seen it so far Where, relative to where we are, is the sanctum? We might glean a clue of where to find the entrance.


Aasimar hp=73/74(AC27+4/ff26+4/t11+4) {F=+14/R=+10/W=+12} CMD 25 Paladin 9 (Shining Knight) Smite evil 0/3 - Lay on hands 4/8 - +1 init

"Dragonhide and scales will fetch a pretty penny. That is treasure alone!!!"

He also looks to the comely lady.
"We need to find the big dragon."

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)
Tomkin the Doughty wrote:

"Dragonhide and scales will fetch a pretty penny. That is treasure alone!!!"

These are actually wyverns, not dragons


HP: 87/87Init: +6 AC:23 FF:20 T:14 F:11 R:12 W:8 Combat Reflexes, Reach

"Nuff pattin each other's backs. We've more to slay."


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Tirion looks over at Bofus:
Might as well use those eyes of yours, together with those gems you like looking through. We found one secret passage into here, good chance there is another out.


Bard 5/Stormsinger 4; AC 22, Touch 15, Flat 17; hp: 22/52; Fort +4, Ref +13, Will +7.
Tomkin the Doughty wrote:

He also looks to the comely lady.

"We need to find the big dragon."

"Do you mean the high Wyrmlord, Azarr Kul, Son of the Dragon? I would guess that he has a way out of this chamber that leads to his inner sanctum. I'm just not sure how it is done. As I said, this is as far as any of his servants have gone."


Dungeon Master

I will gladly take perception checks, but I would also like to know where you are searching specifically. Please give me the coordinates.

Lower Fane of Tiamat


Bard 5/Stormsinger 4; AC 22, Touch 15, Flat 17; hp: 22/52; Fort +4, Ref +13, Will +7.
Bofus Beerswizzler wrote:
OK, Wyrmlord, throw us a crumb here. Where, in yoru best estimation, is the inner sanctum? Bofus makes a rough sketch of the place as they have seen it so far Where, relative to where we are, is the sanctum? We might glean a clue of where to find the entrance.

"As I said, Mr. Beerswizzler, this is as far as any of us have gone. What is beyond this chamber is any of our guess. I imagine there must be some chamber beyond this room, but I cannot imagine Azarr Kul will make it easy to get to. He must have some secret entrance some place near."


HP 78/78, AC 25/12/23, Saves 11/5/14

Before the party continues on their way - Lorth salves suffered wounds with his curative wand.

CLW wand for whoever wants it.
On Lorth: 3 charges for 3d8 + 3 ⇒ (3, 8, 7) + 3 = 21

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

Bofus sidles up up Tomkin and whispers talk to her while I search...I'd rather her not know about the Eyes...

Once Wyrmlady is engaged, the thief surreptitiously pulls out his EotD and begins searching. Start with the altar and immediate vicinity

perception: 1d20 + 21 ⇒ (4) + 21 = 25


HP: 87/87Init: +6 AC:23 FF:20 T:14 F:11 R:12 W:8 Combat Reflexes, Reach

Bites got bit.

Mirrin 1 Charge 1d8 + 1 ⇒ (2) + 1 = 3

Bites 2 Charges 2d8 + 2 ⇒ (2, 8) + 2 = 12


Aasimar hp=73/74(AC27+4/ff26+4/t11+4) {F=+14/R=+10/W=+12} CMD 25 Paladin 9 (Shining Knight) Smite evil 0/3 - Lay on hands 4/8 - +1 init

Tom decides it is time to make some idle talk with the beautiful Wyrmlord.

"If you know any lore about blink dogs, I would be wanting to here some stories. I found this one as a pup, and he has had little contact with his kind. Anything would be useful."


Dungeon Master

Bofus:
Looking through one of your eyes of the dragon, you notice upon the altar a series of letters inscribed onto the surface. It appears that each of the letters is its own stone that can be depressed into the altar. The letters spell the following phrase:

ADD DEMON OF RHO


Bard 5/Stormsinger 4; AC 22, Touch 15, Flat 17; hp: 22/52; Fort +4, Ref +13, Will +7.
Tomkin wrote:
"If you know any lore about blink dogs, I would be wanting to here some stories. I found this one as a pup, and he has had little contact with his kind. Anything would be useful."

Knowledge, Arcana: 1d20 + 9 ⇒ (5) + 9 = 14

"I confess, my dear, that I know very little about the magical beasts. Your dog is the first that I have met. Does it have a name? May I pet him?"

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

Bofus quickly pockets the Eye he was using, and clears his throat.

It appears there's something here, on the altar...some letters, each one on a depressable stone. The letters spell out...

ADD DEMON OF RHO

My guess is certain of these must be pushed in for the entrance to be accessed. Any thoughts?

While the friends think and discuss, Bofus checks the altar carefully for traps.

Take 20, for a total of 39

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

Hmmm...if you take out the letters that spell "Red Hand," you're left with dmoofo...A-HA!! RED HAND OF DOOM!!! Who's your cunning linguist?!?! This guy, RIGHT HERE!!

usually I suck at anagrams, but I'm confident this is correct

DMHW, can these stones be moved/removed, or only depressed?


Dungeon Master

Only depressed. So I think I know the order you are going to press them in!


Dungeon Master

Bofus Beerswizzler carefully studies the letters on the stone buttons of the altar. After quickly deciphering the simple anagram, he begins pushing buttons. Depressing them in the order that spells out Red Hand of Doom, the room suddenly rumbles as a stone wall opens itself to reveal a dark passageway to the north.

The Lower Fane of Tiamat


Bard 5/Stormsinger 4; AC 22, Touch 15, Flat 17; hp: 22/52; Fort +4, Ref +13, Will +7.

". . . my parents once let me have a lizard for a pet, but it liked to bite whoever came near it . . . "

Suddenly the rumbling room interrupts Wyrmlord Stormcaller and she stops mid sentence.

"I think your small friend just stumbled across something. I'm not sure how he did that, but if I'm not mistaken, this must be the hidden passage that leads to the inner sanctum of Azurr Kul. You are getting very close now."


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Tirion looks over at Bofus and nods approvingly:
Well done. Now the fun really begins.


HP: 87/87Init: +6 AC:23 FF:20 T:14 F:11 R:12 W:8 Combat Reflexes, Reach

"Aye and a few more trophies to finish me hall."


1/2Elf HP:94/94, - AC: 21/T:13/FF:19 - Percep: +11(LL) F: +7/R: +7/W: +6 - CMB: +12- CMD: 25, Speed: 40ft, Init: +4

Red pushes on through the newly revealed door...!
North it is


Male Gnome Sorcerer/9 - (HP: 49/49 - AC20;FF17;T18 - F+5;R+6;W+7 - Init+9 - Per+11)

Tirion watches Red plow ahead and comments to nobody in particular:
Careful Red. At least if something happens to the midget, he is easy to carry back to his Beerswizzling brethren.

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