
SPCR |

While we still have some time before recruitment ends, I've been brainstorming some more potential builds given that me and Galahad came up with almost the same build (great minds think alike, what can I say).
Trying to come up with some interesting ideas for a natural attack-based striker. The best build I've been able to come up with thus far is an Alchemist/Ranger for a combo of Feral Mutagen + Mutagen bonuses and the Natural Attack Combat Style. If I had to guess, Favored Enemy (Outsider (evil)) would be a pretty big boost for WotR.
The biggest hurdle with that class combo is that just shoving the two classes together makes the build incredibly MAD. Str for natural attacks, Con for having good enough HP to be in the frontline, Int for Alchemist extracts, and finally Wis for Ranger spells.
Looking through class archetypes reveals three possible answers:
1) Herbalist Alchemist uses Wis for all its class features instead of Int. Biggest hurdle here is that Herbalist Alchemist is normally a Vine Leshy-only archetype, although I don't see anything in the archetype that couldn't be explained away by, you know, being an Herbalist.
2) Skirmisher Ranger drops spellcasting for Ranger Tricks, which uses per day primarily scale off level. This would allow the build to mainly focus on Str/Con/Int, which with Con and Int only being secondary and Mythic should be easily workable.
3) Just dumping Ranger entirely for Slayer. Slayer can get Ranger Combat Style feats with Slayer Talents, already uses Int for its DCs, and gets Sneak Attack. If WotR a shining example of a campaign that makes Favored Enemy actually good, this would be the no brainer option.

Askold "Beerfiend" Magnusson |

If you are looking for mutagens, you could also get these via mutagenic mauler or mutation warrior.
You do not neccessarily need STR as a natural attack build in WOTR. All natural attacks are finesseable, and weapon finesse is free at level 1, and you get your first mythic feat (for mythic weapon finesse and dex to damage) at iirc level 5 or 6 (level 5 being really really short).
If you dont like mythic weapon finesse for some reason, you can pick legendary item, spellcasting X2 upgradable X1, use this to dip into a self buff classes personal spell list and have it be your amulet of might fists, agile, evil outsider bane, holy etc, for half the price.

eriktd |

Trying to come up with some interesting ideas for a natural attack-based striker. The best build I've been able to come up with thus far is an Alchemist/Ranger for a combo of Feral Mutagen + Mutagen bonuses and the Natural Attack Combat Style. If I had to guess, Favored Enemy (Outsider (evil)) would be a pretty big boost for WotR.
There's always the Mutation Warrior fighter if you really don't want to invest in Int. You'd lose a lot of cool alchemist stuff, but you'd gain a ton of feats and weapon training in exchange, as long as you don't mind waiting until level 7.

Shedinn Delmirev |

If I hadn't already applied with this very cool alias, I'd finally build my very own pathfinder batman:
Tempered Champion Paladin of Tanagaar (custom Paladin Code) // Unchained Knife Master Rogue 6, Shadowdancer 10

![]() |

Ooh this looks fun. I just need to come up with a character for it
I have a sorcerer character I made for a different wrath game, but I'm not sure what I would gestalt an elven dragon sorcerer (eventually dragon disciple) with using just paizo material... hm. Dragon monk ironically kinda eliminates the need for the dragon claws
I've also tried a different character that's probably a bit more fleshed out. He's a kobold unchained rogue (underground chemist)... given that he grew up in a monastery... maybe I could mix rogue with monk or cleric (blossoming light)
Hmm. I'll have to think on this

SPCR |

There's always the Mutation Warrior fighter if you really don't want to invest in Int. You'd lose a lot of cool alchemist stuff, but you'd gain a ton of feats and weapon training in exchange, as long as you don't mind waiting until level 7.
I looked at Mutation Warrior, but getting Mutagen two levels earlier and discoveries 5 levels earlier as well as all the Alch's self-buff options (Enlarge Person, Shield, and Long Arm all come to mind just at first level) outweigh the bonus feats in my mind.
Also forgot to mention that going with Skrimisher Ranger or Slayer allows me to take Beastmorph Alchemist, which hits both some pretty solid flavor notes and mechanical benefits.

Anathiel of the Broken Halo |

If I hadn't already applied with this very cool alias, I'd finally build my very own pathfinder batman:
Tempered Champion Paladin of Tanagaar (custom Paladin Code) // Unchained Knife Master Rogue 6, Shadowdancer 10

Robert Henry |

So fighting the bordom, figured we'd see what we had:
Posted Interest
Shadow Dragon: N/A paladin/Sorcerer
Zin Z'arin: N/A
FreeRadical: N/A
Eriktd: N/A a human Esoteric magus // White-haired Witch with the Stolen Fury campaign trait
Silas Hawkwinter (Fang Dragon): N/A
polyfrequencies: N/A
Ouachitonian: N/A
Anastasia Armat (SqueezeMeNow): N/A
MordredofFairy: N/A
Javell DeLeon N/A
Giant Halfling: N/A
Lord Foul II; N/A
Mightypion: N/A Askold "Beerfiend" Magnusson Male Angelkin Brawler (Mutagenic Mauler)/Skald (Boaster): Chance savior? Migtypion Chance Savior is from the Carron Crown Adventure path
Finished characters by Trait:
Player/Time Zone/Potential Character/Gender/Race/Class(archetype)/Trait
Chance Encounter: Trickster
Maybe I should work on my rogue/swashbuckler
Child of the Crusade: Marshal
What no Marshals yet?
Exposed to Awfulness: Guardian
Philo Pharynx: Pacific Anathiel of the Broken Halo Male agathion-blooded aasimar (idyllkin) chaokineticist 1/oracle 1: exposed to awfulness
Riftwarden Orphan: Archemage
Turin Starfall: EST Mailhain Starfall Male Aasimar (Emberkin) Cleric/Wizard: Riftwarden Orphan
Stolen Fury: Champion
Geometer: N/A Zeno Leroung male human sorcerer/oracle: stolen fury
SPCR: EST Bartholomew Denadural Male Human Fighter (Aldori Defender) & Swashbuckler: Stole Fury
Galahad0430: EST Thomas Silanus Male human fighter (aldori defender) 1/unchained monk (master of many styles): Stole Fury
Touched by Divinity: Hierophant
hustonj: Central Flicker Vapuvreg Male Gnome Flame Oracle (Tongues)/Sorcerer (Elemental Fire): Touched by Divinity
Ellioti: Shedinn Delmirev Male Angelkin Aasimar Ranger (Trapper & Divine Tracker)/Spiritualist (Phantom Blade) Touched by Divinity
Jereru: N/A Nioku Female Half Orc Warpriest (arsenal Chaplain)/Slayer (sniper) Touched by Divinity
Time zones were tricky, If I've missed anything, or gotten something wrong, please let me know and I will correct it.

SPCR |

SPCR: EST Bartholomew Denadural Male Human Fighter (Aldori Defender) & Swashbuckler: Stole Fury
Galahad0430: EST Thomas Silanus Male human fighter (aldori defender) 1/unchained monk (master of many styles): Stole Fury
Yeah, seeing it all lined out like that has convinced me that me and Galahad are secret alter egos and that I should probably go ahead and switch out Bartholomew for that natural attacking Alchemist/Ranger I was thinking up.
So without further ado:
Onrim Sithand
Male Half-Elf Alchemist (Beastmorph/Vivisectionist) & Ranger (Skirmisher) Gestalt 1
NG Medium humanoid (human/elf)
Init +4; Senses Low-Light Vision, Perception +6
-------------
Defense
-------------
AC 17, touch 12, flat-footed 16 (+5 armor, +2 Dex)
hp 13 (1d10+2+1)
Fort +4, Ref +4, Will +2 (+4 against enchantment spells and effects)
-------------
Offense
-------------
Speed 20 ft.
Melee Longsword +4 (1d8+3/19-20)
---------------
Statistics
---------------
Str 17, Dex 14, Con 14, Int 14, Wis 10, Cha 8
Base Atk 1+; CMB +4; CMD 16
Feats Skill Focus (Craft (Alchemy)), Iron Will, Brew Potion, Throw Anything
Traits Child of the Crusades, Reactionary
Skills Appraise +6, Climb +3, Craft (Alchemy) +9 (+10 to create an alchemical item), Knowledge (Arcana) +6, Knowledge (Nature) +6, Linguistics +3, Perception +6, Spellcraft +6, Stealth +6, Survival +4
Languages Common, Elven, Halfling, Infernal, Abyssal,
SQ Alchemy, Sneak Attack +1d6, Mutagen, Favored Enemy (Outsider (evil)), Track, Wild Empathy
Other Gear Longsword, Scale Mail, Explorer's Outfit, Alchemist's Kit, 95 GP
----------------------
Special Abilities
----------------------
Combat Expertise -1 to hit & +1 to AC
Risky Strike -1 to hit & +2 to damage
Sneak Attack +1d6 damage when target would be denied Dex to AC or Onrim is flanking them
Mutagen +2 Natural Armor, +4 bonus to one physical stat, -2 to associated mental stat, duration 10 minutes
Favored Enemy (Outsider (evil)) +2 to hit/damage and +2 on Bluff, Knowledge, Sense Motive, and Survival checks against Evil Outsiders
Track +1 to Survival checks made to follow tracks
Alchemy
Save DC: 12 + Extract Level
Extracts per Day: Two 1st Level
Formulae Known:
- Enlarge Person
- Shield
- Long Arm
- Expeditious Retreat
Ended up picking up Vivisectionist on top of Beastmorph because it feels like Sneak Attack would see a lot more use in this build than Bombs would. Couldn't care less for the rest of the archetype.
Also, first Marshal path. Woohoo!

eriktd |

I could have sworn I posted my character already, but it looks like I didn't. Here she is: Evelynda. She's an unarmed magus/witch, but she kind of feels like a spellcasting brawler. I wrote her background to be a combination of Riftwarden Orphan and Stolen Fury, so that she can follow the story associated with either trait depending on what our GM wants to do. She'll definitely be a Champion, but she will probably also Dual Path to an Archmage.
Oh, and I'm in the Pacific time zone, though I've never found that it matters much. :)

Giant Halfling |

So, I came to ask a question about the scarred witch doctor (specifically, if we could use the original version that switches the casting stat to Con), because a kineticist/scarred witch doctor refugee from Sarkoris seemed pretty cool, but now I see the list and there are zero completed paladins?!? For Wrath of the Righteous? That is a shocking lack of righteousness.
Hmm, no bards either? I know there’s some overlap with skald, but inspire courage is just so handy with a bigger party (and a caster planning to summon). I’m going to submit a paladin/bard, most likely an aasimar. I need to look through some archetypes but I should have something ready to submit this afternoon.

Askold "Beerfiend" Magnusson |

Beerfiend is probably going to be a spell warrior (trades out morale boni from rage for weapon enchancements, still hands out rage powers, does not hinder allies from spell casting). The overlap with Skald is fairly limited, other then the same spell list being in effect, and both spontaneous being 6/9 CHA casters.
Inspire courage and weapon song have zero overlap and fully stack, and weapon song does not hinder allies in any way shape or form.

feyrial |
1 person marked this as a favorite. |

@DM CC- how long are you going to keep recruitment open? I love me a silly mythic/gestalt game but I'm not sure I'll have time to build anything before Thursday or Friday...
@Feyrial- if you're bowing out because trying to play with really complex characters seems a bit overwhelming, that's cool, but if its only because you're overwhelmed trying to build a character you can PM me and I'll do my best to help you with that (time allowing)
Giant Halfling wrote:@DM CC- how long are you going to keep recruitment open? I love me a silly mythic/gestalt game but I'm not sure I'll have time to build anything before Thursday or Friday...
@Feyrial- if you're bowing out because trying to play with really complex characters seems a bit overwhelming, that's cool, but if its only because you're overwhelmed trying to build a character you can PM me and I'll do my best to help you with that (time allowing)
I'm keeping the recruitment open until the 30th, because I know that a game like this will take time for character concepts.
@Feyrial; I can help with any questions about character creation or Gestalt in general, so feel free to ask!
Sorry this took me so long to reply to. I am a teacher & I coach esports and we had our first matches this week (we lost, sadface). I have been communicating with DMCC via PM and one of the other people who talked about joining (Javell DeLeon, good friend of mine) about potential builds.
Character creation was what was overwhelming me...and I am feeling a little better with some of the handholding from DMCC and Javell. :) Playing complex characters I can handle.
Currently tossing around ideas for a A Rakshasa-Spawn Tiefling sorcerer/swashbuckler build - phoenix bloodline/inspired blade. Javell is tossing a celestial bloodline/inspired blade at me, too. :P
I appreciate how helpful folks are. I am learning a lot!
Also, I am EST.

feyrial |

So, I came to ask a question about the scarred witch doctor (specifically, if we could use the original version that switches the casting stat to Con), because a kineticist/scarred witch doctor refugee from Sarkoris seemed pretty cool, but now I see the list and there are zero completed paladins?!? For Wrath of the Righteous? That is a shocking lack of righteousness.
Hmm, no bards either? I know there’s some overlap with skald, but inspire courage is just so handy with a bigger party (and a caster planning to summon). I’m going to submit a paladin/bard, most likely an aasimar. I need to look through some archetypes but I should have something ready to submit this afternoon.
For what it's worth, I DO know Javell had talked about a paladin type when he and I were discussing trying out for this...but I don't want to speak for him. I'll poke at him tonight when we chat.

Giant Halfling |

I like Javell, he's in the game I'm GMing on the boards. If he's definitely submitting a paladin I'll switch to something else. Could one of you please let me know before too long? In the meantime...
@GM CC- would you allow the original version of the scarred witch doctor witch archetype? I would have to be an orc or half-orc to take it, which really limits all the fun racial options you've given us, but I think it has potential...

DM CrazyComic |
I like Javell, he's in the game I'm GMing on the boards. If he's definitely submitting a paladin I'll switch to something else. Could one of you please let me know before too long? In the meantime...
@GM CC- would you allow the original version of the scarred witch doctor witch archetype? I would have to be an orc or half-orc to take it, which really limits all the fun racial options you've given us, but I think it has potential...
I don't mind if the original version is used, as it does take some of the other shenanigans away because off race exclusivity.

feyrial |

I like Javell, he's in the game I'm GMing on the boards. If he's definitely submitting a paladin I'll switch to something else. Could one of you please let me know before too long? In the meantime...
@GM CC- would you allow the original version of the scarred witch doctor witch archetype? I would have to be an orc or half-orc to take it, which really limits all the fun racial options you've given us, but I think it has potential...
I poked at him to say something.
Ha, I peeked on your profile a little and saw you're in one of DM Fern's games. She's a friend of mine IRL and I'm in several of her games.

Javell DeLeon |

Thanks, Fey! :)
Jereru wrote:Note: Nioku had the Touched by Divinity trait, but she's not going to be a Hyerophant. Most probably. Like 110% of probability, more or less.I'm not completely sure, but I was under the assumption that the WotR campaign traits were directly tied to a character's Mythic Path.
Check this out HERE, SPCR. Crazy comic says it's not necessary. :)
Okay, DM CC, I'm going to go with this guy. Theoden
Do NOT pay any attention to ANY of the mechanics behind the curtain spoilers! ;) He's totally not ready. Like... at all. He's going to be an aasimar paladin/warpriest. Will get him up to speed this weekend.

Javell DeLeon |

Javell DeLeon wrote:You right, you right. Guess I didn't see it because of all the attention-grabbing large, bold text at the bottom of the post.Check this out HERE, SPCR. Crazy comic says it's not necessary. :)
Lol!

Askold "Beerfiend" Magnusson |

Haha, I, Askold Beerfiend Magnusson only get blue from excessive Alcohol consumption! In my native German, the word blue, "Blau" also means drunk
You cunning S-M-U-R-F-S, will not get me to join you, unless you procure sufficient booze! I mean, seriously, looking like a small or even tiny Xorn would clearly reduce my chances with the Ladies yes?
Bwhahaha Beerfiend, you were caught!
Is that you, Mrs. Succubus I drank under the table because you dont actually have poison resistance while shape shifted?
Yes, and no, your new blue form looks absolutely delectable

Giant Halfling |

I’m an idiot. I got most of the way through building a half-orc kineticist/scarred witch doctor then came to the thread to check trait distribution and realized that Philo already pitched a kineticist/oracle, with the same trait I was thinking about. I know that in a gestalt game some overlap is unavoidable but I’m not going to pitch another kineticist/full-caster when there’s so many other option available. That does put me back to square one though… I might build a Dex-based paladin/bard after all, because I’m guessing that would be significantly different from Javell’s pally, or I might go with a mindchemist alchemist/diviner who would be sort of a seer and sage? Or, one of a dozen other ideas I have?

feyrial |

Okay...I present for your consideration: Viseka Rottur, Rakshasa-spawn tiefling phoenix sorcerer/inspired blade swashbuckler. chance encounter campaign trait.
tl;dr: nerdy woman gets to pitch playing the hot catgirl her teenaged self always dreamed of being.
Thanks to DM CC and Javell for help with creating this gal. Constructive criticism very welcome.
Viseka had a relatively normal Kenabrean childhood- Crusader parents who loved her, a luxurious home, never worrying about where her next meal would come from...the constant threat of demons, the city always in defense, learning warcraft and combat from an early age…
She is an only child and carries the weight of that with her every day - slightly overprotective parents led to a mildly sheltered upbringing that Viseka wanted to break free from. And she tried, over and over - a troublemaker child, especially when strange, fiery powers began to manifest in her when she hit puberty.
As a teenager, Viseka snuck behind enemy lines in the Worldwound, trying to prove to her parents that she could, indeed, do the things they accused her of being too young to do. She soon discovered that her parents were correct: she was not as capable as she thought. After a veritable comedy of errors, Viseka found herself at the mercy of a group of cultists in the Worldwound. Viseka was contemplating her options: give herself up and probably die, sneak out and probably die…most of the paths lead to “probably die,” and she just couldn’t come to terms with that. Luckily for her, someone else was in a similar position and came to her aid: a beautiful, sad woman whose name she never found out…or just couldn’t remember (Vis was never sure upon trying to remember the details). The woman taught her a slew of tricks to help them both escape from the cultists. The woman called on Desna for aid several times throughout the rescue, inspiring Viseka to later look into Desna as a patron goddess later on. The woman seemed to disappear when they had both escaped to safety, as Viseka was picked up by a patrol of crusaders who recognized her and took her back to town to face the wrath of her parents. Since then, Viseka has found herself just a tad luckier whenever she sneaks out. Viseka has never shared the details of this incident with anyone, especially since the patrol of crusaders treated her like a madwoman when she had tried to suggest they find the mysterious woman who…maybe hadn’t ever existed?
Viseka, as dextrous as her cat-like ancestry suggests, always did well with combat that required just a touch more finesse than some of her peers. She excels with a rapier, especially, and she likes to think that she looks quite impressive as she dances along the battlefield. She is aristocratic and fastidious, placing a high value on first impressions and appearance. She carries the typical Rakshasa-spawn arrogance, falling into condescension when she perceives someone as “below” her in any way. Despite her aristocratic background, she is keenly aware of her heritage as a tiefling and the legacy of her crusader parents and does feel the urge to prove herself.
Viseka Rottur looks a tad more human than feline, as do her parents, despite the heavy influence of Rakshasa-blood in their family line. Her face is slender and narrow, with high cheekbones and a wide mouth with cat-like fangs that protrude slightly over her bottom lip. Her yellow-orange eyes are very feline, a slit pupil being the most prominent feature. Her nose is short, slightly upturned, and cat-like as well. Her hair is long, thick, and wavy black, falling in soft, loose curls that stop just above her hips. Small, reddish-orange pointed cat ears protrude just a tad above the thick mass of her hair.
She is covered in a velvety smooth layer of fur and sports a long, striped tail that ends in a black tuft. Her fur pattern is like that of a tiger: ruddy, reddish-orange with black stripes winding around her body in a predictable and familiar pattern (if one is familiar with tigers, that is). She moves with a feline grace and is rarely seen without a smile on her face, albeit mostly a condescending type of smile.
Viseka Rottur
Rakshasa-spawn tiefling sorcerer (wildblooded) 1/swashbuckler (inspired blade) 1/gestalt 1 (Pathfinder Player Companion: Blood of Fiends 23, Pathfinder RPG Advanced Class Guide 56, 125, Pathfinder RPG Bestiary 264, Pathfinder RPG Ultimate Magic 70)
NG Medium outsider (native)
Init +4; Senses[/b] darkvision 60 ft.; Perception +3
--------------------
Defense
--------------------
AC 17, touch 14, flat-footed 13 (+2 armor, +4 Dex, +1 shield)
hp 13 (1d10+3)
Fort +2, Ref +6, Will +2
Defensive Abilities none (yet); Resist cold 5, electricity 5, fire 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee light mace +5 (1d6) or
. . rapier +6 (1d6+4/18-20)
Special Attacks deeds (derring-do, dodging panache, opportune parry and riposte), mythic power (5/day, surge +1d6), panache (4)
Spell-Like Abilities (CL 1st; concentration +4)
. . 1/day—detect thoughts (DC 15)
Sorcerer (Wildblooded) Spells Known (CL 1st; concentration +4)
. . 1st (4/day)—burning hands (DC 14), protection from evil
. . 0 (at will)—daze (DC 13), detect fiendish presence, detect magic, prestidigitation, read magic, resistance
. . Bloodline Phoenix
--------------------
Statistics
--------------------
Str 10, Dex 18, Con 14, Int 10, Wis 8, Cha 16
Base Atk +1; CMB +5; CMD 15
Feats Agile Maneuvers, Combat Expertise, Deadly Aim, Eschew Materials, Fencing Grace[UI], Power Attack, Weapon Focus
Traits chance encounter, indomitable faith
Skills Acrobatics +8, Climb +4, Diplomacy +7, Disguise +5, Perception +3, Sense Motive +1; Racial Modifiers +2 Disguise, +2 Sense Motive
Languages Common, Infernal
SQ bloodline arcana (heal half damage with fire spells), finesse weapon attack attribute, inspired panache, the unseen world
Other Gear leather armor, mwk buckler, light mace, rapier, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), masterwork backpack[APG], soap, waterskin, 55 gp, 16 sp
--------------------
Special Abilities
--------------------
Agile Maneuvers Use DEX instead of STR for CMB
Bloodline Arcana: Phoenix (Su) When casting fire spell, may deal no damage to heal living creatures half the damage normally dealt.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Deeds
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fencing Grace Use Dexterity on rapier damage rolls
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Inspired Panache (Ex) Gain no panache from killing blow, only from rapier crits.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
The Unseen World Gain detect magic and read magic as spells known.
Weapon Focus (Rapiers) Choose one weapon group. You become better at using that type of weapon.
Prerequisites: base attack bonus +1.
Benefit: You gain a +1 bonus on all attack rolls you make using weapons from the selected group. The bonus only applies on Rapiers.

Philo Pharynx |

I’m an idiot. I got most of the way through building a half-orc kineticist/scarred witch doctor then came to the thread to check trait distribution and realized that Philo already pitched a kineticist/oracle, with the same trait I was thinking about.
Tip of the hat. I usually don't complain about things like that because you want to play what you want to play, and it felt like a very different character. There's going to be lots of submissions, and with 5 gestalt characters there will be some overlap. But I appreciate people thinking about me.
BTW, I will probably be dual-pathing guardian and hierophant, if anybody cares about that. I'm not so much a "frontline tank" guardian as a "kineticists trade HP for power" guardian. Hierophant will mostly be for healing and utility. But we'll need plenty of people with healing and utility.
Some other concepts (free to good home)
Gunslinger Monk
Mater Summoner/Bard, the one man band
Cavalier/Inquisitor, teamwork feats for everybody!

SPCR |

Javell DeLeon wrote:aasimar paladin/warpriestI tried that once. It ended up so MAD I had to name the character Sigmund.
Tortured Crusader from Horror Adventures makes Paladin dependent on Wis instead of Cha and would fit in a WotR game pretty well, flavor-wise. It's a very specific flavor though and takes away all of the Paladin's support capabilities for self-sustain abilities that seem worse than what it trades away.

Javell DeLeon |

Javell DeLeon wrote:aasimar paladin/warpriestI tried that once. It ended up so MAD I had to name the character Sigmund.
That's true. It does make it tough ability score wise. WoTR is a good one to try and roll with something like that though.
@SPCR: That's an interesting archetype. It wouldn't be for my guy because he's a pretty upbeat kind of guy. But it does reduce having to concentrate on having to build both Cha and Wis up.

Javell DeLeon |

mythikal |

Since recruitment is still up, I wanna put my two cents forward! I've had this character in mind for a little while now and will post the stats soon. By the way, DM, would you consider an oracle dipping into the ravener hunter inquisitor as a way to get a single revlation from a different mystery? If not, no worries!
The final build would be :
Dual-Cursed Oracle (Life) 20/Sorcerer (Phoenix) 16/Nornkith Monk 1/Ravener Hunter Inquisitor 1/Paladin 2
LG Aasimar(?) Touched by Divinity (Arshea)
If its a no on the ravener hunter, I'll have to swap it around a little bit. For the most part however, I have a lot of the backstory and stats planned out.
CST by the way!

DM CrazyComic |
Since recruitment is still up, I wanna put my two cents forward! I've had this character in mind for a little while now and will post the stats soon. By the way, DM, would you consider an oracle dipping into the ravener hunter inquisitor as a way to get a single revlation from a different mystery? If not, no worries!
The final build would be :
Dual-Cursed Oracle (Life) 20/Sorcerer (Phoenix) 16/Nornkith Monk 1/Ravener Hunter Inquisitor 1/Paladin 2
LG Aasimar(?) Touched by Divinity (Arshea)If its a no on the ravener hunter, I'll have to swap it around a little bit. For the most part however, I have a lot of the backstory and stats planned out.
CST by the way!
Reading on the Ravener Hunter, it looks like you are a go as long as the proper Mystery is selected.

mythikal |

I do believe I have my stats all done, just need to finish the finishing touches on his backstory.
Arken Krahdsyr
M Aasimar Dual-Cursed Oracle (Life) 1/Ravener Hunter Inquisitor (Lunar)
LG M Outsider (native)
Init +7; Senses Darkvision 60ft.; Perception +7
--------------------
Defense
--------------------
AC 15, touch 15, flat-footed 10 (+0 armor, +5 Dex, +0 natural)
hp 10 (1d8+2)
Fort +4, Ref +5, Will +3
Spell Resistanceequal to 5 + his level against spells and spell-like abilities with the evil descriptor, as well as any spells and spell-like abilities cast by evil outsiders
--------------------
Offense
--------------------
Speed 30 ft.
Melee Morningstar +0 (1d8/x2)
Spell-Like Abilities (CL 1; concentration +6)
. . 1/day— daylight
Oracle Spells Known(CL 1; concentration +6):
. . 1st— (3/day) cure light wounds, bless, shield of faith
. . 0— at will detect magic, enhanced diplomacy, guidance, resistance
Inquisitor Spells Known(CL 1; concentration +2):
. . 1st— (1/day) false face, keep watch
. . 0— at will brand, light, stabalize, virtue
--------------------
Statistics
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Str 10, Dex 8, Con 14, Int 10, Wis 12, Cha 20
Base Atk +0; CMB +0; CMD 10
Feats Noble Scion (Scion of War)
Traits Touched By Divinity (Arshea), Reactionary
Skills Diplomacy +11, Heal +5, Know. (planes) +4, Know. (religion) +4, Perception +7, Sense Motive +5
Racial Modifiers +2 Diplomacy, +2 Perception (included in above stats)
Languages Celestial, Common
SQ
Other Gear Celestial censer, belt pouch, morningstar, masterwork backpack, bedroll, blanket, candles (10), flint and steel, incense sticks (10), iron pot, mess kit, rope 50ft., soap, canteen, grooming kit, trail rations (6 days), silver holy symbol of arshea, 16 PP, 9 GP, 2 SP, 9 CP
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Special Abilities
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Blackened (Su) Your hands and forearms are shriveled and blackened, as if you had plunged your arms into a blazing fire, and your thin, papery skin is sensitive to the touch. You take a –4 penalty on weapon attack rolls, but you add burning hands to your list of spells known. Secondary Curse
Channel (6/day) (Su) You can channel positive energy like a cleric, using your oracle level as your effective cleric level when determining the amount of damage healed (or caused to undead) and the DC. You can use this ability a number of times per day equal to 1 + your Charisma modifier.
Detect Alignment (Sp) At will, an inquisitor can use detect chaos, detect evil, detect good, or detect law. She can only use one of these at any given time.
Judgment (1/day) (Su) Starting at 1st level, an inquisitor can pronounce judgment upon her foes as a swift action. Starting when the judgment is made, the inquisitor receives a bonus or special ability based on the type of judgment made.
Monster Lore (Ex) The inquisitor adds her Wisdom modifier on Knowledge skill checks in addition to her Intelligence modifier, when making skill checks to identify the abilities and weaknesses of creatures.
Powerless Prophecy (Su) You are forewarned of danger but can’t act to prevent it. You gain uncanny dodge, as the rogue class feature. However, you can’t take any actions in a surprise round, including free actions, except for flash of insight (see Revelations below). In the absence of a surprise round, you are staggered for the entire first round of combat. At 5th level, you gain a +4 insight bonus on initiative checks. At 10th level, you gain improved uncanny dodge as the rogue ability, using your oracle level as your rogue level. At 15th level, you gain a +4 insight bonus on all your saving throws and to your AC during surprise rounds and when you are otherwise unaware of an attack. Primary Curse
Prophetic Armor (Ex) You are so in tune with your primal nature that your instincts often act to save you from danger that your civilized mind isn’t even aware of. You may use your Charisma modifier (instead of your Dexterity modifier) as part of your Armor Class and all Reflex saving throws. Your armor’s maximum Dexterity bonus applies to your Charisma, instead.
Stern Gaze (Ex) Inquisitors are skilled at sensing deception and intimidating their foes. An inquisitor receives a morale bonus on all Intimidate and Sense Motive checks equal to 1/2 her inquisitor level (minimum +1).
As this is my first campaign on the forums, please let me know if I do anything wrong with the rolls or the character's stats.

mythikal |

Here's the backstory and appearance, also we don't talk about what time I'm posting this...
His father, Olearetas, raised him to take after him, and to become a paladin as he grew up. Arken, instead, often dreamt of swans and painting. Olearetas had originally taken him to a temple of Shelyn to become an acolyte, but Arken still had not taken to it. Eventually, he found his calling as an oracle of Arshea. Arken hopes to live up to the expectations of his father, as well as the general expectations of an aasimar.
The many years of living with constant fear of demons attacking might jade some, but Arken is still optimistic. He tries to always see the best in people, even if others might call him naive. His few run-ins with witch-hunters, despite leaving him shaken, make him even more sure of this. Even if his soon-to-be fellow crusaders chastise him, Arken will always give someone a second chance.
He often wears a red cloak with silverish lining as well as white and purple robes. His cloak is designed so that when it flows, it appears as feathers. His accessories also include his silver holy symbol of Arshea around his neck and his jeweled bangle. Arken typically wears sandals.

hustonj |
Yes, the number of Oracle/Sorcerer submissions and the number of Hierophant submissions have left me feeling like this recruitment is probably not going to go my way. Honestly, I think the Phoenix Sorcerer/Aether Kineticist is close enough to count as direct competition, too.
Oh, well.
I could, of course, be proven wrong. But that's the final decision, not the raw numbers. Raw numbers don't look good. There's like 7 submissions (quick scan) that are blast/heal (dual caster whether arcane/divine or not) in alternate implementations.

FangDragon |

I'll throw my hat in the ring with a Marshall. Inspiration for Brooke include Zorro and the idea of a lightly armed whirling dervish, to whom combat is a graceful but deadly dance.
The patrol was formed of fierce desert warriors, most of them Dawnflower Cultists, led by Sylvia and Byron D’Ete hailing from far away Qadria. With no obvious parents, wild animals abroad and rumors of demons in the area, there was no way they were going to leave a defenseless child to fend for herself in the wild. They raised me as if I was their own and in every way except for birth that was true.
For the next decade or more, they were my world. They taught me of the Dawnflower, and filled my head with stories of the crusades of shining knights setting forth to battle evil. My mother taught me how to dance, and when I was old enough to hold a blade my father taught me how to dance. In homage to The Dawnflower I learned how to combine the two, much to my adopted parent’s delight. We traveled around constantly as stray demons were hunted down. I was never allowed to go near the battles, but the camp followers were an interesting and eclectic lot. From a greybeard Taldan magister, called Maximus, I learned the rudiments of history and magic and of creatures that stalk the planes.
I’m not sure I could pinpoint the exact time when I first felt The Dawnflower’s call, rather I think it had been a gradual thing as I matured. I felt more and more it was time for my generation to take over the reins. My parents, bless them, are getting too old to fight. Father’s sight is going and mother has rheumatic pains. They’ve been talking about returning to Qadria and I think perhaps this winter or the next will see them traveling south. I however have decided to remain, with their blessing I’ve traveled to Kenebres to volunteer. I don’t know what I shall find there, but I know that I am called, besides I have my mothers old healing wand and my father’s sword and armor so I’m sure I’ll be fine.
Brooke
Female human bard (dawnflower dervish) 1/paladin (virtuous bravo) 1/gestalt 1 (Pathfinder Campaign Setting: Inner Sea Magic 34, Pathfinder Player Companion: Heroes of the High Court 12)
LG Medium humanoid (human)
Init +4; Senses Perception +4
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Defense
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AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 12 (1d10+2)
Fort +4, Ref +6, Will +2; +2 vs. death
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Offense
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Speed 30 ft.
Melee scimitar +5 (1d6+4/18-20)
Special Attacks bardic performance 7 rounds/day (countersong, distraction, fascinate [DC 13], inspire courage +1), battle dance: inspire courage, smite evil 1/day (+3 attack, +0 AC, +1 damage)
Paladin Spell-Like Abilities (CL 1st; concentration +4)
. . At will—detect evil
Bard (Dawnflower Dervish) Spells Known (CL 1st; concentration +4)
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Statistics
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Str 10, Dex 18, Con 14, Int 10, Wis 10, Cha 16
Base Atk +1; CMB +5; CMD 15
Feats Agile Maneuvers, Combat Expertise, Deadly Aim, Dervish Dance[ISWG], Fey Foundling[ISWG], Power Attack
Traits child of the crusades, planar savant
Skills Acrobatics +6, Diplomacy +7, Intimidate +7, Knowledge (history) +4, Knowledge (planes) +7, Knowledge (religion) +4, Perception +4, Perform (dance) +7, Sense Motive +4
Languages Common
SQ battle dance, bravo's finesse, finesse weapon attack attribute
Combat Gear wand of cure light wounds (12 charges); Other Gear chain shirt, scimitar
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Bardic Performance (standard action, 7 rounds/day) Your performances can create magical effects.
Battle Dance (move action) A Dawnflower dervish is trained in the use of the Perform skill, especially dance, to create magical effects on himself. This works like bardic performance, except that the Dawnflower dervish’s performances grant double their normal bonuses, but th
Battle Dance: Inspire Courage +2 (Su) Morale bonus on some saving throws, attack and damage rolls.
Bravo's Finesse (Ex) Use Dex for att with light/1-hand pierce wep. Use Cha instead of Int for combat feat pre-reqs.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Fey Foundling Magical healing works better on you
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Smite Evil (1/day) (Su) +3 to hit, +1 to damage, +0 deflection bonus to AC when used.
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hustonj |
Maybe a Bard (Dwarven Scholar)/Unchained Monk? Both primarily powered by Wisdom to help cut back on that MAD problem.
Would the Monk (Perfect Scholar)'s Lore bonus stack with Bardic Lore? THAT would make for a true knowledge monster and potential Marshal. Though Int isn't normally part of the Monk's MAD.
Don't know if I want to go through this build process again, though.

SPCR |

Now that I've got a moment, I sat down and hashed out a general background for Onrim Sithand beyond what could be implicit to "NG Alchemist/Ranger".
Onrim began to aspire towards contributing to the crusade in the way that his parents did, learning all his mother had to teach him and beyond. He also took up an interest in demonic physiology as he grew older, finding the best ways to uniquely injure the foes of the Crusades. While the Fourth Mendevian Crusade ended shortly before Onrim grew old enough to contribute in a more active capacity, the skills he had accrued left him in a position to contribute well to recovery efforts.

Philo Pharynx |

Yes, the number of Oracle/Sorcerer submissions and the number of Hierophant submissions have left me feeling like this recruitment is probably not going to go my way. Honestly, I think the Phoenix Sorcerer/Aether Kineticist is close enough to count as direct competition, too.
Oh, well.
I could, of course, be proven wrong. But that's the final decision, not the raw numbers. Raw numbers don't look good. There's like 7 submissions (quick scan) that are blast/heal (dual caster whether arcane/divine or not) in alternate implementations.
Not to mention the chaokineticist/oracle. Some of us got in early, before the rush. But you have the chance to save yourself.