Tales of a Dying World: Dragoncat's AD&D DARK SUN Campaign (Inactive)

Game Master Dragoncat

An AD&D 2nd Edition campaign set in the dying world of Athas!

Current Date: Day 5, Year of Priest's Defiance, 170th King's Age

The Captain's Map


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INACTIVE - GAME DIED

Gimme a minute Khar and I'll run the numbers for you.


INACTIVE - GAME DIED

The types of armor that you can get without metal include: leather (AC 8), padded (8), hide (4), studded leather (7), ring mail (7), brigandine (6), and scale mail armor (6). Between brig and scale, brig is 35 lbs. while scale is 40 lbs. (If your Str is super-high you may not care.) Both of them cost 120 cp.

If you have the bone brigandine chestpiece mentioned upthread and you just want to add to the arms and legs, the arms and legs comprise half the suit, so you would presumably just pay or trade the difference (60 cp) to complete the outfit.


Sorry I've been taking so long to post, folks. Been dealing with a minor case of burnout and am currently getting my batteries recharged.

I will try to get up a post to move us along by noon tomorrow.


N Male Mul Gladiator3 | HP 38/39| AC 7 | DA -2 MDA +1 | PPD 13 RSW 15 PP 14 BW 16 MS 16 | Reaction Adj +1|
Status:
Armor Opt +1 AC

No explanation needed from my point of view. Seems like I get hit twice a year by the same thing (like over the last month being the most recent).


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Also, forgot to mention this, but a new map has been put in the campaign description!


Still waiting on Cale.


INACTIVE - GAME DIED

Has he been PM’ed? Is the player still active on the boards?


I've just PM'ed him.


INACTIVE - GAME DIED

Any word?


Unfortunately, no. I'll bot him in the morning.


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N Male Mul Gladiator3 | HP 38/39| AC 7 | DA -2 MDA +1 | PPD 13 RSW 15 PP 14 BW 16 MS 16 | Reaction Adj +1|
Status:
Armor Opt +1 AC

Hopefully he's okay. Too much crazy going on this year.


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INACTIVE - GAME DIED

Seriously!


1 person marked this as a favorite.

Working on getting my sleep schedule back in order. Will try to get a post up for this thread tomorrow.


Male Athenian Elf Preserver (arena mage) 2/psion (mercenary psion)2
Stats:
AC 6 Hp 20 Saves paralyzation, poison, death magic, 13 rod/staff/wand 11 petrification/polymorph 10 breath weapon 15 spell 12 +2 on all saves vs mind affecting effect

Sorry this year has been crazy. Between work and tech issues I've not had much time on the boards in a while. With no access at all for about a month. My computer only recently haven gotten back from Best Buy (may a demon eat their tongues). I'll try to check in better if you'll still have me.


NG F Ranger 3/Fire Cleric 3/Tribal Psionicist 3 | HP 32/32 | PSP 107/107 | AC 2 | PPD 10 RSW 14 PP 10 BW 16 S 15 | Reaction Adj +0| Status:

No worries. We tend to move slowly around here anyway.


Male Athenian Elf Preserver (arena mage) 2/psion (mercenary psion)2
Stats:
AC 6 Hp 20 Saves paralyzation, poison, death magic, 13 rod/staff/wand 11 petrification/polymorph 10 breath weapon 15 spell 12 +2 on all saves vs mind affecting effect

Cool :)


Waiting to see if Cale wishes to respond.


Male Athenian Elf Preserver (arena mage) 2/psion (mercenary psion)2
Stats:
AC 6 Hp 20 Saves paralyzation, poison, death magic, 13 rod/staff/wand 11 petrification/polymorph 10 breath weapon 15 spell 12 +2 on all saves vs mind affecting effect

Nah. Cale said his peace and he doesn't wanna be the champion against an opponent of unknown strength using a metal sword of presumably elven make


...well. That was a bit anticlimactic.


Warpriest 7 - Inquisitor 1 | HP: 60/60 | AC: 23, T: 13, FF: 18 | Fort: +10, Ref: +6, Will: +13 + 4 VS Mental Effects | BAB: +5, CMB: +11, CMD: 23 | Init: +2 | Perception: +15 | Blessings: 6/6 | Fervor: 6/7 | Sacred Weapon: 7/7 | Sacred Armour: 7/7 |

Oooops? I only meant to take a quarter off, honest! Maybe his legs. Not a full half!


INACTIVE - GAME DIED

Well he's the one who made the mistake of displacing himself so that you couldn't get a clean cut. Not your fault, Crow.


Posts will come tomorrow!


NG F Ranger 3/Fire Cleric 3/Tribal Psionicist 3 | HP 32/32 | PSP 107/107 | AC 2 | PPD 10 RSW 14 PP 10 BW 16 S 15 | Reaction Adj +0| Status:

Exp? It's been a while. If it makes it easier we can each go through the gameplay for our characters and pick out what individual awards we think we should get.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

Rocks decay?


NG F Ranger 3/Fire Cleric 3/Tribal Psionicist 3 | HP 32/32 | PSP 107/107 | AC 2 | PPD 10 RSW 14 PP 10 BW 16 S 15 | Reaction Adj +0| Status:

Everything decays, it's only a matter of how long it takes. Athas is farther along than many worlds.

IC it was more of a judgment on the Jura-Dai's choice to hold a crumbling castle when they could be trying to do something more productive.


NG F Ranger 3/Fire Cleric 3/Tribal Psionicist 3 | HP 32/32 | PSP 107/107 | AC 2 | PPD 10 RSW 14 PP 10 BW 16 S 15 | Reaction Adj +0| Status:

Ick is seriously considering starting a family. Assuming T'Klick'Chik isn't too old. IDK how that would affect her going on adventures with the party. I could switch to another character in my tree but I don't want to do that yet.


Experience Point Time!

Monster Hunting Awards
General: 2100 XP total for the gith band, 525 XP per character!
Khar: 360 individual XP
Ick: 360 individual XP
Crow: 360 individual XP
Laurelin: 90 individual XP (Successful Psionic Use)
Cale: 90 individual XP (Successful Psionic Use)

Elven Fortress
Crow: Single Combat against Tuga-Dai: 200 XP

Story Awards
Rescuing Jengi: 500 XP for each character
Deposing Tarr-Mak: 500 XP for each character
Story Completion: 5000 XP per character!

Hopefully, you've all gained a level or two from this! If your XP overflows, keep it! :)


NG F Ranger 3/Fire Cleric 3/Tribal Psionicist 3 | HP 32/32 | PSP 107/107 | AC 2 | PPD 10 RSW 14 PP 10 BW 16 S 15 | Reaction Adj +0| Status:

Well I've leveled once as a ranger and once as a psionicist, so I would hope everyone gained a level or two!

I seem to remember that we were going to play through "A Little Knowledge" but I'm unclear as to what we planned on doing next, if anything.

Ranger HP: 1d10 ⇒ 3 -> 1
Psionicist HP: 1d6 ⇒ 6 -> 2

Con bonus +3


INACTIVE - GAME DIED

Psionicist 4

Hit points: 1d6 + 2 ⇒ (4) + 2 = 6
PSPs: +12

New devotions: id insinuation (tp), cell adjustment (pm)


Warpriest 7 - Inquisitor 1 | HP: 60/60 | AC: 23, T: 13, FF: 18 | Fort: +10, Ref: +6, Will: +13 + 4 VS Mental Effects | BAB: +5, CMB: +11, CMD: 23 | Init: +2 | Perception: +15 | Blessings: 6/6 | Fervor: 6/7 | Sacred Weapon: 7/7 | Sacred Armour: 7/7 |

By my calculations, Crow has 7339, and needs 9000 to hit level 4. So, I'm all good.

Man, even with that +10xp per level of foes defeated Gladiators go up slowly.


NG F Ranger 3/Fire Cleric 3/Tribal Psionicist 3 | HP 32/32 | PSP 107/107 | AC 2 | PPD 10 RSW 14 PP 10 BW 16 S 15 | Reaction Adj +0| Status:

That can't possibly be right. You started at 3rd level which means you have at least 4500 exp at the start of the adventure. The 5k story bonus alone would put you past the 9k you need for 4th.


Warpriest 7 - Inquisitor 1 | HP: 60/60 | AC: 23, T: 13, FF: 18 | Fort: +10, Ref: +6, Will: +13 + 4 VS Mental Effects | BAB: +5, CMB: +11, CMD: 23 | Init: +2 | Perception: +15 | Blessings: 6/6 | Fervor: 6/7 | Sacred Weapon: 7/7 | Sacred Armour: 7/7 |

Ooops, yes, I read that as another 500.


There's still the matter of informing Kled of the good news. There could be more quest hooks for you to follow there... :)


NG F Ranger 3/Fire Cleric 3/Tribal Psionicist 3 | HP 32/32 | PSP 107/107 | AC 2 | PPD 10 RSW 14 PP 10 BW 16 S 15 | Reaction Adj +0| Status:

My level up is complete. I picked up Energy Containment, Cell Adjustment, and Synaptic Static for new powers. Numbers just went up for the ranger side of things.


INACTIVE - GAME DIED

Going to ranger level 3 should give you a new weapon proficiency and nonweapon proficiency, Ick!


NG F Ranger 3/Fire Cleric 3/Tribal Psionicist 3 | HP 32/32 | PSP 107/107 | AC 2 | PPD 10 RSW 14 PP 10 BW 16 S 15 | Reaction Adj +0| Status:

Correct, my new proficiencies from ranger are short sword and animal lore. From psionicist I got dagger and psionic detection. I won't get proficiencies again for quite a while.


INACTIVE - GAME DIED

Ooo, you don't gain proficiencies from both classes - see p. 61 of the Player's Handbook (revised 2nd edition version):

PHB wrote:
If the optional proficiency system is used, the character starts with the largest number of proficiency slots of the different classes. Thereafer, he gains new proficiency slots at the fastest of the given rates.

Also psionicists don't typically gain a weapon proficiency at level 3; they get it at level 5. See Complete Psionics Handbook p. 16.

Short version: You should only gain 1 weapon and 1 nonweapon proficiency for reaching level 3.


NG F Ranger 3/Fire Cleric 3/Tribal Psionicist 3 | HP 32/32 | PSP 107/107 | AC 2 | PPD 10 RSW 14 PP 10 BW 16 S 15 | Reaction Adj +0| Status:

The rate is set by the best rate between my classes which is 1 per 3 levels per your rules quote. But I maintain that I gained level 3 twice, once in ranger and also once in psionicist therefore I gain 2 weapon and non-weapon at this juncture.

I questioned it at first when making my character and saw this discussion, which convinced me. I also reviewed the proficiency section and multi-class section at that time and saw nothing that swayed me that I was incorrect in my interpretation.


Male Athenian Elf Preserver (arena mage) 2/psion (mercenary psion)2
Stats:
AC 6 Hp 20 Saves paralyzation, poison, death magic, 13 rod/staff/wand 11 petrification/polymorph 10 breath weapon 15 spell 12 +2 on all saves vs mind affecting effect

I am now level 3 psion
Sadly just barely shy (like 250xp shy) of level 3 wizard unless this table I have online is wrong. I'll consult my hardcovers in the morning

This is still a big deal
A bunch of pp, one defense mode, two devotions, one science, one non weapon proficiency and d6 hp

Not bad.


INACTIVE - GAME DIED
Ick-tk-chk-ka wrote:

The rate is set by the best rate between my classes which is 1 per 3 levels per your rules quote. But I maintain that I gained level 3 twice, once in ranger and also once in psionicist therefore I gain 2 weapon and non-weapon at this juncture.

I questioned it at first when making my character and saw this discussion, which convinced me. I also reviewed the proficiency section and multi-class section at that time and saw nothing that swayed me that I was incorrect in my interpretation.

Noooo that is a horrible exploit! You should not gain two proficiencies at level 3 for having two or more classes. The drawback of playing a multiclassed character is your slow advancement. I've played 2nd edition since its release in 1989 and this is wrong.

I won't play in a game that does that, it's horribly broken. Bye!

DM, please remove me from the game.


Good heavens, this escalated while I was asleep...

I think it's pretty clear that the designers didn't intend for multi-class characters to be able to 'double dip' in gaining proficiencies. You gain weapon proficiencies at the rate of a martial character and non-weapon proficiencies at the rate of a cleric character--meaning that you get them the first time you reach a level where you get new ones, not every time you reach that level threshold.

So, no, I'm not going to allow that exploit.

Laurelin, would you still like me to remove you from the game?


NG F Ranger 3/Fire Cleric 3/Tribal Psionicist 3 | HP 32/32 | PSP 107/107 | AC 2 | PPD 10 RSW 14 PP 10 BW 16 S 15 | Reaction Adj +0| Status:

lol, AD&D is an awful system, and I said so at the start. I would have liked a conversion into 3.x, pathfinder, or 5th D&D, from searches online it looks like there are fan conversions.

This "exploit" is not nearly as bad as I could have accomplished, I've heard tales of Thri-kreen blenders, and that uses a single class. Nor is is truly overpowered. I gained 2 weapon proficiencies for weapons I will never use. The non-weapon proficiencies I gained will likely come up once or twice.

As a compromise I'd accept a house rule doing away with using the best rate for all classes and replace it with the rate for each class. Which is the way I played it back in the day. So for example I'd gain 1 weapon from ranger now at 3rd, but wouldn't gain one from psionicist until 5th in psionicist.


INACTIVE - GAME DIED

Yeah I have no interest in a game where there will be arguments about using obtuse misinterpretations of the rules to try to get exploits.


Very well then. Sorry to see you go.


Male Athenian Elf Preserver (arena mage) 2/psion (mercenary psion)2
Stats:
AC 6 Hp 20 Saves paralyzation, poison, death magic, 13 rod/staff/wand 11 petrification/polymorph 10 breath weapon 15 spell 12 +2 on all saves vs mind affecting effect

Oh no!


NG F Ranger 3/Fire Cleric 3/Tribal Psionicist 3 | HP 32/32 | PSP 107/107 | AC 2 | PPD 10 RSW 14 PP 10 BW 16 S 15 | Reaction Adj +0| Status:

*blink* alright then. So are we done here?

The problem with your method DM is that by the time, say Khar, is 20th level I'll have the Proficiencies of a 12th level character as that will be where all my classes will be. It's my impression that the designers saw that and over compensated.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

... where do we go from here


I think that perhaps it would be for the best if we called it here. It was a valuable learning experience for me, both in terms of learning an old system and in terms of learning the intricacies of a campaign setting.

It's been a pleasure, folks.

Regards,
Dragoncat

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