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![]() kestral287 wrote:
Ah. My timing was off a bit. Still, good to know! ![]()
![]() Here's a hypothetical... Supposing I have a 13th level Magus who is hasted. I have Bladed Dash and a Quickened Shocking Grasp memorized. Could I cast the shocking grasp, then cast bladed dash, make the bladed dash attack, make a free attack for the shocking grasp spell, and then take my three normal attacks? If so, I know what my next character will be. :D ![]()
![]() 8000 gp. You don't divide by the charges the staff has... Still, 8000 for a +5 weapon that can cast a 1st level spell ain't bad. EDIT: Ninja'd on the price, but the 20th level caster thing is still legit. The only prerequisite for magic items that cannot be ignored by upping the craft DC is the item creation fest (and relevant spell if it's a completion/trigger item like a potion or such...) ![]()
![]() Seconded on a First World AP. The adventure at the end of (unnamed Adventure Path) was pretty oddball in an evil alice in wonderland way. I'd also like to see an entirely city based AP, either Absalom or Kaer Maga. Both cities are full of enough intrigue and adventure to fuel such a thing surely! Plus it'd be awesome to get a closer look at one of the bigger burgs in the setting. Is there already an AP that deals with the Aboleths and the Azlants? If not, that would be a nifty look into some of the dark history of the world. ![]()
![]() Might be a little cliche, but I feel like 'Egyptians' should be powerful beast-headed folk that use humans as chattel and slaves. As for the Greeks, they had no shortage of mythical demihumans in their legends, most of which already have analogues in game that with a little scaling down, would serve as suitable races. I'm thinking cyclopses, minotaurs, centaurs, satyrs, gorgons, etc. Actually, if you can snag a copy, take a look at the Runner's Companion from Shadowrun 4e (or just check out the Shadowrun wiki). They had racial variants for all the demihumans from all around the world like the Wakyambi (African elves) and the Kokuroburi (Japanese dwarves) As far as I can tell they mostly draw from real world (figuratively speaking) inspiration, so maybe that's what you're looking for? ![]()
![]() Cripes! Nine players!? Sad truth is PF (and really all RPGs) aren't meant to handle that kind of load. Way I see's it, you've got three options. 1) Run encounter as planned. Encounter takes forever to run. PC's absolutely ruin the monster/NPC's day. 2) Double encounter NPC participants. Encounter takes forever times 2 to run. PC's might absolutely ruin the monster/NPC's day or TPK. 3) Find a way to reduce number of participants. Sorry, I'm not usually this cynical but that's really a situation where no one wins. I'm sure others on this board with more ranks in diplomacy can elucidate, but (and no offense) nine players in one game means no one has time to have fun. ![]()
![]() kyrt-ryder wrote: Touch of the Sea A first level spell, crapping all over skills all over again. Yeah, true story. Though let's be honest, this really boils down to math. Aquatic Campaign = prepared for swimming Non Aquatic campaign = drowns... ![]()
![]() IMRHIIDSSMSO, Golarion is actually more like Greyhawk than FR. I don't know if you're familiar with that setting, but it really was kind of a fantasy kitchen sink, and it also had the benefit of being beset by evil forces at practically every turn, much like Golarion. Like seriously, read some old Greyhawk lore and compare it to modern Golarion stuff. The forces of good are NOT winning... Apologies in advance for 2:30 am / tired and confused posting. ![]()
![]() Hmmm... Wasn't really familiar with this hex before reading this post, and yeah it definitely seems like there's a lot that could be clarified about this hex. It's seems easy enough to decipher what it is meant to do, but the presentation just seems... sloppy. It kinda reads like an sub-par RPG superstar entry, that would have been picked apart and summarily rejected. Cool idea, but terrible execution. I tend to feel a lot of FAQ candidate threads are borne from willful ignorance, but if anything needs some errata, this certainly does. ![]()
![]() Mark Hoover wrote:
Flying, Swarms, and Darkness. I have seen all three in 1st level adventures. Flying and darkness aren't too terrible, but swarms can really ruin a party's day. See invisibility is a 2nd level spell so... 3rd level? ![]()
![]() OK, first off, you are now officially my favorite person on the internet for this. As for statting movie based NPC's, the best advice I thing I could give would be to try not to cleave too close to the source material. Think inspiration, not simulation. I say this with some experience as I tried to run a Feng Shui game many moons ago with the exact same concept and it.. didn't go so well. That said, the base classes you've got sound great for those particular NPC's. I'd go just straight sorcerer for Lightning, but maybe throw him some weapon proficiencies along with relevant feats to supercharge the rare melee attack. Truthfully, They all might have some level of spellcaster, (except maybe Rain... what was his deal anyways? Super agility?) to reflect their otherworldly abilities. Oh yeah, and Lo Pan is totally a ghost. He has the Curse of No-Flesh. ![]()
![]() Hmmm. Without going into all the heavy physics stuff that I'm sure others on the boards could elaborate on better, I'm pretty sure that lack of gravity would have little to no effect on most spells that have a 'weight' limit. Sub 'mass' for 'weight' in most spell descriptions and it would make a lot more sense... Then again, that is probably delving into the whole accursed RAI vs. RAW territory so... EDIT: apologies in advance for enraging williamoak... ![]()
![]() Take a look at the spells per day chart. See all those little dashes? Those mean you cannot cast spells at that level. For added fun, take a look at the spells per day chart for the ranger. See all the zeros? Those mean that even though the ranger doesn't get a spell slot at that level, he can still technically cast spells of that level if he were to say, gain a bonus spell slot from high wisdom. Wizard has no zeros, therefore there is nowhere for a bonus spell slot to go until he gains his first normal spell slot of that level. EDIT: Semi-ninja'd ![]()
![]() I'd just make a foul-mouthed dwarven fighter, slap him in some full plate, and give him the antagonize feat. He's got the AC, he's got the HP, and he's got the moxie! EDIT: Maybe also Skill focus Intimidate for good measure... It's not like he'll be feat hungry. :) EXTRA EDIT: Your party might also appreciate it more. Would you rather deal with a holy-roller stick in the mud, an enigmatic lion-gal, or Gimli? ![]()
![]() Umbral Reaver wrote:
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![]() Is it just me, or does it seem like maybe it's the listed target (creature touched) in the spell description may be faulty? Granted, you attack a creature with the spell, but wouldn't the actual target be the caster since it's affecting him before the enemy? I mean, since you could cast the spell and hold it before even seeing a creature to touch, how is the target 'creature touched'? Kind of like drinking a potion of fire breath. Ultimately its use is for attacking a foe, but the person drinking the potion is the one being imbued with the magic.
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