What happens to intelligent magic items melded during polymorph effects?


Rules Questions


As this has recently come up during a PFS session, I'd like to know. I'm actually kind of stumped by this one! Thoughts?

Quote:
When you cast a polymorph spell that changes you into a creature of the animal, dragon, elemental, magical beast, plant, or vermin type, all of your gear melds into your body. Items that provide constant bonuses and do not need to be activated continue to function while melded in this way (with the exception of armor and shield bonuses, which cease to function). Items that require activation cannot be used while you maintain that form.
Quote:
Magic items sometimes have intelligence of their own. Magically imbued with sentience, these items think and feel the same way characters do and should be treated as NPCs. Intelligent items have extra abilities and sometimes extraordinary powers and special purposes.
Quote:
All powers function at the direction of the item, although intelligent items generally follow the wishes of their owner. Activating a power or concentrating on an active one is a standard action the item takes.

So if the owner of an intelligent item uses a polymorph effect, what happens to the item? The item's intelligence is a "constant bonus"... as are many of its possible abilities such as speech (how would that even work?). Can the intelligent item still choose to use activated abilities, even if its owner cannot?


Does your familiar merge with you? No.

Intelligent items are creatures in their own right. They do not merge.

/cevah


Familiars aren't items, however, so that's not terribly convincing.

Intelligent magic items are... items and thus merge per polymorph rules. I don't see anything that would suggest otherwise simply because they are also sentient.


Might seem weird, but I think Cevah is right

"Intelligent items can actually be considered creatures because they have Intelligence, Wisdom, and Charisma scores. Treat them as constructs. "


i'd say nope.


Similar to above, there's nothing that says items that are constructs don't meld during polymorph effects, only that all items (that can't be worn/wielded in new form) are melded into the new form.

It certainly would be an easy fix if this were the accepted change, but I think there would have to be some sort of errata/FAQ to support it.

btw, I don't mind either way, only that it's terribly ambiguous what happens at the moment and should be clarified.


The intelligent item would still merge, but could still speak and activate it's own abilities as normal.

You see a long suffering looking wolf and hear a disembodied voice moaning "are we there yet? I can't see a blasted thing when you do this..."

Sometimes with magic just don't overthink it and go with the flow.


dragonhunterq, that's actually not far from my desired use of the item in question - as an aid to roleplay and communication.

However, more power oriented players could easily use intelligent items to overcome the (perhaps unnecessary) ban on activation of magic items while under polymorph effects.

There's also the bizarre and potentially humorous situation of an item deciding to use, say, the "sprout limbs and move with a speed of 10 feet" power while melded...


Black Hole.

Liberty's Edge

Byakko wrote:

dragonhunterq, that's actually not far from my desired use of the item in question - as an aid to roleplay and communication.

However, more power oriented players could easily use intelligent items to overcome the (perhaps unnecessary) ban on activation of magic items while under polymorph effects.

There's also the bizarre and potentially humorous situation of an item deciding to use, say, the "sprout limbs and move with a speed of 10 feet" power while melded...

For rule of cool's sake, I would rule that sprouting limbs counts as a polymorph effect and causes the item to unmeld as part of activation. Just imagine that in your mind for a second.

By RAW I'm pretty sure that this would count as activating a melded item, which cannot be done. For simplicities sake I would rule it doesn't matter who activates the item, it just can't be activated.

Constructs count as both objects and creatures. In this case I'd rule that they count as objects and meld. Their passive abilities would still function, but their activated stuff could not be used.

This may soon be relevant in a game I'm playing, too. One of the players has a construct with the armor modification from ultimate magic.

BONUS QUESTION: A sorcerer of the impossible bloodline can cast Polymorph on a construct. They could also, if they crafted it, wear a construct as armor (breastplate). If they cast polymorph on their construct while using it as armor, what happens?


Quote:
BONUS QUESTION: A sorcerer of the impossible bloodline can cast Polymorph on a construct. They could also, if they crafted it, wear a construct as armor (breastplate). If they cast polymorph on their construct while using it as armor, what happens?

You got yourself a inteligent breastplate with a pissed off ego.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

Unless the item in question is of artifact status, it melds into the wildshape and acts as a normal item of it's type in regards to the relevant rulesset.


StabbittyDoom wrote:
BONUS QUESTION: A sorcerer of the impossible bloodline can cast Polymorph on a construct. They could also, if they crafted it, wear a construct as armor (breastplate). If they cast polymorph on their construct while using it as armor, what happens?

Probably one of these (since I don't think there's anything in the rules that covers it specifically):

A) allow it to change as much as possible, limited by the space/obstructions around it (ie, you)
B) have it magically pop off adjacent to you while finishing its transformation
C) simply fail

As I understand it, polymorph spells aren't generally intended to hurt their target or things around them by the transformation process itself. Or are we going to start talking about dispelling magically shrunken objects swallowed by creatures? Let's save that for a different thread. ;)

LazarX wrote:
Unless the item in question is of artifact status, it melds into the wildshape and acts as a normal item of it's type in regards to the relevant rulesset.

Well, per the ruleset, magic items don't become normal items regardless of whether they're artifacts or not. Please cite a reference if you have one, although I think you may just need to reread the rules.


Intelligent items are mixture between creatures and items and require a fair amount of interpretation.

I think though for physical purposes, any item being worn should be treated like an item, not a creature (mentally it is always itself, whether worn or not).

IF we accept that, then an intelligent item would merge into the new form.

We don't have a great definition for 'melds into your form' as to what really happens. All we know is that constant bonuses continue to work, but activation powers cannot be used. Presumably this is more than just an inability to physically manipulate the item, since even mental activation powers cannot be used.

Given this, I think that it is best to view these items as in a kind of stasis. They cannot activate any powers. Whether they are aware of their surroundings and/or can communicate is unclear, I think either could make for interesting role playing and would be a fine call to make.

Grand Lodge

I'd rule they merge, and start communicating with you telepathically, if only for the humor that could arise from such an odd situation.

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