chbgraphicarts |
DaveMage wrote:Nope.What do you desire about another epic level book that isn't already covered?
Probably Class levels that go beyond Lv20. Which is entirely unneeded.
Prestige Class levels end at 10, and Base Class levels end at 20. There's nothing in the rules that say character advancement MUST end at 20 (and, in fact, the CRB gives minor rules for advancing beyond 20). You just need to Multiclass or Prestige Class to do so (GAAAAAAAAAAAAAAAAAAAAAAAAAAAAASP! A fate worse than death, I know!)
SheepishEidolon |
Well, a lot of stuff is already covered by Campaign Setting and Player Companion books. For instance there is 'Dungeons of Golarion' - don't have it but it has good ratings.
While I'd like to see new content like many others, I'd also like compilations of older Campaign Setting and Player Companion books as hardcovers. For example Lords of Chaos (64 pages) + The Worldwound (64) + Demons Revisited (64) + Demon Hunter (32) makes already a good demon hardcover (224 pages, probably add some more stuff). Rather for GMs than for players, but hey, I guess a GM buys more books than all of his / her players together...
Milo v3 |
Probably Class levels that go beyond Lv20. Which is entirely unneeded.Prestige Class levels end at 10, and Base Class levels end at 20. There's nothing in the rules that say character advancement MUST end at 20 (and, in fact, the CRB gives minor rules for advancing beyond 20). You just need to Multiclass or Prestige Class to do so (GAAAAAAAAAAAAAAAAAAAAAAAAAAAAASP! A fate worse than death, I know!)
Actually with those rules, you don't even need to multiclass/PrC, it just suggests that doing so is the easiest method of going past 20th level. It still has rules for what you get at your 25th level of fighter, it even have rules for your 10005424356th level of fighter.
Erik Mona Publisher, Chief Creative Officer |
chbgraphicarts |
I expect Horror Adventures to have the same number of classes as the first X Adventures Hardcover.
Well, since they've made 0 mention of classes, I'd imagine Corruption may come in one of 6 flavors, probably in what they transform you into.
Since they mentioned Vampires, Werewolves, and Lovecraftian things, I'd imagine at least Undead, Abberation, and Shapechanger, with the possibility of Outsider, Vermin (Kafka, after all), and Construct (slowly making yourself into a Frankensteinian monster).
James Jacobs Creative Director |
Milo v3 |
Well, since they've made 0 mention of classes, I'd imagine Corruption may come in one of 6 flavors, probably in what they transform you into.
Since they mentioned Vampires, Werewolves, and Lovecraftian things, I'd imagine at least Undead, Abberation, and Shapechanger, with the possibility of Outsider, Vermin (Kafka, after all), and Construct (slowly making yourself into a Frankensteinian monster).
Yeah, that's what I was thinking. Though I didn't know they mentioned corruptions turning people into lovecraftian things, interesting and in hindsight obvious.
How about zero?
Yay.
James Jacobs Creative Director |
Kthulhu |
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Ultimate Martial - a book where martial characters are given some cool, flavorful, powerful options....
...and the second half of the book is devoted to spells that allow spellcasters duplicate everything that the book gave martial characters, only 3-10 levels before the martial characters get to do it, and scaling with level (unlike the actual martial option)
chbgraphicarts |
Book is certainly still deep in the concept stages, of course... but yeah. We're absolutely not glued to the idea that there needs to be a new character class in the book at all. We'll have more concrete news about the book down the line, of course.
Ooh, that's good!
I liked hearing about "Corruption" but was hoping it might be a bit more modular than simply 6 different "paths".
Unless, of course, the paths are very broad, like only 1 causes a physical transformation into a type of monster, while others cause metaphorical transformations.
Cthulhusquatch |
Book is certainly still deep in the concept stages, of course... but yeah. We're absolutely not glued to the idea that there needs to be a new character class in the book at all. We'll have more concrete news about the book down the line, of course.
Other than a dedicated Necromancer... or maybe a Cultist class, not sure what would fit.
Archetypes though....
chbgraphicarts |
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James Jacobs wrote:Book is certainly still deep in the concept stages, of course... but yeah. We're absolutely not glued to the idea that there needs to be a new character class in the book at all. We'll have more concrete news about the book down the line, of course.Other than a dedicated Necromancer... or maybe a Cultist class, not sure what would fit.
Archetypes though....
Normal Cultists are just Commoners, Experts, or Aristocrats that are devoted to a cult.
Magic Cultists already exist - they're called evil-aligned Clerics.
There's also a plethora of Archetypes to handle Cultist-style magic characters, like Cult Leader Warpriest, Cult Master Mesmerist, etc.
chbgraphicarts |
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Primitive Adventures- Rules for primitive settings such as cavemen/dinosaurs, Tarzan, Jungle Book, etc.
I've been thinking about what a book like that would even be called, 'cause "Primative" Adventures is just ASKING to piss off people from pre-industrial cultures like Native Americans, African tribes, several Pacific Island cultures, etc.
I think a book like that can exist absolutely, but it'd need to be called "Primeval Adventures" - Primeval still gives an idea that Nature, and especially the rainforest, is the dominant force at play, and Civilization has only barely made a dent in it (or has receded back into it in some cases).
It could cover pre-industrial or tropical Mayincatec-style cultures, ancient nation-states like the Khmer Empire and cities like Angkor Wat, lost jungle civilizations like those featured in Edgar Rice Buroughs' Tarzan series, or wild contemporary rainforest life like in Rudyard Kipling's The Jungle Book. There might even be an emphasis on entering and navigating ancient tombs therein, ala Indiana Jones; there, of course, could also be a section about playing prehistoric campaigns or something along the lines of Sir Arthur Conan Doyle's The Lost World, or even incorporating such beasts into a campaign with the aforementioned tropical civilizations, in the vein of Dinotopia.
Gars DarkLover |
Campaign Setting books Wishlist
Samy wrote:How about seven?How about zero?
Four? It is often an unlucky number in Asia.
+, it could fit the Martial/Meat Shield, Skill Monkey, Divine Caster and Arcane Caster thing.
Luthorne |
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Sorry to tilt off topic a bit, but has anything been posted on the site announcing Horror Adventures? I only heard about it by reading this thread.
I don't think so, but Know Direction mentioned it in brief here, and they'll probably put up the recording of the announcement at GenCon fairly soon, though for now I believe they only have the Adventure Path Question & Answer part up, though I'm sure that will change soon enough.
Joe Hex |
Joe Hex wrote:Sorry to tilt off topic a bit, but has anything been posted on the site announcing Horror Adventures? I only heard about it by reading this thread.I don't think so, but Know Direction mentioned it in brief here, and they'll probably put up the recording of the announcement at GenCon fairly soon, though for now I believe they only have the Adventure Path Question & Answer part up, though I'm sure that will change soon enough.
Thanks! :)
It's a long way off, but I'm already very interested. My campaign is equal parts fantasy/gothic horror- new options will be great to have. I've been wanting a more playable vampire for a long time, so I hope that's explored. The template in the Bestiary is not so useful for players.
Gars DarkLover |
Luthorne wrote:Joe Hex wrote:Sorry to tilt off topic a bit, but has anything been posted on the site announcing Horror Adventures? I only heard about it by reading this thread.I don't think so, but Know Direction mentioned it in brief here, and they'll probably put up the recording of the announcement at GenCon fairly soon, though for now I believe they only have the Adventure Path Question & Answer part up, though I'm sure that will change soon enough.Thanks! :)
It's a long way off, but I'm already very interested. My campaign is equal parts fantasy/gothic horror- new options will be great to have. I've been wanting a more playable vampire for a long time, so I hope that's explored. The template in the Bestiary is not so useful for players.
We got some playtests for Ultimate Intrigues recently, so if anything in Horror Adventures need any playtests, it would be somewhere between the end of October and the start of January, which is also when we should expect more detailed official info.
chbgraphicarts |
1 person marked this as a favorite. |
Luthorne wrote:Joe Hex wrote:Sorry to tilt off topic a bit, but has anything been posted on the site announcing Horror Adventures? I only heard about it by reading this thread.I don't think so, but Know Direction mentioned it in brief here, and they'll probably put up the recording of the announcement at GenCon fairly soon, though for now I believe they only have the Adventure Path Question & Answer part up, though I'm sure that will change soon enough.Thanks! :)
It's a long way off, but I'm already very interested. My campaign is equal parts fantasy/gothic horror- new options will be great to have. I've been wanting a more playable vampire for a long time, so I hope that's explored. The template in the Bestiary is not so useful for players.
It sounds like they hinted at players becoming vampires, albeit in a slower and more balanced progression than the Bestiary method.
Probably slowly gaining abilities and weaknesses as time passes, and depending on the number of people you feed on. This is just conjecture, but there might even be instances to try and oppose the cravings and further transformation by making a Will or Fort save - think Louis from Interview With the Vampire.
Gars DarkLover |
Joe Hex wrote:Luthorne wrote:Joe Hex wrote:Sorry to tilt off topic a bit, but has anything been posted on the site announcing Horror Adventures? I only heard about it by reading this thread.I don't think so, but Know Direction mentioned it in brief here, and they'll probably put up the recording of the announcement at GenCon fairly soon, though for now I believe they only have the Adventure Path Question & Answer part up, though I'm sure that will change soon enough.Thanks! :)
It's a long way off, but I'm already very interested. My campaign is equal parts fantasy/gothic horror- new options will be great to have. I've been wanting a more playable vampire for a long time, so I hope that's explored. The template in the Bestiary is not so useful for players.
It sounds like they hinted at players becoming vampires, albeit in a slower and more balanced progression than the Bestiary method.
Probably slowly gaining abilities and weaknesses as time passes, and depending on the number of people you feed on. This is just conjecture, but there might even be instances to try and oppose the cravings and further transformation by making a Will or Fort save - think Louis from Interview With the Vampire.
kinda like TESV: Skyrim's Dawnguard DLC?
Luthorne |
Luthorne wrote:Joe Hex wrote:Sorry to tilt off topic a bit, but has anything been posted on the site announcing Horror Adventures? I only heard about it by reading this thread.I don't think so, but Know Direction mentioned it in brief here, and they'll probably put up the recording of the announcement at GenCon fairly soon, though for now I believe they only have the Adventure Path Question & Answer part up, though I'm sure that will change soon enough.Thanks! :)
It's a long way off, but I'm already very interested. My campaign is equal parts fantasy/gothic horror- new options will be great to have. I've been wanting a more playable vampire for a long time, so I hope that's explored. The template in the Bestiary is not so useful for players.
For anyone interested who hasn't seen, the Paizo 2015 and Beyond recording from GenCon is up, as is the Cthulhu All-Stars recording.
Dale McCoy Jr President, Jon Brazer Enterprises |
Nathanael Love |
Pattern seems to say we will get a codex.
I'd rather a Monster Codex II/ some themed codex than just NPC codex II, though if it was all newer classes Advanced NPC Codex could be fun?
I'd also expect that a follow up to Unchained is probably not for next year, but several years out.
I like the "Ultimate Adventure" idea-- fill it up with more dungeon rules, traps, alternate adventure systems, ect.
I'd also like to vote for "War Adventures"-- its a type of game I run a lot that mixes mass combat with PC's versus leaders of an army to make for epic battles, daring behind enemy lines antics, ect.
MMCJawa |
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chbgraphicarts wrote:I still want MOAR! And a pure product (without other creatures that aren't from mythology) is a must for me.Myth Lord wrote:The Bestiaries are already 75%-90% mythological creatures.
A book about mythological monsters converted into Pathfinder language.
Outside of a revisited style CS softcover, I don't see this sort of book being all that viable