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![]() There are a couple of Alchemist archetypes, Tinkerer and Construct Rider, a wizard archetype, Clocksmith, and one for Investigator that I can't recall the name of, but I don't think there's a full-on artifacer-type until 2e's Inventor. ![]()
![]() Seems like there are a _lot_ of problems with her character, but aside from telling the player she did it wrong and depowering her to some reasonable level, I don't see much of a solution there in-game. An in-game threat might be gunslingers. Add Distance to their guns, and they're targeting touch AC at a much longer range. The 7th-level Deed 'Targeting' lets them go for headshots, which cause Confusion for a round with no saving throw (assuming she's not also immune to mind-affecting effects through her seemingly infinite wealth). That will possibly turn her obscene stats against her allies for a while if you have a couple of gunslingers keeping her locked down. Targeting also lets you target wings, but a DC 20 Fly check against a character of that level with a Dex of 34 is nothing. Maybe if you stack it with some high winds and other debuffs, but they're starting with a +12 just from Dex even if they don't have any ranks in it. Grounding them is probably more about environment than anything. Make them go into some areas with low ceilings and narrow corridors and they're not going to be flying (assuming they only fly because of their wings). ![]()
![]() The Gun Tank archetype for Gunslinger gets an ability called Bullet Defection, which lets them add half their armor bonus to their touch AC against firearms. They also get heavy armor. I just finished an Iron Gods game running a Gun Tank/Warpriest and it worked great dealing with firearms. Bullet Defection (Ex): A gun tank is adept at modifying and using her armor to stop firearm attacks. Starting at 2nd level, a gun tank wearing medium or heavy armor gains half the armor’s bonus plus the armor’s enhancement bonus (if any) as a deflection bonus against any non-siege firearm or splash weapon attack (including the alchemist’s bomb class ability). This ability has no affect on spells, spell-like abilities, or supernatural abilities that make a touch attack. This ability replaces nimble. ![]()
![]() I'd guess 'Resolve' comes from bulls' reputation for being stubborn. Based on the wiki, Asmodeus threw him into a supposedly unsolvable labyrinth, but through cunning and persistence managed to not only solve it, but steal it from Hell. He also worked his way up in Lamashtu's court through deceit and seduction, and continues to use those tactics to gain power among the Demon Lords. They list conspirators, minotaurs, and secret societies as worshipers. To that, I could also add as possible worshipers:
Interestingly, one of his anathemas is:
Edicts include:
Ignoring the alignment system, his anathemas and edicts don't seem at all evil. You could add a few based on those.
I think it's interesting that, even though minotaurs are basically the poster children for being big and strong, that's not reflected in his tactics or lore. He was, in fact, considered one of the weakest of Lamashtu's court. So we could add:
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![]() DungeonmasterCal wrote: It's a tough question! Because of my love for the music of Ronnie James Dio, I would almost certainly be a Wizard (Universalist). By the same token, Michael Moorcock's "Elric Series" would make me a 20th level Bladebound Magus. I can't imagine reading the Elric Saga and coming away _wanting_ his life. :) ![]()
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![]() Hero Lab has a sale going on this weekend, so if you want to catch up on your Pathfinder stuff, now's a good time. ![]()
![]() We were discussing this in the Know Direction Discord. The download filters seem to be very messed up. I have a 3rd-party 1e product (The Very Last Book About Mounted Combat) which seems to be categorized as (at least) part of Agents of Edgewatch and as a 'Flip-Mat Classic'. Apparently only 3 of the downloads are categorized as PDFs (including the mounted combat book previously mentioned). If I filter on 'Lost Omens', I get a ton of random 1e books, including things like Bestiaries. ![]()
![]() Insightful Advice does nothing for you, but being able to give everyone else in your party an all-day +2 to a skill is pretty nice. ![]()
![]() Jeff Alvarez wrote: Accusations that I have used offensive slurs about members of the staff are categorically FALSE. Many LGBTQIA+ members of the Paizo staff are close friends of mine, and I would never talk that way about anyone on our staff or in our community. 'I can't be homophobic, I have gay friends' is not, and never has been, a free pass. We have at least 2 people corroborating this. You're going to have to do better than 'I didn't do it and it's absurd to say that I did'. ![]()
![]() Kurald Galain wrote:
No, I mean including him. One could argue that it counts as 'channeling from a non-mythic source', to which he's immune, but you can just as easily call it 'positive energy damage', from which he takes half. Ultimately, it's the GM's call on whether it blows him up. They asked for ideas on stuff to do as a followup. 'TB vs. Titan' sounds like an interesting one. I don't have the module that describes Synchrony, but I think someone said that its detonation tears open the barriers between planes, releasing the Hekatonkheires, so I'd expect it to show up wherever the bomb went off. Based on the Hekatonkheires writeup, the 3 originals are adrift 'in the unknown expanses between planes', and the CR24 writeup are their 'lesser spawn'. If Synchrony really does tear down the barriers between the planes, then it may have been intended to be one of those original 3, who'd probably be at least a match for TB. If you do want this to be 'them offing TB', but still want there to be more work to do, then maybe when Synchrony blows up, it tears down the barrier between planes, leaving TB's demiplane wide open because his frequent travels to it left it 'adjacent' to the Isle. The PCs have one shot to take him out permanently, and face unknown dangers as they break into the demiplane, fighting the clock before he revives. ![]()
![]() Artofregicide wrote:
Presumably, all this happens in rapid succession. TB's sitting around, minding his own lich-y business, when BOOM, everything in a 500 mile radius (including him) gets vaporized and a Titan shows up in the midst of it. TB reforms wherever his phylactery is, checks in on what truck just hit him, and finds a Titan laying waste to Golarion. Unless the PCs signed their bomb, that seems like a pretty good reason for TB to think the Titan was responsible. While TB will reform at his phylactery, none of his stuff will. That all got blown up. His magic items (aside from actual artifacts), everything he's been working on, his armies, basically all of his current plans, up in smoke. Seems like the sort of thing one might take personally. And unless he has reason to dig into it further, he might never even know the PCs were involved. After all, what's more likely to try and take him down, a random group of nobodies off in Azlant, or an actual Titan? ![]()
![]() I'm not sure if it's supposed to release a 'standard' CR24 Hekatonkheires, or one of the 3 originals, but either way, Tar-Baphon and a Hekatonkheires duking it out could be interesting to watch from a safe distance. Hekatonkheires can bypass DR/epic, and can literally jump between planes, so might have a chance to get to that demiplane if it really wanted. ![]()
![]() yukongil wrote:
Makes me think of Farslayer, from the Books of Swords by Fred Saberhagen. It could kill anyone, anywhere that you knew of; problem being, it stayed there, so there was nothing stopping someone else from throwing it right back if they knew you did it. Those seem like just the right amount of Mythic to me. In my current Pathfinder game (we're Mythic 2), my Small badger person has Blowback and Mythic Paragon. He can hit someone of any size and knock them back 40'. If we keep going with Mythic, I may try to talk my GM into letting it work with Wall Smasher to punch people through walls. :) I just love the image of a 3' badger punching a Huge creature through a wall or ceiling. ![]()
![]() You could toss in a few weapons with the Transformative or Greater Transformative property on it. It doesn't really make the weapon much better, but it would let them turn it into whatever weapon they want. ![]()
![]() It's the last book, so being able to cut loose with high-level abilities is a reward for making it through books 1-5. But if it's impacting the other players' enjoyment of the game, try talking to the player about it. Ask them to mix things up a bit instead of going straight for a teleporting alphastrike so that the others have a chance to participate. If it's not impacting the other players' enjoyment, then use a couple of the tricks described earlier in this thread. Just try not to shut them down completely, because they had to work at getting those abilities. And if you're throwing in more critters, or more dangerous critters, keep in mind that the rest of the party may get wiped while you're trying to give the monk a challenge. ![]()
![]() I'm playing with an experienced group (most of them playing RPGs for 30+ years). They're not _great_ at cooperating, but are improving. Fall of Plaguestone:
The sorcerer got KOed by farmers in a bar fight.
The barbarian, champion, and ranger got KOed by a single boar. The champion was very nearly killed by the front door trap. I don't think the lightning snake took anyone down. The 'boss' took down the ranger because he ran forward and didn't see a trap. They were beaten up by bushes enough that they had to spend an hour+ healing each other. Some mutant wolves KOed 1 or 2 of them. So, we're about halfway through and at probably 7 or so instances of someone being brought to 0. ![]()
![]() My friend was running a 3.5e D&D game. Another friend (knowing I'm into bears) showed me the mostly-naked dwarf picture in the Pathfinder Core Rulebook, and I was immediately compelled to buy the book. Later, I read the book, and I and another player convinced our GM to switch. :) So mostly, I have my libido to thank for 10 years of our group playing Pathfinder. ![]()
![]() Have you ever seen 'Mystery Men'? BBEG traps the level 20s in some sort of insidious death trap. The PCs are the only ones who can save them, since they're not trapped. But instead, they trigger the death trap, which kills the level 20s, maybe trapping their souls or something. The BBEG shows up, the PCs hear them coming and flee, knowing they're no match for the BBEG. Or, if you'd prefer to remove the chance that the PCs try to attack a BBEG that took out level 20 characters, have the trap drop them into the dungeon or teleport them away to somewhere they have to start over. The BBEG finds that their level 20 prisoners are already dead, which tips them off that someone was there, and have some minions go looking for the PCs to kick off their adventures. ![]()
![]() Kimera757 wrote:
We had something like that happen in our Iron Gods game. Our Slayer and Magus both got confused and ended up attacking each other. Since they both had fairly low AC, they could hit each other easily, so they'd probably have been dead if they fought for more than a round. My gun tank/warpriest buffed his AC with a spell (ending up in the high 30s), stepped between them, gave them each a slap so he was the last one to attack them, then bunkered until it wore off. ![]()
![]() I have a Dragonkin Technomancer in a home game, and I've been using Jolting Surge and Inject Nanobots in melee to great effect. The +2 to hit on opponents wearing electrical devices (such as most armor and ranged weapons) is very nice. Neither provoke attacks of opportunity to cast. I also took Heavy Armor Proficiency and Mirror Image to improve my defense. ![]()
![]() My GM frequently runs avatar games, where we're playing versions of ourselves. Sometimes it's superhero games set in modern day, where we get powers, sometimes it's along the lines of the D&D cartoon and we get pulled into a fantasy world. When I made myself in D&D 3e I was a Rogue. I was a software and hardware QA person at the time, and figured picking a class focused around Disable Device would be appropriate, since disassembling and/or destroying things was basically my job. When I made myself in Pathfinder for our current game, I went with a mix of Vigilante and Alchemist. My Vigilante identity is True Neutral, and is sort of a psychological defense mechanism to let me adventure without the guilt about killing people and creatures, which I don't think I could bring myself to do in real life (I even live trap mice). If I went with 'Me today as a Pathfinder race/class combo', it'd probably be a Dwarven Investigator. I have a shirt that says 'That's what I do, I grow a beard and I know things,' and it pretty much sums me up perfectly. ![]()
![]() There are a few threads on this, and your best bet is probably working something out with your GM. The ideas I've seen or come up with so far: - Share Spells allows you to cast spells on your animal companion even if they wouldn't otherwise be subject to those spells due to their type. This _might_ let you cast Cure Light Wounds, etc. on your mount. But, the text for Share Spells specifically calls out the type as 'animal', so unless there's an unspoken assumption somewhere that 'animal' is just an example, and it more broadly lets your construct mount be subject to Cure spells, this one technically wouldn't cut it.
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![]() The way I read it, they'd only be able to get a +1 inherent bonus, since they can only cast it once per day, and getting higher than a +1 requires that they be cast in immediate succession. It also calls out that inherent bonuses to a particular score do not stack. - Grant a creature a +1 inherent bonus to an ability score. Two to five wish spells cast in immediate succession can grant a creature a +2 to +5 inherent bonus to an ability score (two wishes for a +2 inherent bonus, three wishes for a +3 inherent bonus, and so on). Inherent bonuses are instantaneous, so they cannot be dispelled. Note: An inherent bonus may not exceed +5 for a single ability score, and inherent bonuses to a particular ability score do not stack, so only the best one applies. ![]()
![]() I put the maps on my TV using my laptop. I use:
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![]() Oli Ironbar wrote: The monsters which you imagine around a quiet corner or lurking somewhere outside the abandoned building you have sheltered yourself in. What's that? Did it just rattle something downstairs? It's getting closer. Closer. Closer and then! It's Janira Gavix, the phantom of good spirits and bane of 1st level characters. <screams from inside> You're walking in the woods There's no one around and your phone is deadOut of the corner of your eye you spot him... Shia Lebeouf ![]()
![]() PossibleCabbage wrote: I really want to run a courtroom drama in the boneyard now. It's going to take a lot of planning though. If you haven't checked out the 'Spiral of Bones' comic (which just recently came out in a collected hardcover), you may want to. We get to see the Boneyard courts close up. ![]()
![]() Wonderstell wrote:
They're a scaling item, so I think that puts them in Pathfinder Unchained. By 12th level they're a +8 to Sense Motive, so that's even better. ![]()
![]() I did a Snake Style build that got to +41 Sense Motive at 6th level, so that might be a good place to start. 74 is still a long way off, though. ![]()
![]() HLO does what it's intended to do, within the limitations of cloud storage. It works the way it's intended to. So, yes, I'd say it's unfair to compare them to Bethesda (which delivered a buggy product) or Ninja Division (which, from what I've seen in the other threads about it, failed to deliver at all for most of their backers). LWD delivered on exactly what they said they'd do. Just because they're not offering the product you want doesn't mean they've done something wrong. ![]()
![]() For storage, I bought 3-ring binders and plastic page sleeves. When I need to find a pawn, I flip through the appropriate Bestiary binder to find it, pop it out of the cardboard backer, then when I'm done with it I just put it back where it came from (the page numbers printed on the pawn help with finding the right spot). Added bonus is that it fits on my bookshelf with everything else, though it does take up slightly more space than the box would. For the bases, I have some cases with little dividers in them that I got at a home improvement store and filled them up with the difference sizes of base. The rest I just leave in the original box, since I'm unlikely to need several dozen at a time. As for improvements to the boxes (and related to storing them, above), it'd be nice to split up the bases and the pawns. I have the first 4 boxes, plus the NPC box and the Alien Archive box for Starfinder. I have more bases than I could ever possibly use. Also, some Gargantuan and Colossal creatures would be nice. I know they're left out to maximize the more common critters, but it'd be nice to have 1 or 2 sheets of them per box. ![]()
![]() Intimidate lasts 1d6x10 minutes. By design, it's not permanent, even if you roll a natural 20 (which isn't even an auto-success on skill checks unless you've house ruled it that way). It even includes the sentence, 'After the intimidate expires, the target treats you as unfriendly and may report you to local authorities.'. This PC just murdered one of their coworkers in front of them, in a premeditated way (killing them with a rock so it would look like a giant did it), and then basically threatened to do the same to them. I'd have them fold as soon as the PC is no longer in town and give them a very cold reception next time they show up (there or in the city nearby that shall also remain unnamed, if this is the scenario I think it is). As for the alignment shift, premeditated murder of a town guard just for screaming seems like it's bigger than just one act. It's murder, of an ally, for a trivial reason, in a way calculated to cover your tracks, on top of threatening the other guard to keep their mouth shut. Where was that Intimidate check to tell the screaming guard to shut up, or doing nonlethal to knock them out? Shifting to Evil seems pretty reasonable to me. ![]()
![]() BigNorseWolf wrote:
I didn't drink anything for an hour before the movie and still missed a scene. I think I could've made it longer if Tony hadn't made a point of recounting his dream about really, really needing to pee. What kind of monster makes a 2 and a half hour long movie and includes a scene like that, honestly? :)
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