Gambler

Foeclan's page

Organized Play Member. 302 posts. 1 review. No lists. No wishlists. 1 Organized Play character.


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My friends and I are still mostly playing 1e. There's some appeal to being 'breakable': it's nice to feel that you're super good at something, particularly skills.

It's harder to achieve that in 2e, but it's been getting better the last few times I've run it. I think their encounter design has improved, so we haven't had an entire party of PCs wiped out by a single boar lately (lookin' at you, Fall of Plaguestone).


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To paraphrase Ryan George in Pitch Meetings: So the AP can happen. :)


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Driftbourne wrote:
What happens when you point a flashlight at a disco ball?

What happens when you point a Solarian at a disco ball? :)


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I want to say I've seen a subsystem or feat somewhere that lets you size up an opponent using your base attack bonus, but I can't find it right now.


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There are a couple of Alchemist archetypes, Tinkerer and Construct Rider, a wizard archetype, Clocksmith, and one for Investigator that I can't recall the name of, but I don't think there's a full-on artifacer-type until 2e's Inventor.


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Seems like there are a _lot_ of problems with her character, but aside from telling the player she did it wrong and depowering her to some reasonable level, I don't see much of a solution there in-game.

An in-game threat might be gunslingers. Add Distance to their guns, and they're targeting touch AC at a much longer range. The 7th-level Deed 'Targeting' lets them go for headshots, which cause Confusion for a round with no saving throw (assuming she's not also immune to mind-affecting effects through her seemingly infinite wealth). That will possibly turn her obscene stats against her allies for a while if you have a couple of gunslingers keeping her locked down.

Targeting also lets you target wings, but a DC 20 Fly check against a character of that level with a Dex of 34 is nothing. Maybe if you stack it with some high winds and other debuffs, but they're starting with a +12 just from Dex even if they don't have any ranks in it. Grounding them is probably more about environment than anything. Make them go into some areas with low ceilings and narrow corridors and they're not going to be flying (assuming they only fly because of their wings).


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The Gun Tank archetype for Gunslinger gets an ability called Bullet Defection, which lets them add half their armor bonus to their touch AC against firearms. They also get heavy armor. I just finished an Iron Gods game running a Gun Tank/Warpriest and it worked great dealing with firearms.

Bullet Defection (Ex): A gun tank is adept at modifying and using her armor to stop firearm attacks. Starting at 2nd level, a gun tank wearing medium or heavy armor gains half the armor’s bonus plus the armor’s enhancement bonus (if any) as a deflection bonus against any non-siege firearm or splash weapon attack (including the alchemist’s bomb class ability). This ability has no affect on spells, spell-like abilities, or supernatural abilities that make a touch attack. This ability replaces nimble.


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I'd guess 'Resolve' comes from bulls' reputation for being stubborn. Based on the wiki, Asmodeus threw him into a supposedly unsolvable labyrinth, but through cunning and persistence managed to not only solve it, but steal it from Hell. He also worked his way up in Lamashtu's court through deceit and seduction, and continues to use those tactics to gain power among the Demon Lords.

They list conspirators, minotaurs, and secret societies as worshipers.

To that, I could also add as possible worshipers:
- Prisoners or slaves, dreaming of escape
- Anyone who's willing to use seduction or intrigue to gain power
- The vain (Lamashtu is said to have gifted him 'obscene gifts' to please her)
- People attracted to minotaurs for, err, 'reasons'

Interestingly, one of his anathemas is:
- Kill those who cannot do serious harm to you

Edicts include:
- confuse paths and roads
- outwit enemies instead of overpowering them
- walk labyrinths

Ignoring the alignment system, his anathemas and edicts don't seem at all evil. You could add a few based on those.
- Civil planners, using their positions to create complex or confusing streets (say, to ensure people get stuck in the market longer so they spend more money)
- Dungeon delvers, somewhat obviously, searching through labyrinths
- Tacticians (seems like a good way to please him would be to orchestrate a bloodless coup or other victory)

I think it's interesting that, even though minotaurs are basically the poster children for being big and strong, that's not reflected in his tactics or lore. He was, in fact, considered one of the weakest of Lamashtu's court. So we could add:
- The weak or bullied (interestingly, bullying people doesn't seem to fit his lore at all)


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Random comment, but could dwarves and halflings finally get names that aren't relative to the size of other ancestries? You gave lizardmen, ratfolk, and catfolk real names, it'd be nice to see two core ancestries have reasonable names.


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DungeonmasterCal wrote:
It's a tough question! Because of my love for the music of Ronnie James Dio, I would almost certainly be a Wizard (Universalist). By the same token, Michael Moorcock's "Elric Series" would make me a 20th level Bladebound Magus.

I can't imagine reading the Elric Saga and coming away _wanting_ his life. :)


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Unrelated to the bathing question, but tangentially relevant, there's a 3pp book for more mundane magic.

101 Spells for the Common Man


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Hero Lab has a sale going on this weekend, so if you want to catch up on your Pathfinder stuff, now's a good time.


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We were discussing this in the Know Direction Discord. The download filters seem to be very messed up.

I have a 3rd-party 1e product (The Very Last Book About Mounted Combat) which seems to be categorized as (at least) part of Agents of Edgewatch and as a 'Flip-Mat Classic'. Apparently only 3 of the downloads are categorized as PDFs (including the mounted combat book previously mentioned).

If I filter on 'Lost Omens', I get a ton of random 1e books, including things like Bestiaries.


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Insightful Advice does nothing for you, but being able to give everyone else in your party an all-day +2 to a skill is pretty nice.


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There's a default amount going to each, but you can click the 'Adjust Donation' button on the right to decide how much goes where. There are a couple of options, and a 'Custom' that gives you sliders you can use to set it to whatever you'd like.


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Jeff Alvarez wrote:
Accusations that I have used offensive slurs about members of the staff are categorically FALSE. Many LGBTQIA+ members of the Paizo staff are close friends of mine, and I would never talk that way about anyone on our staff or in our community.

'I can't be homophobic, I have gay friends' is not, and never has been, a free pass. We have at least 2 people corroborating this. You're going to have to do better than 'I didn't do it and it's absurd to say that I did'.


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It's considered a huge faux pas to ask such a question, because the answer is often about to increase by however much you and your equipment weigh. :)


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Kurald Galain wrote:
Foeclan wrote:
Presumably, all this happens in rapid succession. TB's sitting around, minding his own lich-y business, when BOOM, everything in a 500 mile radius (including him) gets vaporized and a Titan shows up in the midst of it.

You mean excluding him :) TB has like four different way of being immune to Synchrony, not counting his phylactery.

Also, Hekaton shows up at its prison (presumably, where the party found Synchrony), not at ground zero.

No, I mean including him.

One could argue that it counts as 'channeling from a non-mythic source', to which he's immune, but you can just as easily call it 'positive energy damage', from which he takes half. Ultimately, it's the GM's call on whether it blows him up. They asked for ideas on stuff to do as a followup. 'TB vs. Titan' sounds like an interesting one.

I don't have the module that describes Synchrony, but I think someone said that its detonation tears open the barriers between planes, releasing the Hekatonkheires, so I'd expect it to show up wherever the bomb went off. Based on the Hekatonkheires writeup, the 3 originals are adrift 'in the unknown expanses between planes', and the CR24 writeup are their 'lesser spawn'. If Synchrony really does tear down the barriers between the planes, then it may have been intended to be one of those original 3, who'd probably be at least a match for TB.

If you do want this to be 'them offing TB', but still want there to be more work to do, then maybe when Synchrony blows up, it tears down the barrier between planes, leaving TB's demiplane wide open because his frequent travels to it left it 'adjacent' to the Isle. The PCs have one shot to take him out permanently, and face unknown dangers as they break into the demiplane, fighting the clock before he revives.


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Artofregicide wrote:

Why does TB fight the Titan at all? He's exceptionally intelligent, and has nothing to gain in killing it.

He'd be better off pointing the Hekaton at the PCs or another enemy either directly or indirectly. Or just let it wreck havoc where he's not and use the time to prepare.

Presumably, all this happens in rapid succession. TB's sitting around, minding his own lich-y business, when BOOM, everything in a 500 mile radius (including him) gets vaporized and a Titan shows up in the midst of it.

TB reforms wherever his phylactery is, checks in on what truck just hit him, and finds a Titan laying waste to Golarion. Unless the PCs signed their bomb, that seems like a pretty good reason for TB to think the Titan was responsible.

While TB will reform at his phylactery, none of his stuff will. That all got blown up. His magic items (aside from actual artifacts), everything he's been working on, his armies, basically all of his current plans, up in smoke. Seems like the sort of thing one might take personally. And unless he has reason to dig into it further, he might never even know the PCs were involved. After all, what's more likely to try and take him down, a random group of nobodies off in Azlant, or an actual Titan?


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I'm not sure if it's supposed to release a 'standard' CR24 Hekatonkheires, or one of the 3 originals, but either way, Tar-Baphon and a Hekatonkheires duking it out could be interesting to watch from a safe distance. Hekatonkheires can bypass DR/epic, and can literally jump between planes, so might have a chance to get to that demiplane if it really wanted.


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I needed another dire bear for Rise of the Runelords, so I wrote 'RAR, I'M A BEAR!' and drew a little bear face on a small piece of notebook paper, folded it up, and stuck it in a large pawn base. :)

My improv bear has been reused several times since.


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yukongil wrote:


1) Air Domain War Priest/Magus, Arcane Archer with Limitless Range (1st Tier Champion Ability). With Phase Arrow, can hit anyone in the world that they know of.

Makes me think of Farslayer, from the Books of Swords by Fred Saberhagen. It could kill anyone, anywhere that you knew of; problem being, it stayed there, so there was nothing stopping someone else from throwing it right back if they knew you did it.

Those seem like just the right amount of Mythic to me.

In my current Pathfinder game (we're Mythic 2), my Small badger person has Blowback and Mythic Paragon. He can hit someone of any size and knock them back 40'. If we keep going with Mythic, I may try to talk my GM into letting it work with Wall Smasher to punch people through walls. :) I just love the image of a 3' badger punching a Huge creature through a wall or ceiling.


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You could toss in a few weapons with the Transformative or Greater Transformative property on it. It doesn't really make the weapon much better, but it would let them turn it into whatever weapon they want.


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It's the last book, so being able to cut loose with high-level abilities is a reward for making it through books 1-5.

But if it's impacting the other players' enjoyment of the game, try talking to the player about it. Ask them to mix things up a bit instead of going straight for a teleporting alphastrike so that the others have a chance to participate.

If it's not impacting the other players' enjoyment, then use a couple of the tricks described earlier in this thread. Just try not to shut them down completely, because they had to work at getting those abilities. And if you're throwing in more critters, or more dangerous critters, keep in mind that the rest of the party may get wiped while you're trying to give the monk a challenge.


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I'm playing with an experienced group (most of them playing RPGs for 30+ years). They're not _great_ at cooperating, but are improving.

Fall of Plaguestone:
The sorcerer got KOed by farmers in a bar fight.
The barbarian, champion, and ranger got KOed by a single boar.
The champion was very nearly killed by the front door trap.
I don't think the lightning snake took anyone down.
The 'boss' took down the ranger because he ran forward and didn't see a trap.
They were beaten up by bushes enough that they had to spend an hour+ healing each other.
Some mutant wolves KOed 1 or 2 of them.

So, we're about halfway through and at probably 7 or so instances of someone being brought to 0.


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rainzax wrote:
Midnightoker wrote:
rainzax wrote:
dot
Dash?
doing observation (of) thread...

Off-topic, but if that's really an acronym, I very much want to see people start dropping into threads and saying 'doot'.


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When I ran that section, I left out the goblin babies specifically because of all the arguments that room has spawned over the years. I so didn't want to deal with that. :)


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The average human has an Int of 10 and spends the bulk of their day browsing the internet farming, crafting, gossiping with neighbors, etc. I imagine it's the same for most intelligent critters. Not everyone is part of a raiding party.


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All Eidolons are nudists, and they lose their powers by violating that anathema.


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My friend was running a 3.5e D&D game. Another friend (knowing I'm into bears) showed me the mostly-naked dwarf picture in the Pathfinder Core Rulebook, and I was immediately compelled to buy the book. Later, I read the book, and I and another player convinced our GM to switch. :)

So mostly, I have my libido to thank for 10 years of our group playing Pathfinder.


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Have you ever seen 'Mystery Men'?

BBEG traps the level 20s in some sort of insidious death trap. The PCs are the only ones who can save them, since they're not trapped. But instead, they trigger the death trap, which kills the level 20s, maybe trapping their souls or something.

The BBEG shows up, the PCs hear them coming and flee, knowing they're no match for the BBEG. Or, if you'd prefer to remove the chance that the PCs try to attack a BBEG that took out level 20 characters, have the trap drop them into the dungeon or teleport them away to somewhere they have to start over. The BBEG finds that their level 20 prisoners are already dead, which tips them off that someone was there, and have some minions go looking for the PCs to kick off their adventures.


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Kimera757 wrote:

This happened to me yesterday.

Our party of level 8 PCs fought a 12th-level ghost bard. She hit us with a Confusion spell. She died and they needed to keep PCs (including mine) from killing each other for at least four rounds.

When my PC was acting normally for one round, he beat another PC unconscious so that if he went mad again, he wouldn't target them as a threat. The unaffected PCs had to kite me with Spider Climb and crossbows to keep me from killing that PC while I was not sane.

It wasn't clear what abilities could be used. My PC is a brawler. The GM said I had to use Flurry of Blows, but fortunately I did not have to use Martial Flexibility.

We had something like that happen in our Iron Gods game. Our Slayer and Magus both got confused and ended up attacking each other. Since they both had fairly low AC, they could hit each other easily, so they'd probably have been dead if they fought for more than a round. My gun tank/warpriest buffed his AC with a spell (ending up in the high 30s), stepped between them, gave them each a slap so he was the last one to attack them, then bunkered until it wore off.


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I don't see anything in the CRB suggesting the duration ends because the caster dies, so I expect it'd continue until it ran out or got dispelled. Since the caster's dead, I expect it'd come down to the PC thinking the party murdered their good friend (assuming they know it happened).


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I feel like dogs would be the first animals to get uplifted. We already selectively breed them for intelligence and our ability to train them. Tweaking them so they can talk doesn't seem like much of a stretch.


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I have a Dragonkin Technomancer in a home game, and I've been using Jolting Surge and Inject Nanobots in melee to great effect. The +2 to hit on opponents wearing electrical devices (such as most armor and ranged weapons) is very nice. Neither provoke attacks of opportunity to cast. I also took Heavy Armor Proficiency and Mirror Image to improve my defense.


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My GM frequently runs avatar games, where we're playing versions of ourselves. Sometimes it's superhero games set in modern day, where we get powers, sometimes it's along the lines of the D&D cartoon and we get pulled into a fantasy world.

When I made myself in D&D 3e I was a Rogue. I was a software and hardware QA person at the time, and figured picking a class focused around Disable Device would be appropriate, since disassembling and/or destroying things was basically my job.

When I made myself in Pathfinder for our current game, I went with a mix of Vigilante and Alchemist. My Vigilante identity is True Neutral, and is sort of a psychological defense mechanism to let me adventure without the guilt about killing people and creatures, which I don't think I could bring myself to do in real life (I even live trap mice).

If I went with 'Me today as a Pathfinder race/class combo', it'd probably be a Dwarven Investigator. I have a shirt that says 'That's what I do, I grow a beard and I know things,' and it pretty much sums me up perfectly.


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Justin-Norveg wrote:

Squeekr. The dating app for ysoki with a few minutes to spare.

There's a joke in there about storing 1.9 bulk in their cheek pouches, but it might not be appropriate for these boards. :)


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There are a few threads on this, and your best bet is probably working something out with your GM.

The ideas I've seen or come up with so far:

- Share Spells allows you to cast spells on your animal companion even if they wouldn't otherwise be subject to those spells due to their type. This _might_ let you cast Cure Light Wounds, etc. on your mount. But, the text for Share Spells specifically calls out the type as 'animal', so unless there's an unspoken assumption somewhere that 'animal' is just an example, and it more broadly lets your construct mount be subject to Cure spells, this one technically wouldn't cut it.
- Get a wand or a party member to cast Make Whole, Greater Make Whole, Rapid Repair, or Infernal Healing
- Convince your GM to add some or all of the above spells to the Alchemist list for this archetype
- Modify your construct to add Self-Repair
- Spend gold fixing it with 'Craft Construct'
- Get a bunch of Scavenger's Stones


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Not really. The GM actually had to rein us in. 'Tactless professor advocates genocide' had us ready to break into his system to dig up and/or create dirt to get him canned. Of course, we're PCs, in a roleplaying game, and tend to have fairly extreme reactions to things.


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The way I read it, they'd only be able to get a +1 inherent bonus, since they can only cast it once per day, and getting higher than a +1 requires that they be cast in immediate succession. It also calls out that inherent bonuses to a particular score do not stack.

Per Wish:

- Grant a creature a +1 inherent bonus to an ability score. Two to five wish spells cast in immediate succession can grant a creature a +2 to +5 inherent bonus to an ability score (two wishes for a +2 inherent bonus, three wishes for a +3 inherent bonus, and so on). Inherent bonuses are instantaneous, so they cannot be dispelled. Note: An inherent bonus may not exceed +5 for a single ability score, and inherent bonuses to a particular ability score do not stack, so only the best one applies.


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How about this one? There are a few others on Google image search if you look for 'Shadowrun minotaur'.


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I put the maps on my TV using my laptop.

I use:
- Microsoft OneNote to manage all my campaign notes.
- Combat Manager to track initiative, monster HP, look up spells and rules in-play.
- Hero Lab for the players' character sheets (which I can drag-and-drop into Combat Manager).
- Inkscape (a free vector graphics program) for my maps. I copy in the map from the Adventure Path PDF, lock that layer, then add other layers for PCs, NPCs, blocking, secret doors, etc. I make circular icons for everything, and templates for various spell effects to speed things up. It also lets me easily draw lines to determine cover/concealment.


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Oli Ironbar wrote:
The monsters which you imagine around a quiet corner or lurking somewhere outside the abandoned building you have sheltered yourself in. What's that? Did it just rattle something downstairs? It's getting closer. Closer. Closer and then! It's Janira Gavix, the phantom of good spirits and bane of 1st level characters. <screams from inside>

You're walking in the woods

There's no one around and your phone is dead
Out of the corner of your eye you spot him...
Shia Lebeouf


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PossibleCabbage wrote:
I really want to run a courtroom drama in the boneyard now. It's going to take a lot of planning though.

If you haven't checked out the 'Spiral of Bones' comic (which just recently came out in a collected hardcover), you may want to. We get to see the Boneyard courts close up.


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Wonderstell wrote:

Managed to reach it by stealing some things from Foeclan's build. Couldn't find the Spectacles of Thought-Seeing though.

They're a scaling item, so I think that puts them in Pathfinder Unchained. By 12th level they're a +8 to Sense Motive, so that's even better.


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I did a Snake Style build that got to +41 Sense Motive at 6th level, so that might be a good place to start. 74 is still a long way off, though.


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HLO does what it's intended to do, within the limitations of cloud storage. It works the way it's intended to. So, yes, I'd say it's unfair to compare them to Bethesda (which delivered a buggy product) or Ninja Division (which, from what I've seen in the other threads about it, failed to deliver at all for most of their backers). LWD delivered on exactly what they said they'd do. Just because they're not offering the product you want doesn't mean they've done something wrong.


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For storage, I bought 3-ring binders and plastic page sleeves. When I need to find a pawn, I flip through the appropriate Bestiary binder to find it, pop it out of the cardboard backer, then when I'm done with it I just put it back where it came from (the page numbers printed on the pawn help with finding the right spot). Added bonus is that it fits on my bookshelf with everything else, though it does take up slightly more space than the box would. For the bases, I have some cases with little dividers in them that I got at a home improvement store and filled them up with the difference sizes of base. The rest I just leave in the original box, since I'm unlikely to need several dozen at a time.

As for improvements to the boxes (and related to storing them, above), it'd be nice to split up the bases and the pawns. I have the first 4 boxes, plus the NPC box and the Alien Archive box for Starfinder. I have more bases than I could ever possibly use.

Also, some Gargantuan and Colossal creatures would be nice. I know they're left out to maximize the more common critters, but it'd be nice to have 1 or 2 sheets of them per box.


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Intimidate lasts 1d6x10 minutes. By design, it's not permanent, even if you roll a natural 20 (which isn't even an auto-success on skill checks unless you've house ruled it that way). It even includes the sentence, 'After the intimidate expires, the target treats you as unfriendly and may report you to local authorities.'. This PC just murdered one of their coworkers in front of them, in a premeditated way (killing them with a rock so it would look like a giant did it), and then basically threatened to do the same to them. I'd have them fold as soon as the PC is no longer in town and give them a very cold reception next time they show up (there or in the city nearby that shall also remain unnamed, if this is the scenario I think it is).

As for the alignment shift, premeditated murder of a town guard just for screaming seems like it's bigger than just one act. It's murder, of an ally, for a trivial reason, in a way calculated to cover your tracks, on top of threatening the other guard to keep their mouth shut. Where was that Intimidate check to tell the screaming guard to shut up, or doing nonlethal to knock them out? Shifting to Evil seems pretty reasonable to me.


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BigNorseWolf wrote:
Sharoth wrote:
** spoiler omitted **
I told ya'll in the main thread not to get the large soda because there's no bathroom breaks. What did you do?

I didn't drink anything for an hour before the movie and still missed a scene. I think I could've made it longer if Tony hadn't made a point of recounting his dream about really, really needing to pee.

What kind of monster makes a 2 and a half hour long movie and includes a scene like that, honestly? :)

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