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Flashlight wrote:
The Commercial flashlight says it's an emanation, which in Player Core is a 360 degree area from you. The Tactical flashlight gives a radius instead.Should those both be emanations? Should the commercial flashlight NOT be an emanation and be a cone or something (like a basic flashlight instead of a lantern)? What's going on here?
We were discussing this in the Know Direction Discord. The download filters seem to be very messed up. I have a 3rd-party 1e product (The Very Last Book About Mounted Combat) which seems to be categorized as (at least) part of Agents of Edgewatch and as a 'Flip-Mat Classic'. Apparently only 3 of the downloads are categorized as PDFs (including the mounted combat book previously mentioned). If I filter on 'Lost Omens', I get a ton of random 1e books, including things like Bestiaries.
Some spells give a condition under which the target can end the spell, such as Qualm. Qualm wrote: The creature takes a –10 penalty on its ability checks, skill checks, and concentration checks, until the duration ends, or until it spends its entire turn doing absolutely nothing (it spends a full-round action gaining focus). Spending an entire turn doing nothing discharges the spell. Does the target automatically know they can do that, or would they need to make a Spellcraft check or something?
On https://paizo.com/pathfinderSociety, there's a link to the Game Master's Kit & Player Pack (https://paizo.com/pathfinderSociety/rpg/resources), but it just redirects back to paizo.com.
Starting sometime this weekend, I stopped being able to view paizo.com from Firefox. It works from Chrome. I get this message: Sorry, the website is currently offline.
I can access the forums just fine, but not the front page.
During chapter 3, one of the players tried to use Neutralize Poison. At the time, we got seriously confused by the Counteract rules and just handwaved it as working. Going back now, I'm trying to make sure I'm reading it correctly. According to Afflictions on page 324, the level of an affliction (poison, etc.) for Counteract purposes is the level of the monster or item causing the affliction. The Counteract level is the level of the spell (3). So a level 9 enemy poisons someone, and a cleric moves in to try and cast Neutralize Poison on them. We then look at table 9-3 on page 320. An Ability level of 9 has a Counteract level of 5. Since Neutralize Poison is a 3, you make a check (in this case a spellcasting check, so level+ability mod, or 11 with the characters in chapter 3 assuming an 18 in their casting stat) at a -10 (-5 per Counteract level difference, per page 319). The poison DC was a 23, so they'd need to roll a natural 20 to succeed. Neutralize Poison can't be heightened, so it's always going to be a Counteract level of 3. It seems like it will quickly become ineffective against equal-level monsters and not particularly effective against lower-level monsters. I'm not seeing any more effective ways of counteracting poisons, either, outside of an Alchemist class feat (which lets you make an antitoxin with a counteract of half your level). Am I missing something? |