Do enchantment spells continue to operate after the caster dies?


Pathfinder First Edition General Discussion

Grand Lodge

I am running a game where an NPC enchanter has cast Charm Monster on a PC. Several days remain to the duration of the original casting when the other party members catch up with the caster and kill him. I'm unsure whether the spell would continue until the original duration has passed if the party doesn't cast Dispel Magic (or equivalent) upon the enchanted PC.


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I don't see anything in the CRB suggesting the duration ends because the caster dies, so I expect it'd continue until it ran out or got dispelled. Since the caster's dead, I expect it'd come down to the PC thinking the party murdered their good friend (assuming they know it happened).


Like Foeclan says, the charmed character will continue to consider the dead caster a close friend and will consider anyone who killed them to be the killer of a good friend.

The target will continue to feel this way until the spell duration expires.


Yes, just like any other spell (that doesn't specifically state otherwise).


blahpers wrote:
Yes, just like any other spell (that doesn't specifically state otherwise).

Which can be detrimental for sure. In a recent game my character was using a combination of greater invisibly, project image and overland flight. The enemy had see invisibility and hit me with a flesh to stone spell, which I then proceeded to roll a 1 on.

My allies knew I'd been turned to stone thanks to my projected image, but I was an invisible floating statue just "somewhere" in the room. The cleric couldn't restore me right away since she had no easy way to find me.


LordKailas wrote:
blahpers wrote:
Yes, just like any other spell (that doesn't specifically state otherwise).

Which can be detrimental for sure. In a recent game my character was using a combination of greater invisibly, project image and overland flight. The enemy had see invisibility and hit me with a flesh to stone spell, which I then proceeded to roll a 1 on.

My allies knew I'd been turned to stone thanks to my projected image, but I was an invisible floating statue just "somewhere" in the room. The cleric couldn't restore me right away since she had no easy way to find me.

Kind of off topic, but while the Overland Flight spell would still be active, you wouldn't be capable of making Fly checks to hover, so I expect you'd at least crash to the ground. But I could see someone interpreting it differently.

The 'invisible PC bleeding out' has happened a time or two in my games, though.


If magical effects stopped when the caster died, all the ancient stuff with active spell effects wouldn't work.


What about Dominate? What does the dominated creature do if it's master isn't alive to give it commands? I would guess they just try to carry out whatever the last command the person gave it until the spell is up.

Liberty's Edge

Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Superscriber
Foeclan wrote:


The 'invisible PC bleeding out' has happened a time or two in my games, though.

I had the "invisible caster with mind blank" bleeding out. Luckily another player had a packet of dust of appearance.


Yqatuba wrote:
What about Dominate? What does the dominated creature do if it's master isn't alive to give it commands? I would guess they just try to carry out whatever the last command the person gave it until the spell is up.
Dominate Person wrote:

Once you have given a dominated creature a command, it continues to attempt to carry out that command to the exclusion of all other activities except those necessary for day-to-day survival (such as sleeping, eating, and so forth). Because of this limited range of activity, a Sense Motive check against DC 15 (rather than DC 25) can determine that the subject's behavior is being influenced by an enchantment effect (see the Sense Motive skill description).

Changing your orders or giving a dominated creature a new command is a move action.

Since you aren't alive to change your orders, it continues to act under the old orders, assuming that your orders didn't include a duration.


This happened to me yesterday.

Our party of level 8 PCs fought a 12th-level ghost bard. She hit us with a Confusion spell. She died and they needed to keep PCs (including mine) from killing each other for at least four rounds.

When my PC was acting normally for one round, he beat another PC unconscious so that if he went mad again, he wouldn't target them as a threat. The unaffected PCs had to kite me with Spider Climb and crossbows to keep me from killing that PC while I was not sane.

It wasn't clear what abilities could be used. My PC is a brawler. The GM said I had to use Flurry of Blows, but fortunately I did not have to use Martial Flexibility.


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Kimera757 wrote:

This happened to me yesterday.

Our party of level 8 PCs fought a 12th-level ghost bard. She hit us with a Confusion spell. She died and they needed to keep PCs (including mine) from killing each other for at least four rounds.

When my PC was acting normally for one round, he beat another PC unconscious so that if he went mad again, he wouldn't target them as a threat. The unaffected PCs had to kite me with Spider Climb and crossbows to keep me from killing that PC while I was not sane.

It wasn't clear what abilities could be used. My PC is a brawler. The GM said I had to use Flurry of Blows, but fortunately I did not have to use Martial Flexibility.

We had something like that happen in our Iron Gods game. Our Slayer and Magus both got confused and ended up attacking each other. Since they both had fairly low AC, they could hit each other easily, so they'd probably have been dead if they fought for more than a round. My gun tank/warpriest buffed his AC with a spell (ending up in the high 30s), stepped between them, gave them each a slap so he was the last one to attack them, then bunkered until it wore off.

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