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I've been working on a new homebrewed world set in my SJGW universe. While the universe was originally meant to be a homebrewed Spelljammer universe, now I'm going to go with the PFRPG 1E version of the Starjammer RPG created by d20pfsrd.com Publishing.

Crater World is the third major world I'm designing for SJGW. The main world is known as Time of Ages.

I'm do the bulk of my work on this setting over on The Piazza, but I might share some of the details for the world and its star system here too.

I have a Discord too, but I'm not sure what the rules are for sharing that her, so i will wait until someone chimes in to let me know the rules.

VUMERIA
Planet Type: Terrestrial
Size: Medium
Gravity: Standard
Atmospheric Density: Standard
Atmospheric Composition: Breathable
Geology: Standard
Hydrosphere: Dry
Biosphere: Standard
Population: Moderate [1 to 5 billion]
Technology: Variable
Starjamming Technology Knowledge: Moderate
Magic: High
Psionics: Moderate
Natural Satellites: Terrestrial Moon [w/Hostile Gas Atmosphere] (small), Terrestrial Moon (very small), Terrestrial Moon (medium), Terrestrial Moon (medium), Terrestrial Moon (very small), Terrestrial Moon (very small), Elemental Water Moon (medium), Asteroid Cluster (medium), and Elemental Water Moon (medium)
Oddities: Debris Field, Elemental Earth Ring

I'm generating planet data using a custom system I came up with for another, non-steampunk, universe. It combines aspects of the classic Spelljammer system/planet generation along with system/planet generation rules from the DRAGONSTAR Guide to the Galaxy.

Cheers!

KF1972


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See this thread on EN world: http://www.enworld.org/forum/showthread.php?610373-Dragonstarfinder

I will post stuff here too once I go more in depth regarding what I'm working on. Right now I'm trying to find Legacy conversions for the Pathfinder classes, so I don't have to reinvent the wheel.

I did do my own version of what I call the "Outlands Fighter," but it's only a second draft.

Someone on the DSD20 Yahoo! Group mentioned the PF Technology Guide as a possible resource, especially for a premade feat to replace Dargonstar's Technical Proficiency feat.

Anyway, just sharing and seeing what you all think. Any help pointing me in the right direction would be greatly appreciated.

FYI, my Arcanum of the Stars setting is where I have set my Realmsian Dragonstar story hour and now a pbp game over on EN World, which is why the bulk of the work will get posted over there.

Cheers!

KF


Okay, so I know that each book of the Pathfinder Adventure Path has a monster section, but I'm hoping that at some point these monsters along with some new monsters are compiled into a Pathfinder Bestiary hardcover.

Yes, I liked the "Revisited" book (looking forward to the dragons book), but I'm hoping that Paizo goes a bit further and "Pathfinders" more classic OGL creatures into one core book.


July 19/09: It seems to be offline once again!


Okay, the last few issues have gotten to me in a timely fashion, but #148 hasn't arrived yet, and it's almost the end of June. How much longer should I wait before asking for a replacement?


And here's a link where you can read about the ongoing campaign.

http://walktheroad.wikispaces.com/WoK_Campaigns


Has anyone come up with a list of the Epic adventures that have appeared in DUNGEON Magazine to date? Also, which non-Epic adventures, that are 18th to 20th-level, have a "Scaling Sidebar" that scales the adventure up, instead of down?

Any help would be appreciated.

Knightfall1972


This is directed towards anyone at Paizo that worked on the SCAP Adventure Path...

The idea of time travel might come up in my campaign, and I'd like to know more about Surabar Spellmason.

How powerful was he? What would be his alignment, levels, and his most sacred possessions, besides Alakast? Who were his friends and allies? How long did he live? What brought about his transformation into a mountain, or that just a myth?

What if he died, in the past, before he could found Redgorge? Would someone else have stepped in to do it or would it cause a paradox? What are the Basalt Bastions?

I'd like to know just in case the PCs find a way to travel back in time and meet with him, and/or face Nabthatoron in the past.

And just how long ago did he live? It says in the Demonskar Legacy that Redgorge was founded about 800 years ago. How accurate is that number? How old was he when he founded Redgorge?

Yes, I could simply make it up myself, but I'd like to hear the official line. Plus, others should feel free to post ideas they came up with for fleshing Surabar as a full historical figure.

Cheers!

Knightfall1972


Doh!

I should have posted this in the Shackled City AP Forum. Didn't look for it until after the fact. My bad.

The moderators should feel free to move this thread there.

KF72


Okay, something that I'd really like to see is a revisiting of the City of Greyhawk. (I did notice the Free City in a recent Dragon, but that was designed for Age of Worms.)

Now, my reasoning is that the Forgotten Realms recently got its own Waterdeep hardcover, which I have enjoyed immensely (good job, WotC). Eberron has its Sharn hardcover (I believe). The City of Greyhawk should get its own update, in Dragon Magazine, since we won't get it anywhere else.

And now would be a good time for such an update, with a Greyhawk guru at the helm of both magazines. A detailed enough article, with some key personalities and organizations updated to 3rd Edition would go over big time with Greyhawk fans. Plus it would encourage such fans to take a closer look at the Age of Worms Adventure Path.

You could even create a special City of Greyhawk adventure that could stand-alone or mesh well with Age of Worms.

Of course, a full-sized poster map would be a must. The designers could even put a minis map in with Dungeon Magazine.

Just a suggestion...

Knightfall1972


Okay, I know there is supposed to be an adventure on the WotDG DVD that was written by the Paizo staff, but what I want to know is whether or not that "adventure" includes detailed character stats for all the main movie characters.

Of course, the rumor of such an adventure could be wrong, so I'm looking for some confirmation from someone "in the know". (That means you, Erik.) ;-)

If not then I'd like to request an article that details the movie characters. Something well thought out and with "graphic art" of each character and not just screen shot images. (That last part is my personal preference.)

Cheers!

Knightfall1972


Ok, I'm integrating Cauldron into my homebrewed campaign and I'm wondering if anyone else has considered giving Cauldron its own set of unique, minted coins.

As Cauldron isn't that large, I think the government could only afford to have the more common coins minted (gp, sp, cp). However, I'd be interested in getting opinions on what names people think would be appropriate for Cauldron's coins.

Standard...
GP -
SP -
CP -

Alternatively...
PP -
EP -

Perhaps, a volcanic theme?

And if anyone from Paizo has official names for Cauldron's coins then I'd really like to know.

Cheers!

Knightfall1972

Liberty's Edge

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So in book one section D there is the opportunity to get a Shadow Lamp from one of the survivors. So myself and others popped to the OCG site and the Archives to see what the heck that is and nada. There is Lantern with the word Shadow in it but thats a pretty high priced item for 2-3 level players. (Lantern of Dancing Shadows 41k item). So what was that intended to be ...does anyone know???

Liberty's Edge

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Wow its been a long time since i last was on this site. Anyway been running campaigns and in one of the campaigns i had a player that REALLLY REAAAAALLLLLLY wanted to play a gunslinger. I have always disliked board line hated this class since it release. Seeing a 9th level gunslinger gun down a 18cr lich in one round in pathfinder society play made me dislike the class even more. And... in talking to others... this seems a pretty common thing. A gunslinger makes life boring for all other players. In fact many of the other players all but refused to play because this one person was going to play a gunslinger. So i got together with my eldest son and started throwing ideas at him to fix this.

The core issue was always this... you shoot a bear with a musket and what do you get... a pissed off bear and you best get to stepping. Now extend this to a Dragon, there is no way a gun should just flat ignore the natural armor of a dragon, or plate mail because especially a musket ball just doesnt do that. But...taking away the touch mechanic makes the Gunslinger a somewhat broken fighter.

How we solved this was to do a true hit concept. So gunslinger fires and well in all likelihood hits because high touch ACs are really pretty rare. Now if he also hit the creatures base AC....cool roll full damage. But..if you only hit the monster touch AC the damage is halved. This represents the ...poke a bear concept. Did the musket ball hit the bear yes, but unless you also hit in a place that would have downed the critter the same way a spear would its still coming for you.

This change seems to have made everyone happy. Other players still get their turns to do something because the GS damage, while almost always occurring, does not keep pace with fighters vital strike and what not.

Anyway thought i would share this house rules. Its worked out really well, and everyone seems happy with it.

Liberty's Edge 2/5

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I just downloaded the Test of Kar Tuata and i noticed at the end you include an unmarked version of the scenario maps.

THANK YOU.. THANK YOU.... for the love of god... THANK YOU.

Please keep doing this. I am not a good drawer, being dyslexic, so i tend to print the maps. This will make running this so unbelievably easier. Never stop doing this!!!!!!!!!!

Liberty's Edge

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I love the summoner debuff, and i have several active PFS summoners that would have to be revamped almost entirely. Still dont care. This was very needed.

Liberty's Edge

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i dont think pathfinder will 'end' though i do think D&D 5 presents a true challenge to it. I have a number of friends that have given up on pathfinder and moved to D&D5 for really one reason...combat simplicity. D&D 5, fights average 30 mins, Pathfinder can get up to 2 hours easy. The focus move to role playing, vs combat engineering is coming and I see it as pathfinders, especially pathfinder societies, first real challenge in the marketplace and to that a response will have to come.

Liberty's Edge 2/5

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Andrew Christian wrote:
I petition to even the field, that early entry be banned for all PrCs.

I have to agree with Andy on this one. Why allow early entry at all, that ever made sense in my view.

Liberty's Edge

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Good questions Kysune, being that its a fey, i would think banishment would apply.. and that would be a pretty cool change in my view. I have been trying for a 2 months now to get some official clarifications posted on the First Worlder to no avail. Again based on my last conversation with James its Eidolon can always be out, you can summon as a standard, and its 1min/level (using the inferior summon natures ally summoning list), it would make sense that the extra planar fey Eidolon could be banished as it serves as yet another downgrade of the Eidolon which is the intent of the archetype (weaker Eidolon, weaker summoning list, but you can do both).

Liberty's Edge

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having played the first worlder for a while now, in pfs, i can tell you its a blast to play. Some comments.

1. The number of times i have had gms say 'You summon WHAT?!?!? is absolutely hilarious. Its worth it just for those expressions.

2. It makes you more of a utility summoner, and i like playing utility characters vs damage monsters.
1. Need to pick a lock vegit
2. Heal Unicorn
3. Need to terrify an enemy summoning 1d3+1 nuglubs does the trick... little guys are creepy

and yeah there is the Pug... but honestly i have summoned that one the least so far, but thats likely because clerics rarely cast prayer in PFS from what i have seen. If i had a reliable luck bonus i could give others i would use this one a lot.

The other thing it gives you, and the reason i was attracted to it, was the other summoning feats like Starlight summons

'So mr babu those Nuglubs. Yes my augmented nuglubs have blind fighting and darkvision and did i mention they claws act like cold iron...did that hurt..it looked like it hurt. '

so my eidon is not as tough... so what, i can deal, did i mention umd is a class skill for him now along with many others.

the first worlder is different, and yeah maybe a little less powerful than the typical (+1 ECL) summoner but so what. He is fun..really really fun.

Liberty's Edge

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so its been ruled that if you can cast a spell as a spell like ability it counts for prestige classes.

Ok cool got it, dont really agree, but got it.

what if you can only do it once.
So say you run a scenario, and there are a few, that gives you the ability to cast a spell as a spell like ability once.
say lesser globe of invulnerability

So now, you have that power.

if you were a cleric, and wanted to become a Mystic Theurge, could you now do that?

Obviously you would never want to actually use that power, which is fine and all, but i think by RAW the answer is yes.

And some might say thats silly, but is it really any sillier than the original ruling... I am thinking not, and I would think it would be allowed for the same reason, Prestige classes are non optimal so really no harm.

anyway thought i would put it out there.

Liberty's Edge 2/5

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is the Silvanshee as a familiar illegal in PFS. I could swear i have seen people using it, but when i looking under Bestiary 2 listing it is not called out as being legal?

Liberty's Edge

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Nefreet wrote:

Neferphras, when you post a link, please do it in this format:

[URL=http://www.yourlink.com]Name of your link[/URL]

It will then appear as this: Name of your link

When you just type the hyperlink text into a post, Paizo cuts it in half (notice the space in the post you made?), so as to cut down on spam posts. It makes your link broken and not functional.

gotcha will do

Liberty's Edge

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Unofficial FAQ!
With the Witch's ability to grab as a free action on an attack, is that also a swift action or does it function like the monster ability Grab?

The grab part of the white hair (ability) functions like the monster ability; it doesn't take an action at all and is a part of the main attack.

[Source]

Note: The Paizo staffer making the above statement was James Jacobs, the Creative Director. It is important to note that James, while very knowledgeable, is not a developer or designer of the Pathfinder rules and is occasionally overruled by one of the designers (like Jason, Sean, or Stephen.) In this case though since this post has been up since January of 2012, it seems that it has not been challenged or overruled by another designer. In any case, since this has not appeared in an "official" errata document, it is up to the GM to determine if this is the way the ability runs in his or her campaign.

I found the above on the OCG web site. Posting this in hopes of making it official... or no.

I will also add this question to the FAQ update request.
If a white hair witch takes Prehensile hair as a Hex, giving it +5 reach, is the attack still primary and 1d4?

Liberty's Edge

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I did a little comparison last night between Investigator and the Alchemist (mind chemist).

It really became a case of anything you (Investigator) can do I (the mind chemist) can do better.

Bonus to skills, well the mind chemist (who should have an Int of 20) adds there int bonus 2 times to knowledge checks, that is a net gain in skill point that rather easily out paces the benefits of inspiration.

Damage well yeah the Instigator gets backstab....eventually, but by that time the chemist is splashing for a minimum of +9

So yeah, hum... help me make a case for the Investigator vs the Mind Chemist.

The Chemist ends up with more overall effective skill points, more potions, and more combat effectiveness.

That is, as currently written. If they give the Investigator something that A. makes them more combat effective and B. allows them to not stat focus on so many things to be effective that might change. The Chemist has the advantage that they can focus on just Int, and a little Dex. Where as the investigator needs Strengh, Con, Int and really Charisma or Dex (pick one) to be effectively using its skill set.

Liberty's Edge

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Core Rule book page 183 table 8-2 lists different types of Move action
in that chart you have 'Move' as a distinctly listed action from 'retrieve a stored item'

Some items, like Handy Haversack or a wrist sheath. Change the move type from 'retrieve stored item' to 'move' per that chart.

Haunted makes any Retrieve a stored item action take a standard action, which can not be prevented per the curse rules.

Does the curse, prevent the move action 'type' from changing on a wrist sheath for a Haunted oracle. Since the action is no longer, 'retrieve a stored item' this is unclear.

(thinking it does but....)

Liberty's Edge

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Chris Mortika wrote:

First of all, I'd note that the rules are unclear on this. We're all doing our best to interpret the rules, and people of good will can disagree about this.

How I Think the Rules on the Page are Supposed to Work: Highest level in a single class that allows a familiar. Special exceptions exist for classes like Eldritch Knight, which state that they stack with leels of the character's spellcasting class for the purpose of qualifying for feats.

How I Would Like the Rules to Work: Total number of levels in spellcasting classes that allow a familiar. So a Wizard 4 / Cleric 3 / Mystic Theurge 3 would be considered 7th level.

--

There was an entire other thread on this in. Bottom line is, the rules are unclear. I sent the entire tread to a developer for clarification. Hopefully we get something back.

How do i think it should work. well you arcane spell class level if course.

Liberty's Edge

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LazarX, James settled that one, First Wolders definitely CAN have their Eidolon out AND user their Cha Based summon ability at the same time.

Liberty's Edge 2/5

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net result of this is we bought a dolly to cart around the books to every game this weekend. 20 bucks that should not have been required, but is, just to play PFS.

Liberty's Edge 2/5

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everything i am seeing here is leading to
rebuy everything as pdf
or
invest in portable bookcase

And that seems to be ok with everyone, which i find odd. I cant be the only one who thinks this is just not the right thing to do to people who bought something but just dont want to lug it everywhere

Liberty's Edge 2/5

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Michael Brock wrote:

Ok, disregard what I mentioned about not having another Additional Resources update this month! I just received the physical copies of Demon Hunter's Handbook, Faiths & Philosophies, and Demons Revisited.

Since Chris will be in the office and not at Gen Con, Additional Resources should update and go live again on August 14. That means that if you pick up your copies of these at Gen Con, you will be able to use them at the show.

Not at gencon but still mighty nice of you

Liberty's Edge

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Mergy wrote:
Here is a quote by James Jacobs based on discussions about whether alchemists should be able to take item creation feats. I think this is relevant to the discussion, as we have a discovery that gives them a familiar, and can apply their alchemist level as though it were a caster level.

Has there ever been, posted anywhere over the 6 threads on this question, an official answer.......anywhere.

Liberty's Edge 2/5

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BigNorseWolf wrote:
There's no rules for having someone else cast a self only spell on you against your will, but the DM has more than enough argument to say it doesn't work at all or that it allows a save.

I used to be on the side of "this should be outlawed" then i heard that there were fighter type characters out there averaging 50 damage a hit by abusing one rule or another. I no longer have an issue with this, in fact i will be using this trick from now on.