Knight who says Meh's page

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I don’t like fried chicken. I know it’s supposed to be universally loved but I just never cared for it.

Repel of Net Neutrality

In my group our encounters typically last 5+ rounds but we seem to have far less combat than average games. We have played a couple of Pathfinder adventure paths and are always taken off guard by just how much combat is in them.

For race I was planning on Elf, both for the +2 Dex/Int and because I was thinking about worshipping Calistria.

Haven’t decided on a domain yet.

For feats I was planning on Weapon Fineness, Wasp Familiar, and Craft Magic Arms and Armor. I don’t normally take Craft feats but I don’t expect to find too many magic holy books during the campaign.

We will start at level five and I would guess end up around ten or eleven by the end of the campaign.

For equipment I want to make my book Agile as soon as possible and for armor I want something I can wear under my clothes so mithral shirt or elven chain probably.
Any suggestions for magic items would be greatly appreciated, especially anything that could help my familiar.

Thanks for all the great help already.

@OP: Maybe you want to make a little bit too much at once.

This is often the case. Usually I’ll get an idea in my head for a character and then, not wanting the character to be a one trick pony, I’ll try to combine it with other ideas until I can’t really do anything well.

Weirdo wrote:

Harrying Partners is probably your best bet.

Might also want to look into ways to improve the familiar's aid another bonus. There's a few magic items that would do it, and if you can swap out a familiar base feat for Extra Traits you could snag Helpful to increase its aid another to +3.

Another great feat. I think this is definitely the way to go.

I’m really liking the idea of the familiar getting in my opponent’s face and running away and then I slap them in the face with my book. I think this could be really fun. Thanks for the great help.

So with Escape Route and the valet familiar’s Deliver Aid ability, my familiar can move into an enemy’s square, use Aid Another, and then move back without provoking. Are there any teamwork feats that work with Aid Another?

Weirdo wrote:
pauljathome wrote:
Note that absent some fairly serious shenanigans familiars do NOT get extra feats. This makes going the teamwork feat route pretty problematic.

That's what valet is for:

Valet Familiar wrote:

Teammate (Ex)

A valet is considered to have all the teamwork feats its master has.

However, I agree it's pretty darn risky trying to flank with your familiar.

Check out Escape Route which would turn a 15-ft diameter area around your familiar into a "no AAO from move" zone for you - and could allow a tiny size familiar to deliver touch spells without provoking from moving through enemy space.

Ha, ha. Wow. That goes to show how selfish my thinking is. I had looked at Escape Route and never once thought about how it would benefit my familiar. That will definitely be one to take.

Matthew Downie wrote:

You probably shouldn't try to kill your players at all.

That depends. What did your neighbor’s dog tell you?

HWalsh wrote:
You know that there are those of us who play Lawful Good characters and we're getting really, really tired of this Lawful Stupid nonsense phrase.

I’ve played lawful good and lawful stupid characters. Both can be fun in the right type of game.

Mallets wrote:

But just to make sure I'm clear on the mechanics of #1.

1) I take it that if I have +11 BAB, then the feint takes place of the +11 attack, but I can still use my rapier for the plus +6 and +1 attacks. Correct?

And I take it that I could use the feint for any of those 3 attacks. But if I want the 2nd & 3rd attacks to get the benefit of feint, then obviously I use it as the 1st attack. Correct?

Yes and yes

Thinking of pairing up an Inquisitor (specifically a Living Grimoire) with a valet familiar. (I’m thinking a wizardish Inquisitor that beats people with a big book.) Planning to focus on intimidation and Blistering Invective. I’m at a complete loss as to what to take with my teamwork feats. Ideally I would like to fight in tandem with the familiar but I don’t know how feasible that is.

(Some links)
Living Grimoire
Valet Familiar
Blistering Invective

Any advice?

1) you give up one attack of a full attack, so you can make the rest of your attacks.
2) you only take two weapon fighting penalties if you use two weapons to gain extra attacks.
5)you can hold the pistol but not use it (including gun feint).
6)apparently you don’t need a free hand to use quick clear, seems odd to me but there’s nothing in the rules about requiring a free hand to use that ability.

Some robes provide an armor bonus but that does not make robes a suit of armor. If your DM allowed you to add armor enhancements to your robes (since we’re already talking about custom items) it wouldn’t be unreasonable to require you to enchant the robes with a +1 before adding special abilities so you’re looking at a +4 cost. Also I would probably charge the 50% increase for essentially combining magic items.

PhoenixScientist wrote:

3. Player 3 has Giant Hide armor and wants to add the Balanced enchantment.

Giant Hide armor: This drooping, many-folded suit of +3 hide
is made from the tanned skin of an
actual giant. Once per day on command,
the wearer can grow to match the size of
the appropriate giant, as if using giant
form I (ogre, hill giant, stone giant, fire
giant, frost giant, or troll) or giant form II
(cloud giant or storm giant). This transformation lasts up to 15
minutes, and ends when the wearer commands.
Most good folk consider wearing the skins of intelligent
creatures to be abhorrent. Giants gain a +2 morale bonus on attack
and damage rolls against the wearer, or +4 if the wearer’s
armor is made from the same kind of giant as the attacker

What would be the cost of these 3 things? (And are all 3 possible?)
Thanks in advance.

VMC monk gives you scaling damage.

Sara Marie wrote:
This is pretty far from what helps make the forums a welcoming and friendly place so Goeman, I think it’s best if we take a break for the weekend.

Are you aware that you didn’t lock the thread.

So what are we complaining about now? The First Order didn’t fire on two ships that were totally useless and then crashed into each other?

Can I still say Sisyphean? It’s one of my favorite references.

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Why is anyone still engaging with this thread anymore?

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That being said, he's one of those players who recently started roleplaying (like 1-2 years) but is an avid supporter of 5th D&D. When you get him to talk about it, his claim of support amounts to how simple it is and how the GM can run the game how he wants with the majority of rules being optional...(see where I'm going?)

I've been talking to him and he thinks everything that 5th Edition has done is new, but almost denies it when I show him that most referenced material goes back to 1st-3.5 D&D. The most recent example being our discussion on Flanking. Everyone knows how it works, but he insisted that it had been worked to function simply by being adjacent to allies.

There's nothing arbitrary/nonsense about the chance of failure as stated above.

If you want to succeed at every turn? Play a video game is my reply, because they hold your hand and give you a reset button.

Kind of sounds like you don’t particularly care for this player. Are you certain you’re not punishing him because he doesn’t bow down to your greater game knowledge?

Vital Strike and Furious Focus can be good on 3/4 bab class.

How many people seriously believe Lucas charted a 9 piece movie?

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Darksol the Painbringer wrote:

Unchained Flurry of Blows states that you don't get any additional attacks beyond your BAB, Flurry, and Haste/Speed effects. Medusa's Wrath doesn't fall under any of those categories, so it can't apply.

Again, I think it's silly it doesn't, but that's RAW for you.

Unchained Flurry states that you don’t get any additional attacks from wielding multiple weapons. That’s the RAW.

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You get no additional attacks from using multiple weapons. Medusa’s Wrath’s additional attacks do not come from using multiple weapons. It stacks just fine.

Vidmaster7 wrote:
Hmm I think Frank would take john with a sniper rifle from extra long distance. baring that I'd say John wins up close. 3rd possible scenario Neo shows up stops their bullets and beats both they asses. but is then defeated by time travel by two punk kids trying to be doctor who.

Maybe John sees the error of his ways and retires to a nice little house on the lake.

ZanThrax wrote:
I originally had him written up as a slayer; I switched to Vigilante for the talents, especially Twisting Fear. Slayers and Inquisitors are pretty good at intimidate - Vigilantes are so much better at it that they can make it cause damage.

So can Inquisitors.

Dolph’s Punisher was pretty good too, in a bad 80s movie kind of way.



Price +2 bonus; Aura moderate enchantment; CL 7th; Weight —
This special ability can only be placed on melee weapons. A furyborn weapon draws power from the anger and frustration the wielder feels when battling foes that refuse to die. Each time the wielder damages an opponent with the weapon, its enhancement bonus increases by +1 when making attacks against that opponent (to a maximum total enhancement bonus of +5). This extra enhancement bonus goes away if the opponent dies, the wielder uses the weapon to attack a different creature, or 1 hour passes.

Pummeling Style (Combat, Style)

Your unarmed strikes weave together in an effortless combo, focusing on the spots you've weakened with the last hit.

Prerequisites: Improved Unarmed Strike; base attack bonus +6, brawler's flurry class feature, or flurry of blows class feature.

Benefit: Whenever you use a full-attack action or flurry of blows to make multiple attacks against a single opponent with unarmed strikes, total the damage from all hits before applying damage reduction. This ability works only with unarmed strikes, no matter what other abilities you might possess.

1.)Does the increased enhancement bonus from Furyborn overcome different types of damage reduction?

2.)Do the “multiple attacks” of Pummeling Style each increase the enhancement bonus when using the Furyborn special ability?

3.)Does the “total damage” of Pummeling Style overcome damage reduction based on the highest enhancement bonus reached with Furyborn?

Example: A monk with a (+1) Furyborn Amulet of Mighty Fists makes five attacks with a flurry of blows. Assuming he hits with each attack, increasing his enhancement bonus to (+5), while using Pummeling Style; would the total damage overcome damage reduction as if he used a (+5) weapon with each attack?

Chris Mortika wrote:
To those who say that Holdo's plan was "need to know": once Poe pulled a blaster on the senior command, "Cloaked shuttles go to that old base" take as many syllables as "I hope you know what you're doing."

So tell your secret plan to the person holding you at gun point? Doesn’t sound very brave commanderish.

People keep saying that Holdo didn’t tell anyone her plans but that’s not true. She was keeping her plans on a need to know basis.

Replace your vestigial arm with a monstrous graft and you have a vestigial monstrous graft.

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I am thoroughly amused by Star Wars fan who obsess over everything Star Wars to the point they can’t enjoy Star Wars anymore.

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If you think you’ve found a way to get extra attacks with vestigial arms, you’re probably wrong.

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Filvis wrote:
CO2, a nutrient that is KEY to all life on planet earth is somehow an evil gas that is sentient?
a good thing for leftists.

Oh, now I get it.

Legend tells of a Black Knight...

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I wouldn’t worry. Several companies have already said they won’t try to take advantage of this thing they’ve spent millions of dollars lobbying for. It’s all good.

DM Livgin wrote:
My Dwarven phalanx soldier with a tower shield and a glaive discovered in the middle of a fight that he could not actually drink that potion of enlarge person without ending up with a very small shield or a very small glaive. (This is important because I made an enlarged mini and it it really cool.)

Balance your weapon on one foot and lean it against your shoulder.

ChaosTicket wrote:

You have difference experiences, but your not helping youre just saying "BigNorseWolf=Right, ChaosTicker=Wrong"

I’m not saying you’re always wrong but you did spell your name wrong...

B) is the coolest answer. Jus’ sayin’

You gotta keep ‘em separated.

outshyn wrote:
LeMoineNoir wrote:
glass wrote:
Unarmed strike is a single weapon, to unless there has been some errata I am unaware of you cannot TWF with just it.
Yeah, there's an FAQ for that. Here.
Does that mean that a creature with a natural attack (say, a single claw attack) could accept huge penalties to get 2 attacks?

No. Natural weapons are not unarmed strikes.

Have you tried using the best weapon ever?

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Apparently it was a bonus pinup included in X-Men #1.
Hope this helps.

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Vidmaster7 wrote:
If it makes you feel better I didn't feel you were making any points.

A little

I feel like everyone is arguing against a point that I’m not making.

Kalshane wrote:
People keep talking about "Parts I and II" but didn't they ditch that idea awhile back? Last I heard it's just "Avengers: Infinity War" with "Avengers 4: To Be Subtitled Later" coming after that, unless they've said something to indicate Avengers 4 really is just Infinity War Part 2.

Yeah, that’s why I was asking earlier. I thought I had heard something similar. If it’s a two part movie, presumably a couple of years and other movies apart, then there is plenty of time to introduce Adam Warlock and have him show up in part 2. (No, I won’t leave it alone. I want Adam Warlock, damn it!)

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Go, ninja, go, ninja, go!

If they didn’t want to deal with a lot of characters then they chose the wrong story to tell.

Gotta admit I’m gonna be pretty bummed if he doesn’t show up at all in Infinity War. I know the movies don’t follow the comics exactly but he was such a huge part of the story in the comics. Are they still doing Infinity War in two parts? There’s plenty of time to work him in with five hours of film.

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