Armor Enchanting (and us greedy players)


Rules Questions


So we have a few people in my group who want to do similar things, but we dont know if it's possible.
1. Player 1 has Murderer's Blackcloth, and wants to add the Chamption enchantment.
Murderer's Blackcloth: This silk +1 shadow padded armor is as dark as night and stitched with thread the color of dried blood. When worn by a rogue with the bleed talent, it increases the bleed damage of the rogue’s sneak attacks by +1.
2. Player 2 has Monk's Robes and wants to add the brawling enchant.
Monk's Robes: This simple brown robe, when worn, confers great ability in unarmed combat. If the wearer has levels in monk, her AC and unarmed damage is treated as a monk of five levels higher. If donned by a character with the Stunning Fist feat, the robe lets her make one additional stunning attack per day. If the character is not a monk, she gains the AC and unarmed damage of a 5th-level monk (although she does not add her Wisdom bonus to her AC). This AC bonus functions just like the monk's AC bonus.
3. Player 3 has Giant Hide armor and wants to add the Balanced enchantment.
Giant Hide armor: This drooping, many-folded suit of +3 hide
armor is made from the tanned skin of an
actual giant. Once per day on command,
the wearer can grow to match the size of
the appropriate giant, as if using giant
form I (ogre, hill giant, stone giant, fire
giant, frost giant, or troll) or giant form II
(cloud giant or storm giant). This transformation lasts up to 15
minutes, and ends when the wearer commands.
Most good folk consider wearing the skins of intelligent
creatures to be abhorrent. Giants gain a +2 morale bonus on attack
and damage rolls against the wearer, or +4 if the wearer’s
armor is made from the same kind of giant as the attacker

What would be the cost of these 3 things? (And are all 3 possible?)
Thanks in advance.


A preface: Are you crafting these, or having an NPC put the enchantments on? Also, enhancing existing unique items is basically GM fiat-only, but they rarely tend to say no.

1. Adding the champion special ability to the murderer's blackcloth would be the equivalent of going from a +1 to a +2 armor, so it would cost 3,000 gp for an NPC to do it, or 1,500 gp for a PC crafter. Make sure to add the additional price to the base price of the armor in case you decide to sell it.

2. The monk's robes are not armor and, barring GM fiat, cannot be enchanted with armor enhancements or abilities. You can however place brawling on bracers of armor; do note that brawling has been changed to be a +3 enhancement.

3. Similar to #1, adding the balanced special ability to a +3 armor would be going from +3 to +4, so it would cost 7,000 for an NPC or 3,500 for a PC crafter. Make sure to add the additional price to the base price of the armor in case you decide to sell it.


1. About what I expected.
2. I know robes can be enchanted, or they should be able to, like light armor.
3. Where do you see that Giant Hide Armor is a +3 armor?


2 cont. I'm thinking of things like Robes of the Archmagi. Not only are they enchanted, but they give an armor bonus to AC.
Precedent.


PhoenixScientist wrote:

3. Player 3 has Giant Hide armor and wants to add the Balanced enchantment.

Giant Hide armor: This drooping, many-folded suit of +3 hide
armor
is made from the tanned skin of an
actual giant. Once per day on command,
the wearer can grow to match the size of
the appropriate giant, as if using giant
form I (ogre, hill giant, stone giant, fire
giant, frost giant, or troll) or giant form II
(cloud giant or storm giant). This transformation lasts up to 15
minutes, and ends when the wearer commands.
Most good folk consider wearing the skins of intelligent
creatures to be abhorrent. Giants gain a +2 morale bonus on attack
and damage rolls against the wearer, or +4 if the wearer’s
armor is made from the same kind of giant as the attacker

What would be the cost of these 3 things? (And are all 3 possible?)
Thanks in advance.


Some robes provide an armor bonus but that does not make robes a suit of armor. If your DM allowed you to add armor enhancements to your robes (since we’re already talking about custom items) it wouldn’t be unreasonable to require you to enchant the robes with a +1 before adding special abilities so you’re looking at a +4 cost. Also I would probably charge the 50% increase for essentially combining magic items.


I can't believe I overlooked that twice (on 3)...

They're actually not custom, yet, they're from ultimate equipment.


Brawling wrote:
The brawling ability can be applied only to light armor.

Robes are a body slot item, they are not armor. If they were, the monk could not wear them. Body slot items can sometimes be enchanted to give enhancement bonus to armor class, but still they do not count as "armor". That tends to be the point, with such items typically being intended for those who have trouble with armor. (Arcane Casters)

Dark Midian seems to have it right, except for the bracers of brawling. Barring a clarification I don't know about, Brawling's restriction of "light armor only" makes it ineligible to be placed on bracers.


Yeah I think brawling may not be a good enchant for you. It was originally a brawlers enchant but.. +3 made that a little too steep anyways.

But the robes are a slot that is not the same slot as armour. So they can't be enchanted as such.


Body Wrap of Mighty Strikes is an appropriate choice to combine with the monk robe that has similar benefits.

Price is 13k for monk robes, +1.5x the price of the body wrap or 1.5x the monk robe, + the body wrap. Whichever is cheaper.

+1=17500
+2=31000
+3=46500
Etc...

Then you pay the diffrence between the item you want, and the one you currently have. (Or half that ammount if your doing it in party.)

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