male Dwarf Fighter 1
thanks for the bot...looks like Paizo is back to like before and preventing me from posting at work. (maybe you should roll for Klor more often, you roll well). Klor was simply remaining vigilant of ambush. but the wails of Maria catches Klor's attention. heal: 1d20 + 8 ⇒ (9) + 8 = 17 he tries to recall if he has seen something like this before.
male Dwarf Fighter 1
I seem to have regained posting access from work, but this weekend I will be at the Renaissance Faire I may be able to post some but not much
male Dwarf Fighter 1
Klor emerged with some items that seemed valuable. though he did not have the ability to detect magic, he believed the items to contain some sort of magic. dat well, had a sword and some sort of ring. they both looked valuable abd probably have some sort of magic. anyone wanna take a look? he asks the group after they all had a good rest.
male Dwarf Fighter 1
hey all you need me at all? can I attack yet? I think I missed the first couple of rounds. oh yeah thats right Klor killed it in the second round. Oh wait that was a long time ago... nevermind then. so maybe I can get a PM when you guys actually have a fight that may actually need a fighter for? Klor moves on to the next room while the magic types do their thing. not sure where the next room is though but I am sure I can find one. BTW did I mention that I don't think that I am being any value to you guys with my lack of posting ability. and lots going on. I missed nearly 60 posts and I am not even noticed as being needed here. if you guys need to camp, well Klor is un-injured and un expended of any magic item uses, he is ready to go! he can go explore while you guys sleep, maybe he can find a monster to fight. he needs to fight something soon. (well fight something that he can actually do something against and feel like he remembers how to fight.
male Dwarf Fighter 1
ok catching up, and klor did nothing, not even able to get a ready action...you sure you guys need me around. never thought the fighter would be useless. lets assume that Klor killed some just so I feel better. otherwise I don't see any value I bring to the group. BTW if the challenge does not go up here Gregor is all you guys need, better attack and better damage output, I am the tank but only by armor.
male Dwarf Fighter 1
important info concerning me with Paizo new server update I may have lost access from work which will greatly reduce my posting ability. I still have access at home, but not on my nook nor my phone anymore. I have to check my work computer again when I get the chance but so far it didn't work.
male Dwarf Fighter 1
hey all, getting things back together. I am on the back-up Laptop (AKA the wife's laptop). I think I may be able to get almost all of the data off my crashed hard drive. managed to use my extra Hero Lab licence for the laptop. now to start shopping for a decent computer so my wife can get her laptop back.
male Dwarf Fighter 1
Klor looks at the door, then looks for a weak spot to hit it with Tarnack. if yer sure lass, don't take a likin ta companions not trustin my abilities sorry but Klor is a little blunt and based on previous comment wasn't sure which way things went down. know engineering: 1d20 + 6 ⇒ (2) + 6 = 8 he then whacks at the chain attack just in cast: 1d20 + 12 ⇒ (8) + 12 = 20
male Dwarf Fighter 1
realizing the nimbleness of his foe, Klor opts for accuracy over power this time around. he first tries to adjust himself to gain an advantage of flank. attack 1: 1d20 + 14 ⇒ (15) + 14 = 29
damage attack 1: 1d10 + 8 + 1d6 ⇒ (8) + 8 + (2) = 18 if this becomes problem-some I can use aid another to help one of you guys to hit him? or vice-versa, also do we have any buffs active?
male Dwarf Fighter 1
Klor tries to get away from the aberration as it passed through, but to no avail. that was damn unsettling. Like the pic you say? well perhaps if we meet this blood suckin' wench, Ole Tarnack ere will ave ta be givin' her a bit o trim, like from the neck up.he says with a laugh. The group moves on, dead Minotaur's, lets make sure it stays that way. Klor ignites Tarnack and severs the head from the body, and letting the flame of his axe burn the grubs as it slices through. cant be to careful now can we. This place is gettin ta be more like zolurket every step a da way. reaching the next door, Klor accepts the magic and readies shield and Axe. It's choppin' time init: 1d20 + 2 ⇒ (2) + 2 = 4 didn't bother with the perception about the painting as it was already identified.
male Dwarf Fighter 1
going with a 5' step to get up to them, if not then just take the first attack Klor goes up to the closest shadowy creature. Hey, ya shaggin mental eejit, we left ya enough coin, now...BEGONE. attack 1 - PA: 1d20 + 12 ⇒ (2) + 12 = 14
damage 1: 1d10 + 12 + 1d6 ⇒ (6) + 12 + (6) = 24
male Dwarf Fighter 1
Phillip Adey wrote: "Hey, man, I don't go around assuming every halfling I know is a lock picker. That's racist. You found a room, said you think it's trapped and then didn't send our trap guy in. It's like not calling on me when you find undead, seduceable bad girls, or foie gras." Klor gives a grunt, I gots no problem callin' Pecks lock pickers, most every one I met has been one. but I got ta admit, dis Peck is definitely part dwarf. so far hes got my respect...Yer still a Peck though. as fer undead? I usually be callin on ole tarnack ere first, and ya prayin types second. Sorry but its in me nature to chop em up first. As they check out the room, again, I may be wantin ta chop undeads up, don't mean I want ta be agitatin more, probably some spirit thing ere...just my gusss is all. Klor pulls out some coin and drops a gold coin on the plate.
male Dwarf Fighter 1
last round Klor didn't go..skipped half the init order there. --last round-- Klor swings at the orc closest (#11)
--this round -- stepping into the space that once housed an orc Klor continues his assault attack with power attack: 1d20 + 12 ⇒ (8) + 12 = 20
second attack w/ power attack: 1d20 + 7 ⇒ (3) + 7 = 10
male Dwarf Fighter 1
Klor stays clear of the magic pillar room the whole time. he gives a silent consent to moving on to another room. probably da same damn architects dat designed zolurket. spent a good number a days down in dat pit a hell. Klor smiles at the Peck, he seems to take a liking to this halfling's demeanor lately, Trib, ya sure ya aint got a bit a dwarf blood in ya? never met a Peck like ya before. after a pause, still gonna call ya Peck though. Once the process is in place for the next room Klor get Tarnack ready for a fight and awaits the signal or in this case the door going open. I will add the ring of protection to Klor then.
male Dwarf Fighter 1
at all the acolade to the fop, Klor pretty much is quiet. he knows he stood between the electric critter and some of the others. looking to the religious folk. If you got any extra prayer of healin' I don't mind a few my way. Ahhh bloody hell, give that damn ring if y'all are too chicken to take it. Klor is referring to the protection ring of course.
male Dwarf Fighter 1
the electrical arc flow through Klor his beard begins to smoke. right, ya think that piss ass shock is gonna stop a Kragsson? Time fer ya ta be feeling the burn of Tarnack. attack #1: 1d20 + 15 + 2 ⇒ (5) + 15 + 2 = 22
damage #1: 1d10 + 8 + 1d6 ⇒ (4) + 8 + (4) = 16
male Dwarf Fighter 1
Klor continues his assault on the creature hoping to keep it occupied to allow for the others to escape or to help our fallen toothpick wielder. Blasted ball o' lightnin', time fer ya to be grounded. attack #1: 1d20 + 15 ⇒ (5) + 15 = 20
damage #1: 1d10 + 8 + 1d6 ⇒ (2) + 8 + (1) = 11
male Dwarf Fighter 1
belive it or not I be argeein with the Peck, make a choices and fast. in the mean time I'll be seein if dis ere stupit greetin-faced arse-wipe can handle a little dwarven heat. attack #1: 1d20 + 15 ⇒ (9) + 15 = 24
damage #1: 1d10 + 8 + 1d6 ⇒ (5) + 8 + (3) = 16
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