King Ezelgar

Klor Kragsson's page

440 posts. Alias of Edward Sobel.


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Sim Calinean wrote:
The selected received a PM from the GM.

Oh, ok. Have a fun game all.


Who was selected?


Edward sobel here.. application is in the alias


male Dwarf Fighter 1

I will probably be dropping that game as well since it seems to be going nowhere


male Dwarf Fighter 1

I think it best I drop the game..

my schedule seems to be keeping me from many of my games.


male Dwarf Fighter 1

sorry all been real busy..

not sure if I know what is going on besides leveling right now.


male Dwarf Fighter 1

Klor was a bit intrigued by the mist but as it does not seem the best way to proceed, at least for now, he joins the others.

what in all the hells is that? Klor asks as he approaches the group.


male Dwarf Fighter 1

thanks for the bot...looks like Paizo is back to like before and preventing me from posting at work. (maybe you should roll for Klor more often, you roll well).

Klor was simply remaining vigilant of ambush. but the wails of Maria catches Klor's attention.

heal: 1d20 + 8 ⇒ (9) + 8 = 17

he tries to recall if he has seen something like this before.


male Dwarf Fighter 1

I seem to have regained posting access from work, but this weekend I will be at the Renaissance Faire

I may be able to post some but not much


male Dwarf Fighter 1

Klor emerged with some items that seemed valuable. though he did not have the ability to detect magic, he believed the items to contain some sort of magic.

dat well, had a sword and some sort of ring. they both looked valuable abd probably have some sort of magic. anyone wanna take a look?

he asks the group after they all had a good rest.


male Dwarf Fighter 1

hello guys.

been real busy. wife went to hospital and I am stuck taking care of everything along with work. and can only post from home now (since the Paizo updated their systems)


male Dwarf Fighter 1

Klor ponders what to do. he looks to the Peck, It be bout 30 feet deep, not very far.

He seems unsure if he should climb down.

after some debate, get the others, not quite sure what be down there. best ta ave a bit a back-up.


male Dwarf Fighter 1

don't worry he isn't going far. just scouting the perimeter

Klor looks to Trib, well Peck, wanna check it out?

Klor steps in and checks the perimeter of the room, (including the ceiling)

perception: 1d20 + 11 ⇒ (8) + 11 = 19


male Dwarf Fighter 1

hey all you need me at all? can I attack yet? I think I missed the first couple of rounds. oh yeah thats right Klor killed it in the second round. Oh wait that was a long time ago... nevermind then. so maybe I can get a PM when you guys actually have a fight that may actually need a fighter for?

Klor moves on to the next room while the magic types do their thing.

not sure where the next room is though but I am sure I can find one. BTW did I mention that I don't think that I am being any value to you guys with my lack of posting ability. and lots going on. I missed nearly 60 posts and I am not even noticed as being needed here.

if you guys need to camp, well Klor is un-injured and un expended of any magic item uses, he is ready to go! he can go explore while you guys sleep, maybe he can find a monster to fight. he needs to fight something soon. (well fight something that he can actually do something against and feel like he remembers how to fight.


male Dwarf Fighter 1

ok so Klor is just wading through the watr then and probably moving slow. He will eventually catch up then. (assuming half speed due to water so he only moving at 10'


male Dwarf Fighter 1

how deep is all this water? Klor has to probably walk so unless it is shallow enough to wade through, Klor will be back at the beginning, or at least have some sort of water breathing.


male Dwarf Fighter 1

ok I guess I should do something.

---- round 1 ----

attack: 1d20 + 14 ⇒ (7) + 14 = 21
a little bit of damage: 1d10 + 8 + 1d6 ⇒ (2) + 8 + (1) = 11

seconds before the stinking cloud goes off, klor advances on the first goblin to attack. (#4)


male Dwarf Fighter 1
Archaemedes Falco wrote:
"With this room having only one exit and beds everywhere perhaps we should rest here. I for one could use a refueling so to speak."

rest? I aven't even began to break a sweat. I say we continue until we actually find somethin' that is actually dangerous


male Dwarf Fighter 1

ok catching up, and klor did nothing, not even able to get a ready action...you sure you guys need me around. never thought the fighter would be useless. lets assume that Klor killed some just so I feel better. otherwise I don't see any value I bring to the group.

BTW if the challenge does not go up here Gregor is all you guys need, better attack and better damage output, I am the tank but only by armor.


male Dwarf Fighter 1

important info concerning me

with Paizo new server update I may have lost access from work which will greatly reduce my posting ability.

I still have access at home, but not on my nook nor my phone anymore.

I have to check my work computer again when I get the chance but so far it didn't work.


male Dwarf Fighter 1

Klor advances into the room to stand beside Gregor, Can't be lettin you ave all da fun. he says as he ignites Tarnack and readies to attack the next robed figure that gets close.


male Dwarf Fighter 1

hey all, getting things back together. I am on the back-up Laptop (AKA the wife's laptop). I think I may be able to get almost all of the data off my crashed hard drive. managed to use my extra Hero Lab licence for the laptop. now to start shopping for a decent computer so my wife can get her laptop back.


male Dwarf Fighter 1

had a computer hard drive crash last night. hope to resolve it soon.


male Dwarf Fighter 1

Klor looks at the door, then looks for a weak spot to hit it with Tarnack. if yer sure lass, don't take a likin ta companions not trustin my abilities

sorry but Klor is a little blunt and based on previous comment wasn't sure which way things went down.

know engineering: 1d20 + 6 ⇒ (2) + 6 = 8

he then whacks at the chain

attack just in cast: 1d20 + 12 ⇒ (8) + 12 = 20
axe damage with power attack and 2-handed: 1d10 + 16 + 1d6 ⇒ (9) + 16 + (6) = 31


male Dwarf Fighter 1

Klor simply surveys the room with his keen dwarven eyes.

perception: 1d20 + 11 ⇒ (12) + 11 = 23 plus his stone cunning

not much else he can offer


male Dwarf Fighter 1

apologies, I have been stuck in bed with a bad knee. cant move without pain.


male Dwarf Fighter 1

realizing the nimbleness of his foe, Klor opts for accuracy over power this time around.

he first tries to adjust himself to gain an advantage of flank.

attack 1: 1d20 + 14 ⇒ (15) + 14 = 29
attack 2: 1d20 + 9 ⇒ (7) + 9 = 16

damage attack 1: 1d10 + 8 + 1d6 ⇒ (8) + 8 + (2) = 18

if this becomes problem-some I can use aid another to help one of you guys to hit him? or vice-versa, also do we have any buffs active?


male Dwarf Fighter 1

sorry all, what is my major malfunction? ever since my random insult generator got deleted.... mybe its insult withdraws... i don't know... but seriously though had a date night with the wife last night so have been nearly off-line for a while.


male Dwarf Fighter 1

init: 1d20 + 2 ⇒ (6) + 2 = 8

what the bloody hell? Ya damn eejit, what ya think dis is? some sort a circus? I hate the circus.

Klor ignites Tarnack and proceeds to approach the monk.


male Dwarf Fighter 1

swamped at work I can post but no map access. sorry about the silence.


male Dwarf Fighter 1

Pfs event all day today probably will not be able to check in


male Dwarf Fighter 1

fort: 1d20 + 9 ⇒ (9) + 9 = 18

Ahh bloody....His litany of dwarven curses is lost in the noise. Klor dashes for the other door. and in true dwarven style flings it open.


male Dwarf Fighter 1

Klor tries to get away from the aberration as it passed through, but to no avail. that was damn unsettling. Like the pic you say? well perhaps if we meet this blood suckin' wench, Ole Tarnack ere will ave ta be givin' her a bit o trim, like from the neck up.he says with a laugh.

The group moves on, dead Minotaur's, lets make sure it stays that way. Klor ignites Tarnack and severs the head from the body, and letting the flame of his axe burn the grubs as it slices through.

cant be to careful now can we.

This place is gettin ta be more like zolurket every step a da way.

reaching the next door, Klor accepts the magic and readies shield and Axe.

It's choppin' time

init: 1d20 + 2 ⇒ (2) + 2 = 4

didn't bother with the perception about the painting as it was already identified.


male Dwarf Fighter 1

Blast it all ta da nine hells, I'll be damned if a Peck best me in a battle!

attack w PA: 1d20 + 12 ⇒ (8) + 12 = 20
attack w PA: 1d20 + 7 ⇒ (19) + 7 = 26

damage 1: 1d10 + 12 + 1d6 ⇒ (10) + 12 + (5) = 27
damage 2: 1d10 + 12 + 1d6 ⇒ (10) + 12 + (3) = 25


male Dwarf Fighter 1

going with a 5' step to get up to them, if not then just take the first attack

Klor goes up to the closest shadowy creature.

Hey, ya shaggin mental eejit, we left ya enough coin, now...BEGONE.

attack 1 - PA: 1d20 + 12 ⇒ (2) + 12 = 14
attack 2 - PA: 1d20 + 7 ⇒ (16) + 7 = 23

damage 1: 1d10 + 12 + 1d6 ⇒ (6) + 12 + (6) = 24
damage 2: 1d10 + 12 + 1d6 ⇒ (7) + 12 + (2) = 21


male Dwarf Fighter 1

init: 1d20 + 2 ⇒ (12) + 2 = 14

You puking, rump-fed, maggot-pie! What in blazes you thinkin.

Klor ignites Tarnack once moreready to slice these guys up.


male Dwarf Fighter 1
Phillip Adey wrote:
"Hey, man, I don't go around assuming every halfling I know is a lock picker. That's racist. You found a room, said you think it's trapped and then didn't send our trap guy in. It's like not calling on me when you find undead, seduceable bad girls, or foie gras."

Klor gives a grunt, I gots no problem callin' Pecks lock pickers, most every one I met has been one. but I got ta admit, dis Peck is definitely part dwarf. so far hes got my respect...Yer still a Peck though.

as fer undead? I usually be callin on ole tarnack ere first, and ya prayin types second. Sorry but its in me nature to chop em up first.

As they check out the room, again, I may be wantin ta chop undeads up, don't mean I want ta be agitatin more, probably some spirit thing ere...just my gusss is all.

Klor pulls out some coin and drops a gold coin on the plate.


male Dwarf Fighter 1

hey guys, been working a lot... I can't access the map when at work, so just assume Klor is with you guys. reading now to see what is going on


male Dwarf Fighter 1

Klor shifts his attention to the next little bugger, alright ya steamin empty-heided s@~@e,

attack w/ PA: 1d20 + 12 ⇒ (16) + 12 = 28
spider slashin: 1d10 + 12 + 1d6 ⇒ (2) + 12 + (6) = 20


male Dwarf Fighter 1

I am back.. sorry about not getting to this sooner...thanks for the botting, just need more Scottish swearing in there.


male Dwarf Fighter 1

last round Klor didn't go..skipped half the init order there.

--last round--

Klor swings at the orc closest (#11)
attack w/ power attack: 1d20 + 12 ⇒ (17) + 12 = 29
damage: 1d10 + 12 ⇒ (2) + 12 = 14

--this round --

stepping into the space that once housed an orc Klor continues his assault

attack with power attack: 1d20 + 12 ⇒ (8) + 12 = 20
damage: 1d10 + 12 ⇒ (10) + 12 = 22

second attack w/ power attack: 1d20 + 7 ⇒ (3) + 7 = 10


male Dwarf Fighter 1

Just a heads up, I will be going to Pittsburgh Friday, Saturday, and Sunday. to visit my Aunt. she has Cancer and we don't know how much longer she will be around. Doctors said she can no longer travel.

not sure on posting ability during that time.


male Dwarf Fighter 1

init: 1d20 + 2 ⇒ (13) + 2 = 15

yeah, Klor is after the orcs as well


male Dwarf Fighter 1

Klor stays clear of the magic pillar room the whole time.

he gives a silent consent to moving on to another room.

probably da same damn architects dat designed zolurket. spent a good number a days down in dat pit a hell.

Klor smiles at the Peck, he seems to take a liking to this halfling's demeanor lately, Trib, ya sure ya aint got a bit a dwarf blood in ya? never met a Peck like ya before.

after a pause, still gonna call ya Peck though.

Once the process is in place for the next room Klor get Tarnack ready for a fight and awaits the signal or in this case the door going open.

I will add the ring of protection to Klor then.


male Dwarf Fighter 1

at all the acolade to the fop, Klor pretty much is quiet. he knows he stood between the electric critter and some of the others.

looking to the religious folk. If you got any extra prayer of healin' I don't mind a few my way.

Ahhh bloody hell, give that damn ring if y'all are too chicken to take it.

Klor is referring to the protection ring of course.


male Dwarf Fighter 1

the electrical arc flow through Klor his beard begins to smoke. right, ya think that piss ass shock is gonna stop a Kragsson? Time fer ya ta be feeling the burn of Tarnack.

attack #1: 1d20 + 15 + 2 ⇒ (5) + 15 + 2 = 22
atatck #2: 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19
attack haste: 1d20 + 15 + 2 ⇒ (12) + 15 + 2 = 29

damage #1: 1d10 + 8 + 1d6 ⇒ (4) + 8 + (4) = 16
damage #2: 1d10 + 8 + 1d6 ⇒ (4) + 8 + (6) = 18
damage haste: 1d10 + 8 + 1d6 ⇒ (1) + 8 + (2) = 11


male Dwarf Fighter 1

Klor continues his assault on the creature hoping to keep it occupied to allow for the others to escape or to help our fallen toothpick wielder.

Blasted ball o' lightnin', time fer ya to be grounded.

attack #1: 1d20 + 15 ⇒ (5) + 15 = 20
attack #2: 1d20 + 10 ⇒ (4) + 10 = 14
attack haste: 1d20 + 15 ⇒ (14) + 15 = 29

damage #1: 1d10 + 8 + 1d6 ⇒ (2) + 8 + (1) = 11
damage #2: 1d10 + 8 + 1d6 ⇒ (2) + 8 + (6) = 16
damage haste: 1d10 + 8 + 1d6 ⇒ (10) + 8 + (6) = 24


male Dwarf Fighter 1

did you get which of Klor's damage was fire and what was weapon? assuming something did hit


male Dwarf Fighter 1

belive it or not I be argeein with the Peck, make a choices and fast. in the mean time I'll be seein if dis ere stupit greetin-faced arse-wipe can handle a little dwarven heat.

attack #1: 1d20 + 15 ⇒ (9) + 15 = 24
attack #2: 1d20 + 10 ⇒ (5) + 10 = 15
attack haste: 1d20 + 15 ⇒ (10) + 15 = 25

damage #1: 1d10 + 8 + 1d6 ⇒ (5) + 8 + (3) = 16
damage #2: 1d10 + 8 + 1d6 ⇒ (5) + 8 + (5) = 18
damage haste: 1d10 + 8 + 1d6 ⇒ (6) + 8 + (1) = 15


male Dwarf Fighter 1

I am trained, just I failed that test

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