The helpless character is in a square with another character currently engaged in combat. The character that wants to pull the helpless character out of combat is directly behind(thus not currently in a threatened square)the two occupying the same square. So I would rule that since the pulling character is putting his arms in the same square as the helpless character he would provoke an AOO as Mysterious Stranger mentioned.
Can a helpless character that is occupied by the same square as a combatant be pulled out of combat by a character behind the two without provoking an AOO?
And what is the rule if the same helpless character is healed, brought to consciousness and is still occupies the same square as the combatant? Since two characters cannot occupy the same square.
Are caltrops and lamp oil poured on the ground considered difficult terrain
What would be the acrobatics DC of running through such a square? I couldn't find any rules for oil just ice:
Source: Paizo Blog
A frozen lake, a sheen of thick ice on a dungeon or cavern floor, or some other cold and slick surface, slick ice can be hard to traverse, but can also increase the speed of creatures that are agile or foolhardy enough to utilize its surface’s lack of friction.
A creature traversing slick ice at more than half speed is required to make a DC 15 Acrobatic check at the start of the movement. Failure causes the creature to fall prone at the start of the movement. Running or charging on slick ice increases the DC by 5, with the same effect on a failed skill check. A creature that succeeds at this check by 5 or more can increase its move across the ice by 10 feet, but is considered flat-footed until the start of its next turn. Creatures (like those with enough levels of barbarian or rogue) that can’t be caught flat-footed at the start of combat are immune to this flat-footed effect as well.
I don't believe the DC for running through oil on a stoney or dirt surface should be as high as running through ice. How do you handle this?
I was wondering if anyone has any houserules for shield use. I think shields were never implemented properly and would like to make some changes regarding their use.
One houserule I remember coming across was a +1 increase across the board for all shields except bucklers. And a flat percentage to block an attack based on shield type: 5% buckler, 10% small shield, 15% large shield. Whenever a shield blocks an attack in this manner it takes damage and may get broken. I think this is a fair and balanced system making sword and board builds more viable.
What do you think?