CynDuck |
In a joint project, the Dragonmark Houses Orien and Cannith have constructed an airship-like vessel called the Crystalmark that allows one to cross into the planes of existence, and they’ve been looking for people who can help explore them. Each of the players is a figure of some renown, hand selected for qualities that’ll be useful in expeditions into other planes. However, the planes are full danger, and the voyages of the Crystalmark will not be without peril.
Hey, I'm looking for 4-5 players for a PF2e campaign in the Eberron setting about exploring the setting's 13 planes of existence. Some things to consider are:
1. The campaign will start at 3rd level with free archetype allowed, and I'm expecting it to reach about 10th level.
2. Any ancestry or versatile heritage that exists within Eberron is allowed (aside from Sprites), as well as Automatons to represent the Warforged and Beastkin to represent the Shifters. If you want to play an ancestry or VH that's not already in the setting but would fit in it easily then ask, I'll be pretty lenient with allowing stuff like that.
3. I'll be using Roll20 for the maps so make sure you have an account for that.
4. I'd like for players to be familiar with the basics of Eberron's setting, or to read up on it before making a character.
5. I'm trying to aim for a tone that's a bit more fun and lighthearted, so try to keep things PG-13 at the highest.
6. I've never GM'd in a PBP format before so I may end up making some mistakes, although I do have experience running campaigns over text. I'll try my best, but I would like to be given a bit of grace since this'll be a learning experience for me.
Applications will be open for a about a week, and I'd like to know your likely posting rate. For character concepts I'd like you to come up with a reason why you were selected for the crew, and what role you'd like to have aboard the Crystalmark (are you a guard, researcher, envoy, engineer, etc). A core assumption of Eberron's setting is that even low level PCs are extraordinary, so your characters should be people of some level of importance.
CynDuck |
Would you allow a skeleton PC? I'm thinking a Karrnathi skeleton who managed to keep more memories than usual I'm going to be a bard with the warrior muse. I will be able to handle my own healing.
Aeshura, not a dino rider?
I'm fine with that, it does sound like a good character concept
Philo Pharynx |
Okay, here's Teoban Kessler
Teoban is dead. No flesh is left, just a skeleton. He wears Karrnathi-style leathers and carries the sword-sized knife that many Karrnathi use. At his hip is a whip with metal hooks braided into it. Those familiar with the military of Karrnath show that he is a retired mage-captain. He also wears the tools of a combat medic on him, though a few tools seem like those you'd find in an undertaker's shop.
My name is Teoban Kessler and I have lived a full life. And a full death.
My birth was fortunate. My family was not noble blooded, but they had saved enough to send me to a fine academy. Not the Rekkenmark, but a good school nonetheless. The found I had the gift of inspiration, a very useful magic on the battlefield. Quite handy, given that there was a war on. After schooling, I went directly to the front lines. I started as a basic soldier, but soon found myself promoted. Soldier to sergeant to lieutenant in five years. It took twelve years to become captain, mostly due to the politics I dreaded to fight.
During this time I married and had a son. I loved Istla, but it was hard. We saw each other for a couple weeks or a month at a time. We had the unspoken weight of my time away and that grew heavier. As did her belly. Astin was a healthy boy, but almost a stranger. He would be completely different every time I got back home. I kept promising myself that soon I'd have my twenty years and could retire. We'd catch up and everything would be wonderful.
I did get my twenty years, but I did not come home. On my way back we were ambushed by a superior force and I died. It was a warforged and I remember being indignant to die at the hands of a construct.
When I was raised, I had the same semi-sapience as most of the Dead Legions. I didn't have many memories or skills. My mind was muddled. But I kept surviving. Over time I began to remember parts of me previous life. But expressing that was against proper discipline. Undead showing personality were considered defective and eliminated. So I kept to myself and just did my job. I fought for nineteen years.
We were fighting on the Cyran front on the day of Mourning. All of the living soldiers died, but most of the undead persisted. With nobody to command the troops, I took charge. At first we held the battlefield, waiting for orders and wondering what had happened. But it was soon clear that there were no Cyrans left, only strange monsters. As we held, I recovered more of my memories and my skills. But after a year and a half, we had taken losses and I concluded that there was no relief coming. I got my unit back to Karrnath. I identified myself as Captain Teoban Kessler and gave my full report of actions.
The war was over. Some of my troops would be used to hold the border, but the rest were to be stored in a vault. At that I requested my retirement. While none of the others in my legion had recovered their sapience, I wasn't going to make it in the vaults. I still had my retirement papers from my original tour of duty. There was much grumbling, but they decided it would be easiest to let me go.
My parents were dead. Istla had remarried and was happy with a baker. Astin had become an alchemist. He served in the war in a supporting role, but now had his own practice and family. They didn't recognize me, nor I them. We still write occasionally, but the relationship is better with distance.
My time in the Mournland made me a valuable guide for expeditions. Many people were interested. And many I rejected, as they were only looking for loot. But I signed on with a House Cannith team hoping to put closure to their family members and secure their holdings. One of the warforged on the expedition was very familiar. He had killed me. But time softens even mortal wounds, and we became friends.
This expedition led me to be recommended for the Crystalmark.
Teoban Kessler
Skeleton bard 3 (Advanced Player's Guide, Book of the Dead 54, Core Rulebook 386, Dark Archive, Secrets of Magic)
Rare, LN, Medium, Skeleton, Undead
Heritage sturdy skeleton
Background corpse stitcher
Perception +8; low-light vision
Languages Common, Necril
Skills Athletics +6, Intimidation +8, Medicine +8, Occultism +4, Performance +8, Stealth +8, Undead Lore +4, Warfare Lore +4
Str 12 (+1), Dex 16 (+3), Con 14 (+2), Int 8 (-1), Wis 12 (+1), Cha 16 (+3)
Items studded leather armor, +1 flyssa[TV], scorpion whip, backpack, conqueror (game) set (worth 5 sp), fine clothing, healer's tools, playing cards[LOPFS], signal whistle, purse (27 gp, 6 sp, 2 cp)
Undead Hunger (Collect Bones For Self-repair) While you don’t eat or drink the same food as humanoids do, you usually have thirsts and hungers related to your undead state, such as a ghoul’s hunger for humanoid flesh, a zombie’s craving for brains, and a vampire’s desire for blood. Additionally, while you don’t sleep, you enter a state of quiescence for at least 4 hours a day to recuperate, which lets your undead flesh reknit and recover naturally. Many undead choose to rest when the sun is at its highest.
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AC 20; Fort +7; Ref +10; Will +8; +1 circumstance bonus vs. disease and poison
HP 40; negative healing; Immunities death effects
Negative Survival Unlike normal undead, you aren’t destroyed when reduced to 0 Hit Points. Instead, powerful negative energy attempts to keep you from being destroyed even in dire straits. You are knocked out and begin dying when reduced to 0 Hit Points (Core Rulebook 459). Because you’re undead, many methods of bringing someone back from dying, such as stabilize, don’t benefit you. When you would die, you’re destroyed rather than dead, just like other undead.
--------------------
Speed 25 feet
Melee [1] [i]+1 flyssa[/i] +9 (magical, versatile P, agile, finesse), Damage 1d6+1 S
Melee [1] scorpion whip +8 (disarm, finesse, trip, reach 10 feet), Damage 1d4+1 S
Occult Bard Spells DC 18, attack +8; 2nd (2 slots) animated assault[APG], blistering invective[APG] 1st (3 slots) biting words[SoM], command, fear, soothe Cantrips (2nd) bullhorn[SoM], light, prestidigitation, ray of frost, shield, telekinetic projectile, time sense[DA]
Focus Spells 1 Focus Point, DC 18; 2nd Counter Performance, Inspire Courage
Ancestry Feats Adapted Cantrip, As In Life, So In Death[BD]
Class Feats Cantrip Expansion, Martial Performance[APG]
General Feats Adopted Ancestry, Ancestral Paragon, Diehard
Skill Feats Battle Medicine, Stitch Flesh[BD]
Other Abilities component substitution, composition spells, muse, occult spellcasting, signature spells, warrior
Dorian 'Grey' |
@ GM and Philo Perhaps, this may be a good try at my Necromancer idea?
I ran into a possible problem Undead Master with the Alignment prereq....
Should I scratch this concept for this game?
I was using this as my inspiration.
I was liking the tie in with Teoban Kessler's story.
EDIT I am researching Summoner (Undead Eidolon), but would also like to add Undead Master Archtype to the build with permission.
Dorian 'Grey' |
@GM would the Eidolon qualify for the Support benefits, or does it need to be the actual Summoner doing the Attack?
Just working out the kinks...lol.
I am visualizing my Summoner sitting astride his skeletal Elk mount, Commanding his Legions!
But if my Eidolon was sitting on Mount would he qualify for Support benefits since class ability?
I probably would have Summoner on Mount most of the time because his ego would allow even his Eidolon to upstage him.
Imagine a goblin (Dhampir) seated on his skeletal Elk companion while ordering his Skeletal Owlbear Eidolon into battle!
I realize Action economy may be tight, but the image is sweet!
The Backstory would be that the goblin was a Druid, but he was bitten by a vampire and he began experimenting with Necromancy to fix his malady.
Instead he became even more seeded in the dark arts, got expelled from the Order, and exiled.
He found acceptance in Karnath. Took a job in the War and found glory and more avenues to accomplish his goal.
Goblin (Dhampir) Summoner (undead Eidolon) [Undead Master], pending approval.
Thanks!
Aeshuura |
Would you allow a skeleton PC? I'm thinking a Karrnathi skeleton who managed to keep more memories than usual I'm going to be a bard with the warrior muse. I will be able to handle my own healing.
Aeshura, not a dino rider?
Skeleton character is so Karnnath! So cool.
Are there halflings that aren't the tribal plains halflings?
CynDuck |
@GM would the Eidolon qualify for the Support benefits, or does it need to be the actual Summoner doing the Attack?
** spoiler omitted **
Just working out the kinks...lol.
I am visualizing my Summoner sitting astride his skeletal Elk mount, Commanding his Legions!
But if my Eidolon was sitting on Mount would he qualify for Support benefits since class ability?
I probably would have Summoner on Mount most of the time because his ego would allow even his Eidolon to upstage him.
Imagine a goblin (Dhampir) seated on his skeletal Elk companion while ordering his Skeletal Owlbear Eidolon into battle!
I realize Action economy may be tight, but the image is sweet!
From what I can tell that doesn't work RAW since the Eidolon is a separate creature from you, I don't think it would effect balance to allow it though.
Dorian 'Grey' |
Thank you for your response.
I have been reconsidering my Necromancer idea. After traveling down many possible rabbit holes, they all seem too much like my Goblin(Lich) Wizard that I played EC with...
Just change the Ancestry? Yes, I could do that...
I am also tossing about a Horizon Walker build that probably plays better with exploration of the 13 Planes.
I may combine the 2 concepts together like peanut butter and mustard! Lol!
Keep you posted!
@Brainiac any idea what Class you are thinking?
Dorian 'Grey' |
I have completely flipped my concept, but I am liking this one....still in progress
Enoch the Wonderer
Automaton Wizard 3 Wrestler
Alignment LN
Traits Rare Automaton Construct
Heritage Hunter
Background Spell Seeker
Perception(T) +5; low-light vision
Languages Common, Utopian, Necril, Draconic, Dwarven, Infernal, Celestial
Skills Athletics(E) +10, Arcana(E) +10, Crafting(T) +8, Occultism(T) +8, Society(T) +8, Nature(T) +5, Religion(T) +5, Library Lore(T) +8
Str 16 (+3), Dex 12 (+1), Con 14 (+2), Int 16 (+3), Wis 10 (+0), Cha 10 (+0)
Items
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AC 20/21; Fort(T) +7; Ref(T) +6; Will(E) +7
HP 35
Chassis Deflection
Source Guns & Gears pg. 40
Trigger A critical hit deals physical damage to you
Attempt a DC 17 flat check. If you are successful, the attack becomes a normal hit.
--------------------
Speed 25'/30'
Melee
Range
Arcane Wizard Spells DC(T) 18, attack(T) +8; 2nd (2+1 slots) ?, ?, ? 1st (3+1 slots) Jump, ?, ?, ? Cantrips (5+1) light, prestidigitation, electric arc, shield, telekinetic projectile, detect magic
Focus Spells 1 Focus Point, DC 18; Physical Boost
Ancestry Feats Reinforced chassis
Class Feats Familiar, Enhanced Familiar
General Feats Toughness
Skill Feats Titan Wrester, Recognize spell, Multilingual
Other Abilities arcane school (Transmutation), arcane bond, arcane thesis (Imp. Familiar Attunement)
@ Philo do you see where I am going with this...lol?
Dorian 'Grey' |
Because Automatons are not proficient with their own Armor, I will be changing his class to Magus. Still fits the theme and probably better...lol.
Automaton Magus 3 Wrestler
Alignment LN
Traits Rare Automaton Construct
Heritage Hunter
Background Spell Seeker
Perception(T) +5; low-light vision
Languages Common, Utopian, Necril, Draconic, Dwarven, Infernal, Celestial
Skills Athletics(E) +10, Arcana(E) +10, Crafting(T) +8, Occultism(T) +8, Society(T) +8, Religion(T) +5, Library Lore(T) +8
Str 16 (+3), Dex 12 (+1), Con 14 (+2), Int 16 (+3), Wis 10 (+0), Cha 10 (+0)
Items
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AC 20/21; Fort(E) +9; Ref(T) +6; Will(E) +7
HP 41
--------------------
Speed 25'/30'
Melee Arcane Fists(T) +8 1d6+3 Traits Magic
Range
Arcane Magus Spells DC(T) 18, attack(T) +8; 2nd (1 slots) ? 1st (2 slots) Jump, True Strike, Cantrips (5) prestidigitation, electric arc, shield, telekinetic projectile, detect magic
Focus Spells 1 Focus Point, DC 18; Shielding Strike
Ancestry Feats Reinforced chassis
Class Feats Arcane Fists
General Feats Toughness, Shield Block
Skill Feats Titan Wrester, Recognize spell, Multilingual
Other Abilities arcane spellcasting, arcane cascade, conflux spells, hybrid study Sparkling Targe, spellstrike
I shall build his Backstory this week. It will parallel with the Bard's mysteriously....
Kobold Catgirl |
!!! Major dot.
I'm brainstorming concepts right now. I'm constantly playing rogues and clerics, so I might try to step outside my comfort zone for a bit. Maybe an investigator, druid, fighter or magus.
Fighter or Druid: A cheerful beastkin shepherdess from the Eldeen Reaches with ties to the Children of Winter. She may have taken part in the fight for independence against Aundair. She would be on board as either the ship's ecologist, medic and/or cook.
mythos2000 |
Hey, Dorian Grey let me know about the game signup... I'm interested to join also. I'm a relatively experienced player, been having fun with PF2E since it was released. Just need a day or two to research background on Eberron and come up with an interesting character proposal...
mythos2000 |
question on rule #4: "I'd like players to be familiar with the basics of Eberron's setting, or to read up on it before making a character."
Any advice on where/how to read up on Eberron, just found some pages on wikipedia, glad to read up on it elsewhere as needed.
p.s. Currently thinking about a beastkin inventor character, maybe an enginer on the Crystalmark...
CynDuck |
1 person marked this as a favorite. |
question on rule #4: "I'd like players to be familiar with the basics of Eberron's setting, or to read up on it before making a character."
Any advice on where/how to read up on Eberron, just found some pages on wikipedia, glad to read up on it elsewhere as needed.
p.s. Currently thinking about a beastkin inventor character, maybe an enginer on the Crystalmark...
This post on the Eberron subreddit goes over the basics, and the Eberron wiki can be used for looking into anything else you want to know about.
Dorian 'Grey' |
@Mike this is the Recruitment Thread where you submit your character.
The Play by Post format will take place in Game Play Thread once the GM begins the game.
So, build your character here and cross your fingers, wiggle your nose and hop up and down on 1 foot, while singing a happy song.
What? Only I did that?
@Jereru Good to see you, Sir! I actually haven't thought about airship duties....he knows stuff...lol.
Kamishana |
Here is my submission, Kamishana, the kalashtar paladin. Her profile is complete save for purchasing equipment. She is a follower of il-Yannah, the Path of Light. Having proven herself by helping to save the city of Sharn from an incursion of evil quori, she has been chosen to serve as a guard aboard the Crystalmark.
I can usually post at least once a weekday, and I will endeavor to keep up the pace if selected for this game. Thanks! :D
CynDuck |
Just to be sure: do foreigners visit the Seren Island, and do barbarians from there go to other continents? I thinking of a Fighter/Barbarian guy...
I don't actually know anything about Seren Island, and I couldn't find much either, I'm sure there could be some reason for a character from there to travel though.
CynDuck, would you recommend we avoid tying our character backgrounds to darker elements like the Last War?
Oh that's fine with me, lighthearted might've been the wrong word to describe it but I couldn't think of anything better.
Oh, another question: are airships usually made of wood, or metal?
The wiki seems to not mention it for some reason, but they're made out of a special type of wood called soarwood
Kobold Catgirl |
Alright, I think I've refined my concept!
Simple Summary: Collie, a sheep-shifter shepherdess from the Eldeen Reaches likely hired as a medic or ecologist.
Build: Human beastkin Animal Order druid. She could work as more melee, healing, and/or socially focused, depending on our team.
Dynamics: Collie is gentle-mannered about most things, and very difficult to truly upset--she's generally seen worse during the War from allies and enemies alike. Actually, if anything, she struggles to really get sincerely excited. She's a bit of a flirt, an avid if mediocre cook (Int penalties, you know), and very fond of her dog.
The few relationships Collie did manage to form quickly established a pattern: Collie has absolutely terrible taste in partners. Most notable is probably her childhood "girl next door", who may have become entangled in something actively anathemic to the Wardens, like necromancy. It's sort of on-again off-again.
Collie's best lasting relationship is with her extremely old sheepdog.
Jereru |
Okay, Kharddak is a Fighter/Barbarian with some sailor and carpenter skills.
The Seren Islands. Last stop in the long journey from the civilized lands to Argonessen, the native barbarian tribes will put a swift end to the life of those wanting to step foot in the mystic continent home to their sacred dragons.
One of these tribes, the Stormwalkers, is the origin of our hero, Khaddrak. Being born and raised in a background considered traditional in an already traditional land can be hard for a boy which quickly developed free thinking and logic use. Khaddrak learned well, and stood up to the challenge like anyone else in the tribe, but some customs made no sense to him and the responses he got all the time were frustrating for an advanced adolescent.
Luckily for him, the Totem Guards, a loose confederacy of tribes, decided to try something new. They asked each tribe to provide a recruit to form a crew, and they would send them in a ship for exploration tasks. The idea behind this was that the civilized lands had developed many new weird things in recent times, and intel about their methods and intentions could be put to good use so as to be better prepared to defend Argonessen. Of course, the Stormwalkers traditionalists didn't have a good opinion about this, but they were bound to collaborate, so they took it as their chance to get rid of the unruly youngster who questioned everything.
Khaddrak sailed with his crewmates for some time, raiding songs settlements and bargaining with others, learning customs and languages, until they inevitably were outwitted and sunk by a coastal patrol galley. Many of the barbarians perished and the rest were captured, Khaddrak amongst them. They were forced to fight on gladiatorial games and exhibited as wild exotic warriors in high society balls.
Time after, Khaddrak and some others managed to escape. While the rest wanted to return home, Khaddrak decided to stay. There still were lots of things to be discovered, knowledge to be gathered and taken to the Islands. Wandering here and there, he worked as a mercenary, pirate and adventurer, always taking notes (writing was an incredible skill!) and hoarding some fame in the lands of Eberron. He was offered to explore other Planes and, though doubting whether this lore might be useful for the tribes, he wasn't able to resist the chance.
Khaddrak
Our hero looks like an archetypical barbarian - wild and strong. He's not too tall, and has a lightly tanned skin after spending many days under the sun. His black, long hair bathes his wide shoulders and contrasts with her white smile.
But then you'll see him using equipment clearly not typical from Argonessen. Years spent abroad have made him embrace foreign customs - not that he had any problem to do so to begin with. Thus, clothes and armour would never make you suspect his origin, but you'd rather take him for a mercenary of House Deneith or an adventurer from Sharn.
Khaddrak is a barbarian first and foremost. He's not the typical psycho-stupid zealot most Khorvarites might expect, though. He's proud of his culture, but has always questioned traditions. He has no problems adopting new things, and loves to learn. Ultimately, he appreciates good folks, and understands that everyone has the right to search a way to improve.
I just need to finish the mechanics and put them in an alias.
Collie Shepherd |
I've only just started on her, but here's Collie Shepherd, druid of the Eldeen Reaches! I know she fights with a shepherd's crook, so I'll need to decide between gaff and bo staff for how to represent it. In general, though, she's a tripping-focused healer/secondary frontliner with a wolf companion. Her spells will probably be mainly buffs, battlefield control and healing.
Do firearms exist in this setting?
Dorian 'Grey' |
Still working on it...
Focusing his erratic attention back to his surroundings, Enoch's bright blue eyes lock on the Necromancer that must be controlling this squad. Striding easily through the masses of skeletons, zombies, humans and those things, his panther-like form able to maneuver around them with feline power and resolve. Enoch doesn't notice another Necromancer appearing quite suddenly behind him. With dark words of undeath, the spell clouds the mind of the Automaton.....
.....Rising taller than most humans, chassis guarded quite well by the bluish Grey plating that made up its skin, the Automaton presents arcane fists, while murderous arcane phrases report from a mouth resembling a panther!
The knowing sound of bone breaking apart is the last echo of this life for the unknown Captain.....
Years later Enoch's memories of that time between the War and an Ambush were missing. The Automaton sought out any known way to procure his memories, but nothing manifested until he met up with that Captain. Slowly, his memories are returning,...
Simeon |
Presenting Gnarok, dino-rider and halfling warrior!
Gnarok, Fighter 3
NG Small Gutsy Halfling
Perception +9;
Languages Common, Halfling
Skills Acrobatics +8, Athletics +8, Lore: Tanning +5, Medicine +7, Nature +9, Stealth +8, Survival +7
Str +3, Dex +3, Con +1, Int +0, Wis +2, Cha +0
Items Studded Leather, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, SoapAC 20; Fort +8, Ref +10, Will +9; Bravery
HP 39
Shield Block (reaction) Trigger While you have your shield raised, you would take damage from a physical attack. You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.
Attack of Opportunity (reaction) Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using. You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.Speed 25 feet
Melee: +1 Leiomano +11 (Deadly d10, Uncommon, Versatile S), Damage 1d6+3 B
Ranged: Composite Shortbow +10 (Propulsive, Deadly d10), Damage 1d6+1 P
Power Attack (2 actions) (Flourish) You unleash a particularly powerful attack that clobbers your foe but leaves you a bit unsteady. Make a melee Strike. This counts as two attacks when calculating your multiple attack penalty. If this Strike hits, you deal an extra die of weapon damage. If you’re at least 10th level, increase this to two extra dice, and if you’re at least 18th level, increase it to three extra dice.
Lunge (1 action) Requirements You are wielding a melee weapon. Extending your body to its limits, you attack an enemy that would normally be beyond your reach. Make a Strike with a melee weapon, increasing your reach by 5 feet for that Strike. If the weapon has the disarm, shove, or trip trait, you can use the corresponding action instead of a Strike.
Additional Feats Cavalier Dedication, Forager, Gutsy Halfling, Prairie Rider, Survey Wildlife, Untrained Improvisation
Additional Specials Keen Eyes
Companion: Young Dromaeosaur named Chashti
There is much in life that Gnarok loves.
His earliest memory was warm and happy with his family by the fire under the great open starry sky, his mother and father beside him, siblings and cousins gathered around it, and their great dinosaurs around them. It was a happy time. He cherishes it, and it gives him strength through all that he does. They were the people who form the cornerstone of his life. They taught him what love was, how to give one’s spirit to another.
He remembers, too, his first dino race. He was on his family’s newest raptor, a young and feisty one named Chashti. They connected instantly. Gnarok, too, was a young one, a chip on his shoulder and dreams of great things. Gnarok looks back upon that race against two of his sisters and one of his brothers. He remembers the wind on his face as Chashti’s clawed feet pounded the ground, the softness of her feathers and her calls of victory as they cleared the finish line long before his siblings. It was clear, both to himself and to his family, that his talent was special. He learned another type of love, one of a hunter and their steed.
Hunting did not satisfy his thirst for greatness for long. Chashti was restless too, the simple tasks of the clan and the camp not enough for her predator’s spirit. With the vouch of his clan’s lath he joined House Ghallanda as a caravan guard. With his dinosaur-toothed war club and composite bow he protected the festival caravans as they made their way across Khorvaire, he learned the love of duty, of keeping safe those he was sworn to protect.
When his connection to House Ghallanda came calling, that they were to send a delegation to House Cannith with a warrior to accompany the Crystalmark in it’s journeys across the planes, Gnarok was nervous. Who wouldn’t be? He knows though, that all that he loves will steel his resolve. Mounted upon Chashti, toothed club in hand and bow on his back, he knows that he will see through his duty and return to his people with tales of the greatness he has always desired.
Gnarok is easily recognizable as a halfling from the Talenta Plains. His face is painted with elaborate sigils, and dinosaur feathers are braided into his long black hair. His features are sharp and his eyes are keen, constantly scanning for danger and reward. He wears loose, colorful clothing over a set of studded leather armor. In battle he carries a club studded with dinosaur teeth, each one enchanted with runes to keep them sharp and deadly. He also uses a shortbow, and almost exclusively fights on the back of his loyal and vicious clawfoot Chashti.
While a seasoned warrior, Gnarok is not a harsh man by any means. His life has been lived in service to kin and protection, and he deeply loves being able to protect those he cares for. While not extremely outgoing, those who get close to him find that he is an almost boundless well of support. He will go to great lengths to ensure that his charges are safe. While he strongly values the need for honesty, kindness, and integrity, he sees little need for truly codified laws. He wants all people to be able to live with the same freedom that the halflings enjoy, with no masters above them save for their conscience, and no greater duty than to one’s kin and loved ones. Having grown up alongside Chashti, he is deeply protective of her and will starkly avenge any attempt to hurt her.
Collie Shepherd |
And Collie's pretty much complete! Sorry to spam, but just to recap so all the info is on the thread:
Collie Shepherd, shifter druid (Animal Order)
Why She's Here: A Warden of the Wood, Collie set herself apart during the Last War for her toughness, her wilderness skills, and her ability to take care of others while under extreme personal duress.
Ship Roles: Medic, backup muscle, ecologist, ship's dog groomer.
Personality: Jaded, but in a really mellow way. Hates being alone, but won't say it. Doesn't like showing her real feelings, and honestly, has a lot of trouble letting herself feel them anyways.
Dog: Oh, also, she has a sheepdog. His name's Wynarn. He's, like, a billion years old. I wasn't sure where to mention this, but it seemed important to mention somewhere.
When in her beast form, weighty ram horns curl around velvety sheeplike ears, her face shape shifts very subtly, and her lower body morphs to trot upon a pair of dainty sheep hooves.
Okay, so this's just gonna, what, record what I'm saying? Well, that's neat. Yeah, so, right. My story. Here goes.
Columbine Shepherd, of the Eldeen Reaches. Friends call me Collie. Well, most people call me Collie. Ma, Pa, my folks were shepherds. Now, shepherds, the whole job is pushing people around who don't know what's good for them, but you try pushing a shepherd around and you don't know what's good for you. Ma and Pa hated Breland, didn't trust Aundair, and thought the Silver Flame was a devil's heart in a jar. That's the kind of people they were. Kind of people we were, growing up. No gods, no kings, just the land and the land's law. Loyal to the Wardens of the Wood as anyone you'd meet. You shoulda seen how they lit up when they realized I had the Gift.
So, I signed on to be schooled in druidcraft. Left home. I was ten. And at the time, the Wardens were pretty desperate for magic-users. Not a lot of mages in the Reaches, see. All you got there is druids, and a druid's not as good as a wizard, but she's sure as sugar better than nothing. I went for schooling; what I got was drafted. They barely even learned me my letters, but they taught me how to--how to burn people alive, how to catch someone in vines so the archers can fill them with arrows, how to use magic over wood and rust to twist a warforged's body into scrapmetal. Those were the priorities. I learned a lot. *laughs*
... Learned a lot about my teachers, too. Greensingers, Ashborn, Children of Winter--anyone could be a teacher back then. Not a lot of oversight on what they taught us. Not a lot of room to make friends, either.
Hm? Oh, right. Yeah, I think I was sixteen when they shipped me out for an outpost by Silver Lake. Skeleton crew of old fossils. The next-youngest guy there was in his forties. That was a weird time to realize I was a girl. Sure as sugar got me my own room, though.
*cough* Okay, so, second year. Disease hits the outpost. I'm young, sleeping separate, no friends. I shrug it off pretty fast. A quarter of the soldiers died. We lost both our senior druids. Our reinforcements keep getting delayed, so now it's just me, our new Chief Mystic Officer. Most of the men are under blankets or under dirt. Winter rolls around, and suddenly we're snowed in. You remember that winter? Bad time, especially in the Reaches. We're getting pushed around by bandits--Aundair soldiers with nothing better to do who figured they could stroll in and take whatever they pleased--and it's pretty much up to me and, ah, maybe five guys to stop them.
Plus Ivy. I probably wouldn't have made it without her, but that's a messy subject. Let's just say my, uh, my track record in picking partners isn't so good. When you spend too much of your life alone, it gets mighty hard to say no to people who wanna be around you.
Reinforcements finally came next spring, five months late. I get kept on, still the outpost's only druid, having 'distinguished myself through my acts of valor'. Like all those men died just to test my mettle. *laughs* Oh, I was mighty proud of it at the time, though, sugar. The next couple years, things heat up in the war, and our outpost finally sees some real action. I guess I made a good account of myself. I kept my people alive.
It was almost my fifth year when the Last War ended and I finally got relieved of duty. I thought I'd be happy. I guess I was. I went back to my folks' fields. Found out my folks had died and left the farm to my big brother, my big sis had deserted the Wardens and signed on with House Deneith, and my little brother had run off with a Sharn baker or some-such. None of them were speaking to each other anymore. Just to me. I get back to sheep herding, try to ground myself. It mostly works. Only I don't sleep well. I get nerves when it's too cold, or when I'm hungry, or when there's no one around me. Get in a couple more bad breakups. Can't sleep right. And I keep getting in fights. Shepherds don't like feeling pushed around, and ex-soldiers know how to do something about it.
So, I wind up leaving home. Taking up odd jobs. Caravan guard, guide, bounty hunter once or twice. When I heard y'all were asking about me, I figured I'd save you the trouble of tracking me down. I didn't expect you to need my--what's that you called it? My psycho-profile? But I guess you heard about that Cannith guy I decked last year and had to make sure. That one was on him. The fella shoved a barmaid and kicked my dog. I don't have anything against House Cannith aside from that, though.
Anyways, yeah. 'War hero' isn't the term I'd use. I'm a medic, I know the wilds, and I can fight. But I got my people through the Winter of 593 simply 'cause they were counting on me.
That's the other thing about shepherds. You get used to a lot of lives hanging on you doing your job right. Your aching back's a luxury they can't afford.
So, do I get the job?
Also, I'm describing Collie on her sheet as Chaotic Neutral, but this is mainly because she's really bad at saying no to people who care about her--even when they're in the wrong--so her moral and ethical compass is a little wobbly. She's definitely not meant to be disruptive.
Oh, and if I make it in, I'd love to try to integrate her backstory with those of one or two other PCs! I always think that's really fun.
Dorian 'Grey' |
I just wanted to place everything in the same place, spot, page area. I tend to check my games multiple times per day. I also tend to post at the pace of the game.
I appreciate the opportunity to be selected and thank you for running!
Automaton Magus 3 Wrestler
Alignment LN
Traits Rare Automaton Construct
Heritage Hunter
Background Spell Seeker
Perception(T) +5; low-light vision
Languages Common, Utopian, Necril, Draconic, Dwarven, Infernal, Celestial
Skills Athletics(E) +10, Arcana(E) +10, Crafting(T) +8, Occultism(T) +8, Society(T) +8, Religion(T) +5, Library Lore(T) +8
Str 16 (+3), Dex 12 (+1), Con 14 (+2), Int 16 (+3), Wis 10 (+0), Cha 10 (+0)
Items
--------------------
AC 20/21; Fort(E) +9; Ref(T) +6; Will(E) +7
HP 41
--------------------
Speed 25'/30'
Melee Arcane Fists(T) +8 1d6+3 Traits Magic
Range
Arcane Magus Spells DC(T) 18, attack(T) +8; 2nd (1 slots) ? 1st (2 slots) Jump, True Strike, Cantrips (5) prestidigitation, electric arc, shield, telekinetic projectile, detect magic
Focus Spells 1 Focus Point, DC 18; Shielding Strike
Ancestry Feats Reinforced chassis
Class Feats Arcane Fists
General Feats Toughness, Shield Block
Skill Feats Titan Wrester, Recognize spell, Multilingual
Other Abilities arcane spellcasting, arcane cascade, conflux spells, hybrid study Sparkling Targe, spellstrike
Focusing his erratic attention back to his surroundings, Enoch's bright blue eyes lock on the Necromancer that must be controlling this squad. Striding easily through the masses of skeletons, zombies, humans and those things, his panther-like form able to maneuver around them with feline power and resolve. Enoch doesn't notice another Necromancer appearing quite suddenly behind him. With dark words of undeath, the spell clouds the mind of the Automaton.....
.....Rising taller than most humans, chassis guarded quite well by the bluish Grey plating that made up its skin, the Automaton presents arcane fists, while murderous arcane phrases report from a mouth resembling a panther!
The knowing sound of bone breaking apart is the last echo of this life for the unknown Captain.....
Years later Enoch's memories of that time between the end of the War and the Ambush were missing. The Automaton sought out any known way to procure his memories, wondering what happened those missing days, but nothing manifested until he reunited up with that Captain. The two were both commissioned for an expedition sponsored by House Cannith, hoping to put closure to their family members and secure their holdings.
Slowly, his memories are returning.
Please let me know if you have any questions, concerns, suggestions for attire.
I believe he just needs to go shopping. Are we doing either WBL @3rd option?
Ken Marable |
Two quick questions for CynDuck:
1) When are you closing recruitment? I hadn't checked Recruitment threads in a while and just saw this today. I'm considering trying to get a character together but it'd probably be tomorrow morning (US Eastern time).
2) How do you feel about someone very new to PF2e? I haven't had a chance to play it yet and have been looking for a game. However, I have played a lot of PF1 and every iteration of D&D since the early 80's, as well as freelance writing for D&D & PF1 off and on since 2000. I also have played in and DMed a couple Eberron campaigns and now the setting pretty well.
Not sure I'll get something together quick enough, and there's already some great characters here already, but considering I love Eberron and I LOOOOOVE planar campaigns, and have been eager to try PF2e for months, this seemed like a great opportunity if possible!
Kobold Catgirl |
I'd be happy to help walk you through it, if you end up getting in!
By the way, I was wondering how relevant Eberron's "main" setting is going to be to this game, since I know we'll be planehopping. Will stuff be going on related to the Material Plane (the Last War, the politics, the religious groups, etc), or will it largely be about exploring these cool new regions?
CynDuck |
Two quick questions for CynDuck:
1) When are you closing recruitment? I hadn't checked Recruitment threads in a while and just saw this today. I'm considering trying to get a character together but it'd probably be tomorrow morning (US Eastern time).
2) How do you feel about someone very new to PF2e? I haven't had a chance to play it yet and have been looking for a game. However, I have played a lot of PF1 and every iteration of D&D since the early 80's, as well as freelance writing for D&D & PF1 off and on since 2000. I also have played in and DMed a couple Eberron campaigns and now the setting pretty well.
Not sure I'll get something together quick enough, and there's already some great characters here already, but considering I love Eberron and I LOOOOOVE planar campaigns, and have been eager to try PF2e for months, this seemed like a great opportunity if possible!
I'll probably close it by Wednesday or Thursday next week, and I'm perfectly fine with a newer person joining the game.
Ok, question:
Rules say at 3rd level I'm entitled to 1 level 2 item, 2 level 1 items and 25 gold.
Can I use the gold to buy other level 1 and 2 items, or can they just be level 0?
I'm pretty sure Kobold Catgirl is right, and you can use it for 1st and 2nd level items too
Collie Shepherd |
A +1 weapon is usually a good pick* for your level 2 item, though full plate is also a pretty darn good option. The 1st-level items are trickier. Since you have Medicine, I'd recommend a set of healer's tools as a pretty safe bet? Never hurts to have some extra healing on hand.
Quick summary of who we have applying so far, by my count:
Philo Pharynx - Teoban Kessler (he/him), LN Skeleton Bard (Archetype?) from Karnath
(Seems to be sort of a combat medic with offensive magic, plus bardic buffs. Possible Ship Roles: Ship's Doctor, Scout)
Dorian 'Grey' - Enoch the Wonderer (he/him), LN Warforged Magus (Wrestler)
(Seems to be a frontliner with a lot of knowledge skills--basically everything but Nature. Possible Ship Roles: Guard, Researcher, Engineer)
Brainiac - Kamishana (she/her), LG Kalashtar Paladin (Psychic) from Breland(?)
(Seems to be a frontliner tank with face skills and some magic. Possible Ship Roles: Guard, could be Envoy)
KoboldCatgirl - Collie Shepherd (she/her), CN Shifter Druid (Fighter) from the Eldeen Reaches
(Buffs/healing, nature skills, and secondary martial alongside her animal companion. Possible Ship Roles: Ship's Doctor, Ecologist, Guard)
Jereru - Khaddrak Stormwalker (he/him), CG Human Fighter (Dragon Barbarian) from the Seren Isles
(Seems to be mainly a frontliner tank with some repair skills. Possible Ship Roles: Guard, Engineer, Pilot)
Simeon - Gnarok (he/him), NG Halfling Fighter (Cavalier) from the Talenta Plains
(Seems to be a mounted frontliner with wilderness lore skills. Possible Ship Roles: Ecologist, Guard)
Expressed Interest
MikeM_1001 (considering a shifter inventor, potentially an engineer)
Ken Marable
We have 2 (and a half, really) Fighters, 1 Champion, 1 Bard, 1 Druid, and 1 Magus.
Three of us are Lawful, two are Chaotic, three are Good, and three are morally Neutral.
Two of us have pets--a dinosaur mount and a dog.
In terms of factions, one member of the Warden of the Woods, one former Karrnathi soldier, a follower of the Path of Light, one presumably loyal to Dragons In General, and I think a member of House Ghallanda.
Most ACs are 20-21, with one notable druid-shaped exception. Me and my dog are pretty limited for armor right now (and pretty much always--thanks, druid anathemas), so if I get in, I'll probably be taking a fair amount of hits. Hence Toughness.
I didn't look closely, but it looks like three of us happen to have a connection of some kind to necromancers in our backstories. Funny coincidence! Maybe we could use that, if two or more of us get in.
Melee: So far, almost everyone in the group has a melee focus, which I've found is quite common on Recruitment threads. Even the bard and druid are ready to throw down to some extent.
Ranged: None, though most of us at least have ranged weapons.
Face: Only one of us is even trained in Diplomacy or Deception.
Roguery: A few of us have Stealth, but no Thievery.
Healing: Several characters with Medicine, and two characters with both healing spells and Battle Medicine.
Magic: A smattering.
- Arcane: Only a magus.
- Divine: None
- Primal: A druid.
- Occult: A bard and a psychic multiclass.
Ship Roles
Guard: Oh, we are all set on guards no matter who gets in.
Doctor: A couple good candidates.
Engineer: 1-2 candidates focused on Crafting.
Ship's Cook: A couple characters have Crafting, but Khaddrak's explicitly more of a carpenter/repairman. Maybe a warforged chef? ;)
Researcher: A few--two for Nature, one more general loremaster-type.
Pilot/Ship-Stuff-Expert: One character has Sailing Lore, though not the arcane lore that the Crystalmark might require.
Envoy: None, really. Maybe the champion. Our best Charisma score belongs to a talking skeleton. :P
*And if you were to put that +1 on the melee weapon you currently have, that'd be a pretty great pick. ;)