DM Salsa's D&D 5e Interest Check


Recruitment

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Ah yes! Welcome! Welcome! Come and have a seat by the fire. Are you here for the tales or just my company? I have many of the former and many have said I'm good for the latter.

So, my friend, what tales have you come seeking this evening?

As you may have seen, I'm checking to see who out there would be interested in playing in a game run by yours truly. I'm new to D&D 5e, but I do have a fair bit of experience with Pathfinder and a few other games. I am still learning the rules, but I feel confident enough to run at least a low-level game.

So, without further ado, here's what I am currently mulling over.

Game Ideas
- Urban adventures taking place in Waterdeep, Balder's Gate, or some other city. I'm tempted to try and make this one more collaborative since I think it'll help people be more involved if they have a hand in building the city, but using an established city would make it easier for players to dive in.

- Exploration a la Keep on the Borderlands. I like the exploration aspect of Kingmaker, but I'm not really wanting to run a kingdom building adventure (at least not yet.) I think I could have some fun with this one. IF there is any building by the PCs, it'll be building their keep as they explore.

- Something Zany, perhaps? Blame this one on watching the Slayers and rereading Mr. Welch's list. Expect cornball jokes and lots of ham. This one would be one for the none-too-serious with tropes and stereotypes being played for laughs. This one would definitely be a seat of the pants deal.

So there you have it. Let me know what grabs your interest and comment below.


any of these would be fun, but I'd love a Zany - Tongue in the cheek type game. I ran one for a brief period several years back, but unfortunately quickly realized that my schedule leaves no time for DMing.

In order of interest...

Zany
Exploration
Urban (Love this in tabletop, but it's hard to keep up with locations and NPC's in Play by post... from my experience.


Hi DM-Salsa,

I'd be interested in both exploration and urban games. That being said, I'm more interested learning what the game will be about than where it will take place.

Also, not too interested in Zany. I like humour in games, but perhaps more through having colourful characters and NPCs.


Same thoughts as dreaming warforged for my preferences.....


I would be interested in both! :)


Chiming in with interest as well in really any of them!

Liberty's Edge

Hello DM Salsa

I too would be interested in a 5e game...like those above Urban and exploration would be cool, but not that into zany.

thanks


I'll echo what some others have said: exploration and urban sound fun. I think 5e works well for both of those as well. Zany could be neat as well, but I've played in games that wanted to do that before and they tend to have some problems arise before long.


I'd be down for any. Pretty starved for 5e games at the moment.


Okay, looks like that's a definite no on the Zany game. (Probably would only be a short adventure or two anyway.)

So, The exploration game would have the party mapping and clearing out some unclaimed wildlands that are infested with goblins, ogres, giants, and hags. There would be dealings with the other denizens of the lands as well, like the fey and nomad tribes that wander through. The big goal would be to find a spot for a keep to protect the home and farmsteaders form and use a base of operations for further explorations. There would be some dungeons to explore and some mysteries as well.

The Urban game would focus more on intrigue and dealing with the various factions of the city while trying to make a living. This one's really going to depend more on the players than on me for where it goes just because I'm plopping y'all into a city and seeing what happens and what catches your interest. In any case, I can say that there will be mysteries, corruption to fight or exploit, and plenty of social opportunities.

I hope that helps y'all see what I have in mind (or don't have in mind, I guess. :D) If you have any ideas on what you'd like to focus on in the Urban campaign, I'm all ears.

Also, as a note, I'm planning on doing Inktober this year, which is going to be a big crimp on my time. To preserve what sanity I have left, I'm not going to be posting any recruitment threads until November 1. In the meantime, I'm planning on using this thread to collaborate with those interested on any world building or story building that needs to be done. Sorry for forgetting to put this in the first post. I hope y'all can forgive my oversight.


Hey DM-Salsa,

I am very interested in a 5e game. My preferences would be exploration and then urban. I am running a 5e Eberron game and can help out with 5e rules as needed.

On that vein, have you thought about running something in Sharn (most famous city in Eberron in case you're not familiar).

Are you thinking of doing published 5e modules? Converting PF (or other) adventures? Homebrew?

Interested.


Homebrew mostly. I'll probably pull bits from modules, APs, and just about anything else I come across, though.


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

I’m down for just about anything, really just looking forward to learning 5e.

Liberty's Edge

Urban sounds like fun as well...but whatever the majority wants is fine with me as well :-)


So it looks like we have one each preferring Urban or preferring Exploration. Does anyone else have any strong thoughts?

As for running something in Sharn, I haven't thought about it, but I am not opposed to the idea. Just be aware that I'm probably not going to be running anything 100% true to canon.


AdamWarnock wrote:

So it looks like we have one each preferring Urban or preferring Exploration. Does anyone else have any strong thoughts?

As for running something in Sharn, I haven't thought about it, but I am not opposed to the idea. Just be aware that I'm probably not going to be running anything 100% true to canon.

No need to run 100% canon as long as you don't come up with a new Dragonmarked House or something like that.

The beauty about Sharn is that there is a lot of published information (lots of adventures too) that you can 'borrow' for your own use.

I find my best campaigns start out with a published adventure that I then customize to my PCs.

Game on!

Liberty's Edge

I'd be up for both, and I'd also love to get in Eberron. Ravnica is also great for urban adventuring, although I'd need a refresher on the lore.


I like both, but to be fair, I'm still not sure whether I have room for another game.

Definitely interested regardless. As to the setting, I like both ideas. Regarding urban, I like intrigue, but it kind of falls flat when everything gets solved with cold metal in the guts. What is nice about urban is that it allows different problems and solutions than exploration, such as balancing and playing various political factions, gaining control of areas, or murder and whodunnit mysteries.

That being said, exploration does allow for specific things we won't easily find in urban, such as discovering new cultures, new lands, new magic, and making alliances, forging pacts, and exploring forgotten ruins.

So I guess I'm feeling strongly both ways, although I do love Eberron.


Both of those setups sound fun to me. I will say that the urban setting is one I'd love to play in, but it also has some potential troubles in my experience. PbP can be a tough beast to just let people loose in and see what they do--with the right group it can go very, very well, but I've seen it peter out and die frequently.

That said, I'm very game for either. I do think, personally, that playing in a non-established setting would be more fun, especially if we're talking about world-building in the intervening month and a half. But that's just my piece, and if you are doing a published setting, Eberron is a very fun one.

Liberty's Edge

A new city that we can all add our own part to would be fun. I did this once with a group and asked them to each give me the name of 5 places their character knew in the city and to briefly describe them. Then I ask for 5 people from the city (other than those associated with the 5 places)their characters knew or had heard about. Finally, I ask for 1 rumour or tale the player knew about the city or a person who resided in the city. Their submissions gave me enough fodder to run several adventures without even having to try that hard. Something like that would be awesome!
I also think running a business could be fun as well!


Dotting for interest - am a sucker for a Salsa game :) Lots of familiar co-conspirators here too!

Relatively inexperienced in 5E myself - tho' did run a memorable Warlock in a recently expired game.

For what's its worth a new setting (be it wilderness or cityscape) would be fun, but published material gives you an established tableau to build from.

I'm in a long running Shackled City AP game here on the boards and our group & GM built a high level of detail on the PCs and their relationship with the city Cauldron and its denizens. Gave our GM much more opportunity to intertwine NPC relationships and target specific locales of interest of us (for both individual PCs and the collective party). It paid huge dividends for the longevity of the game and would recommend something similar (regardless of if I'm lucky enough to be involved).


Not a big fan of the Eberron setting, and I've not had good longevity with urban based games to date... but I am a bit intrigued with the idea of building our own urban setting as we go. Perhaps we could combine the two with an outpost type city, and the surrounding environs. The group could have a hand in the burgeoning civilization while exploring the surrounding lands and piecing together the history and environment of the region.

Kind of a "New World" type adventure. Every time we come back from an adventure, and discover new mysterious ruins we come back to a growing changing city.


Like Scran's idea there - combining the two. We could even have characters who are wilderness based and those more urban focussed (perhaps even two groups? - apologies Salsa not trying to give you more cats to herd lol).

Discovery of an outlying undead infested tomb would say require pillorying for support/party input of divine based characters to accompany Team Explorer etc.


Daniel Stewart wrote:

A new city that we can all add our own part to would be fun. I did this once with a group and asked them to each give me the name of 5 places their character knew in the city and to briefly describe them. Then I ask for 5 people from the city (other than those associated with the 5 places)their characters knew or had heard about. Finally, I ask for 1 rumour or tale the player knew about the city or a person who resided in the city. Their submissions gave me enough fodder to run several adventures without even having to try that hard. Something like that would be awesome!

I also think running a business could be fun as well!

Nothing necessarily to add other than - this is a great idea!

I played in a game with something similar that also included coming up with a rival/nemesis as well. Could be anything from the typical mortal enemy who killed your family to friendly competitor.

Either way, in my experience, urban games do work best with some sort of focus or theme - running a business, all from same school/orphanage, working for some organization, etc. At least initially to get us moving in one direction, but it can obviously grow or change from there.


Okay, so what if the party is running a business that requires them to explore the frontier? I'm kinda thinking about a restaurant with exotic dishes made with ingredients only found in the wilds. That could be fun.

I have some other ideas, but I need to eat something before my lunch is over. I'll post them after my live game tonight.


What about an inn or tavern? Would allow for guests, itinerant patrons as well as in-house roles and cover sourcing a bunch of hospitality requirements?

Liberty's Edge

I would be interested in an urban campaign. The idea of running a restaurant/tavern/inn is especially appealing.

Liberty's Edge

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Here is a bit of a far-out idea...kinda stolen from some other games (you'll know which once I describe the scenario).

The players are part of a small city that was hidden away before a great catastrophe and now, hundreds of years later they leave their hidden valley home to discover what has happened to the rest of the world while also trying to revive their town with trade and searching for new resources...

Liberty's Edge

I like the idea of combining both too, as well as building it together!

Another idea could be a "frontier town" in a gold rush of sorts: perhaps ruins have been discovered, or new mines are being established.


Sapiens wrote:

I like the idea of combining both too, as well as building it together!

Another idea could be a "frontier town" in a gold rush of sorts: perhaps ruins have been discovered, or new mines are being established.

Always did think that around any ruins or adventuring hotbeds, these transient towns would pop up - exactly like you say Sapiens.

Now can't shake off the image of a Halfling Al Swearengen running The Little Gem Theatre & Bordello lol.


Sapiens wrote:

I like the idea of combining both too, as well as building it together!

Another idea could be a "frontier town" in a gold rush of sorts: perhaps ruins have been discovered, or new mines are being established.

I like this.

Liberty's Edge

Welcome to Bartertown!!!
lol


I think a business in a town/city with the need for journeying and exploration is a very solid starting point. Not to suggest adding even more to the fire, but it could easily be combined with the idea for a frontier town, whether one in a region where new opportunities are arising (think: frontier mining town, Fort Inevitable from Emerald Spire) or having survived some calamity. Admittedly, I'd be more partial to the prior option.

Whatever we go with, though, I agree that having PC's/players give some locales and people, and perhaps some history or current events, would be a good jumping off point. Lots of material to work with, directly invests the players and their characters in the town and provides agency, and means the GM can easily fit adventure hooks to the PCs and their goals.


I don't think I could run a boomtown, but I think I could do a fort town, like the ones along Hadrian's wall.

Another option for the business is to run a curio shop that caters to merchants and nobles in far off lands looking for the strange and exotic. That might make more sense than the tavern idea.

I think we have a firm idea of what we're playing, so time to find out where we're playing. My ideas on this are that there was an ancient civilization that was done in by some calamity that knocked everyone back to the stone age, so to speak. It's been thousands of years and kingdoms are just now beginning to expand out from the few safe areas. What few accounts that survive are scattered and disjointed leaving what befell the mighty empire a mystery. Monsters often try to raid unprotected settlements leading to kingdoms building forts and walls at choke points and passes to defend their borders from the slavering hordes. Fort towns have been built to service the soldiers that patrol these lands and fortifications. The party would be operating out of such a town to explore the lands beyond and make them safer for home and farmsteaders. As a side business, they bring back interesting things for commissions or to sell.

Anyone have any thoughts?

Dark Archive

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I like both the idea of owning a business and building the urban campaign as we go. There is a great supplement for starting a tavern called Durnan's Guide to Tavernkeeping. This is a brilliant book on setting up and operating a tavern in 5E. Downtime Businesses: Waterdeep also has some great info on the subject.

Anyway, consider me interested.


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Your basic premise is very good.

Another option is to have us work for different patrons. One patron may want an exotic spice, another may want us to retrieve a relic from an ancient tomb, another may want us to strike a bargain with a tribe of lizardmen that are attacking supply lanes, etc.

This gives you plenty of flexibility with regards to the current adventure.


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I like Fabian's idea. It allows us to have a business in the Fort town that requires us to link with the community and its main players, merchants, politicians, and others. We get involved in both exploration and determining the fate of the town, in part through commerce, and trade with other towns.


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

I like the basic premise, along with Fabian's expansion on it. We could even have some system with patron favor, and certain patrons wouln't take kindly to our working with others. Essentially trying to either balance our missions between all of them or going with a few in depth.


Glad everyone seems to like the premise at least. :D

Another question for y'all, would you mind if I pulled in some flavor form the Codex Alera by Jim Butcher? I think Alera would be a great model for the kingdom and I was about to name the fort town Pera Altus, which is a bastardization of Petra Altum, which is Latin for High Rock. :P

By the way, feel free to chime in with places, people, and bits of lore. I'd also like to know what kinds of things you want to see as far as encounters or themes go.


I like the way this one is developing. Having some input to the design on the city let's us stretch our creative legs a bit, and helps tie the characters to the setting. This sounds like fun.

Liberty's Edge

As a question for you, how many players are you looking for? Or do you care/know?


Five to eight. I can handle that many. I'm not making any decisions on that just yet. I'm more interested in putting the setting together. Recruitment won't happen until November.

Liberty's Edge

Alright. So were you wanting to / interested in doing what Daniel Stewart suggested earlier?

Daniel Stewart wrote:

A new city that we can all add our own part to would be fun. I did this once with a group and asked them to each give me the name of 5 places their character knew in the city and to briefly describe them. Then I ask for 5 people from the city (other than those associated with the 5 places)their characters knew or had heard about. Finally, I ask for 1 rumour or tale the player knew about the city or a person who resided in the city. Their submissions gave me enough fodder to run several adventures without even having to try that hard. Something like that would be awesome!

I also think running a business could be fun as well!


Yep. On the phone so not easy to type out a post explaining what I am looking for. I think I am going to base the kingdom off of Alera since that didn't seem to foment a rebellion. :)

Names and places will have a Greco-Roman feel to them. I'll post something more detailed when I get home.


Sorry for the lateness, but here's some more about the setting and what I would like from players/people interested in this sort of collaborative worldbuilding.

Setting
The Kingdom of Vallium has stood through two millenia against the tide of savagery and barbarism that swept through the Imperium of Gaius. The past few decades have been quiet with few monsters raiding the borders and rural villages. Marcus Rex, the ninth of his name, has issued a decree to make safe and settle the lands to the north beyond the pass that connects the protected valley kingdom with the plains and hills that roll to the sea, or so the legends say.

To this end, the High Lords have begun to recruit agents and send them to Pera Altus, the fort town that houses the main garrison for the High Wall, the massive fortification that blocks off the pass. It is from here that the first excursions will be launched. Those seeking wealth and status have a chance to earn it by finding artifacts from the Imperium and bringing them to the lords and ladies jockeying for power.

There are rumors of other kingdoms and barbarian peoples that have survived the fall of the Imperium, but most consider these nothing more than wild tales. If someone was to make contact, however...

Social/Political Structure
There is the King who is served by the High Lords, at least on paper. In truth, the High Lords pursue their own agendas and only cooperate with the King when they must. Below the High Lords are the counts and countesses that rule over smaller holdings and hand out land to the Steadholders. Steadholders are the least of the Citizenry and are responsible for their steaders and slaves. Yes, I'm stealing this from Jim Butcher's Codex Alera. It's a good setup that offers a lot of opportunity for conflict and other interesting things.

Races
While the kingdom is ruled by a human, the demihuman races are present in all levels of society. Dwarves and Elves are High Lords and Halflings have earned citizenships, even knighthoods, from the nobility. Most of the other races are too uncommon or too mistrusted to rise above the rank of Steader.

Religion
Thinking about just going with the Roman pantheon on this one. Thoughts or other ideas?

Magic
Magic is common enough to have a well known school dedicated to teaching adepts in the capital. Clerics, Paladins, and Wizards are well respected. Druids, Rangers, and Sorcerers are mistrusted. Bards that obviously cast spells are often chased out of town unless they manage to convince witnesses that they are a wizard before the mob starts. Warlocks that are found out tend to be killed rather gruesomely. Basically, if you have to study or take a vow for your spells, then you are seen as respectable and civilized. Those with innate talents or magic power that is drawn from the wilds are seens as dangerous and chaotic. Those that make pacts with outsiders are seen as a threat to the security of all since it is believed that they'll work to bring the outsider into the kingdom's borders to wreak havoc.

What I'd like from the players
- 2 people living in Pera Altus at the time the adventure starts.
- 2 locations in Pera Altus or the surrounding countryside that do not have to do with those two people.
- 1 agent of a noble that is trying to influence the party. I would love to have the noble's agenda and the agent's agenda as well.
- 1 rumor or legend about the wilds beyond the High Wall.

Hope this helps clarify things. If not, I'll do my best to clarify.

Scarab Sages

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

What if there is a rival nation that is not too far away that is competing with Vallium (we really need to change that name as it puts me to sleep, maybe Vallerium? Velorium? Vellarium?) that is run by an enclave of druids and their ranger enforcers. This is why druids and rangers are so disliked in this kingdom.

Two People Living in Pera Altus

Philotheus and Leontina Arvina
A middle-aged couple who live with their two teen-aged children along with Philotheus' mother and Leontina's father in a small home near the High Wall. Once a soldier who manned the High Wall, Philotheus was seriously wounded and fell back on his former profession as a charcoal burner: a person who makes charcoal from burning wood. He and his wife often go through one of the small "Day Gates" with their two children into the wild forests beyond the High Wall, as most of the wood near Pera Altus has already been harvested. This can be dangerous work, but Philotheus has a good head on his shoulders and does not take any chances. He still has connections among the military and also knows quite a bit about the land on the other side of the High Wall.

His wife Leontina is from a wealthy steadholder family and is well-educated and well-spoken. Although she helps her husband with the family business, she also runs a side business collecting herbs and medicinal plants beyond the High Wall and selling them to the various shops who require such ingredients. She knows the name, use, and price for nearly every plant that grows within a 25 mile radius of the city and has numerous contacts among apothecaries, alchemists, and other professions who buy her goods.

Liberty's Edge

Two coppers on religion: Would the other races have their own racial god or goddess? Would they have separate pantheons? Or would they get from the Greco-Roman ones (as in, Vulcanus could be revered by Dwarves, Diana and Apollo by Elves, Vesta by Halflings and so on)?

Also, how would Pera Altus be organized? Completely militar, ruled by an officer, and not much more than a military outpost with some services? Or a city with higher-than-average defenses and a significant garrison, or something in between? Would there be Burghers, city equivalents of Steadholders (which basically have barony rank)?

Finally, how much power should the school of magic hold? Could an influential institutional mage take the role of the noble players should describe?


Keeping the Greco-Roman pantheon would still allow for a wealth of options - remember all the minor gods, Titans etc could all be in potential play.

Am guessing anything deemed to be "learned and studied" would have esteem and be accepted - everything innate (and therefore uncontrolled) vilified and mistrusted.

@Adam: You are trying to make the police state of Pera Altus attractive to be patroons of right (I jest lol) :)


Sounds like fun. Well thought out. Haven't read the Alera stuff in a while. Might have to refresh myself (Thank you Wikipedia :-))

I'll give it some thought and get some stuff together this weekend. I'm thinking it's about time for a Halfling Wizard... my imagination is already percolating.


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Vellium instead? I agree about Vallium being too close to the famous drug.

Religion: I would prefer a pantheon for each race, but where the pantheons have equivalent gods, as they were absorbed by the main religion. So Dwarves would have an equivalent for most gods, with subtle differences in the aspects fo their gods and the way they're worshipped. This is similar in some way to Midgard's masks, though these are god-driven, instead of worship-driven.

I like the idea that a second state is omnipresent and interfering. It creates 'international tension.'

Again regarding religion: What is the role of religion in every day life. In a way, this is where there's a wide difference between our historic world and fantasy settings. Is healing magic available freely, for money, to the faithful only? Also, are gods present, obvious, and manifesting, or is faith still a thing, as in: "I receive these powers based on my faith, but Janus has never spoken to me directly."

Neat ideas so far. I would suggest the Wall be named after the king that saw it built, in a manner similar to Hadrien's Wall.

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