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![]() I was surprised that Slayer isn't rated better as a 1-level dip for the Kineticist. People tend to think quite highly of Point Blank Shot, and Studied Target gives you that all over again (stacking) for ranged or even for melee. Plus it has full BAB and d10 HD, nice skills... It's a nice accuracy boost, which seems like it's pretty important for physical blast users. ![]()
![]() YoricksRequiem wrote:
To bring up another possibility in this vein: there is a Spheres of Power class/archetype combo that allows one to basically be an intelligent weapon. It's the Spirit Blade Armorist. The default version of that has you being a normal creature who is capable of transforming into a weapon--but there is an alternate option at the bottom if you want to skip the whole normal creature part entirely and just actually be a weapon. ![]()
![]() YoricksRequiem wrote:
Simeon and Aipaca aren't the vigilantes, they're the Spheres guys. ^-^ But the talents can still be considered roughly equivalent to feats, seeing as you can spend your feats on Extra Magic Talent or Extra Combat Talent. ![]()
![]() Now I'm thinking I'd rather make an electrokinetic elementalist than a shadow character. Someone who likes tinkering with mechanical things in addition to exploring his electrical/magnetic powers. @ElegantlyWasted: I like the sound of research in the game. I think my character's interests would be equally esoteric but along a rather different vein of knowledge compared to your Kabbalist, so they might make fun counterparts for each other. ![]()
![]() ElegantlyWasted wrote: I have a strong concept for a character, but will have to read up on Spheres of Power, as the type of magic that he commands (in my head) is not super well suited to Vancian magic. If you'd like any assistance or recommendations on Spheres stuff, I'd be happy to assist. I've been buying Spheres material since their original Kickstarter. A chat on Discord would probably work best for that, allowing for short messages that won't flood this thread (and will be quicker than PMs here). My Discord handle is... EDIT: Just occurred to me that I might be opening myself to troll-bots if I leave my handle in a public post. I'll PM you with it.![]()
![]() I'd be interested in making a character for this using Spheres, but we'll have to see if there is a suitable counterpart with whom I can apply. =) I've long wanted to make a shadow magic kind of character, and I love the Spheres options for that (Creation sphere using the shadowstuff material, Dark sphere, mix in other stuff flavored appropriately). Could do other things, but that comes to mind. ![]()
![]() It seems we have all shied away from the Molthuni Spy trait so far...Gyrwynt, can you comment a little more about how you think that one would work? I think my own aversion to it is being worried about playing a character whose true motives are at odds with those of the rest of the party (and quite possibly detrimental to their well-being). But seeing as Gyrwynt said it's one of his favorites of the traits, I'm curious how he pictures it playing out. Also, I've put together a spreadsheet with notes of the character concepts presented so far. Should be helpful for anyone trying to fill in gaps. ![]()
![]() Would the Pathfinder Chronicler fit into that niche, too? I'm thinking about possibly doing a bard, and I think I might be more interested in continuing progression of bardic performance and bardic knowledge (Pathfinder Chronicler) than of spellcasting (Loremaster). I'm sure that's not optimal (what can compete with spells?), but...I like those class features. ![]()
![]() I am curious about your assortment of allowed races, particularly gillmen, wyrwoods, and vine leshies. Are they going to be very rare and seem strange within the world of this game (as I would expect for most games, if they appeared at all), or will they be more commonplace? I LOVE seeing another text game on Discord, by the way. I'm a big fan of how those games play as compared to the typical forum-based PbP. Discussion feels much easier, I think. ![]()
![]() Am I summarizing the make-up of your current party correctly? Player / Character / Class / Archetype
And the one who just left was:
I hadn't seen Anachronistic Adventures before, but I am looking through it with interest now... ![]()
![]() flooraboleth wrote: I going to withdrawal because I have some writing block That means mutation #13 is back up for grabs. Spoiler: 13. Caught in a green energy wave while pulling in a fish, your DNA mingled with its and left you with several fishy attributes.
Greater: Lamprey Mouth: You gain improved grapple as a bonus feat. When you maintain a grapple, if you deal weapon damage you can also suck the enemies blood dealing an additional 1d2 con damage and heal yourself for d4 health. Lesser: Gills- Gain swim as a class skill, and breathe underwater and gain the aquatic subtype in addition to your normal race. Bad: Obsessive: When presented by a common place item or situation, you must make a Will Save DC 12 + 1/2 character level to avoid doing something obsessive compulsive. Whenever you see water of a swimmable depth, you immediately head toward it and jump in, regardless of the danger, and stay in for at least 10 minutes, and longer is better! Being unable to go into the water will give you the fascinated condition. If this happens in battle, you get a new will save each turn. ![]()
![]() I applied previously with Henric "Venomfist" Anticulus in this post a little farther up on this page. I'm still interested in that character if you want to consider him again. If you'd be interested in seeing him re-done as an investigator instead of a brawler (for more skills plus support via extracts with the infusion discovery; mostly same story/description but I'd probably have to drop the nickname), I'd be willing to give that a shot, too. ![]()
![]() GM Mustache wrote:
I'm just commenting on this now because I noticed while going through everything: Mutation #2 was originally given to Lekkric18 on Dec 11 (see post here). I never saw Lekkric18 officially withdraw, but he also hasn't made any posts at all (in this thread or otherwise) since that one on Dec 11 when he rolled for the mutation. So it's probably safe for Tormast to have it for his character, Brior. You'll just have to work it out if Lekkric18 does return and wants it still.![]()
![]() GM Mustache wrote: Keante just put together a nice list of what races and classes have been submitted, and what haven't been. It is a great place to go if someone is still considering how they could make something different than the other submissions. It is in the linked spreadsheet. About this, I realized that my lists of races and classes were not very well updated because I was going off of the spreadsheet for people's race/class selections and a lot weren't filled in. Now I have spent some time going through the thread and I have a lot more updated in the rows of that first page on the spreadsheet, and then the race/class lists on the second page updated accordingly. Anyway, if you're working on a character for this, it will help everyone's planning if you can check on that spreadsheet and make sure your row looks correct. They're in alphabetical order by player name (not character/alias name). If there isn't a row with your name on it, then go ahead and add one. ![]()
![]() Joana wrote:
Thanks for the tip! I did some double-checking and found that the Gameplay thread is not hidden, so perhaps I am affected by this bug. ![]()
![]() You really have me curious with this one, Mustache. Let's roll... Mutation: 6d40 ⇒ (35, 38, 19, 32, 36, 7) = 167
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![]() Hey Iamjacks000, I don't know if you've seen the PMs I sent you, but I wanted to make sure you know you're welcome to post in our Discussion thread anytime--you don't need to have your character ready before you do. Join the conversation with us, we'll be happy to help you with character stuff, if you like. https://paizo.com/campaigns/SpheresRiseOfTheRunelordsVariant/discussion& ;page=4 ![]()
![]() mittean wrote: What is the VMC and antiquarian you guys speak of? Warriorking9001 wrote:
Variant multiclassing rules can be found here. The Antiquarian archetype of the Inquisitor can be found here.![]()
![]() Welcome! Generally, people watch this forum for threads where GMs describe a game they are going to run and ask for character submissions. It varies by GM how they handle it, but most set some kind of deadline and then review all submitted characters and choose some of them to actually join the game. Sometimes others will say that the first X number of people to post in the recruitment thread are in. It can take a while before you make it into your first game. Once you have joined a game you will want to create an alias on your account for the character you are going to play. Then you will post as that character in the Gameplay thread. I happen to be running a game that has lost a couple players, and I'd like to welcome you to join it. You should know, however, that it's not totally standard Pathfinder rules. We are using Spheres of Power, Spheres of Might, and Champions of the Spheres (published by Drop Dead Studios). The standard Pathfinder magic is removed entirely from our game and replaced by the Spheres system. You may or may not be interested in learning the Spheres stuff--have a read through my Recruitment thread to get an idea of what we're doing with the game, and let me know if you want to join. ![]()
![]() Warriorking9001 wrote: 1: Is there an Intelligence Based Arcane Mid Bab 6 Level Int based caster other than the magus? Not that I have anything seriously wrong with the magus but I want to use sword and spell together in a more subtle utilitarian way than "I FULL ATTACK AND MAKE SPELL ATTACKS IN MY OFF HAND" There is the Warlock archetype of the Vigilante, the Living Grimoire archetype of the Inquisitor, and the Investigator has the Psychic Detective and Questioner archetypes. Warriorking9001 wrote: 2: Is there something like a Bard that does not have bardic performance? I get that's a REALLY weird order to fill but a wandering warrior-scholar with something like bardic knowledge would be quite fitting, but him singing and orating in combat does not fit that line. The Archaeologist and Busker archetypes of the Bard both trade out bardic performance while keeping bardic knowledge. ![]()
![]() You mentioned that you'll likely just use standard Pathfinder spells for simplicity's sake (I totally get not wanting to deal with changing that kind of stuff). But since you are still early on, I thought I'd suggest using Spheres of Power in place of normal magic. The way Spheres work...honestly it could feel very much like the magic from Skyrim, especially if you left out some of the spheres (Creation, Dark, Alteration, and Weather don't remind me of anything similar in Skyrim; but Destruction and Protection seem almost perfect translations from the game), although I wouldn't actually recommend removing any spheres, for the sake of fun/gameplay. ![]()
![]() I also am in the middle of moving, so I'm not done putting together my character. On Monday I think I should be able to focus and pull it all together. At this time I'm expecting to have a focus on the Creation and Enhancement spheres in my choices of magic talents. I haven't yet decided whether those will come from Incanter or Hedgewitch, and whether I'll mix that with Technician, Scholar, or Blacksmith for the other side of the gestalt (or if I need to do magic on both sides; there are so many talents I want from Creation and Enhancement both!). I want to have a science and crafting sort of theme. I toyed with the idea of having 1 Conjuration companion (probably orb for the base form with both Sage and Skillful form talents) to serve as a knowledge source... ![]()
![]() I'm looking at the mist creature template...I don't like the idea of being able to cast cloudkill once a day. It seems too much. I would rather get a bonus magic talent in place of those spell-like abilities. Can I drop all of the 3/day and 1/day spell-like abilities and instead get Expanded Materials: Gaseous Generation from the Creation sphere as a bonus talent? I do want to keep the gaseous form special quality--I looked through the Alteration sphere and was surprised to find no way to duplicate/approximate it with sphere abilities. ![]()
![]() Slyness wrote: And I just found Fright Wight. So many options... You might like to grab the Gladiator sphere plus a talent or two from it. You can get them by spending feats on Extra Combat Talent if you're happy with a small dip into combat talents and not looking to get an actual progression. ![]()
![]() Would guys mind posting a simplified summary of your characters' capabilities? Something like "Full BAB, nice damage in melee but weaker ranged, with a compliment of druid spellcasting." I'm still teetering amongst different character options, and seeing what others have together already may help me make a decision. ![]()
![]() The primary ability mechanic really seemed fine until I brought Spheres classes into the mix, so I don't want to sound like I think it isn't good. What if you set up an either/or option like in your Dark Sun Legacy of Fire campaign? With the way Spheres seems to be getting really messy with the current option, I would appreciate the option to just do a gestalt instead of the triple-archetype thing. Oh I also wanted to ask if anyone could make a prestige class recommendation for me. Shadowdancer is the obvious one which is thematically similar, but its abilities duplicate or are very similar to things I was already doing with my talent choices...well, except the shadow, because I wasn't going to put any talents in the Conjuration sphere, but I don't really want the shadow (or any summons) anyway. ![]()
![]() Yeah I think we should be able to put together those with an obvious matching theme (like my three archetypes which focus on the Dark sphere), but if you don't quite have that, the primary stat works as a unifier. The question then is if all are okay with it being a little freeform like that. Sounds like Zorblag and I are both good with it. You know what I've been ignoring, though--while the 3 archetypes share a darkness theme, none of them are connected to the chassis, because there is nothing darkness-related about the conscript class. It does seem like I'm just using that for all those combat talents the conscript gets...I'll keep working on this idea. ![]()
![]() Could definitely make a case for Dex on the Invidian and Shadow Boxer because they both come from classes that get a bonus to AC when unarmored or in light armor only. The Nocturnal Predator...seems a little more of a stretch to say Dex is of primary importance. But I'm kind of wondering about the spirit behind the rule of sharing the primary ability. Does the fact that these three are very strongly tied thematically (darkness!) satisfy that spirit? ![]()
![]() How strongly do you feel about keeping strictly to your 'shared primary ability' thing for the archetypes? As I'm continuing to mull over this thing, I'm seeing cool possibilities if I focus in more on the Dark sphere, but not all the Dark-focused archetypes I'm looking at have the same primary ability. I'd really like to combine...
I'd like to just pick one of those mental abilities to be my casting (and practitioner) ability, and then any class features I get from the archetypes which have a DC or something I'm fine to deal with the fact that it will be based on an ability that is not the same as my casting ability, so it's not totally optimized. The Nocturnal Predator doesn't actually provide any abilities like that, but the Invidian gives a set of abilities with an INT-based DC, and the Shadow Boxer gives a dark ki pool based on CHA. (I don't think this ability from Shadow Boxer affects me in any way, since I don't actually have the monk's AC bonus feature or ki powers):
Quote: Forceful Personality: A shadow boxer uses her Charisma score in place of her Wisdom score for determining all monk class abilities, including AC Bonus and ki powers.
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![]() The only magic talents (Spheres of Power) that this character would get would be the ones he spends feats to get (and he does get Basic Magic as a 1st level bonus feat from Shadow Boxer), as nothing grants him an actual magic talent progression. He would have a caster level progression as a Low-Caster, though, from the Advanced Magical Training feat. Oh, he does get Glory (from the Light sphere) as a bonus talent from Sun Warrior. And if I go with the Entropic Sage that grants a couple bonus talents. But any more I want have to be bought with feats. He will have a combat/martial talent progression (Spheres of Might), though, from Conscript. What I'd really like from half-celestial is to keep everything but the spell-like abilities and trade those for a couple bonus talents you think are reasonable. Maybe the Life sphere and the Light sphere? ![]()
![]() Well, I found something I'm more excited about, actually. Sebecloki, I think I've seen you allow Spheres stuff in other games--I'm not sure if you might have any concerns here with these ideas about classes being related because of a shared primary stat, since a lot of Spheres classes can choose which ability they want for their casting ability or practitioner ability. But here is what I am thinking: Chassis: the conscript class, picking charisma for his practitioner ability
I have always have a tough time picking a template when that choice is presented...I really don't care to get the spell like abilities that come with half-celestial (I'd rather not mix them in with the Spheres of Power stuff I get), although I think I like it thematically. So this character would have a balance of light and dark theme, slightly reminiscent of the shadow sun ninjas from D&D 3.5's Tome of Battle. Thoughts? ![]()
Male Human (Iowan) Commoner 2/Expert 1
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