A Medieval Post-Apocalyptic Kingmaker Adventure. Recruitment for PREVAIL! with GM Mustache.


Recruitment

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Krugh Drawlin wrote:

I want to be on the team with the giant orc! Since the event happened while we/I were/was battling orcs, maybe I want to make amends??? :)

Do you have the thread(s) set up on Discord and/or Roll20? Hoping that I'm accepted for the game and would like to start getting my links and such set up. And I gotta find a better avatar. This one looks like a tree....

I hear you. Discord is set up but won't go active until after the final deadline. Got to give everyone time to get their submissions in, and since I set the deadline pretty far into the future, there is time yet!


recruitment spreadsheet

Just want to get the spreadsheet up here so it is on the top of the new page.

Scarab Sages

Huh. Only 7 complete. No worries though. We have time.


To note, I've added my mutations into my profile as a spoiler.


As have I.


Choon wrote:
Huh. Only 7 complete. No worries though. We have time.

I'm not worried at all. We'll get 16 good players easily. (Many people sending PMs and such).


This is the placeholder alias for Simeon’s character.


I've decided to go the evangelist cleric route since it really makes sense with my character so I'll cover our inspirational needs fairly well.

Now all we need is a strix with a glaive to hover over zombie hordes cutting them down. XD

Silver Crusade

GM Mustache: Will this campaign be like PBP games here on the boards, or will it be voice or chat based? I'm a much better writer if I have a chance to think about and edit my posts. I haven't used Discord before, so please forgive my ignorance.


My apologies if it wasn't clear-- to you or anyone here!... This is most definitely text based. No voice. And you have plenty of time to write and edit.

In my experience, Discord is far superior to the boards here. For example, you can edit your posts even a week later if you see a typo.

Silver Crusade

OK, I'll roll for a mutation:
Mutation: 1d40 ⇒ 10

I know that there are no starting traits, but is the Additional Traits feat available? I was thinking of the Student of Philosophy trait for my philosopher orc.

Unless the mutation makes it impractical, I'll make an Orc Fighter 1/Investigator X.

Scarab Sages

caster4life wrote:


Now all we need is a strix with a glaive to hover over zombie hordes cutting them down. XD

That was a serious consideration of mine before I rolled crab claw. :)


caster4life wrote:
Now all we need is a strix with a glaive to hover over zombie hordes cutting them down. XD

My plan for Handsome Dan is to use flyby attack (flight and feat acquired at lvl 5) to swoop over groups blasting out channel energy. He may not be a strix, but with a smile like that you won't mind.


PCScipio wrote:

OK, I'll roll for a mutation:

[dice=Mutation]1d40

I know that there are no starting traits, but is the Additional Traits feat available? I was thinking of the Student of Philosophy trait for my philosopher orc.

Unless the mutation makes it impractical, I'll make an Orc Fighter 1/Investigator X.

You can do an orc, but we already have a half-orc and orc being submitted. You might want to do something else. Like I said in the recruitment, I'm certainly going for a wide diversity of races in this game. Additional Trait feat is fine.

10. The green energy altered your mouth and your appetite. You shove anything in that you can, and digest it all!

Greater: Unhinged jaw: You gain the swallow whole ability. When you begin your turn grappling with an enemy one size category less than you, you can swallow your prey with a maintain grapple maneuver, doing bite damage (d6+Str for a medium creature). On the enemy's turn, they take an additional d6 acid damage (that increases by d6 for every 2 character levels). You can spend a standard action reguritating the enemy. A swallowed creature keeps the grappled condition, while the creature that did the swallowing does not. A swallowed creature can try to cut its way free with any light slashing or piercing weapon (the amount of cutting damage required to get free is equal to 1/10 your total hit points), or it can just try to escape the grapple. The Armor Class of your interior is normally 10 + 1/2 your natural armor bonus, with no modifiers for size or Dexterity. If a swallowed creature cuts its way out, you cannot use swallow whole again until the damage is healed. If the swallowed creature escapes the grapple, success puts it back in your mouth, where it may be bitten or swallowed again.

Lesser: Bone Fists: Your bones grow sharp and through your skin and mouth. Gain +1 bonus on damage rolls with natural attacks/unarmed attacks.

Bad: High metabolism: You have incredibly high metabolism and appetite. You can't get drunk, or even buzzed. But you do consume three times the normal amount of food (15 FP per month). Killing live prey with a bite or stomach acid provides you +5 FP.


Choon wrote:
caster4life wrote:


Now all we need is a strix with a glaive to hover over zombie hordes cutting them down. XD
That was a serious consideration of mine before I rolled crab claw. :)

Thanks for pointing this out. I'm going to ban Strix or any flying races I may have missed.


GM Mustache wrote:
Choon wrote:
caster4life wrote:


Now all we need is a strix with a glaive to hover over zombie hordes cutting them down. XD
That was a serious consideration of mine before I rolled crab claw. :)
Thanks for pointing this out. I'm going to ban Strix or any flying races I may have missed.

Haha. Fair. I often ban flying races as they make it annoying to GM at low levels. Suddenly, all my obstacles have to be planned in 3D to stay interesting.


At level 5 I can come up with enemies that will be interesting for a flier. At level 1, not so much...


GM Mustache wrote:
At level 5 I can come up with enemies that will be interesting for a flier. At level 1, not so much...

I'll need to be careful. Shirrodan will mostly focus on buffing and healing, with a little support damage. Don't want to be making him into an obvious, isolated target ;)

Silver Crusade

Since another orc isn't desirable, I'll make a Tengu Phantom Blade Spiritualist instead.


PCScipio wrote:
Since another orc isn't desirable, I'll make a Tengu Phantom Blade Spiritualist instead.

Cool! Another occult class.


Nnnnnggggggg...very tempted to change to a flame dancer bard. Both the mutation and the race I picked would fit that so well...

Decisions, decisions...

Scarab Sages

You really have me curious with this one, Mustache. Let's roll...

Mutation: 6d40 ⇒ (35, 38, 19, 32, 36, 7) = 167
I was going off of your post from Dec 12 for which were taken already. I may have missed when one was given back up, but if not, my first five rolls were taken already and my sixth one, 7, I think is still available. What have we got?


Keante wrote:

You really have me curious with this one, Mustache. Let's roll...

[dice=Mutation]6d40
I was going off of your post from Dec 12 for which were taken already. I may have missed when one was given back up, but if not, my first five rolls were taken already and my sixth one, 7, I think is still available. What have we got?

Welcome Keante my favorite fox!

7. The green energy has mutated your muscles, but you have become hideous. Is the loneliness worth the power?

Greater: Exceptionally muscular: Gain an additional +3 strength, but your bulk makes you slower: -2 Dexterity.

Lesser: Strong grip. You gain strangle: An opponent grappled by the creature cannot speak or cast spells with verbal components.

Bad: Proteus Syndrome: Your bones, skin, or other tissues are overgrown, giving you a monster like appearance. -4 to all checks on social skills.


Shirrodan wrote:

Nnnnnggggggg...very tempted to change to a flame dancer bard. Both the mutation and the race I picked would fit that so well...

Decisions, decisions...

Castr4life (our fearless leader) has taken more of a bard role with his cleric. He has the inspire courage aspect well handled now, so don't let that pull you into changing your mind. If you want to for other reasons, that it totally cool.


GM Mustache wrote:
Shirrodan wrote:

Nnnnnggggggg...very tempted to change to a flame dancer bard. Both the mutation and the race I picked would fit that so well...

Decisions, decisions...

Castr4life (our fearless leader) has taken more of a bard role with his cleric. He has the inspire courage aspect well handled now, so don't let that pull you into changing your mind. If you want to for other reasons, that it totally cool.

Multiple parties, but mainly for the 3rd level ability to allow allies to see through smoke, clouds, flames, etc. Also, at 8th level: fireball!!!

Scarab Sages

So the first idea that came to mind for my strong but hideously deformed character is an elf who didn't make it out when many (or just some) elves escaped the coming cataclysm via elf gates to Sovyrian on Castrovel and other planets.


Keante wrote:
So the first idea that came to mind for my strong but hideously deformed character is an elf who didn't make it out when many (or just some) elves escaped the coming cataclysm via elf gates to Sovyrian on Castrovel and other planets.

I like the idea, but there was very little warning this was going to happen. Unless an old elf had a vision of something, there would be no other way for anyone to know. But you could work with that.

Scarab Sages

Mm. Fair enough. I'm picturing him being pushed out of a group of elven survivors, and it's while wandering alone after that that he finds the signs pointing to Prevail.

I could see the finding of an elf gate being a possible goal of the heroes in Prevail, for what that's worth.


This looks fun. And the holiday season is perfect for making shiny new characters!

Since I'm quite late I'll just throw a bunch of d40 at the boards and see how quickly I find a non-taken number:

Free?: 10d40 ⇒ (16, 8, 33, 13, 8, 30, 15, 3, 7, 33) = 166

Edit: 33 looks free!


Keante wrote:

Mm. Fair enough. I'm picturing him being pushed out of a group of elven survivors, and it's while wandering alone after that that he finds the signs pointing to Prevail.

I could see the finding of an elf gate being a possible goal of the heroes in Prevail, for what that's worth.

I like it. Maybe... someday somehow.


Lessah wrote:

This looks fun. And the holiday season is perfect for making shiny new characters!

Since I'm quite late I'll just throw a bunch of d40 at the boards and see how quickly I find a non-taken number:

[dice=Free?]10d40

Edit: 33 looks free!

welcome!

33
Nothing about you is solid, including your memories.

Greater: Battle Phasing: You may spend 5 feet of every movement action as ethereal. If you leave a threatened space as ethereal, you draw AoO's that can't possible hit you.

Lesser: Phasing 2. You (and your equipment) can move through walls, locked doors, and solid objects no more than five feet thick.

Bad: Poor Memory: Ever since the bomb, you have a hard time remembering details that you once knew, and your stammering and hemming and hawing makes you awkward in social conditions. You no longer remember the face of your mother and father, and the faces of your spouse and children (if applicable) are starting to disappear as well. -2 to all Knowledge Checks, and -2 to diplomacy.


Right, it looks like both Grippli and Vanara haven't gotten onto the spreadsheet, so I'll probably try to roll one of those up. What sort depends on this roll I suppose:

Mutations!: 3d40 ⇒ (36, 1, 30) = 67 => 30 (unless one of the others was unclaimed (disclaimed perhaps?) and I didn't notice.)


Zorblag wrote:

Right, it looks like both Grippli and Vanara haven't gotten onto the spreadsheet, so I'll probably try to roll one of those up. What sort depends on this roll I suppose:

[dice=Mutations!]3d40 => 30 (unless one of the others was unclaimed (disclaimed perhaps?) and I didn't notice.)

Oh, a grippli is perfect for this one! lol.... j/k

30. You were outside in a field when the green energy hit you. You DNA mingled with a passing ant and changed you. You have several terrestrial insect like characteristics, including an inability to swim!

Greater: Mandibles- Instead of a mouth, you have insect mandibles. You have a natural attack (bite) that is one times bigger than your normal size (d6 damage if you are small and d8 damage if you are medium). Rule clarification: Creatures with natural attacks and attacks made with weapons can use both as part of a full attack action. Such creatures attack with their weapons normally but treat all of their available natural attacks as secondary attacks during that attack, regardless of the attack’s original type. Secondary attacks are made using the creature’s base attack bonus –5 and add only 1/2 the creature’s Strength bonus on damage rolls.

Lesser: Antennae: You have blindsense up to 40 feet.

Bad: Phobia: When presented by a common place item or situation, you must make a Will Save DC12+ 1/2 character save to avoid being shaken. Failure by 5 causes you to be frightened , with a new save each turn. Phobia: Any water deep enough to drown in. If you do manage to force yourself to go into water, you have a -5 to your swim skill.


Interesting!

I must say that my first instinct is to wear a red coat and sneak up and down chimneys. This might not be the campaign for that though ^^


Working through the character here (it should be a Vanara Aerokineticist I'm thinking,) I'd like to clarify that phobia of water. Is it a fear of entering water or being in any danger of falling in it? Or getting within some distance of it, like 10 feet? Or just seeing it?

It was tempting to go Grippli despite the water thing, but I just can't see replacing the frog mouth with mandibles; apparently I have an easier time seeing that on a Vanara.


I am almost done with my half-orc sorcerer Skytusk.
Still need to find the words for his backstory!


Zorblag wrote:

Working through the character here (it should be a Vanara Aerokineticist I'm thinking,) I'd like to clarify that phobia of water. Is it a fear of entering water or being in any danger of falling in it? Or getting within some distance of it, like 10 feet? Or just seeing it?

It was tempting to go Grippli despite the water thing, but I just can't see replacing the frog mouth with mandibles; apparently I have an easier time seeing that on a Vanara.

Fear of seeing it, entering it, falling in it... Within reason of course. Standing on a hill looking 1/2 mile away at the ocean might make you feel queasy. Standing on the beach would make you have to roll. Your funny friends throwing you in for a joke might be a will save with a penalty. A lot of it is GM discretion.

Silver Crusade

Here's Karash, my Tengu Spiritualist. I dropped the Phantom Blade archetype, because he seems too squishy for the front line.

Character Sheet:
Karash
Male tengu spiritualist 1 (Pathfinder RPG Bestiary 263, Pathfinder RPG Occult Adventures 72)
N Medium humanoid (tengu)
Init +4; Senses low-light vision; Perception +5
--------------------
Defense
--------------------
AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 9 (1d8+1)
Fort +2, Ref +4, Will +6; +4 bonus vs. mind-affecting
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +4 (1d4+1/19-20) or
. . aldori dueling sword +4 (1d8+1/19-20) or
. . bite -1 (1d3+1)
Spiritualist Spells Known (CL 1st; concentration +3)
. . 1st (2/day)—cure light wounds, mage armor
. . 0 (at will)—detect magic, guidance, light, telekinetic projectile[OA]
--------------------
Statistics
--------------------
Str 13, Dex 18, Con 10, Int 10, Wis 14, Cha 8
Base Atk +0; CMB +1; CMD 15
Feats Skill Focus (Diplomacy), Skill Focus (Sense Motive), Weapon Finesse
Skills Craft (carpentry) +4, Diplomacy +2, Heal +6, Linguistics +8, Perception +5, Sense Motive +9, Spellcraft +4, Stealth +5; Racial Modifiers +4 Linguistics, +2 Perception, +2 Stealth
Languages Common, Orc, Tengu, Varisian
SQ etheric tether, gifted linguist, phantom (Taicho, dedication), shared consciousness, swordtrained
Other Gear studded leather, aldori dueling sword[ISWG], dagger, backpack, bedroll, blanket[APG], carpentry tools, chalk, flint and steel, powder[APG], trail rations (9), 9 gp, 8 sp, 8 cp
--------------------
Special Abilities
--------------------
Etheric Tether (Su) Lose hp to prevent dam to phantom that would banish it to ethereal. Phantom must remain close when manifested or concentration required.
Gifted Linguist Tengus gain a +4 racial bonus on Linguistics checks, and learn two languages each time they gain a rank in Linguistics rather than one language.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Phantom (Shared Consciousness) Phantom can manifest as a separate creature or provide bonuses while sharing your mind.
Shared Consciousness (1/day) (Su) Gain skill focuses and +4 vs. mind-affecting when not manifesting a phantom.
Swordtrained Tengus are automatically proficient with swordlike weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords).

Mutation: 10. The green energy altered your mouth and your appetite. You shove anything in that you can, and digest it all!

Greater: Unhinged jaw: You gain the swallow whole ability. When you begin your turn grappling with an enemy one size category less than you, you can swallow your prey with a maintain grapple maneuver, doing bite damage (d6+Str for a medium creature). On the enemy's turn, they take an additional d6 acid damage (that increases by d6 for every 2 character levels). You can spend a standard action reguritating the enemy. A swallowed creature keeps the grappled condition, while the creature that did the swallowing does not. A swallowed creature can try to cut its way free with any light slashing or piercing weapon (the amount of cutting damage required to get free is equal to 1/10 your total hit points), or it can just try to escape the grapple. The Armor Class of your interior is normally 10 + 1/2 your natural armor bonus, with no modifiers for size or Dexterity. If a swallowed creature cuts its way out, you cannot use swallow whole again until the damage is healed. If the swallowed creature escapes the grapple, success puts it back in your mouth, where it may be bitten or swallowed again.

Lesser: Bone Fists: Your bones grow sharp and through your skin and mouth. Gain +1 bonus on damage rolls with natural attacks/unarmed attacks.

Bad: High metabolism: You have incredibly high metabolism and appetite. You can't get drunk, or even buzzed. But you do consume three times the normal amount of food (15 FP per month). Killing live prey with a bite or stomach acid provides you +5 FP.

Phantom:
Taicho CR –
Male phantom (Pathfinder RPG Occult Adventures)
N Medium outsider (phantom)
Emotional Focus: Dedication
Init +2; Senses darkvision 60 ft.; Perception +4
--------------------
Defense
--------------------
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 9 (1d10+4)
Fort +1, Ref +4, Will +4
DR 5/slashing
--------------------
Offense
--------------------
Speed 30 ft.
Melee 2 slams +2 (1d6+1)
--------------------
Statistics
--------------------
Str 12, Dex 14, Con 13, Int 7, Wis 10, Cha 13
Base Atk +1; CMB +2; CMD 14
Feats Iron Will, Toughness
Skills Diplomacy +5, Perception +4, Sense Motive +4
Languages Common
SQ dutiful strike, ectoplasmic phase lurch
--------------------
Special Abilities
--------------------
Damage Reduction (5/slashing) You have Damage Reduction against all except Slashing attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Dutiful Strike (Su) Gain attack and dam bonus vs. last foe who attacks master up to 1 minute.
Ectoplasmic Phase Lurch (Su) Bypass solid obstacles (but not creatures) at half speed, must end turn in clear space.

Background:
Karash grew up in the slums of Caliphas, the capital of Ustalav. Determined to avoid the stereotype of Tengus being thieves, he took up the trade of carpentry as an adolescent. On Sundays he walked to a village a couple of hours from the city, to practice his swordsmanship with his mentor, Taicho, an older Tengu master swordsman.

One particular Sunday, just after Karash left the village to return to Caliphas, everything changed. Bombs fell from the sky, obliterating the village, as well as large parts of Caliphas. He ran back to look for Taicho, but the old Tengu's home had been utterly destroyed. Despairing, Karash sat on the ground for what seemed like an hour, staring off into space. "Taicho, what should I do?", he finally asked aloud. He hung his head, and stared at the ground, but soon became aware of a presence close by. Looking up, he saw to his amazement, an apparition of Taicho, his dead teacher. "You are not ready to face the perils of this new world alone," the old man said. "I must stay in the mortal world to protect you."

Karash returned to Caliphas, accompanied by the spirit of Taicho, but there wasn't much left of his former life. The city was in ruins, and most of the population was dead, including all of the humans. Even worse, the next day, the human corpses started rising again as zombies and attacking the living! The few survivors, including Karash, fled the city.

Food was turning into a big problem, for it seemed that Karash was now always hungry. After leaving the city, he turned to hunting, although he had little experience in it. At first he couldn't catch anything, until he finally picked up a stone and threw it at a bird in frustration. To his surprise, the rock flew true and struck the bird with surprising force, dropping it instantly. It seemed that he now had a form of telekinetic power, so he always had a missile weapon at hand. He hunted squirrels, birds and rabbits, and sometimes raccoons, consuming them whole, as the green energy seemed to have changed him — he could unhinge his jaw and open his mouth wide enough to swallow even a fawn! Still he could not kill enough to satisfy his craving for meat.

Even away from the city, the zombies were a constant danger, and after a couple of close calls, Karash resolved to travel to somewhere safer, if only he knew where that was. Accompanied by Taicho, he followed the shore of Lake Encarthan south, entering the lands that used to be the Kingdom of Lastwall. He could find no refuge from the zombies, so he decided that maybe he could find more game, and less undead, in the forest of Fangwood. He turned west, and after two weeks neared the great forest. As he approached the eastern edge, he heard reports of a new settlement being founded nearby: Prevail!


How do we know which numbers haven't yet been claimed?


Just roll me...a 20d40 and I'll let you know!

Grand Lodge

Here's my submission.

Tak-Tak Darkfeather the Tengu Unchained Rogue (Swordmaster)
https://paizo.com/people/TakTakDarkfeather


Hi Mustache, I am currently looking for a new campaign to get my teeth into and this looks like it could be really interesting.
I’d love the opportunity to build a character around whatever mutation comes my way.

mutation: 20d40 ⇒ (23, 18, 19, 25, 8, 9, 20, 30, 35, 32, 5, 5, 30, 2, 6, 28, 39, 33, 31, 25) = 423


Roll 'em: 20d40 ⇒ (30, 21, 10, 1, 13, 22, 3, 23, 33, 20, 33, 16, 27, 26, 39, 22, 5, 40, 35, 6) = 425


Tormast wrote:

Hi Mustache, I am currently looking for a new campaign to get my teeth into and this looks like it could be really interesting.

I’d love the opportunity to build a character around whatever mutation comes my way.

[dice=mutation] 20d40

not many unclaimed sets left anymore actually...I think I assigned this one already but that person ended up withdrawing. If I am wrong, someone please tell me.

2.2. The green energy has rearranged your face, but has given your one remaining eye great power.

Greater: Concussive Blast: Your eye produces a red blast of concussive energy. As a ranged touch attack of max 10 feet, you deal d8 force damage upon a successful hit. On a hit, roll a bullrush CMB check with an added bonus of 5+Character level. This ability now acts like a rules as written bullrush and can be modified by feats that affect a bullrush. Prerequsites for bullrush feats are lowered; you only need to meet the BAB and other bullrush feat prerequisites.

Lesser: Radiation sensor: Your eye can see the green energy emanating off of all creatures-living and undead, giving you darkvision 60 ft.

Bad: Cyclops- You only have one eye, in the center of your face, and as a result your depth perception is atrocious. -4 Perception and -2 to-hit on all ranged attacks (including your concussive blast!)


SodiumTelluride wrote:
[dice=Roll 'em]20d40

40. The green energy has twisted and contorted your DNA; the fire has nearly melted your face. You are more beast than man.

Greater: Talons: Gain two claw attacks that level scale per the shifter class feature; they can unsheathe with a swift action.

Lesser: Grasping Tail: You gain a grasping tail. As a swift action, you can use your tail to grab stowed items or pick small to medium objects off the ground . You cannot wield weapons with your tail.

Bad: Scarred: The bombs have left some type of hideous scarring on your face. You take a permanent -2 charisma damage and all social skills take an additional -2.


mutation: 20d40 ⇒ (7, 13, 14, 21, 22, 30, 31, 31, 29, 27, 21, 40, 7, 3, 25, 36, 22, 8, 3, 1) = 391


flooraboleth wrote:
[dice=mutation]20d40

13. Caught in a green energy wave while pulling in a fish, your DNA mingled with its and left you with several fishy attributes.

Greater: Lamprey Mouth: You gain improved grapple as a bonus feat. When you maintain a grapple, if you deal weapon damage you can also suck the enemies blood dealing an additional 1d2 con damage and heal yourself for d4 health.

Lesser: Gills- Gain swim as a class skill, and breathe underwater and gain the aquatic subtype in addition to your normal race

Bad: Obsessive: When presented by a common place item or situation, you must make a Will Save DC12+ 1/2 character level to avoid doing something obsessive compulsive. Whenever you see water of a swimmable depth, you immediately head toward it and jump in, regardless of the danger, and stay in for at least 10 minutes, and longer is better! Being unable to go into the water will give you the fascinated condition. If this happens in battle, you get a new will save each turn.


I am interested, and the time line fits perfectly with a vacation I have from the 3rd through the 9th.

Let me see what mutation I get and then I will think on a character concept.

mutation: 20d40 ⇒ (1, 4, 3, 38, 35, 6, 6, 14, 7, 26, 11, 32, 40, 23, 3, 10, 19, 21, 33, 19) = 351


This is the alias/character submission belonging to Keante.

At this time, the backstory is only partially written. I will post again to announce when it is complete.


Nairb the Grey wrote:

I am interested, and the time line fits perfectly with a vacation I have from the 3rd through the 9th.

Let me see what mutation I get and then I will think on a character concept.

[dice=mutation]20d40

38.

Green energy has turned you into a living weapon, but the power has drained the strength from your body.

Greater: Green Energy Blast: As a standard action 3 times a day, you can pull green energy from your body and coalesce it into a glowing ball of green energy, and throw it as a ranged touch attack to deal d4 constitution damage. Range: 30 feet. Provokes an AoO. Enemies immune to poison are unaffected.

Lesser: Green Energy Belly: Your stomach is roiling with green energy, but it does not consume you. As a swift action 3 times a day, you can breathe a 15 ft cone of green energy that deals 1d2 constitution damage, Reflex DC 12+ 1/2 level for half, minimum 1. Enemies immune to poison are unaffected.

Bad: Fragile consitution: When you fail a Reflex save, you fall prone. When you fail a Fortitude save, you are staggered for 1 round.

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