Friendly Fighter

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Hi , finally got a backstory together and a character set up.
i would like to submit Brior for consideration . Druid skinwalker.
I have created a profile for him which is almost complete , just need to sort equipment.
Anything that doesnt sit right or needs changing etc please let me know and i can re work things :)

stat block:

Brior
Skinwalker druid 1 (Pathfinder RPG Bestiary 5)
CN Medium humanoid (shapechanger, skinwalker)
Init +1; Senses low-light vision; Perception +2
Defense
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 13 (1d8+5)
Fort +3, Ref +1, Will +4
Offense
Speed 30 ft.
Melee quarterstaff +1 (1d6+1)
Spell-Like Abilities (CL 1st; concentration +2)
1/day—speak with animals
Druid Spells Prepared (CL 1st; concentration +3)
1st—entangle (DC 13), goodberryD, shillelagh (DC 13)
0 (at will)—create water, mending, purify food and drink (DC 12)
D Domain spell; Domain Weather (Seasons domainAPG subdomain)
Statistics
Str 12, Dex 12, Con 12, Int 12, Wis 14, Cha 12
Base Atk +0; CMB +1; CMD 12
Feats Toughness
Skills Craft (carpentry) +3, Handle Animal +7, Knowledge (nature) +7, Perception +2, Survival +8; Racial Modifiers +2 Handle Animal
Languages Common, Druidic, Elven
SQ change shape, change shape (+1 natural armor), change shape (attributes), change shape (claws), change shape (darkvision), nature bond (Seasons domainAPG), nature sense, untouched by the seasons, wild empathy +4
Other Gear quarterstaff
Special Abilities
Change Shape (+1 Natural Armor) (Su) You can choose to gain +1 natural armor when shifting into bestial form.
Change Shape (Attributes, Strength) (Su) In bestial form, a skinwalker gains a +2 racial bonus to her choice of Strength, Dexterity, or Constitution.
Change Shape (Claws) (Su) You choose to gain 2 claw attacks that each deal 1d4 points of damage when shifting into bestial form.
Change Shape (Darkvision) (Su) You can choose to gain darkvision with a range of 60 feet when shifting into bestial form.
Change Shape (Su) Shapeshift into bestial form, granting animal-like powers.
Druid Domain (Seasons)
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Untouched by the Seasons (1 hours, 5/day) (Su) As per Endure Elements
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.

backstory:

The vast expanse of the Verduran forest lay before them as they emerged from the large hawthorn bush that stood alongside the ruined homestead that sat on the edge of the vast woodland.
Their journey had been almost instantaneous, one moment they had been gathered before a similar thorny bush on the edge of the Fangwood and then as Stallis drew upon the power of the land he merged them into the plant and with a strange sensation of dislocation they were transported hundreds of miles in an instant.

Brior felt oddly queasy as he tried to regain his equilibrium. He had never experienced this kind of travel before.
Stallis led them on this expedition, the tall rangy man was all but family.
Stallis was his fathers oldest friend and though not related by blood he was considered Briors uncle and had been a great mentor and friend to him, he had included Brior on this expedition to commune with other Green faith Druids, the blight within the Fangwood was not getting any better and something had to be done before it spread.
His uncle had been tasked by the arch-druid Aspen Zora to head out from Crystalhurst and seek guidance from another grove.
Brior had jumped at the chance to accompany his uncle, the opportunity to explore another land, to walk amongst the trees of the Verduran forest , to meet the elder druids of the wild wood lodge was a great honour.

you look a little sick Lad, take a breath, travelling this way takes some getting used to. I remember your father being quite ill the first time we travelled this way, he was as green as the grass he threw up on Stallis said laughing as he looked at his nephews pallid complexion.

Brior straightened up and swept back his thick fur like hair. He was fast becoming an accomplished Druid , his ties to the land growing stronger with every season that passed and he did not want to appear weak before his uncle and he tried to cover his nausea.

i am fine, just getting my bearings back. It is a strange feeling but it will pass.[/b} he said , drawing in a deep breath. The scents of the land filling his senses and he began to feel at peace again.
Nearing 20 summers old, Brior stood almost 6 feet in height, broad of shoulder and narrow waisted he moved with an almost animal like gait, a remnant of his lycanthropic heritage.
His eyes were a golden hazel brown and his face was strong and angular, and heavily bearded. The thick dark facial hair grew almost up to his eyes and covered much of his chest and arms and he looked a little bear like.
[b]I’m fine uncle, lets get going. I’d like to reach the forest before night falls

Grasping his oak staff Brior led the way toward the forest.
They had been walking for less than an hour when suddenly the hairs on Briors arms and neck stood up, bristling as a strange feeling of something dreadfully wrong began to grow within him.
Stallis ...something is wrong... he said as he gripped his staff tightly, his fingernails darkening and growing into sharp claws as he began to growl deep within his throat the muscles bunching beneath his leathers as his body automatically prepared itself for flight or fight. An involuntary reaction that gripped him suddenly.
The forest before them began to shudder as if buffeted by an immense wind and scores of animals burst from its edge, fleeing In desperation. The skies too were filled with flocks of birds that shrieked their warnings to the skies as they fled. then a great rumble crashed across the heavens and the ground trembled with a sudden violence.
Thrown from his feet Brior cried out in fear and confusion as all around him the earth seemed to writhe in pain as it heaved and cracked, great fissures tearing open across the landscape like wounds.
Turning to his uncle he saw his own fear echoed in his face and then a heart beat later he saw the roiling green wave of energy rolling like a tsunami across the horizon.
Brior watched frozen in terror as the green energy storm swept toward them. His uncle turned and grabbed at him , hauling him to his feet and half dragging him along as they sprinted away from the storm.
Brior! RUN!
They ran blindly across the heaving ground, stumbling and scrambling away from the certain death that approached, half turning back he looked for his uncle and saw him running a few yards behind him and the green mass was almost upon them, with a cry he stumbled as the ground beneath him gave way as another fissure ripped open and he fell backwards into darkness he saw his Uncle fall beneath the green wave as it tore him apart and then the green energy filled the sky above him and an agony such as he had never felt before ripped through his body as his eyes seemed to burn in their sockets, they filled with the green light until it seemed like his head would burst.
He crashed into the ground and darkness descended on him as the world above ended.
Several hours later he awoke, bruised and bloodied and as he opened his eyes his vision swam, he could see the rough earthen walls of the fissure all around him, the exposed torn roots hanging around him like spiders webs and he reached out for them, trying to pull himself upright but his hands closed on nothing but air as he missed them by several Inches.
Trying again he finally managed to pull himself upright, he was used to seeing in total darkness but not like this. Everything seemed rimmed with a green glow and he knew something was terribly different within him, something was wrong and frantically he rubbed at his eyes only to discover, to his horror that he now had but one.
situated in the centre of his forehead above his nose.
He cried out toward the sky in grief and fear and confusion and sagging back into the earth he wept bitterly as he felt the pain of his uncles death and the the pain of the land itself as it cried out like a wounded animal.

Eventually he came back to himself and realised he had to get out. The land would endure and so must he.
Clawing his way out of the fissure he emerged forever changed by the green energy that had destroyed the lands around him and gingerly he took his first steps into this new world.
He knew he had to get back home. Back to his own grove, he had to know if there was anyone left.

Several months passed as he travelled back toward the Fangwood. Moving mostly at night, resting during the day he hid from the hoards of undead that wandered the lands.
It was a time of constant fear and desperation and yet his connection to the earth was ever present, he and the land were one. The devastation had not severed that link and he drew upon its power more than ever before as he made his way home.
Eventually he drew near the borders of his own lands and as he moved through the blighted landscape he began to see signs for a place he did not recognise, a place called Prevail and there seemed there was some hope that he was not alone ...


Hi Mustache, I am currently looking for a new campaign to get my teeth into and this looks like it could be really interesting.
I’d love the opportunity to build a character around whatever mutation comes my way.

mutation: 20d40 ⇒ (23, 18, 19, 25, 8, 9, 20, 30, 35, 32, 5, 5, 30, 2, 6, 28, 39, 33, 31, 25) = 423


Hey I've not played this adventure and am looking to join a new game that I haven't done before. I
A post a day should be no problem, I would prefer a fast pace I also hate hanging around for posts or players that are absent a lot of the time. I have a few character ideas in mind and will post a concept in the next day or so.


The oracle looks over at the woman as she tends to the horses, in his mind a memory surfaces like a leaping salmon and he sees his mother, she loved their horses and many times Jon would find her brushing them down, her dark curled hair tied back in a loose ponytail and the odd piece of straw clinging to her here and there as she sang softly.
Her own grey mare Sky dancer,was her pride and joy. She had cost jons father a small fortune but it was worth it.
Jon smiles warmly as the memory washes over him and he turns his feet towards her, he can hear his mothers soft voice echoing in the back of his mind and like the horses he finds his troubled angry mind calmed at last

Kind hearts are gardens,
Kind thoughts are roots,
Kind words are blossoms,
Kind deeds are fruits...

Jon hums quietly as he remembers the familiar nursery rhyme she sang as she worked.

Long days and pleasant nights Jon says warmly by way of greeting, automatically falling into the old sayings of the country folk he grew up with.
he looks like he's enjoying that, he's not had a proper rub down for a while Jon says to her names Jon, Jon Moulton looking around he can see no other stable hands here do you tend all the horses hereabouts yourself? he asks her

maybe she will have taken more notice of the horses owners, perhaps she's seen Vrood or tended his horse Jon thinks if he even uses one


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dm under the bridge said wrote:
How did the paladin killing a chained vampire child end up with two party members dead?

This has kind of been made out to be my fault, but it was not.

The party was attacking an npc boss. Can't remember what it was exactly or the npc name, it was above us and out of my reach to attack.
I noticed movement in the corner if the room and investigated and found the vampire child which I killed. (It was really the only thing I could do except stand around and watch the others fight the boss)
Our Mage got dominated early on and specialises in battlefield control. The other players were already damaged from previous attacks, I think one was down already when they were subjected to a stinking cloud I believe, which they failed their saves for. Followed by black tentacles and possibly something else I forget now.
So they were helpless and taking automatic damage plus I couldn't see any of them and so they died.
I fought the remaining npc's and my own team mate which I dealt non lethal damage to so I could incapacitate him and save him.


1 person marked this as a favorite.

Just to clarify, the paladin in question here is my character.
Over 9 levels I have had to deal with constant questioning, second guessing and meddling with everything my guy does.
Everyone wanted me to be whiter than white and pious, even to the point where if an npc is needlessly giving me abuse (wig seller! ) and I react by telling said npc to #*@$ off. That makes me fall from grace.
I saw my paladin more as a soldier of his god, up holding the code but not acting like a priest or a saint.
I upset the dm by killing a vampire child, apparently I " wouldn't have done that" well sorry the child ceased to be human or even alive when it was made vampire and I destroyed it like I would all evil undead.
Regarding the confusion episode, I had waded into a flooded river to save these kids, whilst wearing full armour. Massive monster turns up, huge save for the confusion effect and It made me attack and kill the child.
The monster then later fled , my paladin wanted to immediately go after it and hunt it down, the rest of the party and the dm completely shat all over that option and instead demanded I stand around wailing over the killing of the child. My guy would have done something to aid the family or the child but the constant arguments about what I should be doing had got very old.
At that point I couldn't be bothered anymore and in the subsequent session I went out of my way to get him killed, which also upset the dm as he had already planned my fall and subsequent rise again.
I am enjoying the campaign story and will continue with a new character I just hope this one doesn't make the dm even angrier than he usually is.
;) I still love you iktoo even though you didn't love my paladins choices in life.

Full Name

Caelin McHern

Race

Human (Teldrua)

Classes/Levels

Modern Hero (Soldier) 2

Gender

Male

Size

Medium (6'0" 200 lb)

Age

19

Alignment

Lawful Neutral

Occupation

Mech Pilot

Strength 10
Dexterity 19
Constitution 12
Intelligence 14
Wisdom 14
Charisma 10

About Caelin McHern

Background

Spoiler:

At young age, as with all children from a noble house in Teldrua, he was fostered out to learn his noble house trade at the military academy. In Andreas case this was the role of mech pilot for his noble father had a long standing tradition to be held up high. Eneas is Andreas father and an officer in the Rhimaya army and he advised and gave counsel to young Andreas in the ways of battle.

There was little doubt that Andreas would become a warrior of skill it was in his bloodright to be amongst the very best of his class in the academy just like his father. 2nd in line, there was no way he would inherit in his more than some lofty accommodation and loyal service to his family.

But for all his friendly demeanor, Andreas is feared for the ruthlessness when he undertakes a task and well liked amongst his peers for his prowess in the battlefield. He has a sense of fun, a willingness to cooperate for a common goal, and he delights in drinking a good wine.

When he graduated from the military academy he was given his soldier outfit by the academy and the side arm bearing his noble house crest. After receiving this honors he left home to to serve in the commonwealth as part of her Majesty's Rhimayan Volunteers to make a name for himself.

Dark Secret

Spoiler:
Caelin is actually the firstborn son of the McHern family, but he was not going to inherit do to his beliefs. The Mchern family believe in racial purity and are racist towards hybrids and treat the other races at best as lower class citizens, while Caelin judges people according to what the person is and not by their race. So he is a disgraced family member that can lose all his influence he has as a noble if his secret is known, a nice charade he keeps up to have easier times as a noble of Teldrua. Caelin also "forgot" to tell his family he is serving in the commonwealth army.

Hunted

Spoiler:

Caelin is being hunted by his 16 year old brother Ruecian McHern and heir to House McHern for fear of Caelin reclaiming his rightful place and plunging the family into chaos and infamy. Ruecian is willing to go to certain extents to make Caelin's life a living hell or considering the possibility of Caelin's demise in the near future.

Description

Spoiler:

This tall and solid built young man has the defined musculature and the refined features. You can just make out a scar bellow his left ear looking out from long black hair and clean shave. He has a strong presence and brown eyes. His clothing looks foreign in look but appropriate for Commonwelath soldier.

Caelin McHern
HP 17, Initiative +4, Speed 30ft
Hero Points 6 (Dex based)
Fortitude 3, Ref 6, Will 2
Fame: 2

Campaign Traits & Difficulties

Spoiler:

Heir
Military
Hunted
Dark Secret

Class Features

Spoiler:

Deflection Bonus +1
Bonus AC +1
Talents: Evasion, Attack Bonus, Heroic Surge
Training: Art of War

Skills
Craft (Mechanical) +2 (1 rank, +2 Int,+3 class skill)
Diplomacy +5 (1 rank, +0 Cha,+3 class skill,+1 trait)
Knowledge Tactics +7 (1 rank, +2 Int,+3 class skill, +1 trait)
Knowledge Technology +6 (1 rank, +2 Int,+3 class skill)
Perception +6 (1 rank, +2 Wis,+3 class skill)
Profession Mech Pilot +6 (1 rank, +2 Wis,+3 class skill)

Feats
Mech Operation
Mech Weapon Proficiency
Advanced Mech (Large)
Elusive Target
Quick Reload
Vehicle Expert

Defense
AC 16, Touch 16, Flat-footed 10[/spoiler]

Attack
Survival Knife +3 1d4 19-20 x2, 10ft
Ridley Mk3 +7 2d6 x2, 40ft, SA
13 rounds

Equipment

Spoiler:

Rhimaya Fatigues, Survival knife, Ridley Mk3 (Laser Sight), Range Pack (standard), Multi Purpose Tool, Ridley Mk3 Magazine x2, Holster Hip, Signet Ring, Money in the Bank $215.