Rusalka

Katrina Dewtree's page

391 posts. Alias of BloodWolven.


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Vital:
HP: 33/33, AC: 22 _ T: 16 _ FF: 20 _ Perception +10, Sense Motive +14, Low light vision, Initiative: +4, Fort +4 _ Ref +5 _ Will +7, CMB: +4, CMD: 18, Speed: 30
Acro +13, Appraise +7, Bluff+14, Climb +8, Diplomacy +11, Escape +12, Heal +14 (w/ kit), Handle Animal +6, Inti +10, K(A, H, Na, R) +9, Ling +8, PerformSing +14, Ride +4, P:cook+11, Stealth +9, Survival +6, Spell +8, Swim +2, UsMag+10

"Beautiful and Deadly," she throws out and states, "I am liking Stalker's plans. Bearik, Sulvanii, myself and... Kevros should stay behind. Take Jorne as your personal body guard Quince and oversee the operation. We have several avenues to use resurrection magic on you if the need arises." She winks and apparently is jesting with the Lord Commander.


Vital:
HP: 33/33, AC: 22 _ T: 16 _ FF: 20 _ Perception +10, Sense Motive +14, Low light vision, Initiative: +4, Fort +4 _ Ref +5 _ Will +7, CMB: +4, CMD: 18, Speed: 30
Acro +13, Appraise +7, Bluff+14, Climb +8, Diplomacy +11, Escape +12, Heal +14 (w/ kit), Handle Animal +6, Inti +10, K(A, H, Na, R) +9, Ling +8, PerformSing +14, Ride +4, P:cook+11, Stealth +9, Survival +6, Spell +8, Swim +2, UsMag+10

After being put next to a tree with vegetation around it the vegetation grows and surrounds her as if a blanket. Once rested she gets up and yawns, looking at the sky she nods to herself and begins to head up the gulley again, she looks around and sees who is available to protect her.

She plans to make the other briar wall and then meditate the rest of the time. Unless someone interacts with her.


Vital:
HP: 33/33, AC: 22 _ T: 16 _ FF: 20 _ Perception +10, Sense Motive +14, Low light vision, Initiative: +4, Fort +4 _ Ref +5 _ Will +7, CMB: +4, CMD: 18, Speed: 30
Acro +13, Appraise +7, Bluff+14, Climb +8, Diplomacy +11, Escape +12, Heal +14 (w/ kit), Handle Animal +6, Inti +10, K(A, H, Na, R) +9, Ling +8, PerformSing +14, Ride +4, P:cook+11, Stealth +9, Survival +6, Spell +8, Swim +2, UsMag+10
Alice Emmington wrote:

With Katrina suffering from overexertion and exhaustion, would it be safe to assume taking her to some place in town, is where she wants to go?

"Say, Katrina was it? Where would you like to go? The inn, or do you have a place of your own i bring you to?"

She weakly says, "Yes Katrina. Just rest me next to a tree. I don't think any of the Council Members have something like that... well Sulvanii likely does and Bearik has his pyramid... nevermind, just get me to a tree and some vegetation. Give me a bit of time to meditate and I should be good to go in four hours."


Vital:
HP: 33/33, AC: 22 _ T: 16 _ FF: 20 _ Perception +10, Sense Motive +14, Low light vision, Initiative: +4, Fort +4 _ Ref +5 _ Will +7, CMB: +4, CMD: 18, Speed: 30
Acro +13, Appraise +7, Bluff+14, Climb +8, Diplomacy +11, Escape +12, Heal +14 (w/ kit), Handle Animal +6, Inti +10, K(A, H, Na, R) +9, Ling +8, PerformSing +14, Ride +4, P:cook+11, Stealth +9, Survival +6, Spell +8, Swim +2, UsMag+10

She weakly smiles and with more effort than it should she says, "Thank you Alice... I must be overworkimg... would you... carry me back."


Vital:
HP: 33/33, AC: 22 _ T: 16 _ FF: 20 _ Perception +10, Sense Motive +14, Low light vision, Initiative: +4, Fort +4 _ Ref +5 _ Will +7, CMB: +4, CMD: 18, Speed: 30
Acro +13, Appraise +7, Bluff+14, Climb +8, Diplomacy +11, Escape +12, Heal +14 (w/ kit), Handle Animal +6, Inti +10, K(A, H, Na, R) +9, Ling +8, PerformSing +14, Ride +4, P:cook+11, Stealth +9, Survival +6, Spell +8, Swim +2, UsMag+10

And my long post got eaten... hmphf!

"It is good to see you as well Quince. Now Elizabeth sends her regards as she is still on that diplomatic mission with her father. Okay so you want them above the gully." He absently talks a bit to herself about the shade and not much can grown down here for that reason. As she walks flowers bloom behind her.

"Quince would you please keep watch for me, maybe... ah dear what is your name? Eris good to meet you I am High Priestess Dewtree Doverson, but you can call me Katrina or Kat. Now if you both could watch over me as I summon the briar walls that would be best as it takes all my focus." If Alice and the catfolk are within ear shot she would invite them as well.

Once at the top of the gully she looks down at the new vegetation growing in her wake and smiles. "Ah I see you want to funnel them into the gully. That is doable. You ready?!" Once they are keeping a lookout for her and any threats she summons a briar vine. It quickly sprouts and grows up to her hand. Then she uses the vine as a focus for her real spell. Channeling many spell levels into the vine, others begin to emerge from the ground and grow up to a height of five feet. A few minutes later she has them at ten feet high and several feet thick. After an hour she stops and looks up at her handy work. They are now twenty feet tall and at least five feet deep. She takes a steps and falters, without someone's aid she falls to the ground.


Vital:
HP: 33/33, AC: 22 _ T: 16 _ FF: 20 _ Perception +10, Sense Motive +14, Low light vision, Initiative: +4, Fort +4 _ Ref +5 _ Will +7, CMB: +4, CMD: 18, Speed: 30
Acro +13, Appraise +7, Bluff+14, Climb +8, Diplomacy +11, Escape +12, Heal +14 (w/ kit), Handle Animal +6, Inti +10, K(A, H, Na, R) +9, Ling +8, PerformSing +14, Ride +4, P:cook+11, Stealth +9, Survival +6, Spell +8, Swim +2, UsMag+10

She walks up to Quince and offers as she kneels before him, "Lord Commander, how may I serve? Where would you like the briar wall?"

This dark haired beauty looks like she is fresh from the wild. Colorful flowers are in her hair. Her blazing green eyes catch you with surprise as they analyze you quickly before turning back to her conversation. Her nearly perfect alabaster skin lets her hair and eyes be in hard contrast. She appears to be elven but maybe more Sylvan.
Her exposed neck and arms show elven and celestial tattoos. A cloak of furs cover most of her torso. At her neck is a glowing emerald amulet. Similarly a ring of twisting serpents glows green on her finger. An infinity sign glows through her armbands. The infinity sign is of the head of a dragon or serpent eating its own tail, it glows green. Snakeskin armbands of a metallic green hue stand out as the only real armor on her. On her waist is a hearty brown leather belt with a sturdy gold buckle with a roaring bear's head, attached is a bone shortsword. On her her shoulder rests a lightly blue glowing bow of white ash.


Vital:
HP: 33/33, AC: 22 _ T: 16 _ FF: 20 _ Perception +10, Sense Motive +14, Low light vision, Initiative: +4, Fort +4 _ Ref +5 _ Will +7, CMB: +4, CMD: 18, Speed: 30
Acro +13, Appraise +7, Bluff+14, Climb +8, Diplomacy +11, Escape +12, Heal +14 (w/ kit), Handle Animal +6, Inti +10, K(A, H, Na, R) +9, Ling +8, PerformSing +14, Ride +4, P:cook+11, Stealth +9, Survival +6, Spell +8, Swim +2, UsMag+10

105 3 rounds of prayer still, and still inspiring.

She aims at the large boar.

+5 Adaptive Bow of the Winter moon Bow: 1d20 + 15 + 4 ⇒ (15) + 15 + 4 = 34 damage: 1d8 + 9 + 4 ⇒ (7) + 9 + 4 = 20


Vital:
HP: 33/33, AC: 22 _ T: 16 _ FF: 20 _ Perception +10, Sense Motive +14, Low light vision, Initiative: +4, Fort +4 _ Ref +5 _ Will +7, CMB: +4, CMD: 18, Speed: 30
Acro +13, Appraise +7, Bluff+14, Climb +8, Diplomacy +11, Escape +12, Heal +14 (w/ kit), Handle Animal +6, Inti +10, K(A, H, Na, R) +9, Ling +8, PerformSing +14, Ride +4, P:cook+11, Stealth +9, Survival +6, Spell +8, Swim +2, UsMag+10

101

She casts Prayer:
7 rounds. You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.

102

Seeing the trouble of hitting them she dips into her bardic abilities inspiring courage as she sings an elven melody.

14 Rounds. An affected ally receives a +3 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls.

103

Seeing the battle of misses she adds in her attack each round.

+5 Adaptive Bow of the Winter moon Bow: 1d20 + 15 + 4 ⇒ (8) + 15 + 4 = 27 damage: 1d8 + 9 + 4 ⇒ (1) + 9 + 4 = 14

104

With no one yelling out for healing and the rings telling her your HP, she continues to attack.

+5 Adaptive Bow of the Winter moon Bow: 1d20 + 15 + 4 ⇒ (14) + 15 + 4 = 33 damage: 1d8 + 9 + 4 ⇒ (6) + 9 + 4 = 19


Vital:
HP: 33/33, AC: 22 _ T: 16 _ FF: 20 _ Perception +10, Sense Motive +14, Low light vision, Initiative: +4, Fort +4 _ Ref +5 _ Will +7, CMB: +4, CMD: 18, Speed: 30
Acro +13, Appraise +7, Bluff+14, Climb +8, Diplomacy +11, Escape +12, Heal +14 (w/ kit), Handle Animal +6, Inti +10, K(A, H, Na, R) +9, Ling +8, PerformSing +14, Ride +4, P:cook+11, Stealth +9, Survival +6, Spell +8, Swim +2, UsMag+10

Round 50

She arrives with a fresh attachment and Kevros. The soldiers switch out and she begins to heal. Kevros' arrows help to decimate the foes forces.


Vital:
HP: 33/33, AC: 22 _ T: 16 _ FF: 20 _ Perception +10, Sense Motive +14, Low light vision, Initiative: +4, Fort +4 _ Ref +5 _ Will +7, CMB: +4, CMD: 18, Speed: 30
Acro +13, Appraise +7, Bluff+14, Climb +8, Diplomacy +11, Escape +12, Heal +14 (w/ kit), Handle Animal +6, Inti +10, K(A, H, Na, R) +9, Ling +8, PerformSing +14, Ride +4, P:cook+11, Stealth +9, Survival +6, Spell +8, Swim +2, UsMag+10

She quickly states, "Okay, Oak Street..." A melody of sylvan lyrics quickly floods Oak Street. Most nearby quickly take shelter not knowing what was going on. Then massive thorny vines sprout from the ground. A literal wall of thorny vines that cuts off almost half of the city. The vines grow to about 60 feet tall, and if you get to Oak street you think the vines likely fill the entire street.


Vital:
HP: 33/33, AC: 22 _ T: 16 _ FF: 20 _ Perception +10, Sense Motive +14, Low light vision, Initiative: +4, Fort +4 _ Ref +5 _ Will +7, CMB: +4, CMD: 18, Speed: 30
Acro +13, Appraise +7, Bluff+14, Climb +8, Diplomacy +11, Escape +12, Heal +14 (w/ kit), Handle Animal +6, Inti +10, K(A, H, Na, R) +9, Ling +8, PerformSing +14, Ride +4, P:cook+11, Stealth +9, Survival +6, Spell +8, Swim +2, UsMag+10

"Reinforcements are coming your way Lykan. Keep backing up and they will be there soon. Omega protocol authorizes adventurers to embark upon the enemy in strength, they will not be supported if harm is possible to defenders."


Vital:
HP: 33/33, AC: 22 _ T: 16 _ FF: 20 _ Perception +10, Sense Motive +14, Low light vision, Initiative: +4, Fort +4 _ Ref +5 _ Will +7, CMB: +4, CMD: 18, Speed: 30
Acro +13, Appraise +7, Bluff+14, Climb +8, Diplomacy +11, Escape +12, Heal +14 (w/ kit), Handle Animal +6, Inti +10, K(A, H, Na, R) +9, Ling +8, PerformSing +14, Ride +4, P:cook+11, Stealth +9, Survival +6, Spell +8, Swim +2, UsMag+10

Through the open channel she asks, "Which gate are you located at?"


Vital:
HP: 33/33, AC: 22 _ T: 16 _ FF: 20 _ Perception +10, Sense Motive +14, Low light vision, Initiative: +4, Fort +4 _ Ref +5 _ Will +7, CMB: +4, CMD: 18, Speed: 30
Acro +13, Appraise +7, Bluff+14, Climb +8, Diplomacy +11, Escape +12, Heal +14 (w/ kit), Handle Animal +6, Inti +10, K(A, H, Na, R) +9, Ling +8, PerformSing +14, Ride +4, P:cook+11, Stealth +9, Survival +6, Spell +8, Swim +2, UsMag+10
Vesi "Feyspeaker" Medvyed wrote:


"Likewise, Warden! It is good to see the church of Erastil so strong here." Vesi touches the oak leaves embroidered on their robe. "Myself, I hold to the old ways, but I believe that our faiths are aligned." The druid smiles. "Mostly."

She smiles back and nods, "Oh yes most of our population is apart of the flock. Yes mostly, we should get along better than most other faiths."


Vital:
HP: 33/33, AC: 22 _ T: 16 _ FF: 20 _ Perception +10, Sense Motive +14, Low light vision, Initiative: +4, Fort +4 _ Ref +5 _ Will +7, CMB: +4, CMD: 18, Speed: 30
Acro +13, Appraise +7, Bluff+14, Climb +8, Diplomacy +11, Escape +12, Heal +14 (w/ kit), Handle Animal +6, Inti +10, K(A, H, Na, R) +9, Ling +8, PerformSing +14, Ride +4, P:cook+11, Stealth +9, Survival +6, Spell +8, Swim +2, UsMag+10
Quince Medvyed wrote:

As the milling about and fun continues Quince leans over to Vesi, "Oh here are some folks you want to meet."

Quince smiles at Katrina and Selena, "Good to see you both. Katrina, Selena, this is Vesi Medvyed my cousin. Vesi this is Katrina Droverson Warden of the Faith of Greenwatch and this is Selena Warden of Coin." He looks up at Lamaar, "And I am Quince Medvyed." He holds out a hand in greeting. He motions to a lovely blond woman who stands beside Vesi, "This is Duchess Elizabeth Silvertail Medvyed, my wife." He looks about the court yard his eyes flash with a smile at a performer a few yards away juggling some odds and ends. "I hope you are enjoying the day."

She politely states, "It is nice to meet you Vesi."


Vital:
HP: 33/33, AC: 22 _ T: 16 _ FF: 20 _ Perception +10, Sense Motive +14, Low light vision, Initiative: +4, Fort +4 _ Ref +5 _ Will +7, CMB: +4, CMD: 18, Speed: 30
Acro +13, Appraise +7, Bluff+14, Climb +8, Diplomacy +11, Escape +12, Heal +14 (w/ kit), Handle Animal +6, Inti +10, K(A, H, Na, R) +9, Ling +8, PerformSing +14, Ride +4, P:cook+11, Stealth +9, Survival +6, Spell +8, Swim +2, UsMag+10
Lamaar wrote:
”It is a great moment to be here, right? I am Lamaar! I see that you are not chatting, yet! I’m ready for the missions that await here in Greenwatch! What do you think?!“

She walks over to the man. With a knowing glint in her eyes and merriment evident on her face, she talks back loudly to be heard, "Right! Nice to meet you Lamaar, as you surely know I am Katrina Droverson, high priest of Erastil. Chatting in what sense? You could go accomplish a bounty, though you should enjoy the festival first and come to the castle in the morning."


Vital:
HP: 33/33, AC: 22 _ T: 16 _ FF: 20 _ Perception +10, Sense Motive +14, Low light vision, Initiative: +4, Fort +4 _ Ref +5 _ Will +7, CMB: +4, CMD: 18, Speed: 30
Acro +13, Appraise +7, Bluff+14, Climb +8, Diplomacy +11, Escape +12, Heal +14 (w/ kit), Handle Animal +6, Inti +10, K(A, H, Na, R) +9, Ling +8, PerformSing +14, Ride +4, P:cook+11, Stealth +9, Survival +6, Spell +8, Swim +2, UsMag+10

From dawn until the nightly festivities, she can be seen among the people. She is in an elegant emerald dress. She blesses freely and makes sure that where ever she goes everyone has a smile.


Vital:
HP: 33/33, AC: 22 _ T: 16 _ FF: 20 _ Perception +10, Sense Motive +14, Low light vision, Initiative: +4, Fort +4 _ Ref +5 _ Will +7, CMB: +4, CMD: 18, Speed: 30
Acro +13, Appraise +7, Bluff+14, Climb +8, Diplomacy +11, Escape +12, Heal +14 (w/ kit), Handle Animal +6, Inti +10, K(A, H, Na, R) +9, Ling +8, PerformSing +14, Ride +4, P:cook+11, Stealth +9, Survival +6, Spell +8, Swim +2, UsMag+10

She does bring her spices along to spruce up the meal. Though she doesn't bring much.

cooking: 1d20 + 11 ⇒ (1) + 11 = 12


Vital:
HP: 33/33, AC: 22 _ T: 16 _ FF: 20 _ Perception +10, Sense Motive +14, Low light vision, Initiative: +4, Fort +4 _ Ref +5 _ Will +7, CMB: +4, CMD: 18, Speed: 30
Acro +13, Appraise +7, Bluff+14, Climb +8, Diplomacy +11, Escape +12, Heal +14 (w/ kit), Handle Animal +6, Inti +10, K(A, H, Na, R) +9, Ling +8, PerformSing +14, Ride +4, P:cook+11, Stealth +9, Survival +6, Spell +8, Swim +2, UsMag+10

She looks up at Quince with knowing eyes but says nothing. At least until, he talks about Cleo and she chuckles, "You are right Cleo was always disappointed, not undermining you but being the devil's advocate. Disappointed still seems the wrong word... alas one better evades me. Quince, I have always supported you and agreed with most of your decisions. You truly are a wise soul. Yes, I always try to find the silver lining if not just being positive even through my episodes."


Vital:
HP: 33/33, AC: 22 _ T: 16 _ FF: 20 _ Perception +10, Sense Motive +14, Low light vision, Initiative: +4, Fort +4 _ Ref +5 _ Will +7, CMB: +4, CMD: 18, Speed: 30
Acro +13, Appraise +7, Bluff+14, Climb +8, Diplomacy +11, Escape +12, Heal +14 (w/ kit), Handle Animal +6, Inti +10, K(A, H, Na, R) +9, Ling +8, PerformSing +14, Ride +4, P:cook+11, Stealth +9, Survival +6, Spell +8, Swim +2, UsMag+10

Katrina does her best to stay calm at the thoughts Quince gives her. She takes a deep breath.


Vital:
HP: 33/33, AC: 22 _ T: 16 _ FF: 20 _ Perception +10, Sense Motive +14, Low light vision, Initiative: +4, Fort +4 _ Ref +5 _ Will +7, CMB: +4, CMD: 18, Speed: 30
Acro +13, Appraise +7, Bluff+14, Climb +8, Diplomacy +11, Escape +12, Heal +14 (w/ kit), Handle Animal +6, Inti +10, K(A, H, Na, R) +9, Ling +8, PerformSing +14, Ride +4, P:cook+11, Stealth +9, Survival +6, Spell +8, Swim +2, UsMag+10

At this point Katrina rushes forward and checks on the tanner, she looks up saying, "He is alive, likely in shock. I will not restore him to only be continued to be badgered. I am sure you will get your answer when he comes to."


Vital:
HP: 33/33, AC: 22 _ T: 16 _ FF: 20 _ Perception +10, Sense Motive +14, Low light vision, Initiative: +4, Fort +4 _ Ref +5 _ Will +7, CMB: +4, CMD: 18, Speed: 30
Acro +13, Appraise +7, Bluff+14, Climb +8, Diplomacy +11, Escape +12, Heal +14 (w/ kit), Handle Animal +6, Inti +10, K(A, H, Na, R) +9, Ling +8, PerformSing +14, Ride +4, P:cook+11, Stealth +9, Survival +6, Spell +8, Swim +2, UsMag+10

She pulls out a scroll and prepares the Zone of Truth.


Vital:
HP: 33/33, AC: 22 _ T: 16 _ FF: 20 _ Perception +10, Sense Motive +14, Low light vision, Initiative: +4, Fort +4 _ Ref +5 _ Will +7, CMB: +4, CMD: 18, Speed: 30
Acro +13, Appraise +7, Bluff+14, Climb +8, Diplomacy +11, Escape +12, Heal +14 (w/ kit), Handle Animal +6, Inti +10, K(A, H, Na, R) +9, Ling +8, PerformSing +14, Ride +4, P:cook+11, Stealth +9, Survival +6, Spell +8, Swim +2, UsMag+10

She seems concerned for the group's health, "If you don't have a dedicated healer maybe I should stay? My flock will be fine with the priests while I am away."

---

Seeing Saren falter she walks over and takes the lead having him assist her.
diplomacy: 1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 24

1d4 ⇒ 1


Vital:
HP: 33/33, AC: 22 _ T: 16 _ FF: 20 _ Perception +10, Sense Motive +14, Low light vision, Initiative: +4, Fort +4 _ Ref +5 _ Will +7, CMB: +4, CMD: 18, Speed: 30
Acro +13, Appraise +7, Bluff+14, Climb +8, Diplomacy +11, Escape +12, Heal +14 (w/ kit), Handle Animal +6, Inti +10, K(A, H, Na, R) +9, Ling +8, PerformSing +14, Ride +4, P:cook+11, Stealth +9, Survival +6, Spell +8, Swim +2, UsMag+10

She just walks away letting them settle it as she helps the grieving townsfolk.


Vital:
HP: 33/33, AC: 22 _ T: 16 _ FF: 20 _ Perception +10, Sense Motive +14, Low light vision, Initiative: +4, Fort +4 _ Ref +5 _ Will +7, CMB: +4, CMD: 18, Speed: 30
Acro +13, Appraise +7, Bluff+14, Climb +8, Diplomacy +11, Escape +12, Heal +14 (w/ kit), Handle Animal +6, Inti +10, K(A, H, Na, R) +9, Ling +8, PerformSing +14, Ride +4, P:cook+11, Stealth +9, Survival +6, Spell +8, Swim +2, UsMag+10

She offers with a look of concern, "Does anyone need healing or have another ailment?" As no one speaks up she helps Quince with the cauldron and food adding some spices and a few more vegetables, a few moon radishes to say the least. She sips from the ladel and nods to Quince, "I think it is ready now!"

cook: 1d20 + 20 ⇒ (13) + 20 = 33

Heroes Feast:
Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease, and gains 2d8 temporary hit points + 15 point after imbibing the nectar-like beverage that is part of the feast. The ambrosial food grants each creature that partakes a +2 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.
Added d8 and +1 boost is from Katrina's cooking and the special vegetables.

Heroes Feast bonus taken 1/12.


Vital:
HP: 33/33, AC: 22 _ T: 16 _ FF: 20 _ Perception +10, Sense Motive +14, Low light vision, Initiative: +4, Fort +4 _ Ref +5 _ Will +7, CMB: +4, CMD: 18, Speed: 30
Acro +13, Appraise +7, Bluff+14, Climb +8, Diplomacy +11, Escape +12, Heal +14 (w/ kit), Handle Animal +6, Inti +10, K(A, H, Na, R) +9, Ling +8, PerformSing +14, Ride +4, P:cook+11, Stealth +9, Survival +6, Spell +8, Swim +2, UsMag+10

She gushes about Kevros about his doting love. The poems he makes weekly and grand gestures show his love. She nods with understanding but offers, "Don't be quick about doling out judgement too quickly, make sure you know both sides of the story and the justifications."


Vital:
HP: 33/33, AC: 22 _ T: 16 _ FF: 20 _ Perception +10, Sense Motive +14, Low light vision, Initiative: +4, Fort +4 _ Ref +5 _ Will +7, CMB: +4, CMD: 18, Speed: 30
Acro +13, Appraise +7, Bluff+14, Climb +8, Diplomacy +11, Escape +12, Heal +14 (w/ kit), Handle Animal +6, Inti +10, K(A, H, Na, R) +9, Ling +8, PerformSing +14, Ride +4, P:cook+11, Stealth +9, Survival +6, Spell +8, Swim +2, UsMag+10

Round 24
She quietly looks over Dinenen and Jorne.

heal: 1d20 + 14 ⇒ (17) + 14 = 31

Round 25

She touches Jorne first casting remove paralysis.

Round 26

Then she touches Dinenen casting remove paralysis.


Vital:
HP: 33/33, AC: 22 _ T: 16 _ FF: 20 _ Perception +10, Sense Motive +14, Low light vision, Initiative: +4, Fort +4 _ Ref +5 _ Will +7, CMB: +4, CMD: 18, Speed: 30
Acro +13, Appraise +7, Bluff+14, Climb +8, Diplomacy +11, Escape +12, Heal +14 (w/ kit), Handle Animal +6, Inti +10, K(A, H, Na, R) +9, Ling +8, PerformSing +14, Ride +4, P:cook+11, Stealth +9, Survival +6, Spell +8, Swim +2, UsMag+10

Round 1

Katrina first moves back 30 feet. Now well away from any of the rats she takes aim and lets an arrow fly.

Bow: 1d20 + 8 ⇒ (17) + 8 = 25 damage: 1d8 + 2 ⇒ (2) + 2 = 4


Vital:
HP: 33/33, AC: 22 _ T: 16 _ FF: 20 _ Perception +10, Sense Motive +14, Low light vision, Initiative: +4, Fort +4 _ Ref +5 _ Will +7, CMB: +4, CMD: 18, Speed: 30
Acro +13, Appraise +7, Bluff+14, Climb +8, Diplomacy +11, Escape +12, Heal +14 (w/ kit), Handle Animal +6, Inti +10, K(A, H, Na, R) +9, Ling +8, PerformSing +14, Ride +4, P:cook+11, Stealth +9, Survival +6, Spell +8, Swim +2, UsMag+10

She was watching for a threat to come but it never did. After Krazok said her name she looked up and got ready to catch the clay urn putting her bow down for a moment.

---

At the NorthEast tower Krazok and her join the others later. Hopefully you wait for them.

With preparation she casts and prays for guidance on each of you, a +1 on your next check.

She listens to the rats using her speak with animals ability and shakes her head, "They just have one thought... food." Knowing that little else could be done she pulls an arrow and readies to shoot.


Vital:
HP: 33/33, AC: 22 _ T: 16 _ FF: 20 _ Perception +10, Sense Motive +14, Low light vision, Initiative: +4, Fort +4 _ Ref +5 _ Will +7, CMB: +4, CMD: 18, Speed: 30
Acro +13, Appraise +7, Bluff+14, Climb +8, Diplomacy +11, Escape +12, Heal +14 (w/ kit), Handle Animal +6, Inti +10, K(A, H, Na, R) +9, Ling +8, PerformSing +14, Ride +4, P:cook+11, Stealth +9, Survival +6, Spell +8, Swim +2, UsMag+10

Katrina just grins and asks, "Anyone still need healing?"


Vital:
HP: 33/33, AC: 22 _ T: 16 _ FF: 20 _ Perception +10, Sense Motive +14, Low light vision, Initiative: +4, Fort +4 _ Ref +5 _ Will +7, CMB: +4, CMD: 18, Speed: 30
Acro +13, Appraise +7, Bluff+14, Climb +8, Diplomacy +11, Escape +12, Heal +14 (w/ kit), Handle Animal +6, Inti +10, K(A, H, Na, R) +9, Ling +8, PerformSing +14, Ride +4, P:cook+11, Stealth +9, Survival +6, Spell +8, Swim +2, UsMag+10

She outside of the room looking in from the side of the doorway. There she pulls her bow and lets fly an arrow.


Vital:
HP: 33/33, AC: 22 _ T: 16 _ FF: 20 _ Perception +10, Sense Motive +14, Low light vision, Initiative: +4, Fort +4 _ Ref +5 _ Will +7, CMB: +4, CMD: 18, Speed: 30
Acro +13, Appraise +7, Bluff+14, Climb +8, Diplomacy +11, Escape +12, Heal +14 (w/ kit), Handle Animal +6, Inti +10, K(A, H, Na, R) +9, Ling +8, PerformSing +14, Ride +4, P:cook+11, Stealth +9, Survival +6, Spell +8, Swim +2, UsMag+10

Round 2

Katrina prays to Erastil and casts invisibility purge, "Erastil by your will, may those things not seen be visible once more."


Vital:
HP: 33/33, AC: 22 _ T: 16 _ FF: 20 _ Perception +10, Sense Motive +14, Low light vision, Initiative: +4, Fort +4 _ Ref +5 _ Will +7, CMB: +4, CMD: 18, Speed: 30
Acro +13, Appraise +7, Bluff+14, Climb +8, Diplomacy +11, Escape +12, Heal +14 (w/ kit), Handle Animal +6, Inti +10, K(A, H, Na, R) +9, Ling +8, PerformSing +14, Ride +4, P:cook+11, Stealth +9, Survival +6, Spell +8, Swim +2, UsMag+10

She quickly asks, "Should I cast Invisibility Purge? Cleo are you good with that it will affect all within 50 feet of me."

She prays to Erasil again and cures Krazok some more. 1d8 + 5 ⇒ (8) + 5 = 13


Vital:
HP: 33/33, AC: 22 _ T: 16 _ FF: 20 _ Perception +10, Sense Motive +14, Low light vision, Initiative: +4, Fort +4 _ Ref +5 _ Will +7, CMB: +4, CMD: 18, Speed: 30
Acro +13, Appraise +7, Bluff+14, Climb +8, Diplomacy +11, Escape +12, Heal +14 (w/ kit), Handle Animal +6, Inti +10, K(A, H, Na, R) +9, Ling +8, PerformSing +14, Ride +4, P:cook+11, Stealth +9, Survival +6, Spell +8, Swim +2, UsMag+10

Round 2

She steps over and prays to Erastil, her holy symbol blazes upon her chest. The words are calming and the spell soothes Krazok's wounds, 2d8 + 5 ⇒ (1, 3) + 5 = 9.


Vital:
HP: 33/33, AC: 22 _ T: 16 _ FF: 20 _ Perception +10, Sense Motive +14, Low light vision, Initiative: +4, Fort +4 _ Ref +5 _ Will +7, CMB: +4, CMD: 18, Speed: 30
Acro +13, Appraise +7, Bluff+14, Climb +8, Diplomacy +11, Escape +12, Heal +14 (w/ kit), Handle Animal +6, Inti +10, K(A, H, Na, R) +9, Ling +8, PerformSing +14, Ride +4, P:cook+11, Stealth +9, Survival +6, Spell +8, Swim +2, UsMag+10

She smiles at the antics and offers, "I have a gift of my own too!" She lifts her bow and strings an arrow to it.


Vital:
HP: 33/33, AC: 22 _ T: 16 _ FF: 20 _ Perception +10, Sense Motive +14, Low light vision, Initiative: +4, Fort +4 _ Ref +5 _ Will +7, CMB: +4, CMD: 18, Speed: 30
Acro +13, Appraise +7, Bluff+14, Climb +8, Diplomacy +11, Escape +12, Heal +14 (w/ kit), Handle Animal +6, Inti +10, K(A, H, Na, R) +9, Ling +8, PerformSing +14, Ride +4, P:cook+11, Stealth +9, Survival +6, Spell +8, Swim +2, UsMag+10

"I sense that it is the home to evil. I don't know what kind. We will see and expunge it!" She states confidently and determined.


Vital:
HP: 33/33, AC: 22 _ T: 16 _ FF: 20 _ Perception +10, Sense Motive +14, Low light vision, Initiative: +4, Fort +4 _ Ref +5 _ Will +7, CMB: +4, CMD: 18, Speed: 30
Acro +13, Appraise +7, Bluff+14, Climb +8, Diplomacy +11, Escape +12, Heal +14 (w/ kit), Handle Animal +6, Inti +10, K(A, H, Na, R) +9, Ling +8, PerformSing +14, Ride +4, P:cook+11, Stealth +9, Survival +6, Spell +8, Swim +2, UsMag+10

"I sure hope I am not attuned to this place..." She spits out and shivers some more. Ready with wand and bow. Eyes and ears alert to any movement...


Vital:
HP: 33/33, AC: 22 _ T: 16 _ FF: 20 _ Perception +10, Sense Motive +14, Low light vision, Initiative: +4, Fort +4 _ Ref +5 _ Will +7, CMB: +4, CMD: 18, Speed: 30
Acro +13, Appraise +7, Bluff+14, Climb +8, Diplomacy +11, Escape +12, Heal +14 (w/ kit), Handle Animal +6, Inti +10, K(A, H, Na, R) +9, Ling +8, PerformSing +14, Ride +4, P:cook+11, Stealth +9, Survival +6, Spell +8, Swim +2, UsMag+10

She dismounts and follows the others. Taking her robe of furs and pulls it tighter to herself. Asking, "Did anyone else just get a chill?!" Detect Magic and K arcane or Spellcraft: You can see she is having the robe enhance her defenses using mage armor.

With the Bow of the Winter moon in one hand she checks her stock of arrows just in case. In her other hand is an elm wand. Her grand stag elk follows her every step. She takes her free hand and motions for it to stop. She then speaks to it and it seems to understand, backing up and standing near the other mounts. "I told him to watch out for the other mounts. Also to shrill if something attacks so we can come back and help."


Vital:
HP: 33/33, AC: 22 _ T: 16 _ FF: 20 _ Perception +10, Sense Motive +14, Low light vision, Initiative: +4, Fort +4 _ Ref +5 _ Will +7, CMB: +4, CMD: 18, Speed: 30
Acro +13, Appraise +7, Bluff+14, Climb +8, Diplomacy +11, Escape +12, Heal +14 (w/ kit), Handle Animal +6, Inti +10, K(A, H, Na, R) +9, Ling +8, PerformSing +14, Ride +4, P:cook+11, Stealth +9, Survival +6, Spell +8, Swim +2, UsMag+10
Quince Medvyed wrote:

Before setting out Quince looks to Katrina, "The centaur skin, forgive this gross question. Is it enough remains that perhaps an augury could be made to speak to it to find out about its death and anything about the village."

In game terms. Can Katrina cast speak with dead on centaur skin as a "corpse."

Sadly she shakes her head, in a calm reassuring voice she states, "No. I can cast the spell on a corpse that has been deceased for any amount of time, but the body must be mostly intact to be able to respond. A damaged corpse may be able to give partial answers or partially correct answers, but it must at least have a mouth in order to speak at all."

"I will go back and work on ferrying a squad of each." She says in response to her Lord Commander's orders.


Vital:
HP: 33/33, AC: 22 _ T: 16 _ FF: 20 _ Perception +10, Sense Motive +14, Low light vision, Initiative: +4, Fort +4 _ Ref +5 _ Will +7, CMB: +4, CMD: 18, Speed: 30
Acro +13, Appraise +7, Bluff+14, Climb +8, Diplomacy +11, Escape +12, Heal +14 (w/ kit), Handle Animal +6, Inti +10, K(A, H, Na, R) +9, Ling +8, PerformSing +14, Ride +4, P:cook+11, Stealth +9, Survival +6, Spell +8, Swim +2, UsMag+10

Responding after Quince and to the question Cleo posed, she adds, "To get the full story it might be best to get Krazok to tell it. Now they know we are the rulers of these lands and we hold power like Krazok. So did you see distrust or was it fear?"


Vital:
HP: 33/33, AC: 22 _ T: 16 _ FF: 20 _ Perception +10, Sense Motive +14, Low light vision, Initiative: +4, Fort +4 _ Ref +5 _ Will +7, CMB: +4, CMD: 18, Speed: 30
Acro +13, Appraise +7, Bluff+14, Climb +8, Diplomacy +11, Escape +12, Heal +14 (w/ kit), Handle Animal +6, Inti +10, K(A, H, Na, R) +9, Ling +8, PerformSing +14, Ride +4, P:cook+11, Stealth +9, Survival +6, Spell +8, Swim +2, UsMag+10

Using her knowhow of how to prepare meat and her survival skills she does her best to help Quince.

survival: 1d20 + 6 ⇒ (9) + 6 = 15


Vital:
HP: 33/33, AC: 22 _ T: 16 _ FF: 20 _ Perception +10, Sense Motive +14, Low light vision, Initiative: +4, Fort +4 _ Ref +5 _ Will +7, CMB: +4, CMD: 18, Speed: 30
Acro +13, Appraise +7, Bluff+14, Climb +8, Diplomacy +11, Escape +12, Heal +14 (w/ kit), Handle Animal +6, Inti +10, K(A, H, Na, R) +9, Ling +8, PerformSing +14, Ride +4, P:cook+11, Stealth +9, Survival +6, Spell +8, Swim +2, UsMag+10

"I could cook up some drake steaks and such but that is as far of my proficieny." She says thinking about food.


Vital:
HP: 33/33, AC: 22 _ T: 16 _ FF: 20 _ Perception +10, Sense Motive +14, Low light vision, Initiative: +4, Fort +4 _ Ref +5 _ Will +7, CMB: +4, CMD: 18, Speed: 30
Acro +13, Appraise +7, Bluff+14, Climb +8, Diplomacy +11, Escape +12, Heal +14 (w/ kit), Handle Animal +6, Inti +10, K(A, H, Na, R) +9, Ling +8, PerformSing +14, Ride +4, P:cook+11, Stealth +9, Survival +6, Spell +8, Swim +2, UsMag+10

She stands next to Krazok and his Axebeak with her bone bow out and aiming for the dragon...

She casts other spells upon seeing the dragon next: Invisibility upon herself, Protection from Evil, Bless, then guidance upon both Krazok and herself.

Bless:
Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.

Bow: 1d20 + 12 + 1 + 1 + 4 ⇒ (18) + 12 + 1 + 1 + 4 = 36 damage: 1d8 + 7 ⇒ (7) + 7 = 14

Round after it charges down...:
Then as the round Inspire Courage: +2 competence bonus on attack and weapon damage rolls 16 rounds
Use of armbands make it +3 for battle 1/day


Vital:
HP: 33/33, AC: 22 _ T: 16 _ FF: 20 _ Perception +10, Sense Motive +14, Low light vision, Initiative: +4, Fort +4 _ Ref +5 _ Will +7, CMB: +4, CMD: 18, Speed: 30
Acro +13, Appraise +7, Bluff+14, Climb +8, Diplomacy +11, Escape +12, Heal +14 (w/ kit), Handle Animal +6, Inti +10, K(A, H, Na, R) +9, Ling +8, PerformSing +14, Ride +4, P:cook+11, Stealth +9, Survival +6, Spell +8, Swim +2, UsMag+10

Katrina smiles and offers, "I could make some food for it to eat, to appease to its sense of smell?" Not sure how else to help besides buffing the group and healing them.


Vital:
HP: 33/33, AC: 22 _ T: 16 _ FF: 20 _ Perception +10, Sense Motive +14, Low light vision, Initiative: +4, Fort +4 _ Ref +5 _ Will +7, CMB: +4, CMD: 18, Speed: 30
Acro +13, Appraise +7, Bluff+14, Climb +8, Diplomacy +11, Escape +12, Heal +14 (w/ kit), Handle Animal +6, Inti +10, K(A, H, Na, R) +9, Ling +8, PerformSing +14, Ride +4, P:cook+11, Stealth +9, Survival +6, Spell +8, Swim +2, UsMag+10

survival: 1d20 + 6 ⇒ (20) + 6 = 26

She lays out what she can cast at the moment by saying,

I can cast...:
Orisons:
Open/Close: Opens or closes small or light things.
Mage Hand: 5-pound telekinesis.
Dancing Lights: Creates torches or other lights.
Ghost Sound: Figment sounds.
Message: Whisper conversation at distance.
Prestidigitation: Performs minor tricks.
First level: per day 6
Alarm: Wards an area for 2 hours/level.
Grease: Makes 10-ft. square or one object slippery.
Hideous Laughter: Subject loses actions for 1 round/ level.
Detect Secret Doors: Reveals hidden doors within 60 ft.

Second Level: per day 4
Detect Thoughts: Allows "listening" to surface thoughts.
Invisibility: Subject is invisible for 1 min./level or until it attacks.
Tongues

1st Level Cleric Spells prepared:
Protection from Chaos/Evil/Good/Law: +2 to AC and saves, plus additional protection against selected alignment.
Summon Monster I: Summons extraplanar creature to fight for you.
(2) Bless: Allies gain +1 on attack rolls and saves against fear.
calm animals,

2nd Level Cleric spells prepared:
Silence: Negates sound in 20-ft. radius.
Restoration, Lesser: Dispels magical ability penalty or repairs 1d4 ability damage.
Bull's Strength: Subject gains +4 to Str for 1 min./level.
hold animal

3rd Level Cleric spells prepared:
Invisibility Purge
magic circle against evil


"Nothing real good to help in this fight to my knowledge, though alarm could be handy should we want to set a trap and move off out of the way."


Vital:
HP: 33/33, AC: 22 _ T: 16 _ FF: 20 _ Perception +10, Sense Motive +14, Low light vision, Initiative: +4, Fort +4 _ Ref +5 _ Will +7, CMB: +4, CMD: 18, Speed: 30
Acro +13, Appraise +7, Bluff+14, Climb +8, Diplomacy +11, Escape +12, Heal +14 (w/ kit), Handle Animal +6, Inti +10, K(A, H, Na, R) +9, Ling +8, PerformSing +14, Ride +4, P:cook+11, Stealth +9, Survival +6, Spell +8, Swim +2, UsMag+10

Katrina left last, imparting a blessing and a gift before leaving.


Vital:
HP: 33/33, AC: 22 _ T: 16 _ FF: 20 _ Perception +10, Sense Motive +14, Low light vision, Initiative: +4, Fort +4 _ Ref +5 _ Will +7, CMB: +4, CMD: 18, Speed: 30
Acro +13, Appraise +7, Bluff+14, Climb +8, Diplomacy +11, Escape +12, Heal +14 (w/ kit), Handle Animal +6, Inti +10, K(A, H, Na, R) +9, Ling +8, PerformSing +14, Ride +4, P:cook+11, Stealth +9, Survival +6, Spell +8, Swim +2, UsMag+10

"Don't worry dear, camping won't be that bad. We have tents and many creature comforts. Plus I will be cooking, I can't wait until I get some fresh boar meat!" She states comforting her friend and looking at the capable men around them knowing that nothing would happen to either of them should it be in their power.


Vital:
HP: 33/33, AC: 22 _ T: 16 _ FF: 20 _ Perception +10, Sense Motive +14, Low light vision, Initiative: +4, Fort +4 _ Ref +5 _ Will +7, CMB: +4, CMD: 18, Speed: 30
Acro +13, Appraise +7, Bluff+14, Climb +8, Diplomacy +11, Escape +12, Heal +14 (w/ kit), Handle Animal +6, Inti +10, K(A, H, Na, R) +9, Ling +8, PerformSing +14, Ride +4, P:cook+11, Stealth +9, Survival +6, Spell +8, Swim +2, UsMag+10

Forest Drake Fiasco

The morning of the hunt Kev, Kevros, has a sour stomach. Katrina does what she can but says, "It might just be a bit of food poisoning or a mild allergic reaction. Either way we can do the hunt without him. So Quince do we need a stand in or will the five of us be fine?"

Then she would walk over to Cleo and hold her hand, "It is going to be so fun seeing the forest with you! Picnics, camp fires, hunting boars, oh so much to look forward too!"


Vital:
HP: 33/33, AC: 22 _ T: 16 _ FF: 20 _ Perception +10, Sense Motive +14, Low light vision, Initiative: +4, Fort +4 _ Ref +5 _ Will +7, CMB: +4, CMD: 18, Speed: 30
Acro +13, Appraise +7, Bluff+14, Climb +8, Diplomacy +11, Escape +12, Heal +14 (w/ kit), Handle Animal +6, Inti +10, K(A, H, Na, R) +9, Ling +8, PerformSing +14, Ride +4, P:cook+11, Stealth +9, Survival +6, Spell +8, Swim +2, UsMag+10

"I healed them!" she states. "Shall we go home. Quince you know you can summon Sulvanii at any time right?" She points to the black lamp on Quince's belt.


Vital:
HP: 33/33, AC: 22 _ T: 16 _ FF: 20 _ Perception +10, Sense Motive +14, Low light vision, Initiative: +4, Fort +4 _ Ref +5 _ Will +7, CMB: +4, CMD: 18, Speed: 30
Acro +13, Appraise +7, Bluff+14, Climb +8, Diplomacy +11, Escape +12, Heal +14 (w/ kit), Handle Animal +6, Inti +10, K(A, H, Na, R) +9, Ling +8, PerformSing +14, Ride +4, P:cook+11, Stealth +9, Survival +6, Spell +8, Swim +2, UsMag+10

She had healed them both with a channel and was running with them.


Vital:
HP: 33/33, AC: 22 _ T: 16 _ FF: 20 _ Perception +10, Sense Motive +14, Low light vision, Initiative: +4, Fort +4 _ Ref +5 _ Will +7, CMB: +4, CMD: 18, Speed: 30
Acro +13, Appraise +7, Bluff+14, Climb +8, Diplomacy +11, Escape +12, Heal +14 (w/ kit), Handle Animal +6, Inti +10, K(A, H, Na, R) +9, Ling +8, PerformSing +14, Ride +4, P:cook+11, Stealth +9, Survival +6, Spell +8, Swim +2, UsMag+10
Quince Medvyed wrote:

Break

"Where are we resting here Katrina? Do you know?" He scans the west north west horizon to see if he notes any landmarks.

She repeats his question and then tells why,"Why are we resting here? Nothing to gather any creatures. A blank spot without threats. A spot to see as far as needed to see a coming threat. I was thinking a watering hole but that is where things collect and I can make my own watering hole. That is why I chose here." She didn't worry about making her words flattering but it still came out better than the player wrote.

diplomacy: 1 + 11 = 12

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