
Jorne Fyrestone Stavian |

Jorne asks with mirth, "Should I escort my lady or bring gifts too?!" Then he chuckles at the options.

Krazok Vell Firesource |

He shrugs as he watches the surroundings.

Katrina Dewtree |

She smiles at the antics and offers, "I have a gift of my own too!" She lifts her bow and strings an arrow to it.

Quince Medvyed |

I feel like Krazok would look at this and be like, "You got jokes but we need to open the door right" And kick it in.

Cleonora Petalouda |

"Krazok you're no fun." Cleonora said. "And that is me saying that!"
"No beloved, I believe this Lady shall escort herself." With that Cleonora opened the door then laid flat against the outside of the wall to let others in.

Krazok Vell Firesource |

"What do you mean, I am no fun? Let me be the center of this party!" He states and then rushes into the room looking for a target.

GM Wolf |

The arrows are ready to fly, Cleonora opens the door, Krazok charges in and nothing happens. No targets to see.
The 40-foot-tall southeast tower is also missing its roof, but interwoven, leafy vines and the forest canopy above provide a ceiling of sorts, shading the interior and allowing only dim illumination. Inside, the rubble and undergrowth have been cleared away to create a cozy living space, decorated with crude wooden furniture, sized for a Small creature, and bloody scalps nailed to the walls.

Quince Medvyed |

"Charming."
perception: 1d20 + 14 ⇒ (12) + 14 = 26

GM Wolf |

Round 1
As he asks four small humanoids in gray clothing appear from the corners of the room, getting to Krazok, striking him with their swords and then moving back to the shadows. Of which then seem to disappear. Perception DC 12 to see them in the shadows.
short sword: 1d20 + 8 + 4 ⇒ (18) + 8 + 4 = 30
damage: 1d4 + 2 + 2d6 ⇒ (3) + 2 + (2, 5) = 12 plus 2 bleed + (poison)
EFFECT
Initial Effect: 1 Con damage
Secondary Effect: Unconsciousness for 1d3 hours
short sword: 1d20 + 8 + 4 ⇒ (15) + 8 + 4 = 27
damage: 1d4 + 2 + 2d6 ⇒ (4) + 2 + (5, 1) = 12 plus 2 bleed + (poison)
short sword: 1d20 + 8 + 4 ⇒ (6) + 8 + 4 = 18
damage: 1d4 + 2 + 2d6 ⇒ (2) + 2 + (4, 1) = 9 plus 2 bleed + (poison)
short sword: 1d20 + 8 + 4 ⇒ (5) + 8 + 4 = 17
damage: 1d4 + 2 + 2d6 ⇒ (3) + 2 + (6, 4) = 15 plus 2 bleed + (poison)
Initiative: 1d20 + 7 ⇒ (19) + 7 = 26 Kevros
Initiative: 1d20 + 4 ⇒ (15) + 4 = 19 Cleo
Initiative: 1d20 + 3 ⇒ (2) + 3 = 5 Quince
Initiative: 1d20 + 7 ⇒ (7) + 7 = 14 Jorne
Initiative: 1d20 + 5 ⇒ (17) + 5 = 22 Selena
Initiative: 1d20 + 4 ⇒ (6) + 4 = 10 Katrina
Initiative: 1d20 + 4 ⇒ (3) + 4 = 7 Krazok
Initiative: 1d20 ⇒ 11 Saren
Initiative: 1d20 ⇒ 19 Liz
Initiative: 1d20 ⇒ 9 Sulvanii
Initiative: 1d20 + 13 ⇒ (20) + 13 = 33
Initiative: 1d20 + 13 ⇒ (5) + 13 = 18
Initiative: 1d20 + 13 ⇒ (11) + 13 = 24
Initiative: 1d20 + 13 ⇒ (16) + 13 = 29
Initiative: 1d20 + 4 ⇒ (15) + 4 = 19 Cleo
Initiative: 1d20 + 7 ⇒ (7) + 7 = 14 Jorne
Initiative: 1d20 + 4 ⇒ (6) + 4 = 10 Katrina
Initiative: 1d20 + 4 ⇒ (3) + 4 = 7 Krazok and enemies
Initiative: 1d20 + 3 ⇒ (2) + 3 = 5 Quince
Quince you are the only one to be able to act, as everyone else would have already done their actions. Cleo, Jorne, and Katraina please post your Round 2 actions before the enemies respond.
Round 2

Katrina Dewtree |

Round 2
She steps over and prays to Erastil, her holy symbol blazes upon her chest. The words are calming and the spell soothes Krazok's wounds, 2d8 + 5 ⇒ (1, 3) + 5 = 9.

Jorne Fyrestone Stavian |

Round 2
He puts his bow away and draws out his flaming sword which alights from the sheath as he moves to the other side of the doorway.

Cleonora Petalouda |

Round 2
Cleonora waved a hand over herself to vanish and head into the room properly and get a look at this thing.
Knowledge?

Quince Medvyed |

Seeing the creatures move in and move back. Quince rushes forward coming in next to Krazok. He splays out his hands in an arc and fire flashes forth.
Burning Hands: 5d4 ⇒ (1, 3, 2, 4, 4) = 14
Going to make a wild assumption with no map that their moving back leaves them close enough to hit.

GM Wolf |

prone to violent outbursts of cruelty.
It loses this invisibility and remains visible for 1 round in any
round in which it takes any action other than a free action.
Supernatural Speed (Su) A quickling moves with incredible
speed. Save for when it remains motionless (at which point it
is invisible), a quickling’s shape blurs and shimmers with this
speed, granting it concealment (20% miss chance). In addition,
this ability grants the quickling evasion and uncanny dodge
Quince you could easily hit two of them with the spell a third one would be tricky. Map uploading tomorrow.

Quince Medvyed |

knowledge nature: 1d20 + 11 ⇒ (9) + 11 = 20
Quince calls out in Celestial, "Quicklings. Small fey fast. Really fast. Hard to see. Keep your guard up."

Cleonora Petalouda |

Since Cleonora has turned herself invisible she knew she didn't have to worry about being attacked. It was the others she had to worry about.
She readied an attack for anything that got close enough to strike.
Ready attack rolls
Attack: 1d20 + 10 ⇒ (7) + 10 = 17
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Quince Medvyed |

DC 19

Katrina Dewtree |

She quickly asks, "Should I cast Invisibility Purge? Cleo are you good with that it will affect all within 50 feet of me."
She prays to Erasil again and cures Krazok some more. 1d8 + 5 ⇒ (8) + 5 = 13

Quince Medvyed |

Round 2
I did the first Burning Hands in Round 1 I thought. I guess I am a loss as to what is happening. Are 2 or more close enough for a second attempt?

Cleonora Petalouda |

"I can survive without my invisibility, do what you must Kat!" Cleonora called.
Delaying second actions to see how Kat's spell works

Krazok Vell Firesource |

"Yes! Give me a target for my wrath!" He bellows and primes to charge.

Katrina Dewtree |

Round 2
Katrina prays to Erastil and casts invisibility purge, "Erastil by your will, may those things not seen be visible once more."

Krazok Vell Firesource |

Round 2
Now with a target he moves into the room and swings at the nearest one to Cleo.
Large +1 great axe dragon bane: 1d20 + 12 + 2 - 2 ⇒ (4) + 12 + 2 - 2 = 16
damage with PA: 3d6 + 10 + 6 + 2d6 ⇒ (2, 1, 5) + 10 + 6 + (6, 4) = 34
Given the opportunity from Jorne he nods and follows the instructions hitting the creature again!
Large +1 great axe dragon bane: 1d20 + 12 + 2 - 2 ⇒ (4) + 12 + 2 - 2 = 16
damage with PA: 3d6 + 10 + 6 + 2d6 ⇒ (3, 3, 1) + 10 + 6 + (5, 6) = 34

Jorne Fyrestone Stavian |

Round 2
Jorne takes the blade in hand and moves to attack the same creature as Krazok. He takes a protective stance. He does a 'Hunting Party Strike':
Make an attack, grant an adjacent ally an attack of opportunity against the same enemy. "Krazok just wait for the attack, now attack him from above."
Valiant Keeper’s Stance
Stance
Allies do not provoke attacks of opportunity when moving through squares you threaten.
Flame Tongue +1 flaming burst Longsword: 1d20 + 13 ⇒ (10) + 13 = 23
damage: 1d8 + 10 + 1d6 ⇒ (4) + 10 + (6) = 20 fire damage (19-20)
As an immediate action once Krazok is about to be hit, he shouts out, "Watch your back!"
Warning Roar
Counter
Make an opposing Diplomacy check to negate an enemy’s attack on a nearby ally.
diplomacy: 1d20 + 17 ⇒ (7) + 17 = 24 Though it is not enough and the attack slices into Krazok's flesh.

GM Wolf |

Round 2
Both of Krazok's strikes miss. As Jorne gets a good hit in on the creature. It reels back in pain and gasps but is still ready to fight back.
With their natural defense stripped from them, the four evil fey charge at each of you in turn. Two go for Quince, one for Krazok and the other moving to a flanking position behind Krazok.
GM notes:
The 40-foot-tall southeast tower is also missing its
roof, but interwoven, leafy vines and the forest canopy
above provide a ceiling of sorts, shading the interior and
allowing only dim illumination. Inside, the rubble and
undergrowth have been cleared away to create a cozy living
space, decorated with crude wooden furniture, sized for a
Small creature, and bloody scalps nailed to the walls.
Creatures: This tower serves as home to a twisted,
malevolent fey murderer, a quickling named Rigg
Gargadilly. Quicklings are small, incredibly swif and agile
creatures that move so fast that they can effectively become
invisible. Like most quicklings, Rigg is high-strung and
prone to violent outbursts of cruelty. He listens carefully
for the sound of his trap at area G1 being sprung and for
movement in the courtyard outside. If he sees the PCs, he
sneaks into the courtyard and hides in the underbrush,
hoping to attack the intruders by surprise and from behind
when they investigate his tower.
Rigg Gargadilly CR 6
XP 2,400
Male quickling rogue 3 (Tome of Horrors Revised 301)
NE Small fey
Init +13; Senses low-light vision; Perception +15
DEFENSE
AC 21, touch 21, flat-footed 11 (+9 Dex, +1 dodge, +1 size)
hp 51 (4d6+3d8+24)
Fort +5, Ref +16, Will +8
Defensive Abilities evasion, natural invisibility, supernatural
speed, trap sense +1; DR 5/cold iron
Weaknesses slow susceptibility
OFFENSE
Speed 120 f.
Melee +1 short sword +6 (1d4/19–20 plus poison)
Special Attacks sneak attack +2d6 plus 2 bleed
Spell-Like Abilities (CL 6th; concentration +7)
1/day—dancing lights, flare (DC 11), levitate, shatter (DC 13),
ventriloquism (DC 12)
TACTICS
During Combat Fond of misdirection, Rigg tries to trick the PCs
into splitting up; he uses dancing lights and ventriloquism to lure
them in multiple directions. Once they’re spread out, he rushes
in to stab one of them and then Spring Attacks away to find
a hiding spot where he can wait a round to become invisible
again before repeating his dangerous, annoying tactic.
Morale If brought below 15 hp, Rigg abandons the keep and flees,
perhaps becoming an annoying recurring villain set on revenge
against the PCs for chasing him out of his home.
STATISTICS
Str 8, Dex 28, Con 17, Int 17, Wis 17, Cha 12
Base Atk +4; CMB +2; CMD 22
Feats Dodge, Improved Initiative, MobilityB, Spring AttackB,
Weapon Finesse, Weapon Focus (short sword)
Skills Acrobatics +19 (+55 jump), Bluff +11, Craf (trapmaking) +13,
Escape Artist +19, Fly +0, Knowledge (nature) +13, Perception +15,
Sleight of Hand +18, Stealth +23, Survival +10, Use Magic Device +11
Languages Aklo, Common
SQ poison use, rogue talent (bleeding attack), trapfinding
Combat Gear blue whinnis (5 doses); Other Gear +1 short sword
Natural Invisibility (Su) A quickling is invisible when motionless.
It loses this invisibility and remains visible for 1 round in any
round in which it takes any action other than a free action.
Poison Use (Ex) A quickling is never at risk of poisoning itself when
handling poison. They usually use blue whinnis on their daggers.
Supernatural Speed (Su) A quickling moves with incredible
speed. Save for when it remains motionless (at which point it
is invisible), a quickling’s shape blurs and shimmers with this
speed, granting it concealment (20% miss chance). In addition,
this ability grants the quickling evasion and uncanny dodge (as
the rogue abilities of the same name).
Slow Susceptibility (Ex) A quickling that succumbs to a slow effect
loses its supernatural speed ability and is sickened.
Treasure: Rigg keeps his favorite treasure (gemstones)
hidden in a clay urn hidden inside the tower in a niche 20
feet above the floor (DC 20 Perception check to find). The
urn contains 119 gp, 131 sp, 27 cp, and a dozen different
sparkling gemstones worth 1,800 gp in all.
vs. Quince short sword: 1d20 + 8 ⇒ (4) + 8 = 12
damage: 1d4 + 2 ⇒ (4) + 2 = 6
vs. Quince short sword: 1d20 + 8 ⇒ (17) + 8 = 25
damage: 1d4 + 2 ⇒ (1) + 2 = 3
vs. Krazok short sword: 1d20 + 8 ⇒ (10) + 8 = 18
damage: 1d4 + 2 ⇒ (2) + 2 = 4
vs. Krazok short sword: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25
damage: 1d4 + 2 + 2d6 ⇒ (2) + 2 + (1, 5) = 10 plus 2 bleed damage.

Quince Medvyed |

Round 2
With the two that approach him. Quince hits them with another bout of fire.
Burning Hands DC 19 Reflex: 5d4 ⇒ (1, 2, 3, 4, 1) = 11

Quince Medvyed |

Casting Defensively
DC 17 Concentration: 1d20 + 13 ⇒ (10) + 13 = 23

Katrina Dewtree |

She outside of the room looking in from the side of the doorway. There she pulls her bow and lets fly an arrow.

Cleonora Petalouda |

Cleonora picked one and a beam shot from her hand.
Scorching Ray
Range touch attack: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 4d6 ⇒ (2, 3, 5, 6) = 16

GM Wolf |

Round 2
Quince's spell burns across the ground and catches them in its wake. Though they both dodge and tumble apparently taking no damage. Cleo's scorching ray hits Katrina's target first and Katrina's arrow pierces its skull next to Krazok, it drops and does not move again.
DC 19: 1d20 + 16 ⇒ (3) + 16 = 19
DC 19: 1d20 + 16 ⇒ (15) + 16 = 31
Katrina arrow: 2d20 ⇒ (20, 15) = 35
20% miss chance, bottom miss: 1d100 ⇒ 65
20% miss chance, bottom miss, Cleo: 1d100 ⇒ 69
Round 3
The three fey hesitate. The one next to Krazok withdraws and scurries through a hole in the wall. The other two continue to press upon Quince into flanking positions.
vs. Quince short sword: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22
damage: 1d4 + 2 + 2d6 ⇒ (4) + 2 + (3, 4) = 13plus 2 bleed
vs. Quince short sword: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30
vs. Quince short sword: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24
damage: 1d4 + 2 + 2d6 ⇒ (4) + 2 + (3, 1) = 10plus 2 bleed

Quince Medvyed |

Round 3
Watching the blur of movement around him. Even without seeing the exact movements he knows the flank is coming. He moves toward the second strike which thankfully is turned back by his armor he lays in with this sword.
Flame Tounge: 1d20 + 13 ⇒ (12) + 13 = 25
Damage? Slashing, Fire: 1d8 + 7 + 1d6 ⇒ (4) + 7 + (3) = 14

Cleonora Petalouda |

Round 3
With one fleeing Cleonora turns her attention to the two remaining and sent another scorching Ray.
Range Touch: 1d20 + 9 ⇒ (14) + 9 = 23
Damage: 4d6 ⇒ (6, 3, 3, 5) = 17

GM Wolf |

Round 4
They both begin to bleed from Quince's strike and Cleonora's ray. Though they seem focused and willing to play that game of life or death. They continue to swing.
vs. Quince short sword: 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 11
damage: 1d4 + 2 + 2d6 ⇒ (2) + 2 + (1, 5) = 10plus 2 bleed
vs. Quince short sword: 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 11
damage: 1d4 + 2 + 2d6 ⇒ (2) + 2 + (4, 3) = 11plus 2 bleed
Both of their attacks fail epically opening them up to AoO!!!

Quince Medvyed |

Quince kept his guard up when the blurr moved in his direction. He struck out hard as the second fey approached. He lunged once with a low wide arc and then with a hop a second bringing his sword back. When the awkward attack of his foe failed. Brought his sword down with all his force knowing that such a bumble not capitalized on would likely not come up again.
Flametongue 1st: 1d20 + 13 ⇒ (2) + 13 = 15
Flametongue 2nd: 1d20 + 8 ⇒ (18) + 8 = 26
AOO: 1d20 + 13 ⇒ (5) + 13 = 18
Flametongue Damage 1 Slashing/Fire: 1d8 + 7 + 1d6 ⇒ (2) + 7 + (6) = 15
Flametongue Damage 2 Slashing/Fire: 1d8 + 7 + 1d6 ⇒ (3) + 7 + (4) = 14
Aoo Damage Slashing/Fire: 1d8 + 7 + 1d6 ⇒ (6) + 7 + (2) = 15

Krazok Vell Firesource |

Round 3
Now he moves in to help Quince.
Large +1 great axe dragon bane: 1d20 + 12 + 2 - 2 + 2 ⇒ (1) + 12 + 2 - 2 + 2 = 15 with flanking
damage with PA: 3d6 + 10 + 6 + 2d6 ⇒ (4, 1, 1) + 10 + 6 + (4, 5) = 31
Round 4
Krazok swings and hits again!
Large +1 great axe dragon bane: 1d20 + 12 + 2 - 2 + 2 ⇒ (10) + 12 + 2 - 2 + 2 = 24 with flanking
damage with PA: 3d6 + 10 + 6 + 2d6 ⇒ (1, 3, 2) + 10 + 6 + (4, 3) = 29
miss chance bottom 20 misses: 1d100 ⇒ 67

Cleonora Petalouda |

"Why do I have a feeling this is going to be the norm?" Cleonora asked trying to crack a joke.

Quince Medvyed |

”You not ready for the fast life.”

Krazok Vell Firesource |

Adding to the joke he offers, "What this isn't the norm? Seriously though I need to add to my protection to match the rest of you. Quince did you even get hit?"

Jorne Fyrestone |

"Welcome to the life of a standard adventurer." He offers with mirth. "And we are no standard adventurers!" He squats down and begins to carefully loot a corpse.

Katrina Dewtree |

Katrina just grins and asks, "Anyone still need healing?"

Quince Medvyed |

Quince looks to Krazok, "Well, Sulvanii gave me a gift." He raises an arm and notes the exquisitely made elven chain.
With the foes defeated he moves to the firsts corpse to examine them.
LOOTING

Cleonora Petalouda |

Cleonora rolled her eyes with a half smirk. "And somehow I miss the idea of a quiet home." She joked with a shake of her head. That path had long been closed to her.
"I think we're okay." She told Katrina.

GM Wolf |

I am assuming you are taking 20s on perception checks?
On each of their bodies you find mostly singed clothing, a vial with some viscious liquid inside and a short sword each. The short sword is magical and only a +1.
The 40-foot-tall southeast tower is also missing its
roof, but interwoven, leafy vines and the forest canopy
above provide a ceiling of sorts, shading the interior and
allowing only dim illumination. Inside, the rubble and
undergrowth have been cleared away to create a cozy living
space, decorated with crude wooden furniture, sized for a
Small creature, and bloody scalps nailed to the walls.

Quince Medvyed |

”Wonder what this liquid is?” He holds up the vial.
He puts both swords on on of the quicklings belts and stows them.
Perception: 1d20 + 14 ⇒ (5) + 14 = 19

Cleonora Petalouda |

"Here, let me have a look." Cleonora said as she held out her hand for the vial.
What roll for it?