| Ulricha the Unkillable |
Ulricha embraces her rage, pressing a series of unrelenting attacks against the hearest enemy.
I think that's blue if yellow is down.
Round 3
+1 Cold Iron greataxe/Rage: 1d20 + 15 + 2 ⇒ (17) + 15 + 2 = 34
Magic/ Cold Iron: 1d12 + 10 ⇒ (11) + 10 = 21
+1 Cold Iron greataxe/Rage: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27
Magic/ Cold Iron: 1d12 + 10 ⇒ (8) + 10 = 18
Round 4
+1 Cold Iron greataxe/Rage: 1d20 + 15 + 2 ⇒ (11) + 15 + 2 = 28
Magic/ Cold Iron: 1d12 + 10 ⇒ (2) + 10 = 12
+1 Cold Iron greataxe/Rage: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27
Magic/ Cold Iron: 1d12 + 10 ⇒ (3) + 10 = 13
| Alice Emmington |
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Ulricha embraces her rage, pressing a series of unrelenting attacks against the hearest enemy.
I think that's blue if yellow is down.
Round 3
[dice=+1 Cold Iron greataxe/Rage]1d20+15+2
[dice=Magic/ Cold Iron]1d12+10[dice=+1 Cold Iron greataxe/Rage]1d20+10+2
[dice=Magic/ Cold Iron]1d12+10Round 4
[dice=+1 Cold Iron greataxe/Rage]1d20+15+2
[dice=Magic/ Cold Iron]1d12+10[dice=+1 Cold Iron greataxe/Rage]1d20+10+2
[dice=Magic/ Cold Iron]1d12+10
Go Ulricha, hack em to bits!
| Markus "Hot Dog" Lyranus |
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IM A LUMBERJACK AND IM OK
I FIGHT ALL NIGHT AND I F!*% ALL DAY
Advancing into yellows square, Markus does the multitrip once more!
TRIP Whirlwind vs green: 1d20 + 20 ⇒ (1) + 20 = 21
TRIP Whirlwind vs blue: 1d20 + 20 ⇒ (3) + 20 = 23
BLEGH
But he epically fails.
| GM Wolf |
Round 4
Vs. Quince
6d20 ⇒ (20, 13, 13, 2, 11, 9) = 68
Vs. Markus
8d20 ⇒ (8, 15, 7, 13, 20, 7, 8, 5) = 83
22 damage to blue husk.
Jorrast releases the glob of acid and seems to have hit Quince in the back of the head. 1d3 + 4d6 ⇒ (3) + (3, 6, 1, 2) = 15 +1d3 ⇒ 2 = 17 damage
1d20 + 6 + 5 + 2 ⇒ (20) + 6 + 5 + 2 = 33
1d20 + 6 + 5 + 2 ⇒ (18) + 6 + 5 + 2 = 31
Quince and Markus are able to dodge all of the grasping hands and beaks.
Xandarian stabs the yellow ooze making sure it is dead. Ulricha took down the creature last round but now continues to slam into the ooze as it begins to form into an amorphous body.
Markus swings and ... Alice... Quince slams his scepter into the dark soldier but the armor deflects the blows.
Blue now just an ooze -10 hp. Green husk, 26 fire damage. Purple and red husk, 26 fire damage.
A fireball goes off as it hits just inside the room by Ulricha. Relfex DC 20 for half: 10d6 ⇒ (5, 1, 1, 1, 3, 4, 6, 4, 5, 6) = 36 on everyone.
Reflex of blue black dude: 1d20 + 10 ⇒ (18) + 10 = 28
4d20 ⇒ (3, 15, 12, 15) = 45 +12 (6 or higher)
Reflex of other black dudes: 3d20 ⇒ (13, 15, 11) = 39 +3, (17 or higher)
Round 5
29 Jorrast
27 Zsofia
19 deacon
17 dark soldiers
16 Xandarian & 16 Ulricha
15 Vandomir
14 Markus
11 Alice
10 Quince
5 Spellcaster Stroon
1 Jorne
AC 28 with mage armor and shield. Husk provides a shield of 40 hp before the inner core is released.
A long-beaked, crested head on a twisted neck rises from a formless, glowing mass of a body. Now and then, a grasping claw extends forth.
Aura septic wounds (30 ft.)
Defense
AC 20, touch 14, flat-footed 16 (+4 Dex, +6 natural)
hp 85 (9d10+36)
Fort +10, Ref +10, Will +7
Defensive Abilities amorphous; DR 10/good or silver; Immune acid, death effects, disease, poison; Resist cold 10, electricity 10, fire 10; SR 18
Offense
Speed 30 ft., swim 30 ft.
Melee bite +13 (1d8+4 plus 1d6 acid and disease), 2 claws +14 (1d4+4/19-20 plus 1d6 acid and disease)
Special Attacks necrotic slough
Stroon DCs up +2, 3rd level spell DC 20.
Sounds of battle can be heard coming from the hallway.
| Ulricha the Unkillable |
Reflex (raging): 1d20 + 8 ⇒ (2) + 8 = 10
Caught up in the fury of her attacks, Ulicha takes the full blast of the fireball, cursing loudly as the flames singe her skin.
| Alice Emmington |
Reflex: 1d20 + 8 ⇒ (2) + 8 = 10
"Ugh! *cough cough*"
The sudden burst of fire hurt. Alice felt fire burn exposed skin. Yet, ever making that wish to the efreeti, she had felt more alive, and the burns started to slowly heal.
36 fire dmg, fast heal 7 back to 29 dmg.
Round 5
Alice invokes the evil eye hex upon the closest enemy, for penalties to attack.
Mind affecting, -4 penalties to attack. Lasts 3+int(6) rounds without chanting, successful willsave DC18 reduces to 1 round without chanting.
She keeps up chants on travel, maintaining protective luck and making evil eye last 2 rounds.
| Quince Medvyed |
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Quince calls out in Celestial, "I've heard that one. Quince sings back boisterously, I cut down trees, I eat my lunch
I go to the lavatory
On Wednesdays I go shopping
And have buttered scones for tea."
| Xandarian Quartermain |
Round 5
Xandarian moves over so Alice can move closer. The paladin holds his action.
| Alice Emmington |
Round 5
Xandarian moves over so Alice can move closer. The paladin holds his action.
I'm fine. As long as i can see you guys. @ GM, earlier i said DC 18 will save vs hexes, but it's DC 20.
| Markus "Hot Dog" Lyranus |
| 1 person marked this as a favorite. |
reflex: 1d20 + 7 ⇒ (20) + 7 = 27
Markus somehow matrix dodges the fireball while bloodraging and singing a song, only taking 18 damage.
| Xandarian Quartermain |
A fireball goes off as it hits just inside the room by Ulricha. Relfex DC 20 for half: 10d6 ⇒ (5, 1, 1, 1, 3, 4, 6, 4, 5, 6) = 36 on everyone.
Oops. Forgot to make this save.
Reflex DC 20: 1d20 + 10 ⇒ (16) + 10 = 26Thanks to Xandarian's ring of evasion, he takes no damage.
| Jorrast Feorte -Fox |
Round 5
Reflex save DC20: 1d20 + 12 ⇒ (13) + 12 = 25 Evasion. Reflex save = no damage
Seeing the wall of his allies ahead of him Jorrast uses his evil eye hex on enemy in front of Quince, (Green) making it easier to hit. -4 AC for 8 rounds unless it makes a Will save DC18, then one round. Deciding that the stealth isn't needed anymore he cackles to extend the hex.
| Vandomir Jarvis |
| Quince Medvyed |
Oops Fireball: 1d20 + 15 ⇒ (14) + 15 = 29Also Ring of Evasion
Is the caster of the fireball visible?
| GM Wolf |
The caster does not seem visible. Perception DC 28 to notice that the red orb entered through the window before the fireball went off.
Round 5
Jorrast hexes the green figure before Quince. -4 to AC.
Will Save DC 18: 1d20 + 7 ⇒ (5) + 7 = 12
The sound of flies can be heard further down the hallway. The dark soldiers turn to face Markus.
Xandarian delays. Ulricha... Markus...
Alice hexes the blue soldier, -4 on attacks. Can hexes be stopped by spell resistance?
Will Save DC 18: 1d20 + 7 ⇒ (9) + 7 = 16
Markus attacked: 12d20 ⇒ (8, 9, 6, 5, 4, 2, 6, 10, 7, 2, 16, 19) = 94 He is struck by the beak of the green one and the claws of the blue one.
Melee bite: 1d8 + 4 + 1d6 ⇒ (1) + 4 + (6) = 11 (plus 1d6 acid and disease)
claw: 1d4 + 4 + 1d6 ⇒ (1) + 4 + (5) = 10 (/19-20 plus 1d6 acid and disease)
claw: 1d4 + 4 + 1d6 ⇒ (2) + 4 + (2) = 8
Quince...
5 Spellcaster Stroon
1 Jorne
Soon Round 6!
| Xandarian Quartermain |
Round 5
Unable to engage the enemy, the paladin looks around small room, looking for anything of value or something help the current situation.
Perception: 1d20 + 2 ⇒ (3) + 2 = 5
| Alice Emmington |
Perception: 1d20 + 19 ⇒ (10) + 19 = 29
Alice recalls seeing tge tiny fiery orb near the window.
"Guys, the window, whoever tossed that spell is somewhere near the window."
| Ulricha the Unkillable |
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Round 5
As Ulricha continues to hack into the soldier before her, she notices something out of the corner of her eye. "The fireball...it came through the window!"
+1 Cold Iron greataxe/Rage: 1d20 + 15 + 2 ⇒ (10) + 15 + 2 = 27
Magic/ Cold Iron: 1d12 + 10 ⇒ (10) + 10 = 20
+1 Cold Iron greataxe/Rage: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30
Magic/ Cold Iron: 1d12 + 10 ⇒ (10) + 10 = 20
Perception: 1d20 + 12 ⇒ (16) + 12 = 28
| Quince Medvyed |
Round 5
Quince says in Celestial, "Let's get clear of the window then." He lets free a roar. Quince bashes at the foe with his sceptre hoping to inbalance him. He squares his shield and attempts to shove the foe clear of the door.
I would like to rage. First Attack normal. Second attack Bull Rush to move green out of the doorway.
Scetre Pwr Attack: 1d20 + 17 ⇒ (15) + 17 = 32
Damage; bludgeoning, acid: 1d8 + 13 + 1d6 ⇒ (2) + 13 + (3) = 18
Scetre Pwr Attack: 1d20 + 17 ⇒ (15) + 17 = 32
| GM Wolf |
Round 5
Ulricha smashes into the goo again and again.
Quince smashes through the solid body with his scepter. Another bubbling amorphous thing pours out of the body. Quince quickly pushes it back. Quince steps into the doorway. Not soon enough as another fireball goes off as it hits just inside the room by Ulricha again. Relfex DC 20 for half: 10d6 ⇒ (1, 1, 3, 1, 5, 2, 4, 6, 2, 6) = 31 on everyone.
Round 6
| Jorne Fyrestone Stavian |
| Ulricha the Unkillable |
Reflex/Rage: 1d20 + 8 ⇒ (9) + 8 = 17
| Xandarian Quartermain |
Round 6
Reflex DC 20: 1d20 + 10 ⇒ (4) + 10 = 14
I have spell resistance, does the fireball affect Xandarian?
The paladin realizes he's blocking the means to escape so he goes back down the stairs.
| Quince Medvyed |
Reflex 20 Save: 1d20 + 15 ⇒ (18) + 15 = 33 Ring of Evasion working overtime.
I moved green and Quince to reflect that the door is available to flee through. If anyone had Round 5 moves left the door would have been clear after Quince's go.
Round 6
Are the windows big enough to fit a medium sized creature through?
Sceptre Pwr Attack Bull Rush: 1d20 + 17 ⇒ (13) + 17 = 30
Sceptre Pwr Attack Bull Rush if needed: 1d20 + 12 ⇒ (2) + 12 = 14
Sceptre Pwr Attack: 1d20 + 17 ⇒ (17) + 17 = 34
Sceptre Pwr Attack: 1d20 + 12 ⇒ (11) + 12 = 23
Damage; Bludgeoning, Acid: 1d8 + 13 + 1d6 ⇒ (3) + 13 + (2) = 18
Damage; Bludgeoning, Acid: 1d8 + 13 + 1d6 ⇒ (7) + 13 + (3) = 23
| Jorrast Feorte -Fox |
Reflex save, Evasion: 1d20 + 14 ⇒ (14) + 14 = 28
Jorrast easily dodges the blast of fire and scoots out of the room. He moves against the far wall and looks around for any other enemies.
stealth to not be noticed?: 1d20 + 28 ⇒ (16) + 28 = 44
Are the purple and red enemies visible? If yes he sends an acid splash at the closest, purple?
Ranged touch attack: 1d20 + 13 ⇒ (17) + 13 = 30
damage if that hits?: 1d3 + 1 + 4d6 ⇒ (2) + 1 + (4, 2, 4, 1) = 14
Stealth to snipe & stay hidden: 1d20 + 28 ⇒ (4) + 28 = 32
| Alice Emmington |
| 1 person marked this as a favorite. |
Looks like it.Round 6
<I have spell resistance, does the fireball affect Xandarian?>The paladin realizes he's blocking the means to escape so he goes back down the stairs.
Reflex: 1d20 + 8 ⇒ (10) + 8 = 18
Again Alice takes the full brunt of another fire spell.
"Enough of this."
Alice casts protection from fire [communal], 5ft steps south, and puts the protection on herself, Markus, Ulricha, and Xandarian.
It will absorb 96 fire damage on each of us, before disappearing. It will last 2.5 minutes for each of us.
Alice continues her chant to prolong the effect of her hexes.
| Markus "Hot Dog" Lyranus |
Round 5:
Fort saves:
fort: 1d20 + 13 ⇒ (16) + 13 = 29
fort: 1d20 + 13 ⇒ (18) + 13 = 31
Markus constitution likey wards off the ill effects
whirlwind trip green: 1d20 + 19 + 2 ⇒ (10) + 19 + 2 = 31
whirlwind trip blue: 1d20 + 19 + 2 ⇒ (14) + 19 + 2 = 35
AoO green: 1d20 + 13 + 2 ⇒ (16) + 13 + 2 = 31
damage: 4d6 + 18 + 2 ⇒ (1, 2, 3, 5) + 18 + 2 = 31
AoO blue: 1d20 + 13 + 2 ⇒ (6) + 13 + 2 = 21
damage: 4d6 + 18 + 2 ⇒ (1, 1, 6, 2) + 18 + 2 = 30
He whirlwinds again, likely proneing both foes but only hitting one with his AoO
Round 6:
whirlwind trip green: 1d20 + 19 + 2 ⇒ (1) + 19 + 2 = 22
whirlwind trip blue: 1d20 + 19 + 2 ⇒ (13) + 19 + 2 = 34
AoO green: 1d20 + 13 + 2 ⇒ (4) + 13 + 2 = 19
damage: 4d6 + 18 + 2 ⇒ (5, 2, 5, 5) + 18 + 2 = 37
AoO blue: 1d20 + 13 + 2 ⇒ (10) + 13 + 2 = 25
damage: 4d6 + 18 + 2 ⇒ (4, 4, 4, 3) + 18 + 2 = 35
he keeps up his attack routine in round 6.
| Vandomir Jarvis |
| GM Wolf |
27 Zsofia
19 deacon
17 dark soldiers
16 Xandarian & 16 Ulricha
15 Vandomir
14 Markus
11 Alice
10 Quince
5 Spellcaster Stroon
1 Jorne
Jorrast moves into the hallway and releases a glob of acid which seems to work really well! The soldier loses an arm.
Dark words are spoken and you can hear a man yelling in pain. The dark soldiers attack at a figure out of Jorrast's line of sight.
Xandarian heads back the way the group came heading through the room with all the blood... oh look... the crazy man is free and weilding a busted chunk of stone... no it shatters revealing an earthbreaker.
Ulricha...
Markus smashes and finds the amorphous sludges are gone. Alice throws on fire protection to those nearby. Quince checks to see if he could fit through and does not think he could squeeze through the small window.
Another fireball goes off... 10d6 ⇒ (2, 2, 5, 4, 4, 3, 5, 1, 4, 4) = 34
Round 7
...
| Quince Medvyed |
Quince checks to see if he could fit through and does not think he could squeeze through the small window.
So that would trigger my "if no" spoiler from above. Was I able to kill green before he disappeared into the debris?
| Vandomir Jarvis |
All of these numbers are +4/+4 if the thing is human...
+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 ⇒ (11) + 8 = 19 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (2) + 11 = 13
+1 Adaptive Composite Longbow DA To Hit #2: 1d20 + 3 ⇒ (1) + 3 = 4 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (6) + 11 = 17
Roci moves forward and places herself between me and the combatants.
| Xandarian Quartermain |
Round 7
The paladin draws his rapier. "Sir, but down the hammer. I don't want to hurt you but if you come at me, I will hurt you!"
Intimidate: 1d20 + 8 ⇒ (3) + 8 = 11
Dmg.: 1d6 + 6 ⇒ (1) + 6 = 7
Carouser's Retort: 1d1d20 + 8 ⇒ (7) + 8 = 15
Dmg.: 1d6 + 6 ⇒ (1) + 6 = 7
| Quince Medvyed |
Reflex DC 20: 1d20 + 15 ⇒ (9) + 15 = 24
| Quince Medvyed |
If they disappeared then. I would have moved into the hall and my first and only attack would have been. Against purple.
| Ulricha the Unkillable |
So Purple and Green things are gone?
| Quince Medvyed |
So Purple and Green things are gone?
Blue and green in the room with the window "disappeared into the debris" different description if you passed the spellcraft. Purple is in the hallway.
| Ulricha the Unkillable |
Thanks the description of what's going on has been pretty confusing
| Alice Emmington |
After this 3rd fireball went off, Alice was very glad she had prepared some energy protection this day.
-29, 2nd fireball to -60. Fast heal back to -53 in round 6.
Fast heal to -46 in round 7.
@ Markus, Ulricha, Xandarian. Protection from fire absorbs 62 more fire damage on each of you before it is gone.
"Guys, we really need to take care of the pyromaniac."
Alice places the evil eye hex with -4 to attacks on the green enemy now, and continues her chant to prolong all buffs/debuffs.
| Ulricha the Unkillable |
Ulricha stows her axe, drawing her bow and moving to the window to look for the source of the fire magic.
Perception: 1d20 + 12 ⇒ (11) + 12 = 23
| Jorrast Feorte -Fox |
Round 7
Jorrast wonders who the men are attacking, but figures he can determine that if/when they are dead. He snipes again at the closest target. Purple?
Ranged touch attack: 1d20 + 13 ⇒ (20) + 13 = 33
damage if that hits?: 1d3 + 1 + 4d6 ⇒ (1) + 1 + (5, 5, 2, 4) = 18
Stealth to snipe & stay hidden: 1d20 + 28 ⇒ (16) + 28 = 44
Crit? Ranged touch attack: 1d20 + 13 ⇒ (6) + 13 = 19
additional damage if that confirms?: 1d3 + 1 ⇒ (2) + 1 = 3
| Quince Medvyed |
Round 6
Seeing the foes in the room dissapearing Quince moves into the hall and makes an attack against the first foe in the hall.
Attacking Purple using the un used roll from the retconned action fo Round 6 that would be a 34 to hit and 18 damage.
Round 7
Quince slams into the enemy before him. Seeing the large image of Jorne there he smiles and speaks in Celestial "Always running into you in the strangest places."
Sceptre Pwr Attack 1: 1d20 + 17 ⇒ (15) + 17 = 32
Sceptre Pwr Attack 2: 1d20 + 12 ⇒ (20) + 12 = 32
Sceptre Pwr Attack Crit Confirm: 1d20 + 17 ⇒ (8) + 17 = 25
Damage 1; Bludgeoning, Acid: 1d8 + 13 + 1d6 ⇒ (8) + 13 + (1) = 22
Damage 1; Bludgeoning, Acid Crit?: 2d8 + 13 + 1d6 ⇒ (4, 3) + 13 + (2) = 22
| GM Wolf |
Round 6
Ulricha moves to the window stowing her weapon and draws her longbow as she looks to see where the spellcaster is firing from.
Quince moves into the hallway and smacks the newest dark warrior. The scepter slams against the body and cracking can be heard. -18 to purple. Jorrast's acid hits the same target burning flesh away as well. -32 damage to purple, total.
Round 7
Quince slams the scepter again into the purple dark warrior. Its body falls to the ground and the same inchor amorphous glob emerges from it. Quince smashes into the glob as well. -22 to purple glob
Jorrast releases another glob of acid hitting the amorphous blob. -43 to purple glob.
Alice do you want to step out into the hallway and hex purple?
Xandarian the man advances upon you swinging the earthbreaker as you stab him. The blugeoning weapons smashes into Xan's chest inflicting a crushing wound.
earthbreaker: 1d20 + 9 ⇒ (16) + 9 = 25
damage: 2d6 + 12 ⇒ (5, 5) + 12 = 22
Jorne exchanges blows with the dark warriors and the abomination.
Another fireball goes off... in Ulricha's face. 10d6 ⇒ (3, 4, 4, 1, 3, 1, 2, 3, 3, 4) = 28 still hitting everyone including the two dark warriors, Xan, and Jorne.
Round 8
| Jorne Fyrestone Stavian |
Round 7
Quince slams into the enemy before him. Seeing the large image of Jorne there he smiles and speaks in Celestial "Always running into you in the strangest places."
He jovially responds, "Oh yes, at least your dance partners are prettier than the one at my back!"
damage: 3d6 + 16 + 6 + 1d6 + 2d6 + 1d6 ⇒ (6, 5, 2) + 16 + 6 + (5) + (2, 5) + (2) = 49 electricity , acid, stance damage
+3 Adamantine Greatsword, PA: 1d20 + 21 - 2 ⇒ (13) + 21 - 2 = 32 Negated
damage: 3d6 + 16 + 6 + 1d6 + 2d6 + 1d6 ⇒ (6, 2, 3) + 16 + 6 + (4) + (5, 1) + (4) = 47 electricity , acid, stance damage
+3 Adamantine Greatsword, PA: 1d20 + 21 - 2 ⇒ (4) + 21 - 2 = 23 Negated
damage: 3d6 + 16 + 6 + 1d6 + 2d6 + 1d6 ⇒ (2, 3, 2) + 16 + 6 + (5) + (4, 3) + (6) = 47 electricity , acid, stance damage
+3 Adamantine Greatsword, PA: 1d20 + 21 - 2 ⇒ (11) + 21 - 2 = 30 Negated
damage: 3d6 + 16 + 6 + 1d6 + 2d6 + 1d6 ⇒ (5, 2, 2) + 16 + 6 + (6) + (6, 6) + (1) = 50 electricity , acid, stance damage
Round 8
+3 Adamantine Greatsword, PA: 1d20 + 21 ⇒ (7) + 21 = 28
damage: 3d6 + 16 + 6 + 1d6 + 2d6 + 1d6 ⇒ (3, 2, 3) + 16 + 6 + (5) + (1, 2) + (3) = 41 electricity , acid, stance damage
+3 Adamantine Greatsword, PA: 1d20 + 21 - 2 ⇒ (11) + 21 - 2 = 30
damage: 3d6 + 16 + 6 + 1d6 + 2d6 + 1d6 ⇒ (3, 4, 4) + 16 + 6 + (2) + (2, 5) + (3) = 45 electricity , acid, stance damage
+3 Adamantine Greatsword, PA: 1d20 + 21 - 2 ⇒ (1) + 21 - 2 = 20 Miss...
damage: 3d6 + 16 + 6 + 1d6 + 2d6 + 1d6 ⇒ (4, 6, 1) + 16 + 6 + (1) + (3, 1) + (4) = 42 electricity , acid, stance damage
+3 Adamantine Greatsword, PA: 1d20 + 21 - 2 ⇒ (4) + 21 - 2 = 23 Negated
damage: 3d6 + 16 + 6 + 1d6 + 2d6 + 1d6 ⇒ (1, 6, 5) + 16 + 6 + (2) + (6, 6) + (1) = 49 electricity , acid, stance damage
| Xandarian Quartermain |
Round 8
Xandarian barely recovers his breath from the savage attack. As a free action, the paladin chokes out "..smite..evil!"
Carouser's Retort, smite evil: 1d20 + 13 + 6 ⇒ (4) + 13 + 6 = 23
Dmg.: 1d6 + 6 + 8 ⇒ (6) + 6 + 8 = 20 (assuming the man is not an evil outsider)
Carouser's Retort, smite evil: 1d20 + 8 + 6 ⇒ (17) + 8 + 6 = 31
Dmg.: 1d6 + 6 + 8 ⇒ (2) + 6 + 8 = 16