Kingmaker: Blood for Blood!

Game Master BloodWolven

Tomb!

Current fight Map.

Blood for Blood - Baron's Courtroom

Map of Fort Drelev

Elkheart

The Greenwatch Wardens

Varnhold

Tomb Map

Varnhold Map.

Bounties!!


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Female Human Barb (Inv.) 7/ Fighter (Unbreakable)1/ Druid 8 | 130/130 HP : Raging 162/177| AC 27 T 14 FF 25 | Fort +16 (+19) Ref +9 (+10) Will +9 (+11)| Initiative +2 | Perception +12, Survival +15| Rage 2/24* |DR 3/-, DR 6/ Non-lethal|Cold Res 3 Current effects: Ironskin (8 mins), Rage, Enlarged (8 mins)

Ulricha embraces her rage, pressing a series of unrelenting attacks against the hearest enemy.

I think that's blue if yellow is down.

Round 3
+1 Cold Iron greataxe/Rage: 1d20 + 15 + 2 ⇒ (17) + 15 + 2 = 34
Magic/ Cold Iron: 1d12 + 10 ⇒ (11) + 10 = 21

+1 Cold Iron greataxe/Rage: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27
Magic/ Cold Iron: 1d12 + 10 ⇒ (8) + 10 = 18

Round 4
+1 Cold Iron greataxe/Rage: 1d20 + 15 + 2 ⇒ (11) + 15 + 2 = 28
Magic/ Cold Iron: 1d12 + 10 ⇒ (2) + 10 = 12

+1 Cold Iron greataxe/Rage: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27
Magic/ Cold Iron: 1d12 + 10 ⇒ (3) + 10 = 13


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F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
Ulricha the Unkillable wrote:

Ulricha embraces her rage, pressing a series of unrelenting attacks against the hearest enemy.

I think that's blue if yellow is down.

Round 3
[dice=+1 Cold Iron greataxe/Rage]1d20+15+2
[dice=Magic/ Cold Iron]1d12+10

[dice=+1 Cold Iron greataxe/Rage]1d20+10+2
[dice=Magic/ Cold Iron]1d12+10

Round 4
[dice=+1 Cold Iron greataxe/Rage]1d20+15+2
[dice=Magic/ Cold Iron]1d12+10

[dice=+1 Cold Iron greataxe/Rage]1d20+10+2
[dice=Magic/ Cold Iron]1d12+10

Go Ulricha, hack em to bits!


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Male non rage hp 80/82 AC 24/21/14 Fort: 11 Reflex 7 Will complicated CMD 25 level 1 spells 1/3 Half Orc Blood conduit 6/Fractured mind 1 Rage hp 94/96 AC 21/18/12 Fort: 13 Reflex 6Will complicated CMD 24

IM A LUMBERJACK AND IM OK
I FIGHT ALL NIGHT AND I F!*% ALL DAY

Advancing into yellows square, Markus does the multitrip once more!

TRIP Whirlwind vs green: 1d20 + 20 ⇒ (1) + 20 = 21

TRIP Whirlwind vs blue: 1d20 + 20 ⇒ (3) + 20 = 23

BLEGH

But he epically fails.


Round 4

Vs. Quince
6d20 ⇒ (20, 13, 13, 2, 11, 9) = 68

Vs. Markus
8d20 ⇒ (8, 15, 7, 13, 20, 7, 8, 5) = 83

22 damage to blue husk.

Jorrast releases the glob of acid and seems to have hit Quince in the back of the head. 1d3 + 4d6 ⇒ (3) + (3, 6, 1, 2) = 15 +1d3 ⇒ 2 = 17 damage
1d20 + 6 + 5 + 2 ⇒ (20) + 6 + 5 + 2 = 33
1d20 + 6 + 5 + 2 ⇒ (18) + 6 + 5 + 2 = 31

Quince and Markus are able to dodge all of the grasping hands and beaks.

Xandarian stabs the yellow ooze making sure it is dead. Ulricha took down the creature last round but now continues to slam into the ooze as it begins to form into an amorphous body.

Markus swings and ... Alice... Quince slams his scepter into the dark soldier but the armor deflects the blows.

Blue now just an ooze -10 hp. Green husk, 26 fire damage. Purple and red husk, 26 fire damage.

A fireball goes off as it hits just inside the room by Ulricha. Relfex DC 20 for half: 10d6 ⇒ (5, 1, 1, 1, 3, 4, 6, 4, 5, 6) = 36 on everyone.

Reflex of blue black dude: 1d20 + 10 ⇒ (18) + 10 = 28

4d20 ⇒ (3, 15, 12, 15) = 45 +12 (6 or higher)
Reflex of other black dudes: 3d20 ⇒ (13, 15, 11) = 39 +3, (17 or higher)
Round 5

Init:

29 Jorrast
27 Zsofia

19 deacon
17 dark soldiers

16 Xandarian & 16 Ulricha
15 Vandomir
14 Markus
11 Alice
10 Quince

5 Spellcaster Stroon

1 Jorne


DM notes:

AC 28 with mage armor and shield. Husk provides a shield of 40 hp before the inner core is released.

A long-beaked, crested head on a twisted neck rises from a formless, glowing mass of a body. Now and then, a grasping claw extends forth.

Aura septic wounds (30 ft.)
Defense
AC 20, touch 14, flat-footed 16 (+4 Dex, +6 natural)
hp 85 (9d10+36)
Fort +10, Ref +10, Will +7
Defensive Abilities amorphous; DR 10/good or silver; Immune acid, death effects, disease, poison; Resist cold 10, electricity 10, fire 10; SR 18
Offense
Speed 30 ft., swim 30 ft.
Melee bite +13 (1d8+4 plus 1d6 acid and disease), 2 claws +14 (1d4+4/19-20 plus 1d6 acid and disease)
Special Attacks necrotic slough

Stroon DCs up +2, 3rd level spell DC 20.

Sounds of battle can be heard coming from the hallway.


Female Human Barb (Inv.) 7/ Fighter (Unbreakable)1/ Druid 8 | 130/130 HP : Raging 162/177| AC 27 T 14 FF 25 | Fort +16 (+19) Ref +9 (+10) Will +9 (+11)| Initiative +2 | Perception +12, Survival +15| Rage 2/24* |DR 3/-, DR 6/ Non-lethal|Cold Res 3 Current effects: Ironskin (8 mins), Rage, Enlarged (8 mins)

Reflex (raging): 1d20 + 8 ⇒ (2) + 8 = 10

Caught up in the fury of her attacks, Ulicha takes the full blast of the fireball, cursing loudly as the flames singe her skin.


F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark

Reflex: 1d20 + 8 ⇒ (2) + 8 = 10

"Ugh! *cough cough*"

The sudden burst of fire hurt. Alice felt fire burn exposed skin. Yet, ever making that wish to the efreeti, she had felt more alive, and the burns started to slowly heal.

36 fire dmg, fast heal 7 back to 29 dmg.

Round 5

Alice invokes the evil eye hex upon the closest enemy, for penalties to attack.
Mind affecting, -4 penalties to attack. Lasts 3+int(6) rounds without chanting, successful willsave DC18 reduces to 1 round without chanting.

She keeps up chants on travel, maintaining protective luck and making evil eye last 2 rounds.


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Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Quince calls out in Celestial, "I've heard that one. Quince sings back boisterously, I cut down trees, I eat my lunch
I go to the lavatory
On Wednesdays I go shopping
And have buttered scones for tea."


Male
Skills:
Percep +13|Diplo +29(+30)|Fly +21|Heal +16|Perf. (string) +27|Perf. (sing, dance) +21|SM +13|Acro +21|Bluff +27|UMD +14
Special:
Smite Evil (Su) 4/day (+8 att., +8 dmg. [+16 to outsider with the evil subtype, an evil-aligned dragon, or an undead creature], +8 deflection bonus to AC|LoH 12/12x/day, 4d6|Channel Energy 4d6 (uses two LoHs)
Vitals:
HP 43/77|AC 23 (T 12, FF 21)|F: 16, R: 14, W: 15|Int: +5|Immune: Disease|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19|+4 racial vs poison

Round 5
Xandarian moves over so Alice can move closer. The paladin holds his action.


F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
Xandarian Quartermain wrote:

Round 5

Xandarian moves over so Alice can move closer. The paladin holds his action.

I'm fine. As long as i can see you guys. @ GM, earlier i said DC 18 will save vs hexes, but it's DC 20.


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Male non rage hp 80/82 AC 24/21/14 Fort: 11 Reflex 7 Will complicated CMD 25 level 1 spells 1/3 Half Orc Blood conduit 6/Fractured mind 1 Rage hp 94/96 AC 21/18/12 Fort: 13 Reflex 6Will complicated CMD 24

reflex: 1d20 + 7 ⇒ (20) + 7 = 27

Markus somehow matrix dodges the fireball while bloodraging and singing a song, only taking 18 damage.


Male
Skills:
Percep +13|Diplo +29(+30)|Fly +21|Heal +16|Perf. (string) +27|Perf. (sing, dance) +21|SM +13|Acro +21|Bluff +27|UMD +14
Special:
Smite Evil (Su) 4/day (+8 att., +8 dmg. [+16 to outsider with the evil subtype, an evil-aligned dragon, or an undead creature], +8 deflection bonus to AC|LoH 12/12x/day, 4d6|Channel Energy 4d6 (uses two LoHs)
Vitals:
HP 43/77|AC 23 (T 12, FF 21)|F: 16, R: 14, W: 15|Int: +5|Immune: Disease|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19|+4 racial vs poison
GM Wolf wrote:
A fireball goes off as it hits just inside the room by Ulricha. Relfex DC 20 for half: 10d6 ⇒ (5, 1, 1, 1, 3, 4, 6, 4, 5, 6) = 36 on everyone.

Oops. Forgot to make this save.

Reflex DC 20: 1d20 + 10 ⇒ (16) + 10 = 26
Thanks to Xandarian's ring of evasion, he takes no damage.


Round 5

Reflex save DC20: 1d20 + 12 ⇒ (13) + 12 = 25 Evasion. Reflex save = no damage

Seeing the wall of his allies ahead of him Jorrast uses his evil eye hex on enemy in front of Quince, (Green) making it easier to hit. -4 AC for 8 rounds unless it makes a Will save DC18, then one round. Deciding that the stealth isn't needed anymore he cackles to extend the hex.


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 79/79 40/71 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)

GM:
"Ahhh, it is you. They went through there." Vandomir points in the direction they went. "Roci here was too large to fit. Luckily, Alice says she can pull us through the fabric of reality, or some such thing."


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Oops Fireball: 1d20 + 15 ⇒ (14) + 15 = 29Also Ring of Evasion

Is the caster of the fireball visible?


The caster does not seem visible. Perception DC 28 to notice that the red orb entered through the window before the fireball went off.

Round 5

Jorrast hexes the green figure before Quince. -4 to AC.
Will Save DC 18: 1d20 + 7 ⇒ (5) + 7 = 12

The sound of flies can be heard further down the hallway. The dark soldiers turn to face Markus.

Xandarian delays. Ulricha... Markus...
Alice hexes the blue soldier, -4 on attacks. Can hexes be stopped by spell resistance?
Will Save DC 18: 1d20 + 7 ⇒ (9) + 7 = 16

Markus attacked: 12d20 ⇒ (8, 9, 6, 5, 4, 2, 6, 10, 7, 2, 16, 19) = 94 He is struck by the beak of the green one and the claws of the blue one.

Melee bite: 1d8 + 4 + 1d6 ⇒ (1) + 4 + (6) = 11 (plus 1d6 acid and disease)

claw: 1d4 + 4 + 1d6 ⇒ (1) + 4 + (5) = 10 (/19-20 plus 1d6 acid and disease)
claw: 1d4 + 4 + 1d6 ⇒ (2) + 4 + (2) = 8

Quince...
5 Spellcaster Stroon
1 Jorne

Soon Round 6!


Male
Skills:
Percep +13|Diplo +29(+30)|Fly +21|Heal +16|Perf. (string) +27|Perf. (sing, dance) +21|SM +13|Acro +21|Bluff +27|UMD +14
Special:
Smite Evil (Su) 4/day (+8 att., +8 dmg. [+16 to outsider with the evil subtype, an evil-aligned dragon, or an undead creature], +8 deflection bonus to AC|LoH 12/12x/day, 4d6|Channel Energy 4d6 (uses two LoHs)
Vitals:
HP 43/77|AC 23 (T 12, FF 21)|F: 16, R: 14, W: 15|Int: +5|Immune: Disease|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19|+4 racial vs poison

Round 5
Unable to engage the enemy, the paladin looks around small room, looking for anything of value or something help the current situation.
Perception: 1d20 + 2 ⇒ (3) + 2 = 5


F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark

Perception: 1d20 + 19 ⇒ (10) + 19 = 29

Alice recalls seeing tge tiny fiery orb near the window.

"Guys, the window, whoever tossed that spell is somewhere near the window."


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Female Human Barb (Inv.) 7/ Fighter (Unbreakable)1/ Druid 8 | 130/130 HP : Raging 162/177| AC 27 T 14 FF 25 | Fort +16 (+19) Ref +9 (+10) Will +9 (+11)| Initiative +2 | Perception +12, Survival +15| Rage 2/24* |DR 3/-, DR 6/ Non-lethal|Cold Res 3 Current effects: Ironskin (8 mins), Rage, Enlarged (8 mins)

Round 5

As Ulricha continues to hack into the soldier before her, she notices something out of the corner of her eye. "The fireball...it came through the window!"

+1 Cold Iron greataxe/Rage: 1d20 + 15 + 2 ⇒ (10) + 15 + 2 = 27
Magic/ Cold Iron: 1d12 + 10 ⇒ (10) + 10 = 20

+1 Cold Iron greataxe/Rage: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30
Magic/ Cold Iron: 1d12 + 10 ⇒ (10) + 10 = 20

Perception: 1d20 + 12 ⇒ (16) + 12 = 28


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Round 5

Quince says in Celestial, "Let's get clear of the window then." He lets free a roar. Quince bashes at the foe with his sceptre hoping to inbalance him. He squares his shield and attempts to shove the foe clear of the door.

I would like to rage. First Attack normal. Second attack Bull Rush to move green out of the doorway.

Scetre Pwr Attack: 1d20 + 17 ⇒ (15) + 17 = 32
Damage; bludgeoning, acid: 1d8 + 13 + 1d6 ⇒ (2) + 13 + (3) = 18
Scetre Pwr Attack: 1d20 + 17 ⇒ (15) + 17 = 32

if the shove works:
"Out of the room clear of the window." Quince steps into the door way to create room for his allies.


Round 5

Xandarian:
You see a lot of debris. Smoke can be seen coming from books and such, like the bed. Also a lot of bodies.

Ulricha smashes into the goo again and again.

Quince smashes through the solid body with his scepter. Another bubbling amorphous thing pours out of the body. Quince quickly pushes it back. Quince steps into the doorway. Not soon enough as another fireball goes off as it hits just inside the room by Ulricha again. Relfex DC 20 for half: 10d6 ⇒ (1, 1, 3, 1, 5, 2, 4, 6, 2, 6) = 31 on everyone.

Round 6


Vitals:
HP: 171_ AC: 32 _ T: 20 _FF: -_ Perception +18_Sense Motive +13_Init: +6_Fort: +17_Ref: +15_Will: +12 CMB+15_Bull Rush +2 CMD: 33 / 35_Speed: 50
Skills:
Acro +20_Bluff+12_Climb+16_DD+13_Dip+17_Disg+12_EscArt+15_HA+12_Intim +16 _K (dung) +11 _ K (his, loc, nob)+12 Ling +12_Dance +13_ Ride +12_ SoH +11_ Stea +14 _Surv +9 _UMD +16_Swim+16

Vandomir:
He nods but then hears the sounds of battle, leaving you behind to find the stairs.


Female Human Barb (Inv.) 7/ Fighter (Unbreakable)1/ Druid 8 | 130/130 HP : Raging 162/177| AC 27 T 14 FF 25 | Fort +16 (+19) Ref +9 (+10) Will +9 (+11)| Initiative +2 | Perception +12, Survival +15| Rage 2/24* |DR 3/-, DR 6/ Non-lethal|Cold Res 3 Current effects: Ironskin (8 mins), Rage, Enlarged (8 mins)

Reflex/Rage: 1d20 + 8 ⇒ (9) + 8 = 17


Male
Skills:
Percep +13|Diplo +29(+30)|Fly +21|Heal +16|Perf. (string) +27|Perf. (sing, dance) +21|SM +13|Acro +21|Bluff +27|UMD +14
Special:
Smite Evil (Su) 4/day (+8 att., +8 dmg. [+16 to outsider with the evil subtype, an evil-aligned dragon, or an undead creature], +8 deflection bonus to AC|LoH 12/12x/day, 4d6|Channel Energy 4d6 (uses two LoHs)
Vitals:
HP 43/77|AC 23 (T 12, FF 21)|F: 16, R: 14, W: 15|Int: +5|Immune: Disease|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19|+4 racial vs poison

Round 6
Reflex DC 20: 1d20 + 10 ⇒ (4) + 10 = 14
I have spell resistance, does the fireball affect Xandarian?

The paladin realizes he's blocking the means to escape so he goes back down the stairs.


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 79/79 40/71 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)

GM:
Stairs?


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Reflex 20 Save: 1d20 + 15 ⇒ (18) + 15 = 33 Ring of Evasion working overtime.

I moved green and Quince to reflect that the door is available to flee through. If anyone had Round 5 moves left the door would have been clear after Quince's go.

Round 6

Are the windows big enough to fit a medium sized creature through?

If Yes:
Quince shifts his weight and makes an other shove toward the foe standing near the window.

Sceptre Pwr Attack Bull Rush: 1d20 + 17 ⇒ (13) + 17 = 30
Sceptre Pwr Attack Bull Rush if needed: 1d20 + 12 ⇒ (2) + 12 = 14

If No:
Quince lays into the figure he shoved clear of the door.

Sceptre Pwr Attack: 1d20 + 17 ⇒ (17) + 17 = 34
Sceptre Pwr Attack: 1d20 + 12 ⇒ (11) + 12 = 23
Damage; Bludgeoning, Acid: 1d8 + 13 + 1d6 ⇒ (3) + 13 + (2) = 18
Damage; Bludgeoning, Acid: 1d8 + 13 + 1d6 ⇒ (7) + 13 + (3) = 23


Reflex save, Evasion: 1d20 + 14 ⇒ (14) + 14 = 28

Jorrast easily dodges the blast of fire and scoots out of the room. He moves against the far wall and looks around for any other enemies.

stealth to not be noticed?: 1d20 + 28 ⇒ (16) + 28 = 44

Are the purple and red enemies visible? If yes he sends an acid splash at the closest, purple?
Ranged touch attack: 1d20 + 13 ⇒ (17) + 13 = 30
damage if that hits?: 1d3 + 1 + 4d6 ⇒ (2) + 1 + (4, 2, 4, 1) = 14
Stealth to snipe & stay hidden: 1d20 + 28 ⇒ (4) + 28 = 32


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F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
Xandarian Quartermain wrote:

Round 6

<I have spell resistance, does the fireball affect Xandarian?>

The paladin realizes he's blocking the means to escape so he goes back down the stairs.

Fireball

Looks like it.

Reflex: 1d20 + 8 ⇒ (10) + 8 = 18
Again Alice takes the full brunt of another fire spell.

"Enough of this."
Alice casts protection from fire [communal], 5ft steps south, and puts the protection on herself, Markus, Ulricha, and Xandarian.
It will absorb 96 fire damage on each of us, before disappearing. It will last 2.5 minutes for each of us.

Alice continues her chant to prolong the effect of her hexes.


Male non rage hp 80/82 AC 24/21/14 Fort: 11 Reflex 7 Will complicated CMD 25 level 1 spells 1/3 Half Orc Blood conduit 6/Fractured mind 1 Rage hp 94/96 AC 21/18/12 Fort: 13 Reflex 6Will complicated CMD 24

Round 5:
Fort saves:
fort: 1d20 + 13 ⇒ (16) + 13 = 29
fort: 1d20 + 13 ⇒ (18) + 13 = 31

Markus constitution likey wards off the ill effects

whirlwind trip green: 1d20 + 19 + 2 ⇒ (10) + 19 + 2 = 31
whirlwind trip blue: 1d20 + 19 + 2 ⇒ (14) + 19 + 2 = 35

AoO green: 1d20 + 13 + 2 ⇒ (16) + 13 + 2 = 31
damage: 4d6 + 18 + 2 ⇒ (1, 2, 3, 5) + 18 + 2 = 31
AoO blue: 1d20 + 13 + 2 ⇒ (6) + 13 + 2 = 21
damage: 4d6 + 18 + 2 ⇒ (1, 1, 6, 2) + 18 + 2 = 30

He whirlwinds again, likely proneing both foes but only hitting one with his AoO

Round 6:
whirlwind trip green: 1d20 + 19 + 2 ⇒ (1) + 19 + 2 = 22
whirlwind trip blue: 1d20 + 19 + 2 ⇒ (13) + 19 + 2 = 34

AoO green: 1d20 + 13 + 2 ⇒ (4) + 13 + 2 = 19
damage: 4d6 + 18 + 2 ⇒ (5, 2, 5, 5) + 18 + 2 = 37
AoO blue: 1d20 + 13 + 2 ⇒ (10) + 13 + 2 = 25
damage: 4d6 + 18 + 2 ⇒ (4, 4, 4, 3) + 18 + 2 = 35

he keeps up his attack routine in round 6.


Xandarian spell resist: 1d20 + 12 ⇒ (6) + 12 = 18

Vandomir:
It depends on where you are at? You could easily follow Jorne.

Round 6

Both the green and blue amorphous slip under the debris and are gone.

Spellcraft DC 15:
The globs 'cast' dimension door.


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 79/79 40/71 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)

GM:
But can Roci follow as well? I'm not going anywhere without Roci. As for "where I am," well, I'm don't know where on the map. I am where I was when they left me behind, which is where Roci couldn't fit through.


Vandomir:
Jorne is large as well. It might take Rocii a bit more effort. After the first exit, taking the stairs after Jorne is relatively simple. The question: do you follow him make it simpler than explaining everything and all the options.


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 79/79 40/71 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)

GM:
Yes, absolutely. We follow him.


Round 6:
Jorrast
27 Zsofia

19 deacon
17 dark soldiers

16 Xandarian & 16 Ulricha
15 Vandomir
14 Markus
11 Alice
10 Quince

5 Spellcaster Stroon

1 Jorne

Jorrast moves into the hallway and releases a glob of acid which seems to work really well! The soldier loses an arm.

Dark words are spoken and you can hear a man yelling in pain. The dark soldiers attack at a figure out of Jorrast's line of sight.

Xandarian heads back the way the group came heading through the room with all the blood... oh look... the crazy man is free and weilding a busted chunk of stone... no it shatters revealing an earthbreaker.

Ulricha...

Vandomir:
I will move you... Jorne is fighting two dark soldiers and a vile deamon at his back. This human-shaped beast has a horse’s skull for a head. It walks on cracked hooves and bears the rotting wings of a carrion bird. Two more dark soldiers block you from getting to it. What will you do?

Markus smashes and finds the amorphous sludges are gone. Alice throws on fire protection to those nearby. Quince checks to see if he could fit through and does not think he could squeeze through the small window.

Another fireball goes off... 10d6 ⇒ (2, 2, 5, 4, 4, 3, 5, 1, 4, 4) = 34

Round 7
...


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12
GM Wolf wrote:
Quince checks to see if he could fit through and does not think he could squeeze through the small window.

So that would trigger my "if no" spoiler from above. Was I able to kill green before he disappeared into the debris?


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 79/79 40/71 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)

GM:
Vandomir targets one of the soldiers fighting Jorne, believing they are human...

All of these numbers are +4/+4 if the thing is human...

+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 ⇒ (11) + 8 = 19 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (2) + 11 = 13

+1 Adaptive Composite Longbow DA To Hit #2: 1d20 + 3 ⇒ (1) + 3 = 4 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (6) + 11 = 17

Roci moves forward and places herself between me and the combatants.


Male
Skills:
Percep +13|Diplo +29(+30)|Fly +21|Heal +16|Perf. (string) +27|Perf. (sing, dance) +21|SM +13|Acro +21|Bluff +27|UMD +14
Special:
Smite Evil (Su) 4/day (+8 att., +8 dmg. [+16 to outsider with the evil subtype, an evil-aligned dragon, or an undead creature], +8 deflection bonus to AC|LoH 12/12x/day, 4d6|Channel Energy 4d6 (uses two LoHs)
Vitals:
HP 43/77|AC 23 (T 12, FF 21)|F: 16, R: 14, W: 15|Int: +5|Immune: Disease|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19|+4 racial vs poison

Round 7
The paladin draws his rapier. "Sir, but down the hammer. I don't want to hurt you but if you come at me, I will hurt you!"
Intimidate: 1d20 + 8 ⇒ (3) + 8 = 11

Readied Action:
Carouser's Retort: 1d1d20 + 13 ⇒ (17) + 13 = 30
Dmg.: 1d6 + 6 ⇒ (1) + 6 = 7

Carouser's Retort: 1d1d20 + 8 ⇒ (7) + 8 = 15
Dmg.: 1d6 + 6 ⇒ (1) + 6 = 7


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Reflex DC 20: 1d20 + 15 ⇒ (9) + 15 = 24


Round 6, they went before you and Markus. Your actions would to still go after them. Not all of it is gone. I am also open to you changing your actions if you want.


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

If they disappeared then. I would have moved into the hall and my first and only attack would have been. Against purple.


Female Human Barb (Inv.) 7/ Fighter (Unbreakable)1/ Druid 8 | 130/130 HP : Raging 162/177| AC 27 T 14 FF 25 | Fort +16 (+19) Ref +9 (+10) Will +9 (+11)| Initiative +2 | Perception +12, Survival +15| Rage 2/24* |DR 3/-, DR 6/ Non-lethal|Cold Res 3 Current effects: Ironskin (8 mins), Rage, Enlarged (8 mins)

So Purple and Green things are gone?


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12
Ulricha the Unkillable wrote:
So Purple and Green things are gone?

Blue and green in the room with the window "disappeared into the debris" different description if you passed the spellcraft. Purple is in the hallway.


Female Human Barb (Inv.) 7/ Fighter (Unbreakable)1/ Druid 8 | 130/130 HP : Raging 162/177| AC 27 T 14 FF 25 | Fort +16 (+19) Ref +9 (+10) Will +9 (+11)| Initiative +2 | Perception +12, Survival +15| Rage 2/24* |DR 3/-, DR 6/ Non-lethal|Cold Res 3 Current effects: Ironskin (8 mins), Rage, Enlarged (8 mins)

Thanks the description of what's going on has been pretty confusing


F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark

After this 3rd fireball went off, Alice was very glad she had prepared some energy protection this day.

-29, 2nd fireball to -60. Fast heal back to -53 in round 6.
Fast heal to -46 in round 7.

@ Markus, Ulricha, Xandarian. Protection from fire absorbs 62 more fire damage on each of you before it is gone.

"Guys, we really need to take care of the pyromaniac."

Alice places the evil eye hex with -4 to attacks on the green enemy now, and continues her chant to prolong all buffs/debuffs.


Female Human Barb (Inv.) 7/ Fighter (Unbreakable)1/ Druid 8 | 130/130 HP : Raging 162/177| AC 27 T 14 FF 25 | Fort +16 (+19) Ref +9 (+10) Will +9 (+11)| Initiative +2 | Perception +12, Survival +15| Rage 2/24* |DR 3/-, DR 6/ Non-lethal|Cold Res 3 Current effects: Ironskin (8 mins), Rage, Enlarged (8 mins)

Ulricha stows her axe, drawing her bow and moving to the window to look for the source of the fire magic.

Perception: 1d20 + 12 ⇒ (11) + 12 = 23


Round 7

Jorrast wonders who the men are attacking, but figures he can determine that if/when they are dead. He snipes again at the closest target. Purple?

Ranged touch attack: 1d20 + 13 ⇒ (20) + 13 = 33
damage if that hits?: 1d3 + 1 + 4d6 ⇒ (1) + 1 + (5, 5, 2, 4) = 18
Stealth to snipe & stay hidden: 1d20 + 28 ⇒ (16) + 28 = 44

Crit? Ranged touch attack: 1d20 + 13 ⇒ (6) + 13 = 19
additional damage if that confirms?: 1d3 + 1 ⇒ (2) + 1 = 3


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Round 6

Seeing the foes in the room dissapearing Quince moves into the hall and makes an attack against the first foe in the hall.

Attacking Purple using the un used roll from the retconned action fo Round 6 that would be a 34 to hit and 18 damage.

Round 7

Quince slams into the enemy before him. Seeing the large image of Jorne there he smiles and speaks in Celestial "Always running into you in the strangest places."

Sceptre Pwr Attack 1: 1d20 + 17 ⇒ (15) + 17 = 32
Sceptre Pwr Attack 2: 1d20 + 12 ⇒ (20) + 12 = 32
Sceptre Pwr Attack Crit Confirm: 1d20 + 17 ⇒ (8) + 17 = 25

Damage 1; Bludgeoning, Acid: 1d8 + 13 + 1d6 ⇒ (8) + 13 + (1) = 22
Damage 1; Bludgeoning, Acid Crit?: 2d8 + 13 + 1d6 ⇒ (4, 3) + 13 + (2) = 22


Round 6
Ulricha moves to the window stowing her weapon and draws her longbow as she looks to see where the spellcaster is firing from.

Ulricha:
As you watch you see a little red orb come up from the nearby tower. Down one level and out onto the wall to get to said tower.

Quince moves into the hallway and smacks the newest dark warrior. The scepter slams against the body and cracking can be heard. -18 to purple. Jorrast's acid hits the same target burning flesh away as well. -32 damage to purple, total.

Round 7

Quince slams the scepter again into the purple dark warrior. Its body falls to the ground and the same inchor amorphous glob emerges from it. Quince smashes into the glob as well. -22 to purple glob

Jorrast releases another glob of acid hitting the amorphous blob. -43 to purple glob.

Alice do you want to step out into the hallway and hex purple?

Xandarian the man advances upon you swinging the earthbreaker as you stab him. The blugeoning weapons smashes into Xan's chest inflicting a crushing wound.
earthbreaker: 1d20 + 9 ⇒ (16) + 9 = 25
damage: 2d6 + 12 ⇒ (5, 5) + 12 = 22

Jorne exchanges blows with the dark warriors and the abomination.

Another fireball goes off... in Ulricha's face. 10d6 ⇒ (3, 4, 4, 1, 3, 1, 2, 3, 3, 4) = 28 still hitting everyone including the two dark warriors, Xan, and Jorne.

Round 8


Vitals:
HP: 171_ AC: 32 _ T: 20 _FF: -_ Perception +18_Sense Motive +13_Init: +6_Fort: +17_Ref: +15_Will: +12 CMB+15_Bull Rush +2 CMD: 33 / 35_Speed: 50
Skills:
Acro +20_Bluff+12_Climb+16_DD+13_Dip+17_Disg+12_EscArt+15_HA+12_Intim +16 _K (dung) +11 _ K (his, loc, nob)+12 Ling +12_Dance +13_ Ride +12_ SoH +11_ Stea +14 _Surv +9 _UMD +16_Swim+16

Round 7

Quote:
Quince slams into the enemy before him. Seeing the large image of Jorne there he smiles and speaks in Celestial "Always running into you in the strangest places."

He jovially responds, "Oh yes, at least your dance partners are prettier than the one at my back!"

Great cleave!:
+3 Adamantine Greatsword, PA: 1d20 + 21 ⇒ (4) + 21 = 25 Miss...
damage: 3d6 + 16 + 6 + 1d6 + 2d6 + 1d6 ⇒ (6, 5, 2) + 16 + 6 + (5) + (2, 5) + (2) = 49 electricity , acid, stance damage

+3 Adamantine Greatsword, PA: 1d20 + 21 - 2 ⇒ (13) + 21 - 2 = 32 Negated
damage: 3d6 + 16 + 6 + 1d6 + 2d6 + 1d6 ⇒ (6, 2, 3) + 16 + 6 + (4) + (5, 1) + (4) = 47 electricity , acid, stance damage

+3 Adamantine Greatsword, PA: 1d20 + 21 - 2 ⇒ (4) + 21 - 2 = 23 Negated
damage: 3d6 + 16 + 6 + 1d6 + 2d6 + 1d6 ⇒ (2, 3, 2) + 16 + 6 + (5) + (4, 3) + (6) = 47 electricity , acid, stance damage

+3 Adamantine Greatsword, PA: 1d20 + 21 - 2 ⇒ (11) + 21 - 2 = 30 Negated
damage: 3d6 + 16 + 6 + 1d6 + 2d6 + 1d6 ⇒ (5, 2, 2) + 16 + 6 + (6) + (6, 6) + (1) = 50 electricity , acid, stance damage

Round 8

Great cleave!:

+3 Adamantine Greatsword, PA: 1d20 + 21 ⇒ (7) + 21 = 28
damage: 3d6 + 16 + 6 + 1d6 + 2d6 + 1d6 ⇒ (3, 2, 3) + 16 + 6 + (5) + (1, 2) + (3) = 41 electricity , acid, stance damage

+3 Adamantine Greatsword, PA: 1d20 + 21 - 2 ⇒ (11) + 21 - 2 = 30
damage: 3d6 + 16 + 6 + 1d6 + 2d6 + 1d6 ⇒ (3, 4, 4) + 16 + 6 + (2) + (2, 5) + (3) = 45 electricity , acid, stance damage

+3 Adamantine Greatsword, PA: 1d20 + 21 - 2 ⇒ (1) + 21 - 2 = 20 Miss...
damage: 3d6 + 16 + 6 + 1d6 + 2d6 + 1d6 ⇒ (4, 6, 1) + 16 + 6 + (1) + (3, 1) + (4) = 42 electricity , acid, stance damage

+3 Adamantine Greatsword, PA: 1d20 + 21 - 2 ⇒ (4) + 21 - 2 = 23 Negated
damage: 3d6 + 16 + 6 + 1d6 + 2d6 + 1d6 ⇒ (1, 6, 5) + 16 + 6 + (2) + (6, 6) + (1) = 49 electricity , acid, stance damage


Male
Skills:
Percep +13|Diplo +29(+30)|Fly +21|Heal +16|Perf. (string) +27|Perf. (sing, dance) +21|SM +13|Acro +21|Bluff +27|UMD +14
Special:
Smite Evil (Su) 4/day (+8 att., +8 dmg. [+16 to outsider with the evil subtype, an evil-aligned dragon, or an undead creature], +8 deflection bonus to AC|LoH 12/12x/day, 4d6|Channel Energy 4d6 (uses two LoHs)
Vitals:
HP 43/77|AC 23 (T 12, FF 21)|F: 16, R: 14, W: 15|Int: +5|Immune: Disease|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19|+4 racial vs poison

Round 8

Xandarian barely recovers his breath from the savage attack. As a free action, the paladin chokes out "..smite..evil!"

Carouser's Retort, smite evil: 1d20 + 13 + 6 ⇒ (4) + 13 + 6 = 23
Dmg.: 1d6 + 6 + 8 ⇒ (6) + 6 + 8 = 20 (assuming the man is not an evil outsider)

Carouser's Retort, smite evil: 1d20 + 8 + 6 ⇒ (17) + 8 + 6 = 31
Dmg.: 1d6 + 6 + 8 ⇒ (2) + 6 + 8 = 16


Round 8
Not wanting to hit Quince again Jorrast just stays hidden waiting....

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