If you wield a humanoid, and hit another humanoid with said improvised weapon, would both the weapon and target take damage?
Weapons don't degrade when using them unless the target has rules stating otherwise, but I assume that is because weapons have a default hardness that protects them from normal use. I find it difficult to believe that if an Ogre slams a human into an elf as a club that the human wouldn't be adversely effected by being used in that manner.
Are there rules regarding this? If not, how would you manage this situation as a GM?
An important thing for do-gooders to remember is without players on both sides of the good/evil spectrum this game will be incredibly boring. With that thought in mind, bandits and assassins will need places they can train and gather as it will allow them to provide content for those of us guarding caravans and doing body guard work. The PfO Community all has the same 'rights' to advance their characters in their chosen play style, and Pax Aeternum has no interest in infringing on those rights.
As Ambassador Pagan points out, we will defend our members, allies and territory with all our might. This does not mean that we don't want it to be a good fight, however, and for that to happen those we are in conflict with need to have the opportunity to enjoy the game and train as well.
Real life always comes first. If your in a raid, or a party, and you have to bail because of kids, wife, pet, or other real life aggro, it's always understood. We just ask that if you know before hand these types of interruptions will be taking place, to allow that to factor in for what events you sign up to participate in.
As far as other games are concerned, it's a matter of split loyalties. We don't mind if your not part of the Pax guild on a server you play on, but we ask that you don't join other guilds as we like to keep our numbers focused on common goals, not fracturing around the server like overheated electrons.
We have a lot of hardcore pvpers, and they are more then willing to take up the mantle so others don't have to be involved in combat if they don't want. If you wish to remain in town, or be a non-combatant, we will have people available for guard duty, or gathering the things you need to craft, etc, so you only have to engage in combat if it's something you actually enjoy doing.
Obviously this doesn't take into account warfare, settlement attacks, and that type of thing, as the nature of a Sandbox game means you'll more then likely end up being attacked at some point. When these things happen, there will be players with the right skill sets to deal with it so our non-combatants don't have to, either by answering the bounty, getting vengance, or being there to prevent it in the first place.
Been havin' a blast playin' with folks in EVE while we practice working together and learn more about the things the CCP crew built that the GW crew are referencing. The more I play, the more I find myself fiending for the Early Enrollment release of PfO.
I got to say, from what I've heard I was apprehensive, but it's not scary or chaotic or anything of the sort. Quite a great experience, and I hope it helps prepare us for what's to come.
I like the idea of having those of us in Early Access having to struggle a bit. Crafters should have to level like everyone else, not simply start off able to make better gear then people can get. Just as Settlements will have to be built over time, so should player's skills. By release, there will be plenty of crafters making good things. For the early access folks, though, I'm all about earning that standing instead of having a 'comfortable' starting place.
Welcome Valthalion, glad to see you on our forums. I really liked your app, and am looking forward to the next two weeks. That said, Lyon and the Thalion crew are a great bunch, and I'm sure they'd love to say high if you choose to bounce around back in lotro. I believe their kinship's on the Landroval server.
Just don't let Lyon's aversion to pants scare you away.
I'm hoping they get more into how transporting goods from point a to point b will work, how the road system will work, fast travel, etc. I've seen some interesting discussions on it here on the forum's, but I'd like to see where they see it going.
With the whole video question thing their doing, this might be a good time to get that answered... ohhh Areks!
Good stuff so far, anxious to see more.
We're also still working on developing the Bloodwolf Clan's backstory. As soon as we finish that, we'll move on through all our other sections and continue fleshing everything out. Please let us know your ideas, particularly you Hounds!
This is awesome to see! Dwarves have been neglected in many games, imo, with a Dwarf fan involved behind the scenes the stout folk shall finally attain their rightful place at the head of the table! (in a tavern near you)