Zapp wrote:I posted this back in October over at ENWorld: ...
We have had several threads about Recall Knowledge in the Paizo forums, too.
August 7, 2019, Recall Knowledge
August 18, 2019, Gathering information from Knowledge checks
August 23, 2019, Knowledge in PF2
October 6, 2019, How are GMs determining the result of Recall Knowledge regarding creatures?
October 23, 2019, Recall Knowledge 1 action? 2e
November 27, 2019, Recall Knowledge checks encourage metagaming!Zapp wrote:
In short: spending an action on Recall Knowledge in combat is not nearly useful enough. Just attack the monster and you will likely find out what you need to do faster. You're likely doing at least some damage while figuring it out, while each RK action deals exactly zero damage, guaranteed.
Remember: even if a single RK action gave ALL information, it would still not always get used. Having roughly a 50% chance (against low-level foes you seldom bother with RK - it's against boss monsters you need it the most, and there the chance of success might be even lower!) of getting a factoid that might or might not be relevant at all.
I had houseruled Knowledge checks in PF1 to give more information, and I made similar houserules for PF2. And my players often use Recall Knowledge as their first action. They like the flavor of their characters winning because they talked to townsfolk, researched details, scouted ahead, and took advantage of their information.
The system I use is narrative: I tell a...
Kind of reminds me of the old TV show Kung-Fu and the joke... "I'll throw a punch so slow, you can have a flashback if you want to..."