Would you be ok with being in a campaign where there is a "main character"?


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Cyrad wrote:
I've played in non-TTRPG roleplays that worked like this. It was among the worst experiences I ever had roleplaying.

Used to be in a Vampire/Werewolf LARP with 100+ players where those running things set up their favorites as the prince and primogen.

Was fun tearing a few of them down and putting other players in their places.


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ShroudedInLight wrote:

The campaign is a homebrew, and takes place in a stable plane tucked within the center of the elemental planes. Due to the nearby planes, nearly everyone has access to Kineticist levels which I blended into the game as having everyone be Kinetic Gestalts. The plot centric character would have begun the game as one of the few who wasn't in touch with their elemental powers...at least until the game begins. From there they have limited control over their powers at the beginning, and learn to control each element over time until their mastery of them all allows them to face off against the BBEG.

Sounds like Codex Alera. If you haven't read it, that could give you some world-building ideas.


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When I was in college (and gaming far more that I should have) we had multiple campaigns where some had a main character. We didn't plan it that way, but each of us had a Campaign where we were the main character and like mentioned above there were plenty of subplots.


I've had a few ideas on how to do something like this.

One idea I had was to have all the characters made as a group, and we would switch who plays what character every week/arc of the game so everyone got a taste of everything. My plan was to test some house rules involving alignment and see if my proposed ruleset would make it easier for anyone to jump in and play the character according to their alignment/personality.

The other is to make sure that the players are on board. Generally speaking, my games all tend to run like a TV show, where each character has their own recurring role to play. One of those roles for most groups is the 'face' and thus that player generally falls into the natural leader position of the group. So long as the group dynamic doesn't shift, the narrative of the game could support it. Hero Points help, remember, Jon Snow can't die despite the fact that GoT, the most notorious character killing show in the history of television, has tried something like 4 times. Death isn't permanent, nor does it have to cut down on your player's experience at the table when it could be enriching.

The Exchange

ShroudedInLight wrote:
Would you be ok with working towards restoring another PC to the throne as a campaign or does that interfere with sharing the spotlight.

I think that you can have that storyline and still have the players share the spotlight; the heir to the throne needs all the help they can get to reach his goal, so everything their companions do is as important as what they themselves can do; and looking at it from a tv series' perspective, there can easily be large subplots that let the other characters shine over the course of that campaign.

So, yes, I could imagine myself in such a storyline, especially as I like playing supporting characters. As a GM I might handle it a bit differently depending on what I get from my players' characters. I try to make the story personal for them, so while one PC's story might be the story about his return to the lost throne, that wouldn't be the only story to explore and, depending how it goes, not even the most important one (think Aragorn in LOTR). And if my character's goal is to bring my master safely to Mount Doom (and maybe back to the Shire), someone else becoming the King of Gondor doesn't take away from the pride I'll probably feel about the part I had in that overarching storyline.


I don’t mind the idea of the story revolving more around a single character, but I don’t think that character should receive any extra power from it.

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