Woodoodoo |
So, I made this unarmed rogue character for PFS and I am afraid I might have dug myself into a hole I wanted to make a stealth based non lethal unarmed character using the sap adept/master feats/underhanded and using the waylayer archetype from the dirty tactics toolbox and perhaps hellcat stealth/pounce.
So here is what I thought it might look like at lvl 7 for example
Harin Hiden
A little backstory: Harin Hiden had grown old and was tired of war so he devised a way to make combat end before it even began and avoid killing anyone if he could. He called it the Hiden Style.
Half elf Snakebite brawler/rogue 20 point buy
Str: 7, Dex: 18, Con: 12, Int 14, Wis: 12, Cha: 14
Traits: Veteran of battle(draw as free in surprise), Heavy hitter(+1 unarmed dmg)
Favoured class bonus:1/6 of a talent
Feats/Talents by level:
Half elf bonus: Skill focus: stealth
(1)B1: F:Sap adept
(2)R1:
(3)R2: F: TWF, T:Minor magic: Acid splash
(4)R3:
(5)R4: F: Sap master, T:Major magic: Vanish
(6)R5:
(7)R6: F: knock-out artist(or hellcat stealth), T: Underhanded, Bonus T: ???
So basically the idea was that I would sneak in and get a massive sneak attack in the surprise round and then use normal flanking and other effects made by table mates to sneak attack after that.
Now, I am only at level 2 right now so things are not set in stone. I am thinking a second level of brawler might be nice for the bonus feat and brawlers flurry so then I can skip taking the twf feat.
Is it possible to pick up Merciful Spell with minor/major magic? To make non-lethal acid splashes?
Now I do realize I probably should have just made a intimidate build but I think ill stick with this and see how it plays out.
So, any thoughts? Or advice? if you have any it would be greatly appreciated.
JustABill |
Consider the Scout archetype for rogue. Your Sap Master only kicks in when enemy is flat footed, Scout 4 lets you treat an opponent of a charge as flat footed and 8th level allows you to treat an opponent as flat footed after you move 10+ft.
Pick up a sling and some softstones to allow ranged blunt non-lethal damage from range, later you can switch to either a bow with blunt arrows (Merciful bow or Budgeoneer feat to make it non-lethal.
Sniper goggles also works well with this build.
Here is a thread where we explored some of these ideas, this was before the Scout Adept got nerfed so the damage calculation is a bit off...
http://paizo.com/threads/rzs2rtwa?Rogue-Ranged-SAP-AdeptMaster#20