Darrell Impey UK wrote:
In the appendix you'll se even more references to the APG, and I'm pretty sure it's the upcoming one.
Fumarole wrote:
Thanks, sometimes the answers are there, right in the book. Just not the ones I was looking in :-)
Valantrix1 wrote: Ok, early in the adventure you come across a piece of treasure called a staff of marvelous medicines. I haven't come across this anywhere before. Am I missing it somewhere, or did this get cut for space? Any suggestions on what I should replace it with Not presented as a staff, but it could have these properties: CRB p 574And give it the staff traits maybe?
Cruel Illusion wrote: Are there any new ancestries and/or heritages in this book? I think it's only new thematic Backgrounds for the regions, and a new Archetype for each region. But in October you'll get the Character Guide, and that's going to be filled with new heritages and four new ancestries and nearly 100 new ancestry feats.
Blave wrote:
Is this really an discussion out there? Yeah you get two Focus spells, but neither the Wild-order or the Wild Shape feat says that you increase the Focus pool. Leaf and Storm says that you do increase the pool, so that should also point to how Wild should be read. I thought that the text was clear, but then English isn't my first language ;)
Deadmanwalking wrote:
I also think that the player guide background you're probably talking about also hints on why the Nail will accept it.
Rysky wrote:
Oh, I wasn't thinking about that. Sorry if anyone got things in a mix :) But since this was a question about the adventure path box, I thought it was nice to refer to the core box rules. :) Edit:
th3razzer wrote:
It looks like they had an issue with the maps in the PDF this time, because I just bought the PDF and have the same problem. And some people in the Costumer Service forums also has it. I'll hope they upload a better version soon :)
sweetestsadist wrote:
Um... You'd think that would be explained in the rules? I would think many of the words is meaningless more or less for people unfamiliar with the game without reading the rules/learning the rules from someone familiar with the game.
Andrew K wrote:
I'm not going to convince you but here's my point of view on this. 1. Ok, there is two changes in his pre-role powers. The same is with Merisiel, but she looses her sneak attack to some new finesse power. The other two returning friends I don't know much about. And we haven't seen anything from the roles yet. 2. I think character is more than just powers. Skills and cards is pretty important. It's the combination of fun powers, skills and cards that makes a character the character for me. 3.I understand that you would wait with the deck. We don't know much about any of the decks, so I would wait with them all. What we know is probably that the 7 iconics will look somewhat as the previous versions, but not a exact copy. And there is three other characters in those decks that will be different. 4. And here is probably the point where we disagree the most :)
But hey, I understand your point of view. I just like how they are treating the iconics. I play a lot of Nintendo. Mario is still Mario with some tweaks in the first couple of levels. But every game gives him new/different upgrades/powers later in the game.
Andrew K wrote:
12 changes in his pre-role character. How could they have changed him more? I can understand the want of completely new Powers, but then he's not Valeros anymore is he? :) I like the differences, and I can't wait to see how his roles look. |