First Adventures

Monday, July 29, 2019

Over the past few months we’ve spent a great deal of time talking about Pathfinder Second Edition, focusing primarily on the Core Rulebook and Bestiary. While these two hefty tomes are absolutely essential for your table, there is one critical thing that they lack: adventure! After all, what is a roleplaying game without a fun, exciting story to experience?

Fortunately, we have a number of amazing adventures releasing the same day as the Core Rulebook! So, if you want to jump right into the game, there are a variety of tales waiting to be told. (No need to worry about spoilers in this blog, we are only giving you the basics)

Merisiel faces off against a skull-headed opponent in imposing black plate armor, while Kyra raises a holy symbol defiantly in the background

Illustration by Setiawan Lie

The Fall of Plaguestone

Designed for 1st-level characters, The Fall of Plaguestone is a standalone 64-page adventure that is designed to tell the story of how a group of strangers became companions. Think of it like the origin story for your group.

The story opens in the back of a merchant’s wagon caravan heading from Elidir—the capital of Isger—toward Andoran, through the valley between the Aspodell and Five Kings mountain ranges. Stopping at small villages and towns along the way, caravan master Bort Bargith is happy to take on travelers, so long as they don’t mind stopping for him to do his business along the way. His next stop is the town of Etran’s Folly, known to some as the town of Plaguestone.

The Fall of Plaguestone should take around 40 hours of gameplay to complete (depending on the group) and by the end, your characters should be around 4th level, ready to take on even greater adventures!

Age of Ashes Adventure Path

Age of Ashes is our first Adventure Path for Pathfinder Second Edition, and I wanted to ensure that the storyline was suitably epic, gave players a good look at numerous locations in the Age of Lost Omens, and played to the strengths of the new rules—all while giving players a host of memorable villains and allies to meet, fight, and befriend.

Hellknight Hill starts in the nation of Isger, a region we’ve not had the opportunity to do much with in previous Adventure Paths. In doing so, we’ve got a mix of old lore (focusing on the abandoned Hellknight Order of the Nail fortress, Citadel Altaerein, as the adventure’s primary site), and brand-new lore (with the introduction of this campaign’s “home town” of Breachill). During the course of Age of Ashes, the PCs will travel to several other sites across the continents of Avistan and Garund, but Breachill and Citadel Altaerein are very much intended to feel like home. If you’re planning on running Age of Ashes for your group, you’ll want to become familiar with the town of Breachill, detailed in this volume, and be ready to present the town’s inhabitants as needed. Each volume of Age of Ashes will give additional information about key citizens from the town on the inside back covers, but you should feel free to expand the stories of those locals whom your players take a shine to as you see fit!

Merisiel faces off against a skull-headed opponent in imposing black plate armor, while Kyra raises a holy symbol defiantly in the background

Illustration by Leonardo Borazio

Citadel Altaerein itself is, in a way, one such character—for once the PCs manage to deal with the monsters and dangers that occupy its halls, they might just earn the right to claim the castle as their home! There’s far more going on in Age of Ashes than castle management and hobnobbing with the locals, but as the campaign grows more and more epic in scope, it’s important that your players retain the feeling that Breachill is a safe haven—a place they can go to relax, rest, and recover after their adventures. A place they can truly call home!

Age of Ashes is a six-part campaign designed to take a party of player characters from 1st to 20th level, and can provide months or even years of gameplay depending on the pace and frequency of your particular group. Each month we’ll release a new volume of the Adventure Path, which you can get through our ongoing Pathfinder Adventure Path subscription. You can also use Hellknight Hill as a standalone adventure with the potential to grow into a larger campaign, so don’t hesitate to pick it up on Thursday to start your Pathfinder Second Edition adventures with a bang!

Jason Buhlman
Director of Game Design

James Jacobs
Creative Director

More Paizo Blog.
Tags: Pathfinder Adventure Path Pathfinder Roleplaying Game Pathfinder Second Edition
Silver Crusade

3 people marked this as a favorite.

Huzzah!!


1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Maps, Rulebook Subscriber

Looking forward to the Age of Ashes Player's Guide ... hopefully soon....

Paizo Employee Franchise Manager

8 people marked this as a favorite.
Joana wrote:
Looking forward to the Age of Ashes Player's Guide ... hopefully soon....

Very soon

Paizo Employee Social Media Producer

4 people marked this as a favorite.

Lali-Ho!

Super excited to play through these myself!


Mark Moreland wrote:
Joana wrote:
Looking forward to the Age of Ashes Player's Guide ... hopefully soon....
Very soon

Thusday?


Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Just read the Hellknight's Hill book yesterday... I really want to GM that AP. :3 Sounds VERY interesting.
I still need to fully read the Plaguestone one, but the feat "rewards" are... VERY interesting. o_o
And it's very cool to see custom backgrounds in a "standalone" adventure. :O


4 people marked this as a favorite.

I'm eager to see how setting a base of operations is handled through the lens of a published adventure. It's one of the things I love encouraging players to do to ground them in the world more strongly than they might otherwise do.


Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

I just have to ask, but is The Fall of Plaguestone going to be sanctioned for PFS play on release? If not, can we expect it soon?


3 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Maps, Rulebook Subscriber
Soluzar wrote:
I just have to ask, but is The Fall of Plaguestone going to be sanctioned for PFS play on release? If not, can we expect it soon?

Asked and answered in the Product Discussion thread:

Michael Sayre wrote:
caps wrote:
stin5387 wrote:
I am really hoping that this is sanctioned for PFS at launch, would give our table more to play!
Would love to hear some news about this!
Don't expect it August 1st, but I'm really aiming to see it happen as soon as possible once we're settled back into the office after GenCon. I can't promise before September, but based on the information currently available to me that's what I'm aiming for.

Shadow Lodge

2 people marked this as a favorite.
RaptorBonz wrote:
I'm eager to see how setting a base of operations is handled through the lens of a published adventure. It's one of the things I love encouraging players to do to ground them in the world more strongly than they might otherwise do.

. . . Paizo has made giving the players a "home base" a core part of their adventure design philosophy since at least Rise of the Runelords.

Why, the pitch for Breechill could have been lifted word for word from that for Sandpoint, or the pitch for Citadel Altaerein from that for Fort Rannik.


1 person marked this as a favorite.
zimmerwald1915 wrote:
RaptorBonz wrote:
I'm eager to see how setting a base of operations is handled through the lens of a published adventure. It's one of the things I love encouraging players to do to ground them in the world more strongly than they might otherwise do.

. . . Paizo has made giving the players a "home base" a core part of their adventure design philosophy since at least Rise of the Runelords.

Why, the pitch for Breechill could have been lifted word for word from that for Sandpoint, or the pitch for Citadel Altaerein from that for Fort Rannik.

I've only ever played in and DMed homebrew games, so I'm super hyped to run my first AP and see just how different it is.


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The Fifth Wanderer wrote:
Mark Moreland wrote:
Joana wrote:
Looking forward to the Age of Ashes Player's Guide ... hopefully soon....
Very soon
Thusday?

Maybe Sooner? Link


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Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Quote:
Age of Ashes is a six-part campaign designed to take a party of player characters from 1st to 20th level.

Sweet! I was hoping APs would start going to 20th level with second edition.


Mark Moreland wrote:
Joana wrote:
Looking forward to the Age of Ashes Player's Guide ... hopefully soon....
Very soon

You weren't kidding. Excited to see the additional content there once the download gets fixed.

Sovereign Court

2 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Rulebook Subscriber

One of PF1s Strengths has always been adventures, and I don't see that changing with 2e.

Looking forward to these!


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" it’s important that your players retain the feeling that Breachill is a safe haven—a place they can go to relax, rest, and recover after their adventures. A place they can truly call home!"

Otherwise you will not be able to taste their suffering when you destroy it! MWA HA HA HA!!!

Mine is an evil laugh!


2 people marked this as a favorite.
caps wrote:
Quote:
Age of Ashes is a six-part campaign designed to take a party of player characters from 1st to 20th level.
Sweet! I was hoping APs would start going to 20th level with second edition.

Considering one of the main goals in the revised rules is "make high level play fun, fast, and balanced" I imagine the only thing keeping them from doing every AP now from 1-20 is "page count limits."


5 people marked this as a favorite.
Stone Dog wrote:

MWA HA HA HA!!!

Mine is an evil laugh!

Curse your sudden, yet inevitable, betrayal!


I am liking the look of Fall of Plaguestone. Are there any adventures planned for those that finish Plaguestone and wish to continue on from there? How about conversions for existing PF adventures?


5 people marked this as a favorite.

Huh. I imagine that claiming a Hellknight fortress as their own (abandoned or not) will never cause the party any grief, or cause any hard feelings or antipathy among other groups anywhere on the continent.

It's fine, it's all fine here.


5 people marked this as a favorite.

Setiawan Lie's work is stunning. He has a superb mastery of natural lighting and this piece showcases it. Just look at the flame's warmth anchor the scene. Awesome. Can't wait to have The Fall of Plaguestone arrive this week!

Grand Lodge

3 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber
PossibleCabbage wrote:
caps wrote:
Quote:
Age of Ashes is a six-part campaign designed to take a party of player characters from 1st to 20th level.
Sweet! I was hoping APs would start going to 20th level with second edition.
Considering one of the main goals in the revised rules is "make high level play fun, fast, and balanced" I imagine the only thing keeping them from doing every AP now from 1-20 is "page count limits."

I sat on a panel at Paizocon where they said the intention is to create 1-20 AP's from now on.

Liberty's Edge

5 people marked this as a favorite.
Voss wrote:

Huh. I imagine that claiming a Hellknight fortress as their own (abandoned or not) will never cause the party any grief, or cause any hard feelings or antipathy among other groups anywhere on the continent.

It's fine, it's all fine here.

Given that it's the Order of the Nail (who are all about bringing civilization to savages) and it's currently abandoned to what they likely regard as savages, taking it over and fixing it up (and thus 'reclaiming it for civilization') is almost certain to win their friendship more than their dislike. This is particularly true if one of the PCs is interested in becoming a Hellknight (which one of the player's guide backgrounds suggests).

Plus, even if they objected, as long as the PCs claim is legal by the laws of the land they're in the Hellknights have their hands tied.


2 people marked this as a favorite.
Pathfinder Card Game, Starfinder Society Subscriber
Deadmanwalking wrote:
Voss wrote:

Huh. I imagine that claiming a Hellknight fortress as their own (abandoned or not) will never cause the party any grief, or cause any hard feelings or antipathy among other groups anywhere on the continent.

It's fine, it's all fine here.

Given that it's the Order of the Nail (who are all about bringing civilization to savages) and it's currently abandoned to what they likely regard as savages, taking it over and fixing it up (and thus 'reclaiming it for civilization') is almost certain to win their friendship more than their dislike. This is particularly true if one of the PCs is interested in becoming a Hellknight (which one of the player's guide backgrounds suggests).

Plus, even if they objected, as long as the PCs claim is legal by the laws of the land they're in the Hellknights have their hands tied.

I also think that the player guide background you're probably talking about also hints on why the Nail will accept it.


3 people marked this as a favorite.

I mean, did anybody even care when the Silver Ravens took over the HQ of the Order of the Torrent? Unlike the Order of the Nail, those guys actually served a useful purpose most everyone agreed with.


The Fall of Plaguestone sounds almost like an AP chapter.


Hazzuh!! ...ahem...Hazzuh!!!! Huzzuh!!!!

meh...am late anyways :/

Can't wait to get my hands on these goodies.

As I actually play with only two players (wive and son), I wonder if I could level them up to 4th level with the Plagestone adventure and then start the Age of Ashes AP with those 2 4th level chars instead of 4 new 1st level chars?

Any suggestion if that is doable and can be easily scaled accordingly?

Liberty's Edge

Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Pathfinder Accessories, Rulebook Subscriber
Voss wrote:

Huh. I imagine that claiming a Hellknight fortress as their own (abandoned or not) will never cause the party any grief, or cause any hard feelings or antipathy among other groups anywhere on the continent.

It's fine, it's all fine here.

Using Fort Rannick as our base of operations earned us a visit from Hellknights based nearby who clearly left on rather bad terms after we refused to basically handle them the fortress.

If your GM wants to make things interesting for your party, it WILL happen ;-)


1 person marked this as a favorite.

Finally I so glad to see that the PF2 adventure paths are taking characters from level 1 right to level 20, so the solo class characters can actually enjoy doing an adventure that makes use of the class capstone level.

My wish has finally been answered after a decade already. Well done team.


1 person marked this as a favorite.

40 hours? Damn


Payton Smith wrote:

Lali-Ho!

Super excited to play through these myself!

Lali-ho! I can't wait to dwarf it up come the first!


1 person marked this as a favorite.

How hard will it be to convert these backward for 1st edition?


How is Altaerein pronounced, then? Three syllables like All-TEAR-in or All-TAY-RAIN or 5 like All-ta-AIR-ee-in, or something in between?


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Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Maps, Rulebook Subscriber
Kreniigh wrote:

How is Altaerein pronounced, then? Three syllables like All-TEAR-in or All-TAY-RAIN or 5 like All-ta-AIR-ee-in, or something in between?

I hadn't really thought about it before, but now I can only see it as "All-Terrain."

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Joana wrote:
Kreniigh wrote:

How is Altaerein pronounced, then? Three syllables like All-TEAR-in or All-TAY-RAIN or 5 like All-ta-AIR-ee-in, or something in between?

I hadn't really thought about it before, but now I can only see it as "All-Terrain."

Same -_-


Kreniigh wrote:

How is Altaerein pronounced, then? Three syllables like All-TEAR-in or All-TAY-RAIN or 5 like All-ta-AIR-ee-in, or something in between?

I've been going with All-TEAR-ee-in (or All-TAY-ree-in, roughly the same in my head but can emphasize the 'ae' a bit more) as I like how it sounds the most.

Dark Archive

Does either Age of Ashes or Plaguestone give exact ways to adjust for extra players? Like more than what the bestairy says?

And also do you need the bestairy to run both?


Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Maps, Rulebook Subscriber
Vessa wrote:
Does either Age of Ashes or Plaguestone give exact ways to adjust for extra players? Like more than what the bestairy says?

No, not that I can find.

Vessa wrote:
And also do you need the bestairy to run both?

Yes, several of the statblocks refer you to Bestiary pages, although that information should be available at Archives of Nethys tomorrow.

Dark Archive

Joana wrote:
Vessa wrote:
Does either Age of Ashes or Plaguestone give exact ways to adjust for extra players? Like more than what the bestairy says?

No, not that I can find.

Vessa wrote:
And also do you need the bestairy to run both?
Yes, several of the statblocks refer you to Bestiary pages, although that information should be available at Archives of Nethys tomorrow.

Understood, thanks!


Pathfinder Battles Case Subscriber; Pathfinder Pathfinder Accessories, Starfinder Maps, Starfinder Roleplaying Game Subscriber; Pathfinder Roleplaying Game Superscriber
Joana wrote:
Kreniigh wrote:

How is Altaerein pronounced, then? Three syllables like All-TEAR-in or All-TAY-RAIN or 5 like All-ta-AIR-ee-in, or something in between?

I hadn't really thought about it before, but now I can only see it as "All-Terrain."

Damn you, now that's the only way I'll be able to see it.

Silver Crusade

4 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

All-Terrain means all favoured terrains apply while in the village.


Greylurker wrote:
How hard will it be to convert these backward for 1st edition?

Ok so what I'm getting is that the Monsters in the book are largely "Look at Bestiary Page X" So mostly I can just use the PF1 Bestiary if I do a bit of EL checking.

I can do leveling by Milestone so that lets me ignore any XP differences between PF1 and 2.

How hard are magic items and non-combat challenges to flip from PF2 to PF1?

Paizo Employee Creative Director

6 people marked this as a favorite.
PossibleCabbage wrote:
caps wrote:
Quote:
Age of Ashes is a six-part campaign designed to take a party of player characters from 1st to 20th level.
Sweet! I was hoping APs would start going to 20th level with second edition.
Considering one of the main goals in the revised rules is "make high level play fun, fast, and balanced" I imagine the only thing keeping them from doing every AP now from 1-20 is "page count limits."

Page count limits was the only thing keeping us from doing all APs to 20th. With 2nd edition, the flow of XP is less restrictive and we are able to be more efficient with encounter design and can get 20 levels of content into 6 volumes much easier than we could in 1st edition.

Paizo Employee Creative Director

5 people marked this as a favorite.

I've always pronoucned it: all-TARE-e-in

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