![]()
![]()
Pathfinder Lost Omens, Maps, Rulebook Subscriber
![]() BadEye wrote:
Thanks for the clarification! That addresses my major concern. ![]()
Pathfinder Lost Omens, Maps, Rulebook Subscriber
![]() Well, at least I've got until early 2022 to think about this. But my first impression is that a lot of our players have already paid multiple times for the same content (physical products and/or PDFs from Paizo, integration with HeroLab, Roll20, etc., etc.), and have become used to a particular style of play for their online gaming. Expecting them to pay yet again for yet another product format is going to be a hard sell. And, quite honestly, I really dislike one of the concepts that demiplane seem to push as a feature - the ability for players to rate (and even reward) GMs and other players. ![]()
![]() Blake's Tiger wrote: The number of Organized Play players in the San Francisco area is probably adequate to run several tables across several days of the week. They can probably absorb a few random people teleporting in from across the country or globe--and if they can't, I wouldn't blame them. More than adequate. We have several venues that can fill multiple tables on a single night, and at least one venue offering games most days of the week. But despite that we can't always provide everything our players would like to see. If almost everybody who is interested has played a non-repeatable scenario it's very hard to put together a good table for the two players who have expressed interest in filling that gap in their play record. Online play has provided us with a way to address that problem. If we put together a table with a GM and those two players, and open up the extra seats to a wider community, we could expect to see those seats get filled. ![]()
![]() We'll address any issues as they arrive - it's far too early to know exactly what problems we will face, let alone decide what will be the best course of action to deal with any issue with the least disruption. We do anticipate continuing to offer online games for some time. Until we're back to most venues offering regular face-to-face gaming we won't know what player base we are serving - not everyone participates in online games. One thing we do know is we won't be going back to the situation as before - not all of our venues are returning, and some of those that are have either moved to a different location or changed their policies (charging for tables that were previously free-to-play, for example). We know from past experience that even a small table fee (even if returned as store credit) does constitute a significant barrier for some players. ![]()
![]() Watery Soup wrote:
Our VOs put games on the schedule based on the information they have as to what their player community wants to play, and what GMs want to run. If you have additional information, then give it to the relevant VO. ![]()
![]() Just because a game is public doesn't mean we have to let anybody sit at the table with no other conditions. Back in the days of (almost) everything being face-to-face gaming we still had requirements. In our area we expected players to sign up for the games rather than just showing up at the store and demanding a seat. And when a player did sign up, we expected them to show up. If they had to pull out less than a day before the game we asked that they inform the coordinator and/or the GM directly as well as signing out. We also required players to be respectful of the other people at the table. Players exhibiting abusive or threatening behaviour, cheating, and suchlike would be asked to stop it. That was almost always enough, but if it wasn't then there was the option of refusing to seat that player. And, finally (and possibly most germane to this topic) there was the problem of what to do with stores where there were regularly more players signed up than there were GMs for. The first step to solving this problem is to point out to the players that they have a way to solve this for themselves - one of them could always sign up to GM. ![]()
Pathfinder Lost Omens, Maps, Rulebook Subscriber
![]() I don't find it plausible that Paizo would give official approval to third-party products except under the terms of the Community Use Policy. Unfortunately the most recent revision of the CUP contains a liability clause that has already driven some content providers away. ![]()
![]() Brother Tyler wrote: Note that I've flagged this discussion as being in the wrong forum. This isn't an issue that is solely of interest to the Pathfinder Adventure Card Society: it's of general interest to the entire Pathfinder Adventure Card Game community. In my opinion, it belongs in the General Discussion forum. I would much rather see a discussion on any future of the ACG being held somewhere other than on the Paizo forums, so it immediately apparent that it isn't in any way an "Official Paizo" channel. The OPF Discord server has made it clear that any discussion there should be limited to PACS play, so that venue isn't an option. Maybe Board Game Geek? ![]()
![]() Add another one who has been on subscription for everything PACG-related since day one. That means I've got my own copies of every base set and associated adventure decks, every class deck, etc. I've also got all the accessories (playmats, etc.), all the Free RPG Day promo characters (plus all the other promo cards as well - they came with the subscription). In addition I've been running PACS in stores since season 0, so I've got an additional copy of all of the old base sets courtesy of Paizo. For the new Core+Curse sets I did even better - I've got two complete sets of those that Paizo provided before the product actually released; I had official permission from Paizo to run demonstration games at my local convention on the weekend the new version made its debut at PaizoCon! It doesn't stop there, either. I've got the Drive-Thru cards for errata (and multiple sets of the We Be Heroes! characters), Broken Token inserts for all my own base sets (and for some of the Paizo-provided ones), enough sleeves for all the box sets (plus more than 20 packs of the PACG sleeves which my wife and I use to sleeve characters), a total of about about 100 class decks or expansion decks - I generally used to have around 20 decks with me to lend to walk-up players who wanted to try out the game, or to regular players who wanted to try out a new character build - five Adventure Chests, and a whole stack of Really Useful boxes, Ultra-Pro clear deck boxes, etc. to keep everything vaguely organized. I haven't actually added up how much I've spent on the game over the years, but it's probably close to $4000. Not that I regret it for one minute - looked at as cost-per-hour for enjoyment it's been well worth it! I'd happily buy more product if it were available ... Edit: I forgot to mention the Iconic Heroes promo cards - I've got two or more of each of of those, too. ![]()
Pathfinder Lost Omens, Maps, Rulebook Subscriber
![]() Thanks! One piece of information that might be of use to you in tracking down the bug - last month I cancelled my Adventure Path subscription. It's possible (and, in fact, quite probable) that this subscription was being counted as one of the four subscriptions that qualified me for Pathfinder Advantage, and that the system failed to recalculate the number of active subscriptions correctly. ![]()
Pathfinder Lost Omens, Maps, Rulebook Subscriber
![]() I just received advance notice that order 36459815 is about to be ship.
I am currently a subscriber to four product lines:
Shouldn't this qualify me for the 15% Pathfinder Advantage discount? ![]()
Gentleman, Race: Grand Prix of Absalom, Middle Class
![]() Quinn chooses to encounter Foes on All Sides. Summon and encounter the danger (Dragon) with the difficulty increased by #.
Reveal Meteor Hammer; reload Blackjack's Gear to fight using Knowledge+4; discard Blessing of Kofusachi to bless; reload Ring of Splendid Security to add 7.
The other two cards (Burning Tar, Infernal Warhounds) can be reloaded in whatever order we choose. ![]()
Pathfinder Lost Omens, Maps, Rulebook Subscriber
![]() That's particularly a problem for the new Core/Curse promos - the sanctioning document for the Free RPG Day PACG scenario "We Be Heroes!" grants access to two of the promo cards (Embiggen & The Real Rabbit Prince), which is a bit of a hollow reward if you can't actually get a copy of the card. ![]()
Pathfinder Lost Omens, Maps, Rulebook Subscriber
![]() You can get some half-way decent California offerings, too.
![]()
![]() Steven Schopmeyer wrote: Time to break out the old boxes one more time. Oh, more than just one more time, I hope. I've just started two new games - Mummy's Mask (the in-box storyline), and one of the third-party adventure paths. We play hybrid - my wife and I play using a physical box, but the other players play over Discord (audio, with optional video). Much of the game state (locations, displayed cards, etc.) is tracked in TTS by one player, so everybody else can see it. Characters are hybrid, too - either the in-box characters or PACS-style with class decks. I was hoping to do a run through the in-box Runelords adventure with an all-goblin party, but that group decided to run the third-party scenario instead. But if anyone reading this thinks that sounds like something you would be interested in just PM me ... ![]()
Gentleman, Race: Grand Prix of Absalom, Middle Class
![]() Turn 20
There isn't anything really useful Quinn could accomplish at either open location, so he'll head off to the base to try to pick up supporters. Move to the base and explore, drawing # cards:
Keep (and display) Trinia Sabor; return the rest.
Discard Monkey to explore again.
Keep (and display) Amin Jalento; return the rest.
Discard Quartermaster to explore again.
Keep (and display) Laori Vaus; return the rest.
End turn. Quinn wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Pole, Helpful Haversack (Core), Gem of Mental Acuity, Adamantine Sai +2 Recharged: Investigator's Lamp, Blessing of Kofusachi, Shy Ratani, Salvator Scream, Blessing of the Quartermaster, Boots of Alacrity, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Disable: Intelligence +1 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Perception: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Diplomacy: Charisma +2 Favored Card: Item
POWERS:
Empiricist Role:
Blackjack Role:
![]()
Gentleman, Race: Grand Prix of Absalom, Middle Class
![]() Brielle - Shnik wrote:
I misread it as that, too. Still, at least our spreading out to reduce the number of local characters meant more locations could be guarded when we ran into a villain! Reveal then reload Meteor Hammer to use Knowledge+5 to fight; recharge Salvator Scream to add 1d8
![]()
Gentleman, Race: Grand Prix of Absalom, Middle Class
![]() This turn is using the "Random Barrier" list from the prior update, not the one in the immediately preceding post The hour is The Fiend - When you suffer a scourge on your turn, each local character suffers it. Start of turn: examine top card of location - Sklar-quah Thundercaller - (Ally 4) Start of turn: Reveal HH to examine top card or deck - Blackjack's Daggers. Reload. Start of turn: Reveal Ring of Regeneration to recharge Random Discard: 1d2 ⇒ 1 - Wand of Enervation Explore, encountering Sklar-Quah Thundercaller
Asking Koren to add 1d6+1
Discard Quartermaster to explore again - Cursed Statue (Barrier 5).
Evil Eye:
Traits:
Curse Magic Trigger Veteran To Defeat: Arcane Divine 6+# OR Knowledge Stealth 8+# When examined, suffer the scourge Dazed then banish this barrier. Cannot be evaded. If undefeated, suffer the scourge Dazed then banish this barrier.
Discard Skar-quah Thundercaller to examine the top card of location - Ashwing Gargoyle (closing henchman). Quinn chooses to encounter the Gargoyle, so suffers the scourge Wounded.
Finally, the closing check. This is Summon and Defeat a Barrier, so again Quinn gets a choice of two.
Quinn will choose Crematory Blast.
Quinn & Koren need to move - Koren can choose the location.
End turn. Reveal RR to recharge Random Discard: 1d2 ⇒ 1 Blessing of Abadar.
Quinn wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of the Quartermaster, Investigator's Lamp, Blessing of Yaezhing, Cloak of Daggers, Magic Leather Armor (Core), Defending Sansetsukon +1, Monkey, Blessing of Kofusachi Recharged: The Lost, Wand of Enervation, Gem of Mental Acuity, Salvator Scream, Sklar-quah Thundercaller, Blessing of Abadar, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Disable: Intelligence +1 Knowledge: Intelligence +2 Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4 Perception: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Diplomacy: Charisma +2 Favored Card: Item
POWERS:
Empiricist Role:
Blackjack Role:
Turn Summary:
![]()
![]() Kevin Willis wrote:
Nothing there say the spell preparation must be done immediately after the rest. It's perfect reasonable to assume that you could get up, have breakfast, attend the morning mission briefing, and then prepare your daily spells. Of course that does mean that if you then get rushed off onto the mission immediately, without time to do any preparation, you don't have any spells to use. The alternative would be to prepare a default spell list before the briefing (which is also what you would effectively be doing if you didn't get any advance notice of your mission).Basically, if you have reasonable advance notice and an hour or so available after the briefing there's no reason why a prepared spellcaster wouldn't have the opportunity to prepare a spell list based on information from the briefing. ![]()
![]() Steven Schopmeyer wrote:
Here you go: Guide 4.3 wrote: Alternatively, if you are participating in a Pathfinder Adventure Path with an ongoing group undertaking the entire, six-book campaign, you may receive credit for playing the sanctioned portions of the adventure as if you had played a pregenerated character. In this case, GMs running the Adventure Path are not bound to the rules of the Pathfinder Society Organized Play campaign (such as 20 point buy, unavailability of hero points, etc...) when running the campaign or the sanctioned portion of the adventure. Pathfinder Society characters and characters from an ongoing Adventure Path campaign may not play in the same adventure.
![]()
![]() I have no problem with whoever wants to run the game as a home game doing so in the privacy of their own home. And I have no problem with Paizo publishing the Adventure Path (especially considering the content warnings that come along with the content). But as a PFS convention organizer I wouldn't want to have this content being offered at a PFS table where anybody could sign up to play; there is subject matter that would definitely not be considered appropriate by the parents of some of our minor children players. Nor would I consider the only tool that might have been made available to me - limiting the GMs allowed to run it by the number of stars/novas/glyphs they have - adequate. I don't want to be put in the situation of having to ask parents for signed permission for their minor children to play at a PFS game. And even that isn't really sufficient - what goes on at the table is easily heard by people at the next table, or by non-players who happen to be in the room. PFS/SFS organized play has a good reputation for providing a family-friendly, open environment, and IMO that's how it should stay. If we're going to have to run the game in a private room, with a pre-vetted list of players, than this doesn't meet the criterion of a 'public game' which Paizo (and the convention owners) expect me to provide. EDIT: Ninja'd by Michael. ![]()
![]() As a regular con organizer, I know how much work our GMs put into preparing for a table. We schedule games for a 4-hour play time in a 5-hour slot, but as I'm sure everybody knows games can sometimes run long, too. That one-hour gap isn't for filling out chronicles; it's for the GM to catch up on things like grabbing a bite to eat, visiting the restroom, or just relaxing for few minutes before preparing for the next table (as either a GM or a player). If players are going to insist that they have their chronicles filled out in time for the next slot then I'll just have to tell my GMs to call the game before four hours are up so they have time to fill out the chronicle during game time, not in that one-hour break they get between tables. As far as getting games reported before the next slot (or even in the next 24 hours) - that won't happen, either, unless more of the player base are prepared to step up and offer to take care of that job. I'm often the only person doing the reporting, and I just plain don't have time to report 100 tables during the convention as well as all the other organizer duties. I'd love to have a dedicated three-person reporting team, but that's not a realistic expectation - people pay admission fees, and pay for hotel rooms, to play, not to be admin staff. ![]()
![]() It's not the GMs responsibility to report tables.
And the last thing we need is to task a busy and overworked GM with an extra 15-20 minutes of work at the end of the game (especially if the store is trying to get everybody out so they can lock the doors). ![]()
![]() I have a problem with the underlying assumption that everybody carries around a device capable of logging in to a website. I know of at least one player who doesn't have any kind of online presence at all, and several who only have online access if they're at home - they carry neither a laptop nor a smart phone. There's also another problem as none of the hotels that have hosted our local conventions have public internet access, and even the 'hotel guest' access doesn't cover the parts of the hotel where gaming takes place.
Note that we're not talking about some minor outpost far from a major city - I'm talking about Silicon Valley, and large (100+ tables of PFS/SFS) conventions. ![]()
![]() pauljathome wrote:
That's what I see as the biggest problem with this - it hurts innocent parties (the players). As a VC, I had some insight in just how common unreported or misreported tables are. I didn't have full information, of course - I don't know how many players never bothered to try and fix reporting errors, or how many problems got fixed before being escalated to VC level. After all, in PFS1 (which is the games system I have most experience with) the players had the paper chronicles and boons; those pieces of paper were the official record. Whether or not the game was correctly reported (or even reported at all) wasn't an issue for any but the most detail-oriented players. Now, though, everything is being made dependent on the online reporting system, Achievement Point tracking, etc. This is not, in my opinion, in a suitable state for anything to depend on - it seems that almost every time you push the "recalculate" button you get different results. And while most GMs I've encountered are prepared to trust their players, that doesn't help if you're trying to purchase a boon that is gated behind a particular ACP total, or a particular scenario. The online system is *not* prepared to trust players - quite the opposite. If GMs (who are, in the main, among our most regular players) can't depend on the online reporting system working properly, they aren't likely to be highly motivated to get their information into the system in a timely fashion. Pleading with them is all very well, but it would have been better to provide them with a digital infrastructure that was working reliably. ![]()
Pathfinder Lost Omens, Maps, Rulebook Subscriber
![]() AFAIK you can't purchase it new - Paizo has not made any of the new promos available (except for including them with any Core or Curse sets purchased as part of a subscription, and handing them out at PaizoCon 2019). You might be able to find somebody selling one on eBay, but there don't seem to have been any offered recently. BoardGameGeek shows 10 people looking for one, but nobody offering one. ![]()
Pathfinder Lost Omens, Maps, Rulebook Subscriber
![]() cartmanbeck wrote:
I think the first one works even better if you leave off the last two words. ![]()
Gentleman, Race: Grand Prix of Absalom, Middle Class
![]() Off-turn: Wisdom to avoid being frightened. Ask Koren for assistance,
Recharge Random discard, 1=top: 1d4 ⇒ 2 Blessing of the Quartermaster. The hour is The Midwife - At the start of your turn, summon and encounter a monster. Start of turn: Summon and encounter a monster - Quivering Cube Quivering Cube:
Monster 2
Traits: Obstacle Ooze To Defeat: Combat 12 OR Craft 9 Immune to Electricity, Mental, and Poison. If you are at an Underground location, the difficulty to defeat is increased by 4. Do not suffer damage from this monster as usual. Instead, each local character suffers 1d4 Acid damage and the scourge Entangled. Reveal Blackjack's Rapier, reload Blackjack's Gear.
Start of turn: Examine top card of location - Flanking Attack
But first: Start of turn: Exchange Sansetsukon (hand) with Chime of Unlocking (kit) Explore, encountering Flanking Attack. BA: a Random other character, Koren/Brielle/Raheli/Enora: 1d4 ⇒ 4 - Enora - summons and encounters the Danger, with the difficulty increased by #.
Next, Quinn gets to encounter the Danger (Inferno), with the difficulty increased by #.
Discard Blessing of Abadar to bless twice.
Recharge Random discard, 1=top: 1d6 ⇒ 6 Masterwork Tools Recharge Investigator's Lamp to examine top 3 cards of location. They are:
There are no barriers, so Quinn does not have to encounter anything.
End Turn.
Quinn wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Helpful Haversack (Core) Recharged: Salvator Scream, Quartermaster, Blessing of the Quartermaster, Masterwork Tools, Investigator's Lamp, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d6 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 Intelligence d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Disable: Intelligence +1 Knowledge: Intelligence +2 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Perception: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 ☐ +3 Diplomacy: Charisma +2 Favored Card: Item
POWERS:
Empiricist Role:
Blackjack Role:
Turn Summary:
![]()
![]() I'm a little puzzled as to exactly what
Boon wrote: You can only earn additional Fame and Reputation with this boon for one character per adventure you run, even if you have multiple characters who could benefit from this boon. is trying to say; the qualifications for the boon make no mention of running adventures. I also agree this is probably intended to be limited to conventions; while that should probably be clarified, I think it is a good idea in the current circumstances to have an incentive for more people to offer opportunities to play. ![]()
Gentleman, Race: Grand Prix of Absalom, Middle Class
![]() Quinn's going to take a hand size feat on his character/role card, and "You may avenge an encounter with a bane ..." on Blackjack. He's not really excited about the Ally 4; his best choice there - the Eagle - means having to give up his Majordomo for the moment.
![]()
Pathfinder Lost Omens, Maps, Rulebook Subscriber
![]() Xathos of Varisia wrote: Can BoB publish and sell the conversion to 2e? Short answer: No. Longer answer: Not without jumping through more legal hoops than would be practical. The "Rise of the Runelords" adventure path is Paizo's intellectual property; BoB can't just go ahead and sell copies of it, any more than you could sell copies of a book that you had bought (even if you'd translated it into a different language). Bob could publish copies of their conversion material. So they could explain what they changed (skill checks, monsters, etc.). But there are limitations. A major one concerns artwork. In general, you can't use any of the artwork, be it from the adventure path, a bestiary, or anywhere. An exception is artwork that has been published in a Paizo blog. That can be used, but only under the conditions imposed by the Community Use policy. In particular, it says you can't charge for it. Obviously this isn't a 100% "No" - Paizo obviously came to some agreement vis a vis "Kingmaker", where the hardback adventure path is available for both 1e and 2e variants of Pathfinder, and even for another rules system. But I wouldn't consider it likely that anything similar would happen here. ![]()
Gentleman, Race: Grand Prix of Absalom, Middle Class
![]() Quinn is taking Blackjack for this scenario, and will also be taking Salvator Scream (replacing Standard Bearer).
He has upgraded his Thieves' Tools to a Pole. At the moment there's no real need to spread out, so Quinn will hang out with Koren again. (Still working on my starting hand; I need to set up my deck handler for Blackjack) ![]()
![]() [Donning GM / Convention Organiser's hat, mounting soapbox] I think letting the GMs have a voice in what games they want to GM is a laudable goal; I have GMed at a convention where I was assigned a scenario, and basically told "this is what you're going to run". The more a GM knows (and likes) a scenario, the more likely he is to run an enjoyable game. But, equally, you have to provide games that players want to play. Back in the days when we had face-to-face play at conventions we'd typically put out an initial schedule with a guess at what games we'd be running. More than half of the schedule was fairly easy - the most recent few months of scenarios, the current multi-table specials, and the regular bunch of introductory scenarios/quests/whatever for first-time players.
We'd put a few more games on the schedule than we expected, and keep watch on how signups were going. Games that weren't attracting players would get cut from the schedule; for games that were over-subscribed we'd add a table, and do our best to find another GM. (This was easier in a real-space convention when we could offer incentives for GMs, such as free admission to the convention if you GMed enough tables, GM boons, etc.) Online conventions are different. But I was not a fan of one thing I saw at PaizoCon this year - only one table of any given scenario in a slot. We really liked it when we were able to offer multiple tables of a scenario in the same slot; that gave us the opportunity to provide well balanced tables (character levels mostly the same, a good spread of classes, etc.). That's more than enough from me for now ... ![]()
![]() I find FCFS recruiting greatly superior to lottery-style seating. The whole reason I'm involved in PFS is because I was tired of going to conventions, signing up for a whole bunch of games, and maybe getting into one of them. At least with FCFS seating you know right away if you're going to get into a game, and can plan your time appropriately. ![]()
Gentleman, Race: Grand Prix of Absalom, Middle Class
![]() At the start of Brielle's turn Quinn will use his Investigator's Lamp to scout out the location. The top three cards are:
Quinn must encounter the barrier. As usual, he asks Koren to assist.
Brielle may choose the order in which Quinn replaces the remaining cards. By my count the henchman is the only bane left in the location. We could choose not to attempt to close the location after the henchman fight, and pick up as many of the boons as possible.
|