Conversion Guide: old locations and traits


Pathfinder Adventure Card Game General Discussion


So, some characters have powers that depend on location traits like Urban/Wild (like Core Lini, Siathorn, Varian)

However, old locations don't have those. I'd like to compile a list, but I unfortunately don't have time at the moment.

But before that, should old locations be updated with the location traits? It's kind of hard to play the characters that depend on them in older scenarios because they're dependent on the trait being there rather than it being absent.

Lone Shark Games

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I think this rule should just be "You look at a location and decide what traits it should have if you care about them."


Pathfinder Card Game Subscriber

I'd volunteer my time to applying location traits to older locations if they're all put in a spreadsheet or something.

It'd be nice if such a list were implemented for sanctioned play... but on the other hand it really doesn't seem a big issue (or a surprise) to suggest to players "Don't use characters that rely on post-Core mechanics or boons in pre-Core scenarios".

No different to trying to use Jirelle outside of the S&S box, for example. One of her innate powers doesn't work, one of her pre-Role power feats doesn't work, and several of her role power feats don't work. In fact, more of Jirelle's powers are reliant upon a set-specific mechanic than almost any post-Core character is reliant upon location traits (with the possible exception of Varian).


Pathfinder Battles Case Subscriber; Pathfinder Card Game Subscriber
Mike Selinker wrote:
I think this rule should just be "You look at a location and decide what traits it should have if you care about them."

This is just how you become one of the best Game Creator in the world. I owe you a bottle of Gewurtztraminer for this one.


2 people marked this as a favorite.

Here is what my idea is about Skull&Shackles locations. Sometimes the assignment of "Wild" is governed by the amount of action seen on the card or reflects the weather (if that is an appropriate thing to do). My assignments are completely subjective and as expected, the Aquatic trait dominates. Some islands were not assigned Aquatic if I thought beach is not important for that. I am open to any suggestions / objections :)

Spoiler:
Alehouse Urban
Beach Aquatic
Cannibal Isle Wild
Coastline Aquatic
Dagon's Jaws Aquatic Wild
Dinosaur Corral Wild
Docks Aquatic Urban
Eye of Serenity Aquatic Wild
Festhall Urban Wild
Fishing Village Aquatic Urban
Floating Shipyard Aquatic Urban
Fog Bank Aquatic
Fort Hazard Underground Urban
Fringes of the Eye Aquatic Wild
Gannet Island Wild
Ghol-Gan Ruins Sacred Wild
Gozreh's Flow Aquatic Wild
Great Stone Bridge Wild
Hall of Champions Sacred Underground
Harbor Aquatic Urban
Hatchery Aquatic Wild
Holy Isle Sacred
House of Stolen Kisses Underground Urban
Chapel Sacred Urban
Jasperleaf Apothecary Urban
Jungle Wild
Lonely Island Aquatic Wild
Lucrehold Aquatic Underground Urban
Mancatcher Cove Aquatic Wild
Mangrove Swamp Aquatic Wild
Merchant Marina Urban
Murder Hole Underground Urban
Pinnacle Atoll Aquatic
Raker Shoals Aquatic Wild
Riptide Cove Aquatic Wild
Rocky Cliff Wild
Ruined Amphitheater Sacred Urban
Sacred Spring Sacred Aquatic
Safe House Urban
Scar Bay Underground Wild
Sea Caves Aquatic Underground
Sea Fort Aquatic Urban
Seaside Warehouse Urban
Shark Island Aquatic Wild
Sharkskin Reef Aquatic Wild
Shipwreck Graveyard Aquatic
Shrine to Besmara Sacred Urban
Shrine to Norgorber Sacred Underground Urban
Teleportation Chamber Underground
Tempest Cay Aquatic Wild
Tengu Rookery Urban
Theater of Corruption Urban
Tidewater Rock Aquatic Urban
Torture Pit Underground
Tower Underground
Widowmaker Isle Aquatic Urban
Windward Isle Aquatic
Wishing Well Sacred Wild

Lone Shark Games

Frencois wrote:
Mike Selinker wrote:
I think this rule should just be "You look at a location and decide what traits it should have if you care about them."
This is just how you become one of the best Game Creator in the world. I owe you a bottle of Gewurtztraminer for this one.

Late harvest Alsace, please.

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