|Joe Homes Editor|
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Joe Homes wrote:I have found that a character picking a new class out of nowhere typically indicates that the player's attention is on optimization rather than on who the character is.Or that who the character is is shaped in part by the player's optimization. There's no wrong way brossif.
Exactly. Which is why I reserve the right to disallow it, but have rarely exercised that right. In fact, I think that just having the threat hanging over their heads has made my players more likely to think in story terms about how their characters become who they are...multiple times, a character who has wanted to multiclass into something like warpriest has made it a personal quest to go find an instructor in a temple, or to meditate until achieving enlightenment, etc.
YMMV, but I've found that even though that hurdle is a bit annoying, the players feel way better about their identities than in games where they can just say "okay, I'm a warpriest now."