
Mogloth |

At the start of my turn, I flip over the top card of the blessings deck. Is that card considered to be the "top of the blessings discard stack" or the previous card?
Enora has an ability where you can recharge a random spell in your discards after you play a spell. Would I recharge from the discard before attempting the recharge check on the played spell?
For post adventure 3 when you defeat a bane is that considered banishing for removing "basic" from the game?
I am using a bow for a combat check. Can I reveal a belt of DEX to add to that check?
I know there are others, but my brain is drawing a blank at the moment.

Sandslice |

1. When you advance the blessings deck, you're discarding the blessing to the blessings discard pile. So it's "that card."
Any time you discard a card from the blessings deck, it becomes the new "top" card. And be mindful of scenario instructions that might put villains or henchmen in the blessings deck. :)
2. Finish one thing before you start another: dispose of your played spell before using her power.
3. Unless the bane isn't banished when defeated for some reason, yes.
4. If your bow says "use your Dexterity or Ranged" and you have Ranged as a Dexterity subskill (or choose to use raw Dexterity), yes. (Imrijka has Ranged as Strength, so she couldn't unless she used raw Dex - but why would you?)

Mogloth |

Aha. Got another one:
I am at a location that has one card left in it. And due to circumstances the remaining card is not a henchman or villain. On my first exploration I encounter that card and acquire/defeat it or whatever. It is now gone. Do I have to come up with a new exploration chance in order to attempt to close that location?

Fayries |

That's a good thread title, so I'll add mine:
I have a somewhat hazy memory of reading someone Official saying something along the lines of: You can play a card that decreases the difficulty of a check to defeat a monster (e.g. Black Spot, but I'm not sure it was that one) on the "before you act" power of said monster (e.g. "Before you act, succeed at an Arcane or Divine 15 check or you may not play spells with the attack trait.").
Is it true or did I dream it? (I'm not quite sure but I may be dreaming PACG stuff.)

Fayries |

You definitely dreamed that, since that isn't a check to defeat.
Yes, of course. In fact, it wasn't a dream; I skimmed this thread the other day and I think my brain took a wrong turn after that… Sirens, harpies; they like to confuse a man…

Mogloth |

How exactly does Rallying Cry work? If I choose to not attempt to gain the allies do I get to banish the barrier? That's what it reads like. And if I choose to try and gain the allies and one of them has 2 checks (including the Diplomacy one) I can choose whichever check right? I dont HAVE to use the Diplo check.
Padrig's ability - Add another 1d6 for each monster banished that shares a trait with the monster you are encountering. I am under the assumption that it is one die per monster and not one die per trait. Even if I am banishing the same monster as the one I am encountering. Such as Worm Demon. 3 shared traits none of which are Basic or Elite. Or am I wrong in this thinking?

Dave Riley |

You can use whatever check you like to acquire the ally, once you've drawn one from the box that has a Diplomacy requirement (presumably to limit it to Human allies). You can always banish Rallying Cry after encountering it. I assume you mean if you encounter something like a Recruit you just don't want?

Mogloth |

Fringe case question here:
Imrijka has a power that potentially lets her explore her location depending on defeating a monster and rolling high. Guardpost makes you summon and encounter the Corrupted Soldier at the start of your turn. Can Imrijka roll a D6 to explore the guardpost after that fight and then after that explore get her "first" exploration of her turn?

Dave Riley |

The ruling is if you want to use something that supplants your first explore (like an Ally that adds a d6 to Stealth checks when you've scouted to know that the next card requires a Stealth check or Ezren plays Detect Magic before his first explore and acquires a Magic boon) you forfeit your free exploration.

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Padrig's ability - Add another 1d6 for each monster banished that shares a trait with the monster you are encountering. I am under the assumption that it is one die per monster and not one die per trait. Even if I am banishing the same monster as the one I am encountering. Such as Worm Demon. 3 shared traits none of which are Basic or Elite. Or am I wrong in this thinking?
"Add another 1d6 for each monster" means "add another 1d6 for each monster."

Mogloth |

Most of my questions are probably fringe cases. I'm not looking to find and exploit loopholes. I'm mainly checking to see if I've been doing it right all along.
1) Traitor's Lodge - If you defeat an undead blah blah blah you can choose to set aside one type of card and shuffle that bane into another open deck. Assuming it's a henchman in question, I can still close the location, right? Because I did defeat him.
So the turn looks like this - I make the check to defeat. Yep, I won. It's an undead henchman. I choose whatever plunder, errr, type of card I want and set it aside. Attempt to close the location. Shuffle that bane into another open location.
2) As long as there is another open location, Balazar will not be able to take the Giant Fly into his hand, correct?
3) If I'm wrong on this one please let me know. As far as I understand it from reading the cards, disregarding any extraneous information, when I draw the Temptation or Rallying Cry barriers, I can just go ahead and set them directly in the box as banished, right?

jduteau |

Most of my questions are probably fringe cases. I'm not looking to find and exploit loopholes. I'm mainly checking to see if I've been doing it right all along.
1) Traitor's Lodge - If you defeat an undead blah blah blah you can choose to set aside one type of card and shuffle that bane into another open deck. Assuming it's a henchman in question, I can still close the location, right? Because I did defeat him.
So the turn looks like this - I make the check to defeat. Yep, I won. It's an undead henchman. I choose whatever plunder, errr, type of card I want and set it aside. Attempt to close the location. Shuffle that bane into another open location.
2) As long as there is another open location, Balazar will not be able to take the Giant Fly into his hand, correct?
3) If I'm wrong on this one please let me know. As far as I understand it from reading the cards, disregarding any extraneous information, when I draw the Temptation or Rallying Cry barriers, I can just go ahead and set them directly in the box as banished, right?
Yes to all three of those.
Things I definitely know:
2) I raised the question about Balazar and the Giant Fly - because the Fly isn't being banished after defeat, he isn't around for Balazar to put in his hand.
3) Yep. They get banished whether they are defeated or undefeated. There are some things that might act on whether you defeated the barrier or not, but that doesn't stop them from being normally being banished.

Joe Homes Editor |

Joe Homes wrote:One of Adowyn's powers refers to "a bane that may be evaded." Which banes can't be evaded?There are a few henchmen as well as some monsters that can't be evaded. If you look through the various monsters, a few of them have some wording about how they can't be evaded.
Ok, so by default, every bane can be evaded? Someone at my table insisted barriers couldn't be evaded, but we couldn't find that rule.

Mogloth |

Khorramzadeh in "The Fall of Kenabres"
When you flip him over from the blessings deck you do what the scenario power tells you to do. OK. After randomly selecting a location and dealing the damage, do I flip over another blessing after shuffling him back into the blessings deck? Or is this a "free turn" for lack of a better phrase?
Because I just flipped him over on turn 4. After shuffling him back into the deck, there are 3 blessings in the discard pile. Should I flip a blessing to indicate turn 4? Or leave it at 3?
And, for the record, I kept flipping blessings over until the number of cards in the discard pile equaled the actual turn.

The_Napier |

Khorramzadeh in "The Fall of Kenabres"
When you flip him over from the blessings deck you do what the scenario power tells you to do. OK. After randomly selecting a location and dealing the damage, do I flip over another blessing after shuffling him back into the blessings deck? Or is this a "free turn" for lack of a better phrase?
Because I just flipped him over on turn 4. After shuffling him back into the deck, there are 3 blessings in the discard pile. Should I flip a blessing to indicate turn 4? Or leave it at 3?
And, for the record, I kept flipping blessings over until the number of cards in the discard pile equaled the actual turn.
There's nothing on the card to suggest you need to do that, which is the opposite of Inside Lucrehold in S&S, which specifically tells you to advance the blessings deck afterwards

Jimmy_Weasel |

I recently listened to two different viewpoints about a possible situation. Both arguments were compelling, and I couldn't find an answer to this on the forums.
Can a caster play a quick boost spell like Aid on another's check, and even though the other player's encounter still has further steps to resolve, can the assisting caster play something like Sagacity on herself to recharge her Aid? Of course, it's nice that she could cast Sagacity before the encounter; but if she hadn't?
If she can not, why not, and are there multiple reasons?
Thanks

skizzerz |

She is allowed to play Aid on someone else's check and then Sagacity on her recharge check for Aid.
If any cards were played while attempting a check include their own checks, resolve the current check in this step and the new checks in subsequent steps.
The check to recharge Aid falls under that sentence, meaning a new instance of the "Attempt the Next Check, If Needed" step is started for the recharge check. Since this is a new step, playing another Spell would be legal (as would playing additional Blessings, Items, etc. even if those card types were played in previous steps).

Sandslice |

Aid is not a problem, because modifying a step's check certainly pertains to the step.
Sagacity isn't a problem because:
-Checking to recharge a spell is not done in the same step as playing it (WotR p11)
-The pertinence rule applies to steps (or to cards played or powers used in that step) (WotR p10)
So since the Aid spell (used in the check) is pertinent to the step, and Sagacity (cast while setting up your recharge check on Aid) is pertinent to that casting of Aid and not violating the 1 card / type / check or step rule...
...you can do it.

PezKat |

I believe Hawkmoon and Sandslice gave opposing answers to the 2nd question in the original post (re: Enora). So this is still unresolved. It is also discussed here: http://paizo.com/threads/rzs2sd5o?Enoras-spellrecharging-power-and-multiple , where the the consensus is that her power happens (immediately) after playing the spell, before the spell's recharge check. I'm still curious because if the spell says you have to discard it to use it, then it is physically part of the discard pile as soon as it's played.

Sandslice |

It's actually in limbo - but regardless, I have a better understanding of the sequence now, than when I first posted that --- so Hawkmoon's version is right (as it so often is.)
You cast the spell. As part of casting the spell, the power triggers in the same step; then the recharge step happens. In other words, you resolve the spell's power, then Enora's power, and finally check recharge.

T'Challa |

When redeeming a corrupted boon (as from the Corruption Forge location) can you redeem a corrupted blessing that is in someone's hand? They aren't on the redemption support card.
If you can, is just the corrupted trait removed from the cards traits, or is the card text "if the top card of the blessings discard pile has the corrupted trait,..." removed as well?
Other boons say "If this card has the corrupted trait...", so it makes me assume blessings would work differently or not able to be redeemed.

Dave Riley |

Seems thematic to me. You can fix some crappy Ghoul Hide, but a crappy god's influence is gonna stick.
We've been dragging our heels on Pathfinder, so we haven't played that scenario, but I'm a little disappointed that neither of us have corrupted boons to redeem in the first place, and since that Location is from AP2, it's not gonna be showing up again (though I know there will be other opportunities to redeem).

First World Bard |

We've been dragging our heels on Pathfinder, so we haven't played that scenario, but I'm a little disappointed that neither of us have corrupted boons to redeem in the first place, and since that Location is from AP2, it's not gonna be showing up again (though I know there will be other opportunities to redeem).
Good luck acquiring a corrupted boon during the adventure!

Dave Riley |

Good luck acquiring a corrupted boon during the adventure!
We did! It was Ghoul Hide off a Temptation of Invincibility. :D
Pretty jealous that melee characters get that Soulshear immediately before that scenario and can meander their way into a d10+4 weapon (guess I'll just have to be content with my d8+d8 Demonbane crossbow :( Feel like I'm back in Rise of the Runelords with this loot distribution).
Also grabbed a Vulture off a Corrupted Crusaders barrier (what were they hoping to learn/gain from it???) and was SO EXCITED when my wife closed the Torture Table next turn... until we noticed it was the standard "Mental Damage that may not be reduced" terminology. She argued that nowhere on the card does it say the vulture is -reducing- the damage, and I was coming around to her way of seeing it, but ultimately we decided to play it straight, and the recently redeemed Ghoul Hide went straight into the discard pile. D:

jduteau |

She argued that nowhere on the card does it say the vulture is -reducing- the damage, and I was coming around to her way of seeing it, but ultimately we decided to play it straight, and the recently redeemed Ghoul Hide went straight into the discard pile. D:
I would agree with your wife's argument. You're not reducing damage with the Vulture, you're simply giving one of those cards that would go into your discard pile to another character.