Questions I feel I should know the answers to


Rules Questions and Gameplay Discussion

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Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

At the start of my turn, I flip over the top card of the blessings deck. Is that card considered to be the "top of the blessings discard stack" or the previous card?

Enora has an ability where you can recharge a random spell in your discards after you play a spell. Would I recharge from the discard before attempting the recharge check on the played spell?

For post adventure 3 when you defeat a bane is that considered banishing for removing "basic" from the game?

I am using a bow for a combat check. Can I reveal a belt of DEX to add to that check?

I know there are others, but my brain is drawing a blank at the moment.


That card.

Yes.

Yes, defeated banes are banished.

As long as you are using your dexterity (which includes characters using ranged if their ranged is based on their dexterity).


1. When you advance the blessings deck, you're discarding the blessing to the blessings discard pile. So it's "that card."

Any time you discard a card from the blessings deck, it becomes the new "top" card. And be mindful of scenario instructions that might put villains or henchmen in the blessings deck. :)

2. Finish one thing before you start another: dispose of your played spell before using her power.

3. Unless the bane isn't banished when defeated for some reason, yes.

4. If your bow says "use your Dexterity or Ranged" and you have Ranged as a Dexterity subskill (or choose to use raw Dexterity), yes. (Imrijka has Ranged as Strength, so she couldn't unless she used raw Dex - but why would you?)

Sovereign Court

Pathfinder Maps, Starfinder Maps, Starfinder Roleplaying Game Subscriber

WotR question. Balazar's 2nd power let's you banish a monster from your hand to draw a card. From where? Your deck, the location deck, the box?


Tim Statler wrote:
WotR question. Balazar's 2nd power let's you banish a monster from your hand to draw a card. From where? Your deck, the location deck, the box?

If the deck is unspecified, it is assumed to mean your character deck.


Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Aha. Got another one:

I am at a location that has one card left in it. And due to circumstances the remaining card is not a henchman or villain. On my first exploration I encounter that card and acquire/defeat it or whatever. It is now gone. Do I have to come up with a new exploration chance in order to attempt to close that location?

Sovereign Court

When a location is empty you can attempt to close it once per turn. This comes after your explore step though, so you will not be able to attempt to close, play a card to move, and keep exploring for the turn.


That's a good thread title, so I'll add mine:

I have a somewhat hazy memory of reading someone Official saying something along the lines of: You can play a card that decreases the difficulty of a check to defeat a monster (e.g. Black Spot, but I'm not sure it was that one) on the "before you act" power of said monster (e.g. "Before you act, succeed at an Arcane or Divine 15 check or you may not play spells with the attack trait.").

Is it true or did I dream it? (I'm not quite sure but I may be dreaming PACG stuff.)

Sovereign Court

You definitely dreamed that, since that isn't a check to defeat.


Nope. Things that can help "your checks against an X" where that can be any check against an X (like Runeforged Weapons and Transmuters), but things that help "checks to defeat" only help on stuff explicitly labeled "To Defeat."


Andrew L Klein wrote:
You definitely dreamed that, since that isn't a check to defeat.

Yes, of course. In fact, it wasn't a dream; I skimmed this thread the other day and I think my brain took a wrong turn after that… Sirens, harpies; they like to confuse a man…


Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

How exactly does Rallying Cry work? If I choose to not attempt to gain the allies do I get to banish the barrier? That's what it reads like. And if I choose to try and gain the allies and one of them has 2 checks (including the Diplomacy one) I can choose whichever check right? I dont HAVE to use the Diplo check.

Padrig's ability - Add another 1d6 for each monster banished that shares a trait with the monster you are encountering. I am under the assumption that it is one die per monster and not one die per trait. Even if I am banishing the same monster as the one I am encountering. Such as Worm Demon. 3 shared traits none of which are Basic or Elite. Or am I wrong in this thinking?


You can use whatever check you like to acquire the ally, once you've drawn one from the box that has a Diplomacy requirement (presumably to limit it to Human allies). You can always banish Rallying Cry after encountering it. I assume you mean if you encounter something like a Recruit you just don't want?


Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Fringe case question here:

Imrijka has a power that potentially lets her explore her location depending on defeating a monster and rolling high. Guardpost makes you summon and encounter the Corrupted Soldier at the start of your turn. Can Imrijka roll a D6 to explore the guardpost after that fight and then after that explore get her "first" exploration of her turn?


The ruling is if you want to use something that supplants your first explore (like an Ally that adds a d6 to Stealth checks when you've scouted to know that the next card requires a Stealth check or Ezren plays Detect Magic before his first explore and acquires a Magic boon) you forfeit your free exploration.


Also, you can't explore outside of the "explore" part of your turn. Imrijka is encountering the Corrupted Soldier outside of the explore part of her turn, so she can't use her power then anyway.

WotR Rulebook p8 wrote:

You may never explore outside of your

explore step.

Paizo Employee Chief Technical Officer

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Mogloth wrote:
Padrig's ability - Add another 1d6 for each monster banished that shares a trait with the monster you are encountering. I am under the assumption that it is one die per monster and not one die per trait. Even if I am banishing the same monster as the one I am encountering. Such as Worm Demon. 3 shared traits none of which are Basic or Elite. Or am I wrong in this thinking?

"Add another 1d6 for each monster" means "add another 1d6 for each monster."


Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Most of my questions are probably fringe cases. I'm not looking to find and exploit loopholes. I'm mainly checking to see if I've been doing it right all along.

1) Traitor's Lodge - If you defeat an undead blah blah blah you can choose to set aside one type of card and shuffle that bane into another open deck. Assuming it's a henchman in question, I can still close the location, right? Because I did defeat him.

So the turn looks like this - I make the check to defeat. Yep, I won. It's an undead henchman. I choose whatever plunder, errr, type of card I want and set it aside. Attempt to close the location. Shuffle that bane into another open location.

2) As long as there is another open location, Balazar will not be able to take the Giant Fly into his hand, correct?

3) If I'm wrong on this one please let me know. As far as I understand it from reading the cards, disregarding any extraneous information, when I draw the Temptation or Rallying Cry barriers, I can just go ahead and set them directly in the box as banished, right?


Mogloth wrote:

Most of my questions are probably fringe cases. I'm not looking to find and exploit loopholes. I'm mainly checking to see if I've been doing it right all along.

1) Traitor's Lodge - If you defeat an undead blah blah blah you can choose to set aside one type of card and shuffle that bane into another open deck. Assuming it's a henchman in question, I can still close the location, right? Because I did defeat him.

So the turn looks like this - I make the check to defeat. Yep, I won. It's an undead henchman. I choose whatever plunder, errr, type of card I want and set it aside. Attempt to close the location. Shuffle that bane into another open location.

2) As long as there is another open location, Balazar will not be able to take the Giant Fly into his hand, correct?

3) If I'm wrong on this one please let me know. As far as I understand it from reading the cards, disregarding any extraneous information, when I draw the Temptation or Rallying Cry barriers, I can just go ahead and set them directly in the box as banished, right?

Yes to all three of those.

Things I definitely know:

2) I raised the question about Balazar and the Giant Fly - because the Fly isn't being banished after defeat, he isn't around for Balazar to put in his hand.

3) Yep. They get banished whether they are defeated or undefeated. There are some things that might act on whether you defeated the barrier or not, but that doesn't stop them from being normally being banished.

Editor

One of Adowyn's powers refers to "a bane that may be evaded." Which banes can't be evaded?


Joe Homes wrote:
One of Adowyn's powers refers to "a bane that may be evaded." Which banes can't be evaded?

There are a few henchmen as well as some monsters that can't be evaded. If you look through the various monsters, a few of them have some wording about how they can't be evaded.

Editor

jduteau wrote:
Joe Homes wrote:
One of Adowyn's powers refers to "a bane that may be evaded." Which banes can't be evaded?
There are a few henchmen as well as some monsters that can't be evaded. If you look through the various monsters, a few of them have some wording about how they can't be evaded.

Ok, so by default, every bane can be evaded? Someone at my table insisted barriers couldn't be evaded, but we couldn't find that rule.


Every encounter can be evaded -- boons and banes -- except banes which explicitly say they cannot be evaded. So yes, by default you can evade barriers.

Paizo Employee Chief Technical Officer

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Anything can be evaded unless it tells you otherwise. But make sure you look at the card that's allowing you to evade. Some cards allow you to evade a monster, some allow you to evade a bane, some allow you to evade your encounter without regard to card type...

Scarab Sages

I wonder if we'll ever see boons that can't be evaded? That would be interesting - treasures that "teleport away" if you fail to grab it.


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Persistent ally that really want to join your party?
The ally 'girlfriend' keeps popping in my mind....


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Hey! Listen! Hello? Look! Hey! Listen! ...

Sovereign Court

We need a Zelda card game now just so Navi can have that for flavor text


Actually that would be more a boon you that would be reshuffled if not acquired, rather than one you cannot evade.
This said the girlfriend ally is certainly both.


Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Khorramzadeh in "The Fall of Kenabres"

When you flip him over from the blessings deck you do what the scenario power tells you to do. OK. After randomly selecting a location and dealing the damage, do I flip over another blessing after shuffling him back into the blessings deck? Or is this a "free turn" for lack of a better phrase?

Because I just flipped him over on turn 4. After shuffling him back into the deck, there are 3 blessings in the discard pile. Should I flip a blessing to indicate turn 4? Or leave it at 3?

And, for the record, I kept flipping blessings over until the number of cards in the discard pile equaled the actual turn.


Mogloth wrote:

Khorramzadeh in "The Fall of Kenabres"

When you flip him over from the blessings deck you do what the scenario power tells you to do. OK. After randomly selecting a location and dealing the damage, do I flip over another blessing after shuffling him back into the blessings deck? Or is this a "free turn" for lack of a better phrase?

Because I just flipped him over on turn 4. After shuffling him back into the deck, there are 3 blessings in the discard pile. Should I flip a blessing to indicate turn 4? Or leave it at 3?

And, for the record, I kept flipping blessings over until the number of cards in the discard pile equaled the actual turn.

There's nothing on the card to suggest you need to do that, which is the opposite of Inside Lucrehold in S&S, which specifically tells you to advance the blessings deck afterwards

Editor

Joe Homes wrote:
One of Adowyn's powers refers to "a bane that may be evaded."

I misremembered—I believe this phrase appears on Olenjack from the Rogue class deck. My apologies.


I recently listened to two different viewpoints about a possible situation. Both arguments were compelling, and I couldn't find an answer to this on the forums.

Can a caster play a quick boost spell like Aid on another's check, and even though the other player's encounter still has further steps to resolve, can the assisting caster play something like Sagacity on herself to recharge her Aid? Of course, it's nice that she could cast Sagacity before the encounter; but if she hadn't?

If she can not, why not, and are there multiple reasons?

Thanks


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

She is allowed to play Aid on someone else's check and then Sagacity on her recharge check for Aid.

Attempt the Check; WotR Rulebook, pg 11 wrote:
If any cards were played while attempting a check include their own checks, resolve the current check in this step and the new checks in subsequent steps.

The check to recharge Aid falls under that sentence, meaning a new instance of the "Attempt the Next Check, If Needed" step is started for the recharge check. Since this is a new step, playing another Spell would be legal (as would playing additional Blessings, Items, etc. even if those card types were played in previous steps).


I look forward to relaying this. Thanks for the explanation and the page reference. =D


Aid is not a problem, because modifying a step's check certainly pertains to the step.

Sagacity isn't a problem because:
-Checking to recharge a spell is not done in the same step as playing it (WotR p11)
-The pertinence rule applies to steps (or to cards played or powers used in that step) (WotR p10)

So since the Aid spell (used in the check) is pertinent to the step, and Sagacity (cast while setting up your recharge check on Aid) is pertinent to that casting of Aid and not violating the 1 card / type / check or step rule...

...you can do it.


I believe Hawkmoon and Sandslice gave opposing answers to the 2nd question in the original post (re: Enora). So this is still unresolved. It is also discussed here: http://paizo.com/threads/rzs2sd5o?Enoras-spellrecharging-power-and-multiple , where the the consensus is that her power happens (immediately) after playing the spell, before the spell's recharge check. I'm still curious because if the spell says you have to discard it to use it, then it is physically part of the discard pile as soon as it's played.


It's actually in limbo - but regardless, I have a better understanding of the sequence now, than when I first posted that --- so Hawkmoon's version is right (as it so often is.)

You cast the spell. As part of casting the spell, the power triggers in the same step; then the recharge step happens. In other words, you resolve the spell's power, then Enora's power, and finally check recharge.


When redeeming a corrupted boon (as from the Corruption Forge location) can you redeem a corrupted blessing that is in someone's hand? They aren't on the redemption support card.

If you can, is just the corrupted trait removed from the cards traits, or is the card text "if the top card of the blessings discard pile has the corrupted trait,..." removed as well?

Other boons say "If this card has the corrupted trait...", so it makes me assume blessings would work differently or not able to be redeemed.


I would assume any card that isn't on the redemption card can't be redeemed.


Seems thematic to me. You can fix some crappy Ghoul Hide, but a crappy god's influence is gonna stick.

We've been dragging our heels on Pathfinder, so we haven't played that scenario, but I'm a little disappointed that neither of us have corrupted boons to redeem in the first place, and since that Location is from AP2, it's not gonna be showing up again (though I know there will be other opportunities to redeem).


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

If the card isn't on the Redemption card, it cannot be redeemed. There are other effects that let you temporarily remove the corrupted trait from blessings though (Blessing of Pulura comes to mind).

Paizo Employee Chief Technical Officer

Redeeming a card only lets you ignore the Corrupted trait on it. And if a card is not on the Redemption card, it can't be redeemed.


Pathfinder Roleplaying Game Superscriber
Dave Riley wrote:
We've been dragging our heels on Pathfinder, so we haven't played that scenario, but I'm a little disappointed that neither of us have corrupted boons to redeem in the first place, and since that Location is from AP2, it's not gonna be showing up again (though I know there will be other opportunities to redeem).

Good luck acquiring a corrupted boon during the adventure!


Vic Wertz wrote:
Redeeming a card only lets you ignore the Corrupted trait on it. And if a card is not on the Redemption card, it can't be redeemed.

Thanks, that's what I thought.


Could always replay the scenario after farming some corrupted boons :)


First World Bard wrote:
Good luck acquiring a corrupted boon during the adventure!

We did! It was Ghoul Hide off a Temptation of Invincibility. :D

Pretty jealous that melee characters get that Soulshear immediately before that scenario and can meander their way into a d10+4 weapon (guess I'll just have to be content with my d8+d8 Demonbane crossbow :( Feel like I'm back in Rise of the Runelords with this loot distribution).

Also grabbed a Vulture off a Corrupted Crusaders barrier (what were they hoping to learn/gain from it???) and was SO EXCITED when my wife closed the Torture Table next turn... until we noticed it was the standard "Mental Damage that may not be reduced" terminology. She argued that nowhere on the card does it say the vulture is -reducing- the damage, and I was coming around to her way of seeing it, but ultimately we decided to play it straight, and the recently redeemed Ghoul Hide went straight into the discard pile. D:


Dave Riley wrote:
She argued that nowhere on the card does it say the vulture is -reducing- the damage, and I was coming around to her way of seeing it, but ultimately we decided to play it straight, and the recently redeemed Ghoul Hide went straight into the discard pile. D:

I would agree with your wife's argument. You're not reducing damage with the Vulture, you're simply giving one of those cards that would go into your discard pile to another character.

Sovereign Court

Yea you definitely weren't reducing damage, you basically just changed what "taking damage" meant for one card.


Agreed.

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