Cayden Cailean

Jestem's page

Organized Play Member. 204 posts (1,897 including aliases). No reviews. 4 lists. No wishlists. 1 Organized Play character. 13 aliases.


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Male Human Sorcerer

Fey Foundling
You were found in the wilds as a child, bearing a mark of the First World.

Prerequisites: You may only select this feat at 1st level.

Benefit: Your strange connection to the First World and the fey infuses you with life, and whenever you receive magical healing, you heal an additional 2 points per die rolled. You gain a +2 bonus on all saving throws against death effects. Unfortunately, you also suffer +1 point of damage from cold iron weapons (although you can wield cold iron weapons without significant discomfort).

Its not Core rulebook


Male Human Sorcerer

A halfling paladin, with a puppy that he owns that he plans to use as a riding dog when it gets a little bigger. You have just given me an amazing idea. Thank you so so much!


Male Human Sorcerer

Yeah might as well throw my hat in. Just working out the finer details of the build, and his mannerisms. I think a Paladin fresh out of the temple, been given a holy quest to do good in the world, but has no idea of the world at all around him might be interesting.


Male Human Sorcerer

Have never played a tank before. It might be interesting. 31hp and 19AC right now on the build. Might be ok I think


Male Human Sorcerer

Shall I play the Paladin this time? :p


Male Human Sorcerer

Same here. Core only? I could make something in a couple of hours depending on what's needed


Male Human Sorcerer

An amazing game, thanks for running it. I would play with you again.


Male Human Sorcerer

Congrats on the newborn. The autocorrect gave me a chuckle or two.


Male Human Sorcerer

Only issue seems to be that we have lost the DM altogether. Its a shame really, as I was enjoying the game,.


Male Human Sorcerer

Deadly Aim is a good one. More damage on the x-bow shots.


Male Human Sorcerer

yes from me.


Male Human Sorcerer

Me me me me


The most I have worked on is the issues with Kyonin and the demonic invasion there. Albeit they are in the middle of book 5 currently and taking a little time away from the main plot. It is allowable though as they are easily more powerful than Pitax, and indeed have an alliance with Drelev (after liberating it) that more or less means that Pitax is a non entity even with the amount of force that Pitax can bring to bear.


Male Human Sorcerer

There is a creature in this room that has disguised its approach and appearance from us who see in the light. If you have any spells that might force it to reveal itself, then burn them now, for this hidden creature has the same taint as the creature that we slew in Eliana's house

Elon will begin the process of concentration as to where the taint is, scanning for it to locate it in the same manner as he did in the Mill.


That's a good point actually, how would one work out Lux? Challenge accepted.


Here is a provisional build for malphite. Its a little rough around the edges, but might well work. Use it as an example if you wish.

Example:

Malphite
Male Oread Fighter (Unarmed Fighter) 1/ Barbarian 1 (Elemental Kin)

N Medium Outsider (native)

Init +3; Senses darkvision 60 ft.; Perception +5
--------------------
Defense
--------------------
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 12 (1d12)
Fort +2, Ref +3, Will +1
Resist acid 5
--------------------
Offense
--------------------
Speed 30 ft.
Special Attacks rage (4 rounds/day)
Melee Unarmed strike +4 (1d3+3+1d4 bleed/x2)
Spell-Like Abilities Magic Stone (1/day)
--------------------
Statistics
--------------------
Str 16, Dex 16, Con 10, Int 10, Wis 12, Cha 10
Base Atk +1; CMB +4; CMD 17
Feats Belier's Bite, Dragon Style, Improved Unarmed Strike
Traits Serpent Runner (Armor) (Lamellar [leather] armor), Threatening Defender
Skills Acrobatics +4 (+1 jump), Climb +5, Escape Artist +1, Fly +1, Intimidate +4, Ride +1, Stealth +1, Survival +5, Swim +1
Languages Common, Terran
SQ fast movement +10
Other Gear Lamellar (leather) armor, Backpack, masterwork (4 @ 17 lbs), Bedroll, Belt pouch (1 @ 0 lbs), Blanket, winter, Charcoal stick, Crowbar, Fleshgem (decorative), Fleshgem (decorative), Fleshgem (decorative), Fleshgem (decorative), Fleshgem (decorative), Grappling hook, 29 GP, 9 SP
--------------------
Special Abilities
--------------------
Belier's Bite When you damage an opponent with an unarmed strike, you deal an extra 1d4 bleed damage.
Damage Resistance, Acid (5) You have the specified Damage Resistance against Acid attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Dragon Style +2 vs sleep, paralysis, and stun, first unarmed strike in a rd deals 1.5x Str, and can ignore difficult terrain/allies when charging.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Rage (4 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.


Gestalt is fairly simple.

Look at the two classes at whatever level the gestalt character would be at, for example level 1 fighter/sorcerer.

Take all class abilities, proficiencies and starting feats of both the level 1 fighter and the level 1 sorcerer.

Take the better of BAB and the saves from the two classes. In this case it means that at level 1 you have +1 BAB (thanks to the level in fighter), you have a high fort save, and a high will save (from the fighter and sorcerer respectively). You will have access to spells thanks to the level in sorcerer, and will also have a ton more skill points than the normal fighter will have.

You will be able to fight with a blade and shield just as well as the fighter, and cast spells exactly like a level 1 sorcerer.

Gestalt gives characters versatility, and because of the access to increased spell lists etc means that combat and out of combat utility tends to be higher assuming diverse classes.

In more narrow class selections, then you become a paragon of doing that niche job. Something like a Druid/Ranger would be incredible at all things nature, but throw him into a scheming campaign where diplomacy and the likes might be more needed they will almost certainly struggle.


I would love to see the herolab gestalt file.

my email is

adam_cieslicki@hotmail.com


Male Human Sorcerer

My thinking would be to take Eliana to Graves and make sure he knows that she is ok. We need to take that body of the shadow thing to Graves also and explain what is going on. After that, rest the heck up till healed and then the new investigation i guess.


I can see both Gestalt and handing the PC's some small red shirt NPC's to use to bulk out the party.

Gestalt tends to be slightly better in my opinion, as then the players can play truly truly heroic characters, but it does come with the requirement that you are stricter with the players.

Suggestions (i.e. stuff I use as restrictions):

1) No combining full spellcaster with another full spellcaster.

2) Maintain two copies of the character, one is the gestalt, the other is the non gestalt. Yes it might be slightly immersion breaking to have awesome powers in one encounter, and then not have them in another, but it also means that you can adjust the characters on the fly in such a way that when you have your full party you run one set of characters, and if you don't, then you just run the other set.

3) The DM reserves the right to ask a character to rework traits and feats etc if they resort into some kind of horrifically broken combination.

So far it has worked for me.


Male Human Sorcerer

I agree that it would make it hard work, however there is another big thing that in my opinion works towards making it logical sense for having a wagon or cart.

We can carry more. If we are just on horses, then we are going to be rather limited in terms of the amount of equipment that we can take with us, and will most likely have to resupply once a week or so. This means that eventually we will be using all the resources that we have just to get to where we want to explore, only to have to go home to resupply.

On the other hand, looking into Ultimate Combat, the rules for wagons there seem to imply that we could be carrying several thousand pounds of equipment, including food, medical supplies and so on. If we are able to stay out for much longer than normal, then surely we can get a heck of a lot more done, and if we were to find a significant treasure hoard, then its more easil transportable.

On a more sombre note, if we were to have a dead person, then getting that body around will also be easier if we can simply cart them in the wagon, than if we have to work out some other improvised system.

Just my two coppers.


Male Human Sorcerer

1d6 ⇒ 4
1d6 ⇒ 4
1d6 ⇒ 4


There is a good reason for CR to exist. The important thing is also to look at where the action economy tilt is. If it is tilted in the favour of the PC's, i.e. they get 4 or 5 actions to the monsters 1, then you are likely to be able to have an encounter of a higher CR than if the action economy is more favourable to the monster. It is a balancing act, as a single monster of CR 9 will also assume that the party with have a certain level of resources and ability to get over things like DR, and also to withstand a hit from said monster.


Part of it is tactis, but also a part of it is as simple as not every encounter is meant to be a challenge. Sometimes it is nice for the players to have a combat where they can not only use the skills they have gained, but also feel like heroes. Let them do so.

If every encounter is one with a 90% chance of death of character, would you be motivated to come back again and again each week? Probably not. These much weaker encounters are there for the players to feel like heroes.

Also, keep in mind that 19 mudmen might be a significant problem for your average first level commoner. It is just as much about what baseline you are using as to how challenging the encounter is.


Male Human Sorcerer

I dont really know where to go with it no. That I seem to be the only one with all the knowledge is unusual, and I have to admit that as the player, I am not much good at this kind of thing. Sorry. Will post later today.


Male Human Sorcerer

Yeah, here is hoping the DM is ok


Male Human Sorcerer

No questions or comments really that I can't address or ask IC.

Just taken a look at the map, and really like what you have there. Seems really good. Can't wait to see where the story takes us.


You are right in thinking that it would reduce the amount of damage that an archer would put out, however, this again can be circumvented by the Clustered Shots feat from Ultimate Combat (I think). Means that the damage of the full attack is counted, and DR is only applied once. Amazing for players, but don't forget, if they can use it, so can you.


Become undead, play a nonspellcaster. Those are the first ones that come to mind


Male Human Sorcerer
DundjinnMasta wrote:

Even with the hostile atmosphere from your companions the spell begins to take effect as Happs begins to cave on his aggressiveness.

"Fine, the amulet is under my sleeping furs in my tent. I will not apologize for the things that I have done because I did what I had to do to survive. I was not privileged and you try keeping a roof over your pregnant wife's head and food in her belly on a guard's salary. I went days without eating so her and the baby could. I borrowed poorly from a man, Gaedren Lamm, and could not pay. I became an enforcer for him after that to work my loans off or he was going to kill us. The money was good... I set my wife and child up for life and I do not regret leaving them like that. They are better off without my influence or Gaedren Lamm's influence."

Happs' falls silence now to await his fate as he begins milling things over in his head.

Trust me Happs, my own beginnings were far from privileged. Then again, neither had I had the same problems that you once had to face. If I were to have gone through that, then I can see myself having to make the same choices you have had to make. If your wife and child are out from their influence, then what say you we bring them to these lands? I imagine somehow that it would be a better life than that faced in the town? Perhaps you could make a better life for yourself out here eh?.

Erostil pauses for a moment, wondering whether the rest of these strange men would even accept that he wanted to take this man under his wing. Redemption was possible. It seemed that Happs did still care about the wife and child that he left behind, but had tried to convince himself otherwise in order to maintain face with his men or something. There was more to learn, and if the man had some capability with weapons etc then maybe he would be able to work well in the expedition. At the very least he could come with them and hunt for their prey. There were other bandits to find.

He stands and extends a hand to Happs, guiding him to a more comfortable place to sit.

Happs, I need to speak with the group for a moment, if you could wait here please and I will come back soon.

He motions for the group to come near, mindful that Tad appeared to have a fascination with grabbing ears. The humiliation still rankled, but with a mans life at stake, he could forget that for a moment.

We all maintain equal rank here, and so I am calling a tribunal here and now for this man's life. I personally was moved by his story. The choices he made are not good, but it turns out he is not an uncaring man, just perhaps a little misguided. Certainly he will have knowledge of where this camp is that we are looking for, and therefore he is more useful to us alive than dead. I personally would rather see him alive. If Brevoy are going to expand into this area, which seems to be the reason for our charter, then there will be a need for men and women who know the area. I would therefore petition for the man's life, in much the same way as I did for the man Auchs. I do not believe that any man is beyond saving. He made an honest living once, and I am sure can do so again.

Yes he fell into banditry, but look at why! He wanted to provide for wife and child, and yet still went hungry. The bad loans prove nothing more than desperation and a desire to provide more for his own. With the right help, I really think that it might be better to keep him alive, let him make a new life for himself and when things are a little more settled than they are currently, perhaps we can send for his wife and child wherever they might be.

I now hand over the floor to you all


Male Human Sorcerer

I think it has something to do with the new setups that they are trying out with the boards, something in the back coding.


Male Human Sorcerer

I have to admit that in character I was pretty incensed by what Tad was doing to Erostil, the whole ear grabbing etc. It infuriated not only the character, but the player also. Honestly, whilst he wasn't ignoring anyone, the discussing matters such as the attack on the camp is long outside his purview, his knowledge is that of lore and the like, and as best as I can tell, what you are planning is a military matter, not something that he knew much about.

The continuing to talk to the bandit was Erostil being overly focused on trying to get what information he could out of the bandit before the bandit is either strung up or otherwise. Hence now blowing one of my two decent spells a day to speed up the process. If you have the information he can get, then you might make it out alive so that he can make a bigger and better story without getting any of you killed.


Male Human Sorcerer

Bump indeed


Male Human Sorcerer

Its fine, apparently we are on an island or something now. Not really sure, but seems we got off the boat ok and got to land. Now the adventure really begins lol


Male Human Sorcerer

The work itself is nothing special, although the events during the work are certainly interesting. Just out of interest, do you know much about Paul? Works over at the other tavern? Also, do you know who used to own the old mill?


Male Human Sorcerer

Hmm ok. Need to think. I would have the same problem with the quarter staff and the double sword then, i.e. that only one of them would be amazing. At which point it might just be easier to go with a single weapon...


Male Human Sorcerer

one enchantment, if it goes on both blades?


I know there is a kingmaker game going on currently on the forums that is an E6 kingmaker. I am playing in it, and haven't a clue how well it would work.


Male Human Sorcerer

If it might suggest something. Get on the boat, leave Talon for fish bait and then run the hell away. He was always going to go in a fight. That he is sacrificed to let the rest of you survive it is his style, and damn it you all trying to get me out of the water is going to get you killed.


Male Human Sorcerer

+1 Axiomatic Quarterstaff please for me.


Male Human Sorcerer

Christ, I am looking at it thinking TPK :D


Male Human Sorcerer

I haven't really got anything I want to ask the guy. I have information on the guy that I can't share right now. Therefore just want to move on to Paul.

Btw, I alas wont be able to post from Thursday through to Monday. LARP event near me is the final one in the current system, so should be really interesting.


Male Human Sorcerer

Put the information into the classes levels section and i think it will turn up there.


Male Human Sorcerer

Erostil speaks to Grendolynn before she runs I will hold you to that you know!

He smiles and speaks to Kesten. I would indeed like to speak to Auchs and to Lord Orlovsky. I would not see a man as talented as Auchs go to the Gallows without some attempt at his redemption. After all, if Shelyn can see it in her heart to forgive her brother despite what he has done, then surely we can make some kind of arrangement. I am ready to go whenever the rest of you are though. My belongings are all on me more or less. Travelling light is a useful skill


Personally I ignore the exp system altogether and stated right at the beginning of the game that the PC's will level up as and when I say. They knew it going into the game, and therefore it got rid of all the issues. Although wiping out an entire ecosystem should in theory give them a ton of EXP to level up, but I am not sure whether to give it to them or not.


Male Human Sorcerer

Hmm, an inspirational song... I think I might have just the one. Playing a few introductory notes on the flute, he begins playing an unfamiliar and yet powerful song that stirs the senses and makes the heart song. His eyes gleam, the music clearly affecting even him.

Dragon Force's Heart of a Dragon

Perform Flute: 1d20 + 6 ⇒ (11) + 6 = 17


Male Human Sorcerer

May the morning rays bring you great joy as the wind forever fills your sails Windfavour. May your keel stay off the rocks, and the waves never impede you overly. It heartens me to see that you are alive and well, although I was surprised that we did not see you at the festivities.

Jumping aboard from the small boat that would have taken him out, he smiles and feels a little more normal. It reminds him of the purpose that they had in the first mission, and the success that they had had there.


Male Human Sorcerer

Take as much time as you need to. We have the Elorin Games to finish lol.

Rest that hand my friend.


Male Human Sorcerer

Alas I really dont know. I tend to use hero lab for all that, so never thought twice about it.


Male Human Sorcerer

If I am right in thinking, MW just means that you get an extra +1 to attack as its easier to aim etc. Not sure about the damage.